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==Description== |
==Description== |
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Each map can and will have several special tiles that can affect both vek and mechs. |
Each map can and will have several special tiles that can affect both vek and mechs. |
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+ | ==Environmental Actions== |
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− | ==Special features== |
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− | * A.C.I.D. Ice : Turns into an A.C.I.D. tile when destroyed, but currently safe to stand on. |
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− | * A.C.I.D. Pool : Inflicts A.C.I.D. on the 1st unit that steps on this space. |
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− | * A.C.I.D. Tile : Behaves like Water, but inflicts A.C.I.D. on surviving units. |
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* Air Strike : Bombs will be dropped here, instantly killing any unit. |
* Air Strike : Bombs will be dropped here, instantly killing any unit. |
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− | * Building Rubble : No special effect. |
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− | * Chasm Tile : Ground units pushed in will be \ndestroyed. |
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− | * Civilian Building : Your Power Grid is reduced when Grid Structures are damaged. |
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− | * Conveyor Belt : This tile will push any unit in the direction marked on the belt. |
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− | * Critical : This building is important to mission objectives. |
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− | * Damaged Ice Tile : Turns into a Water tile when destroyed. One hit will destroy it. |
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− | * Damaged Mountain : Blocks movement and projectiles. One hit will destroy it. |
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− | * Destroyed Object : You're not sure what this was, but it's gone now. |
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− | * Electric Smoke : Units in Smoke cannot attack or repair. Electricity damages enemy units. |
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* Emerging : Vek will emerge here next turn. Any unit blocking this space will take one damage. |
* Emerging : Vek will emerge here next turn. Any unit blocking this space will take one damage. |
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− | * Evacuated Building : No effect when damaged. |
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* Falling Rock : A rock will fall here, killing any unit. |
* Falling Rock : A rock will fall here, killing any unit. |
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− | * Fire Tile : Lights units on Fire. |
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− | * Forest Fire : Lights units on Fire. This fire was started when a Forest Tile was damaged. |
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− | * Forest Tile : If damaged, lights on Fire. |
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− | * Freeze Mine : Any unit that stops on this space will be Frozen. |
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− | * Frozen A.C.I.D. : Low temperatures have rendered the A.C.I.D. on this tile inert. |
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− | * Frozen Building : Invincible while Frozen. Any damage will destroy the ice. |
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− | * Frozen Lava : Turns into a Lava tile when destroyed, but currently safe to stand on. |
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− | * Grassland : Your bonus objective is to terraform Grassland tiles into Sand. |
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− | * Ground Tile : No special effect. |
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* High Tide : This tile will become Water at the start of the enemy turn. |
* High Tide : This tile will become Water at the start of the enemy turn. |
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* Ice Storm : The storm causes anything present to become Frozen. |
* Ice Storm : The storm causes anything present to become Frozen. |
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− | * Ice Tile : Turns into Water when destroyed. Must be hit twice. |
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* Lava Flow : The tile here will turn into Lava. |
* Lava Flow : The tile here will turn into Lava. |
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− | * Lava Tile : Behaves like Water, but inflicts Fire on surviving units. |
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* Lightning Strike : Lightning will strike here, killing any unit. |
* Lightning Strike : Lightning will strike here, killing any unit. |
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− | * Mountain Rubble : No special effect. |
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− | * Mountain Tile : Blocks movement and projectiles. Damage twice to destroy. |
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− | * Old Earth Mine : Any unit that stops on this space will trigger the mine and be killed. |
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− | * Power Pylon : Remote Power Pylons connect your Mechs to the Grid even underground. Not populated. |
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− | * Sand Tile : If damaged, turns into Smoke. \nUnits in Smoke cannot attack or repair. |
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* Seismic Activity : This tile will become a Chasm at the start of the enemy turn. |
* Seismic Activity : This tile will become a Chasm at the start of the enemy turn. |
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− | * Smoke Tile : Units in Smoke cannot attack or repair. |
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− | * Stasis Bot : This bot will power up and enter the fight if its Shield is damaged. |
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− | * Strange Object : You're not sure what this could be. |
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− | * Strange Pod : Destroyed if damaged or trampled by the enemy. Collect with a Mech, or defend until Vek retreat. |
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− | * Super Volcano : Indestructible volcano that blocks movement and projectiles. |
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− | * Supply Drop : Collect this with a Mech to heal ALL friendly units and restore ALL limited use weapons. |
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− | * Teleporter Pad : End movement here to warp to the matching pad. Swap with any present unit. |
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* Tentacles : The unit here will die and the tile will turn into Lava. |
* Tentacles : The unit here will die and the tile will turn into Lava. |
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− | * Terraformed : This tile was terraformed as part of your bonus objective. |
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− | * Time Pod : Destroyed if damaged or trampled by the enemy. Collect with a Mech, or defend until Vek retreat. |
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− | * Vek Emerging : Enemy emerging next turn. Can be blocked. |
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* Volcanic Projectile : A fireball will strike here, destroying anything present. |
* Volcanic Projectile : A fireball will strike here, destroying anything present. |
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− | * Water Tile : Units cannot attack in Water. Most non-flying enemies die in Water. |
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[[Category:Environments| ]] |
[[Category:Environments| ]] |
Revision as of 19:12, 1 April 2018
This article is a stub. You can help Into the Breach Wiki by expanding it. |
This page covers the various Environments from Into The Breach.
Description
Each map can and will have several special tiles that can affect both vek and mechs.
Environmental Actions
- Air Strike : Bombs will be dropped here, instantly killing any unit.
- Emerging : Vek will emerge here next turn. Any unit blocking this space will take one damage.
- Falling Rock : A rock will fall here, killing any unit.
- High Tide : This tile will become Water at the start of the enemy turn.
- Ice Storm : The storm causes anything present to become Frozen.
- Lava Flow : The tile here will turn into Lava.
- Lightning Strike : Lightning will strike here, killing any unit.
- Seismic Activity : This tile will become a Chasm at the start of the enemy turn.
- Tentacles : The unit here will die and the tile will turn into Lava.
- Volcanic Projectile : A fireball will strike here, destroying anything present.
- Evacuating : This building will be evacuated next turn.(?)