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Class Specialist is one of the achievements in Into the Breach.

Description[ | ]

Beat the game with 3 different Mechs from the same class in a Custom Squad.

Notes[ | ]

As the description states, all 3 of the chosen Mechs must be unique, but in the same Class. See below section for some examples.

As an example of a combination that is not valid, 1 Rocket Mech and 2 Smog Mechs would not get this achievement, because of the duplicate use of two of the same Mech.

It is possible to get both Class Specialist and Flight Specialist achievements in one playthrough, if three of the chosen Mechs are also in the same class, unique, and have flight by default. The only class which provides at least three flying Mechs is Science.

Example Squads[ | ]

Ranged Class Specialist[ | ]

Mech 1 Mech 2 Mech 3

The Rocket Mechs Storm Generator passive creates damaging electric smoke that cancels enemy attacks, while the Smog Mechs Nanofilter Mending passive allows all ally Mechs to move onto Smoke without penalty and absorb it for an action-free repair. Together, these two Mechs have very strong synergy, and can easily provide ways to completely deny areas of attack to all enemies. Their main drawback is that both Mechs want Reactor Cores to scale well, though this is somewhat offset by not having to rely on finding secondary weapons to scale well for the end-game.

The Siege Mech is recommended as the third Mech, since it complements the Rocket and the Smog Mech by providing much needed push and damage. However, as long as it is a different Ranged-Class Mech, the third slot is flexible and preference dependent. Another good choice includes the Meteor Mech, which essentially has Building Immunity built-in and doesn't require an upgrade for it, though it is lower in damage compared to the Siege Mech. The Ice Mech can work too, as Cryo-Launcher provides an alternative way to neutralize one target, and it can be targeted with Smoke to remove the self-freeze; however, the drop in damage for the squad is notable.

Any pilot can work well with this Custom Squad. A good choice includes Chen Rong on the Rocket Mech, who can use his Sidestep ability to move back one tile into the Rocket Artillery smoke left behind to repair his Mech immediately after attacking.

Science Class Specialist[ | ]

Mech 1 Mech 2 Mech 3

This squad excels at turning enemy attacks against each other; what it lacks in direct damage output, it is made up by the increase in damage from the Vek Hormones passive with enemies attacking each other. Both the Exchange Mech and the Control Mech alone are consistently capable of solving two or three threats in one action, although the Control Mech will benefit from increased enemy movement range as soon as possible.

As mentioned, none of the Mechs have weapons that can directly damage enemies; thus, Kazaaakpleth can be a good starting pilot for the Gravity Mech, which also gives it the option of pushing a target away.

Brute Class Specialist[ | ]

Mech 1 Mech 2 Mech 3

A challenging squad to play as, since Brute-Class Mechs tend to depend on open spaces to fire their (typically) line-of-sight projectile weapons. The Pierce Mech is somewhat unique in that sense, since it can be deployed behind buildings or mountains to damage enemies; or it can also use another enemy or ally to fulfill the pierce condition. The Bulk Mech can also shoot a Mountain as its first target, then use the ricochet to push an enemy directly on the same row or column.

Although each Mech wants enemies to be lined up in specific formations to get the most effectiveness out of their weapons, this Squad has strong displacement potential to enable that. In other words, every weapon from each Mech can push enemies, which can set up those formations and enable ricochets, bump or pierce targets. However, the Quick-Fire Mech is dependent on the Add Push upgrade being powered as soon as possible for it to contribute in aiding the other Mech; so any starting pilot that has an additional Reactor Core as an ability is greatly beneficial for it.

Prime Class Specialist[ | ]

Mech 1 Mech 2 Mech 3

This is a very challenging Squad to play as. Prime-Class Mechs tend to lack potential to resolve multiple targets, and are very dependent on mobility upgrades and Pilots. The Leap Mech is an exception to that, since it can push multiple targets much like ranged weapons, and can afford to deploy away from enemies thanks to its leaping weapon; but it is also very prone to committing friendly fire. Mafan is greatly recommended as the starting pilot for the Leap Mech, so that it can continually survive each turn with Hydraulic Legs; his included Reactor Core can also go straight into powering the +1 Damage Each upgrade for no repercussions, as the Zoltan Shield will absorb all the Self-Damage.

The Dispersal Mech can additionally push multiple enemies to the sides, potentially offering multiple resolution; however, it lacks damage output, and is very dependent on Reactor Cores to increase its mobility and range. The Flame Mech is chosen in the third slot because, despite its additional reliance on Reactor Cores for more range and movement, it also pairs and scales well with the Dispersal Mech once Add Fire is powered. The Flame Shielding passive will also prevent the Leap Mech from being set on fire, which is particularly beneficial if Mafan is piloting it.

Class Specialist and Flight Specialist[ | ]

Mech 1 Mech 2 Mech 3

See the Flight Specialist page for a description of this squad.

See also[ | ]

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