Archive Inc Pilot is a pilot in Into the Breach.
Location[ | ]
Archive Inc Pilots are Archive, Inc. employees in the current timeline. They may appear in any unoccupied mechs upon starting a new game.
Personality[ | ]
Archive Inc Pilots mention having signed up to Archive as historians, only later volunteering to pilot one of the squad's mechs. As such, they are a little uncertain, but still appear determined to defeat the Vek in order to save the timeline.
Possible Names[ | ]
Archive Inc Pilots' names are made up of a given name (male or female) as well as a surname, both of which are randomly selected from the list below:
Given Name (Male) | Given Name (Female) | Surname |
---|---|---|
Aidan | Airilee | Acharya |
Alexis | Alison | Berezin |
Anton | Amelia | Chavez |
Bigby | Ana | Correa |
Charlie | Ayesha | Ferry |
Collin | Chloe | Huang |
David | Clara | Kim |
Dylan | Elizabeth | Kirby |
Elijah | Estelle | Kirk |
Fox | Esther | Koleda |
Leo | Ilona | Lee |
Liam | Isabel | Montes |
Mateo | Isla | Nguyen |
Maxim | Jill | Patel |
Michael | Lauren | Perez |
Miguel | Maria | Prieto |
Nick | Mikayla | Romano |
Nikola | Myra | Sanchez |
Omar | Nadia | Singh |
Ori | Nora | Smith |
Peter | Sam | Tigani |
Philip | Sofia | Torcasio |
Pierre | Tatiana | Volkov |
Sergei | Urbana | Waller |
Stefan | Willow | Zhang |
Steve | Zoe | |
Thuy |
Strategy[ | ]
Archive Inc Pilots come without special skills, and only get randomized passive abilities. Due to this limitation, they can easily be outclassed by Time Travelers you encounter during your playthrough. Regardless, in most situations, having a CorPilot is still better than having no pilot at all. If they're not necessary anymore, Archive Inc Pilots can be traded in for a Corporate Reputation point after clearing any of the islands.
Dialogue[ | ]
Category | Event | Description | Content |
---|---|---|---|
Game States | Gamestart | This happens at the start of a new game | "I'm back... and there's Archive, restored! Still, that won't last if I don't stop the Vek." |
FTL_Found | Happens on the island screen after finding the FTL pilot in a pod. | "Uh... that Pod... ship... whatever it is... has an occupant. Can't make out what it's saying, but it seems... friendly?" | |
FTL_Start | Happens after you start a new game with an FTL pilot. Only needed for Recruits | "Why would the future send us an alien that can't communicate with us?" | |
* | Gamestart_PostVictory | Start of new game after winning | "So... attention, islands, I'm #self_full, and I've fought the Vek before - and won. I'm here to do it again!",
"Archive... R.S.T.... they're all there! But so's the Vek... but I beat them before, I can do it again!" |
Death_Revived | If this unit is dead, but gets repaired | "Nnnh... systems are back online?",
"Thought I was a goner.", | |
Death_Main | If this unit dies. | "Mech's failing! I can't-",
"Taking too many hits!", "Mech's not responding!" | |
Death_Response | If another unit dies.
Use #main to say the dying unit's name. |
"Mech down!",
"#main_second's down!" | |
Death_Response_AI | If another Mech dies but it doesn't have a pilot to die. | "Hate seeing good tech get destroyed...",
"I was just starting to like the A.I. on that Mech, too." | |
* | TimeTravel_Win | Last thing pilot says before time traveling after a victory. | "Well #squad... see you all on the other side!",
"Looks like this is where we go our separate ways. Take care, all." |
Gameover_Start | Right when you lose | "The Grid is collapsing! The island's lost!" | |
Gameover_Response | Response to above | "Here goes... jumping to another timeline." | |
UI Barks | Upgrade_PowerWeapon | Turn on a new weapon. | "Works like a charm.",
"When can I test it out?", "New weapon powering up!" |
Upgrade_NoWeapon | If you have no weapon powered. This plays every time you remove all weapons from the Pilot. | "Um, requesting ordnance, commander. Can't fight without it.",
"Am I getting a replacement?", "Um, I signed up partly to test weapons...", "Am I getting an upgrade?" | |
Upgrade_PowerGeneric | Diverting reactor power to either Health or Move (basic Mech stats, not a weapon). | "Reactor checks out.",
"Installation successful.", "Would you look at that!", "Humming right along." | |
Mid- Battle | MissionStart | Generic mission start | "Let's turn the Vek into relics!",
"This Mech makes Archive's old-fashioned relics almost prehistoric.", "Time to make some history." |
* | Mission_ResetTurn | Triggers after a turn reset | "Nnnh... localized breaches make my head spin.",
"Are we back? Where we should be?", "Are we where we should be? And when we should be?", "Localized breach successful... all systems check out.", "Now for round two!" |
MissionEnd_Dead | Generic mission end where enemies are all killed | "We killed them all! The Vek are dead!",
"We wiped them all out! The region's clear!", "Hope my family on Archive was watching." | |
MissionEnd_Retreat | Generic mission end when enemies retreat | "We sent the Vek packing... hope they don't come back.",
"We'll get them all next time. Those fleeing Vek won't get far.", | |
MissionFinal_Start | Plays at the start of the final mission | "We're here... but not sure what we're supposed to do without access to the Power Grid." | |
MissionFinal_StartResponse | Incoming power pylons | "Got pylons incoming!" | |
MissionFinal_FallStart | Plays at the start of the ground falling in the final mission | ||
MissionFinal_FallResponse | Plays once the ground shakes | "Quake! The island's tearing apart!" | |
MissionFinal_Pylons | |||
MissionFinal_Bomb | What's the plan? | "We're going to need something big enough to take out this entire cave system to stop the Vek." | |
MissionFinal_BombResponse | Before dropping the bomb | ||
MissionFinal_CaveStart | Plays at the start of the final cave section (after MissionFinal_BombResponse) | "Get ready, #squad! Keep the bomb safe!" | |
* | MissionFinal_BombDestroyed | When the bomb is destroyed, another one is dropped and the battle length is extended. | |
MissionFinal_BombArmed | "The bomb... it's ready! This is it!" | ||
PodIncoming | Pod is about to fall | "Is that one of those Pods you were talking about?",
"Pod, coming in hot!" | |
PodResponse | Response to above | "Let's recover the Pod if we can!",
"Don't let the Vek step on the Pod, they'll crush it!", "If a Vek crushes that Pod, they'll be sorry." | |
PodCollected_Self | Pod collected (by the pilot talking) | "Recovered the Pod!",
"Pod's safe!" | |
PodDestroyed_Obs | Pod destroyed (by anyone, including Vek, except the speaker) | "Hope no one was in that Pod...",
"All that tech...", "That Pod was the last remnant of an entire timeline..." | |
Secret_DeviceSeen_Mountain | Secret object was inside a mountain
Only needs 1 line per Pilot |
"Look in the rubble - what's that? A relic?" | |
Secret_DeviceSeen_Ice | Secret object was under water after destroying ice
Only needs 1 line per Pilot |
"Look beneath the water - what's that? A relic?" | |
Secret_DeviceUsed | Only needs 1 line per Pilot | "It activated! It's not my fault, it just... happened!" | |
Secret_Arriving | Only needs 1 line per Pilot | "I think we're getting some special visitors..." | |
Emerge_Detected | Emerges are queued. | "Picking up quakes - Vek are digging their way to the surface!",
"We got more Vek digging to the surface, get ready!", | |
Emerge_Success | Vek Emerges | "Got a visual on the emerging Vek.",
"Vek emerging. Let's hit them hard!" | |
Emerge_FailedMech | Mech blocks Emerging Vek | "Diverting power to ground stabilizers!",
"Got this one covered." | |
Emerge_FailedVek | Vek Block Emerging Vek | "How about that - they're doing our job for us." | |
Mech State | |||
Mech_LowHealth | Mech has 1 hp. | "My Mech's been shredded - another hit, I'm a goner.",
"My #self_mech's sustained heavy damage!", "I'm still in the fight, but my #self_mech can't take much more!" | |
Mech_Webbed | Mech is webbed | "What IS this goo?",
"It's got me!", "I don't want to know what this goo is." | |
Mech_Shielded | Mech is shielded | "Shield up. Let's put it to use.",
"Pinnacle shield - state of the art." | |
Mech_Repaired | Mech uses repair. | "I repaired what I could.",
"Not as familiar with Mechs as Archive relics, but I made do." | |
Pilot_Level_Self | Pilot levels up (not necessarily max rank) | "I can't believe how much combat duty I'm putting in.",
"Not always sure what I'm doing, but I guess I'm doing it more efficiently?", "To think... I signed up for Archive as a historian." | |
Pilot_Level_Obs | Pilot is observed to level up | "Congratulations on the promotion!",
"<Whistles> Nice! #main_first, you're getting good at this!", | |
Mech_ShieldDown | Mech's shield is removed | "Shield down!",
"Shield did its job.", "Better the shield goes down than my #self_mech take a hit." | |
Damage Done | Damage commentary comes in three flavors:
"SELF" : The Mech did themselves "OBS" : The Mech (or CEO) observed another Mech do it "VEK" : A Vek did it, and a CEO or Mech is commenting on that |
||
Vek_Drown | Vek drowns (from anyone / any cause) | "Washed that problem away.",
"Talk about drowning your troubles.", "Say hello to Old Earth on the ocean floor for us.", | |
Vek_Fall | Vek falls down a hole (from anyone / any cause) | "That Vek's not coming back from that.",
"Let gravity do the work, I say.", "Sometimes you need to appreciate the little things. Like a Vek falling to its death." | |
Vek_Smoke | Vek is put in smoke (from anyone / any cause) | "That smoke's slowing the Vek.",
"Guess they don't like smoke any more than we do..." | |
Vek_Frozen | Vek is frozen (from any cause except Snow Storm and Freeze Mine) | "It's trapped in the ice.",
"It's frozen!", "It's on ice." | |
VekKilled_Self | "I got one!",
"This is for Archive's citizens!", "And there's more where that came from!" | ||
VekKilled_Obs | "Nicely done!",
"Archive'll be proud!", "Another for the #squad!", "Teach them to mess with us." | ||
VekKilled_Vek | "Once the Vek commit, they can't seem to stop their attack.",
"Talk about single-minded.", "The Vek are taking each other out!", "The Vek are clearing our way." | ||
DoubleVekKill_Self | "I got two!",
"That's one way to conserve our ammo.", "That's two more Vek that won't be bothering us!" | ||
DoubleVekKill_Obs | "All right!",
"Let's see what other Vek we can line up for kills!", "One for the history books!" | ||
DoubleVekKill_Vek | "Once the Vek commit, they can't seem to stop their attack.",
"Talk about single-minded.", "The Vek are taking each other out!", "The Vek are clearing our way." | ||
MntDestroyed_Self | Note that because a destroyed mountain (and building) can then be moved through, some lines reflect the fact the player can now move into these tiles. | "Good old-fashioned terraforming...",
"Did I do that?", "These Mechs could put R.S.T. out of business..." | |
MntDestroyed_Obs | "Good old-fashioned terraforming...",
"These Mechs could put R.S.T. out of business..." | ||
MntDestroyed_Vek | "Better a mountain than a building..." | ||
PowerCritical | "Uh... the Grid's about to hit bottom!",
"We're losing power! Another hit, and the island's done for!", "Grid's hit critical!" | ||
Bldg_Destroyed_Self | "I... I... couldn't do anything else.",
"I didn't want anyone to die.", "I hoped the structure would hold..." | ||
Bldg_Destroyed_Obs | "Watch it!",
"Stay clear of the buildings!" | ||
Bldg_Destroyed_Vek | "The Vek will pay for that!",
"Let's get some payback." | ||
Bldg_Resisted | Building resists damage, currently anyone can comment but I can change this to _Obs/_Self/_Vek if we think it's worth it. | "Looks like that building was built to last!",
"Building was lucky that time.", "We can't risk that building being hit again." | |
Mission Specific | Mission_Train_TrainStopped | "Train took a hit... but it's not irreparable.",
"Train took some damage, but #corp engineering teams could patch it up." | |
Mission_Train_TrainDestroyed | "That train's scrap.",
"Another supply line lost...", "#corp isn't going to like this one bit...", "That's it for the #corp supply line." | ||
* | Mission_Block_Reminder | Remind player to block emerging Vek | "We need to block those Vek from reaching the surface!",
"Remember our orders! We need to block the Vek from emerging!", "We need to put a lid on those emergence points!" |
Archive Inc | |||
Mission_Airstrike_Incoming | "Did ol' Dewey really get those planes flying again?",
"Archive bomber coming in - I hope the pilot finished basic training.", "Uh... Archive pilot coming in. I'd get clear. Now." | ||
Mission_Tanks_Activated | Both tanks survived to activation | "Ol' Dewey was right about those tanks - they're good to go.",
"Those tanks are online? I'm surprised, they've been exhibits for so long.", "Guess Old Earth made those two tanks to last - they're ready!", "Blasts from the past - online!", "I'm getting the 'go' signal from those two relics - I can't believe it, but they look ready to fight!" | |
Mission_Tanks_PartialActivated | Only one tank survived to activation | "Archive tank's good to go! ...and can't believe it still works.",
"Tank's ready - let's see what ol' 'Mama Bear' can do!", "I'm getting the 'go' signal from the remaining tank - I can't believe it, it looks ready to fight!", "Mama Bear... er, the Archive tank... is online and ready to roll out!", | |
* | Mission_Dam_Reminder | Remind player to destroy the Dam | "We still need to break that dam...",
"Anyone who gets a shot at the dam, take it.", "We need to destroy that dam if we're going to stop the Vek..." |
Mission_Dam_Destroyed | After the completed animation of the dam drowning things | "I guess this is what you'd call Archive terraforming?",
"Shame about the dam, but it was necessary.", | |
Mission_Satellite_Destroyed | Triggers only when the first satellite is destroyed | "Dewey must be crying right now - his grandfather gifted that to Archive.",
"Poor 'Argus V' - that rocket still had life in its engines." | |
Mission_Satellite_Imminent | Triggers when the Satellite queues its launch (the turn before it actually launches) -- It can trigger for either satellite, or both, it's randomized. | "Almost ready to launch. I hope that rocket holds together...",
"We'll soon see if that Archive maintenance paid off when that rocket launches...", | |
Mission_Satellite_Launch | Triggers when the satellite actually takes off, can trigger for either or both | "I can't believe it can fly!",
"Guess CEO Alms was right - they can still fly!", "The rocket's taking off!", "Relic's away!" | |
Mission_Mines_Vek | Vek Killed by Mine | "Looks like Old Earth still has some surprises for the Vek.",
"Good thing we held off on disarming those land mines...", "Old Earth demolitions at work." | |
RST | |||
Mission_Terraform_Destroyed | If the terraformer is destroyed | "Terraformer destroyed. Hate to be the one to tell CEO Kern.",
"Terraformer's down! So much for R.S.T. tech.", "Won't have that terraformer to help rebuild when the war's over..." | |
Mission_Terraform_Attacks | After the player uses the terraformer (not necessarily the first, random chance)
This will obey the same rules as other barks, where something like a pilot death will take priority. |
"No wonder this island shifts so much.",
"Okay, that's scarier than these Mechs.", "Vek picked the wrong fight with R.S.T." | |
Mission_Cataclysm_Falling | Triggers when ground is falling during either RST mission with falling ground | "Ground's shifting!",
"How does R.S.T. even live here?", "Seismic readings are off the scale!" | |
Mission_Lightning_Strike_Vek | If lightning hits a Vek | "Don't mess with mother nature...",
"Watch for other strikes, we don't want to get hit, too.", "That's way better than an Archive air strike..." | |
Mission_Solar_Destroyed | Solar panel destroyed | "Solar farm's destroyed!",
"Kern's going to lose it when she hears about the farm.", "Well, with the farm lost, expect power rationing in the near future..." | |
* | Mission_Force_Reminder | Remind player to destroy the mountains | "Remember, we need to level those mountains before the Vek start making hives in them.",
"We still need to level those mountains to prevent future Vek hives." |
Pinnacle | |||
Mission_Freeze_Mines_Vek | Vek Frozen by Mine. This takes priority over all other Freeze conditions. | "The cryo-mine got one of the Vek!",
"Cryo-mine went off! Vek's frozen solid!", "Cryo-mine went off, but careful, that Vek's still alive in there." | |
Mission_Factory_Destroyed | Bot Factory destroyed | "Factory's down!",
"At least no more haywire bots will be coming out of there..." | |
Mission_Factory_Spawning | Bot Factory spawning | "We got more bots incoming.",
"It just deployed more cannon-bots..." | |
Mission_Reactivation_Thawed | A selection of enemies on the map are freed from ice (might be bots) | "They're breaking out!",
"They've freed themselves from the ice!" | |
Mission_SnowStorm_FrozenVek | Snowstorm freezes Vek | "Cold's hitting them hard!",
"Storm's working to our advantage." | |
Mission_SnowStorm_FrozenMech | Snowstorm freezes speaking Mech -- This takes priority if Vek are frozen as well | "Cold's locking up my systems!",
"Mech's unresponsive!" | |
BotKilled_Self | Player kills a hostile Bot | "Hate to destroy any tech...",
"Glad Archive isn't here to see this..." | |
BotKilled_Obs | Player is observed to kill a hostile Bot | "Hate to see any tech destroyed...",
"It was us or them.", | |
Detritus | |||
Mission_Disposal_Destroyed | Player was supposed to defend the Disposal unit and it was destroyed -- Shooter could be anyone | "Launcher's destroyed, we're on our own.",
"Launcher's gone!", "We lost the launcher!" | |
Mission_Disposal_Activated | Player uses Disposal Unit -- mass damage | "Talk about an acid bath...",
"A few more of those things, and we could win the war..." | |
Mission_Barrels_Destroyed | A.C.I.D. barrel destroyed (as per mission objectives) -- shooter unclear | "I hope those chemicals do the job...",
"The Vek below are going to be choking on those soon..." | |
Mission_Power_Destroyed | Power plant is destroyed | "Power plant's gone!",
"Power plant's down!" | |
Mission_Teleporter_Mech | Mech teleports (self) | "Jump successful.",
"Made it.", "Nnnh... teleporters make me dizzy." | |
Mission_Belt_Mech | Mech moves on conveyor (self) (does not hit anything, no damage, etc.) | "Wish we had these at Archive for moving the relics...",
"Hope this doesn't take me to a Mech disposal site...", |