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To add units from:
 
To add units from:
* Defend the Artillery Support
 
 
* Defend the Earth Mover
 
* Defend the Earth Mover
 
* Defend the Terraformer
 
* Defend the Terraformer
 
* Defend the Disposal Unit
 
* Defend the Disposal Unit
* Kill 4 enemies inflicted with A.C.I.D. mission tank
 
   
 
==Passive Allied Units==
 
==Passive Allied Units==

Revision as of 18:25, 5 April 2018

Some Missions have additional units available, and successful completion of those missions often involve protecting those units.

  • "Active" allied units behave the same as units in the squad; each turn the player can choose their movement and/or attack.
  • "Passive" allied units also exist but can't be directly interacted with.

Both the above allow passing-through movement of squad/allied units.

Active Allied Units

Name Health Move Speed Skills and abilities Special Portrait
1 4
Acid cannon
A.C.I.D Cannon
(Any Class Weapon)
Effect
Shoot a projectile that inflicts A.C.I.D.
Icon not powered Not Powered: Units without power are inactive and cannot move or attack. File1095
Freeze Tank
Freeze Tank
1 4
Freeze cannon
Freeze Cannon
(Any Class Weapon)
Effect
Shoot a projectile that freezes targets
Freeze Tank1
Archive Tank
Archive Tank
1 4
Stock cannon
Stock Cannon
(NPC)
Effect
Fire a projectile that pushes the target
Icon not powered Not Powered: Units without power are inactive and cannot move or attack. Pilot Artificial
Old Artillery
Old Artillery
2 1
Old Earth Artillery
Old Earth Artillery
(NPC)
Effect
Underpowered compared to modern artillery, but still useful. (2 damage to 2 tiles)
File:Pilot Archive.png

To add units from:

  • Defend the Earth Mover
  • Defend the Terraformer
  • Defend the Disposal Unit

Passive Allied Units

Name Health Move Speed Skills and abilities Special Portrait
1 2
Supplytrain
Choo Choo
(NPC)
Effect
Move forward 2 spaces, but will be destroyed if blocked.
Icon smoke immune glow Smoke Immunity: This unit is unaffected by Smoke.Icon fire immune Fire Immunity: This unit is unaffected by Fire.Icon guard glow Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.). File:Supply Train1.png
2 0 Icon smoke immune glow Smoke Immunity: This unit is unaffected by Smoke.Icon massive Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).Icon submerged Submerged: Weapons do not work when submerged in Water.Icon guard glow Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.). File:Old Earth Dam1.png

To add units from:

  • Defend the Satellite Launches
  • Renfield Bomb