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Status Effects are a variety of negative effects that can be applied to units in Into The Breach.
Description[ | ]
List Of Status Effects[ | ]
Effect | Description | Notes |
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Fire | Units on Fire take 1 damage at the start of every turn | See related article |
Frozen | The affected unit is invincible but unable to move or attack. Any damage will free the unit | See related article |
Corroding A.C.I.D. | Weapon damage against this unit is doubled. All other damage (Push, Blocking, Fire, etc.) is unaffected |
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Smoke | Units in Smoke cannot attack or repair |
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Webbed | Webbed units cannot move, but they can still attack |
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Armored | Incoming weapon damage is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected | Multiple instances of Armored on the same unit (e.g. Abe Isamu piloting a Judo Mech) are redundant. |
Energy Shield | Shields block damage and any negative effects (Fire, Freezing, A.C.I.D, etc.). Only direct damage will remove the Shield. | See related article |
Deadly Threat | The weapon or environment effect on this tile will kill any unit. Shields and Ice will not block. | |
Stable | Cannot be moved by any weapon effect (Push, Teleport, etc.). | Stable units can't be pushed into other units to cause Push damage, but pushing other units into them will work as expected. |
Boosted | On their next action, unit's weapons will do +1 Damage or Healing. |
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Vek Mites | Unit is infected with Vek Mites. Damage, fire, A.C.I.D., freezing, or repairing will remove them |
Only appears in Knock Mites off the Mechs mission objectives. Removing all three grants 1 reputation. |