Into the Breach Wiki

This article is a stub. You can help Into the Breach Wiki by expanding it.

Some Missions have additional units available, and successful completion of those missions often involve protecting those units.

  • "Active" allied units behave the same as units in the squad; each turn the player can choose their movement and/or attack.
  • "Passive" allied units also exist but can't be directly interacted with. Some Passive Allied units must be destroyed to fulfill the mission bonus objective; an example being the Old Earth Dam.

Both the above allow passing-through movement of squad/allied units.

Active Allied Units[]

Name Health Move Skills and abilities Special Portrait
1 4
A.C.I.D Cannon
(Any Class Weapon)
Effect
Shoot a projectile that inflicts A.C.I.D.
Freeze Tank
Freeze Tank
1 4
Freeze Cannon
(Any Class Weapon)
Effect
Shoot a projectile that freezes targets
Archive Tank
Archive Tank
1 4
Stock Cannon
(NPC)
Effect
Fire a projectile that pushes the target
Not Powered: Units without power are inactive and cannot move or attack.
Old Artillery
Old Artillery
2 1
Old Earth Artillery
(NPC)
Effect
Underpowered compared to modern artillery, but still useful. (2 damage to 2 tiles)
2 0
Terraformer
(NPC)
Effect
Eradicate all life in front of the Terraformer. [Convert Grassland to Sand in a 3x2 area]
Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
Smoke Immunity: This unit is unaffected by Smoke.
2 0
Disintegrator
(NPC)
Effect
Dissolve all target tiles with A.C.I.D. [5 tiles]
Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
Smoke Immunity: This unit is unaffected by Smoke.

Passive Allied Units[]

Name Health Move Skills and abilities Special
1 2
Choo Choo
(NPC)
Effect
Move forward 2 spaces, but will be destroyed if blocked.
Smoke Immunity: This unit is unaffected by Smoke.
Fire Immunity: This unit is unaffected by Fire.
Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
Armored Train
Armored Train
1 2 Move forward 2 spaces, destroying anything in its path Smoke Immunity: This unit is unaffected by Smoke.
Fire Immunity: This unit is unaffected by Fire.
Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
2 0 Smoke Immunity: This unit is unaffected by Smoke.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
Submerged: Weapons do not work when submerged in Water.
Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
Satellite Rocket
Satellite Rocket
2 0
Satellite Launch
(NPC)
Effect
Launch a satellite into space, destroying surrounding area
Not Powered: Units without power are inactive and cannot move or attack.
Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
1 0 Fire Immunity: This unit is unaffected by Fire.
Explosive Decay: Explodes on death, dealing 1 damage to adjacent tiles.
2 0
Earth Mover
(NPC)
Effect
Turn nearby Chasms into normal Ground.
Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
Smoke Immunity: This unit is unaffected by Smoke.