Abe Isamu

Abe Isamu is a pilot in Into the Breach.

Location
Abe Isamu can be acquired through pods and by completing islands 100%.

Background
Sometimes jokingly called "Honest Abe" in previous timelines, nothing could be farther from the truth. Abe served as an "expeditor" (assassin and "black box" work) during the early years of CEO Kern's rise to power, and he took on many names and identities in service to R.S.T. to handle any "difficult issues" that would arise that needed to be dealt with by the corporation. He is ruthless when given an objective (in this case, fighting the Vek), and served as ground support in his original timeline before stealing a Mech from a dying (?) pilot and using its breach technology to escape the timeline after the squad perished in the volcanic island. Since then, "Abe" has followed the orders of his first CEO Kern and is determined to keep fighting until every Vek in every timeline is defeated... a hopeless task, but "Abe" realizes he has little else to fight for, and even if he were to remain in a timeline he saved, he could not deal with the idea that other timelines were still in jeopardy. He has yet to encounter his duplicate, and if so, he may not recognize them due to surgery and the fluctuation of identities his job required before the Vek attack.

Personality
Stoic, calculating, cold. Soft spoken.

Abe seems to thrive on danger -- when is Mech is down to 1 HP, his eyes come alive and a smile plays across his face.

Strategy
With a single point of damage reduction, Abe is immune to one-damage attacks, making him an excellent hit sponge in the early game. Additionally, this allows him to use self-damaging weapons (such as the Charge Mech's 'Ramming Engines') without penalty.

Further, Abe's ability makes him a great candidate to pilot the Boulder Mech in the Blitzkrieg squad, as doing so allows the player to assemble longer chains along which to use the Electric Whip with lessened risk; especially if he has gained an inherent HP bonus through leveling.