Attacks

Types
There are several types of attack in Into the Breach. Usually they must be in targeted in cardinal directions from the unit attacking.


 * Melee: target immediately adjacent tile(s).
 * Beam: target all tiles in a line, until hitting a Grid Building, Mountain or Super Volcano. Beam attacks can deal damage that changes over distance (applying at least 1 damage) or apply other effects such as Fire, Freeze or pushing all affected targets.
 * Projectile: shoot in a straight line, hitting the nearest non-empty tile.
 * Artillery: target any one (sometimes two) tile in a line. Shell flies over high objects in an arc, but cannot target the tiles immediately adjacent. Enemy artillery attacks usually have a limited range of 5 tiles.
 * Dash: move in a straight line towards target. Usually combined with pushing the object on target tile.
 * Fly Over: move your unit over, targeting units under your trajectory.
 * Free Aim: target any tile(s) on the battlefield. This type of attacks is usually limited to Support Structures and certain limited-use weapons.

Additional effects
Attacks can also have one or multiple additional effects:


 * Pushing or pulling the target(s) in a cardinal direction (doesn't apply to immovable objects such as Grid Building or Vek with Stable trait.
 * Throwing the target.
 * Swapping positions with the target.
 * Applying Fire, Freeze, A.C.I.D., Smoke or Shield.
 * Damaging self.
 * Flipping target's attack direction (doesn't work on multi-directional attacks).