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Fire is a status effect in Into the Breach.

Description[ | ]

Units can be lit on fire if they are attacked while on a Forest Tile, or by any weapon that burns the target. A damaged Forest Tile will turn into a burning Forest tile, and will remain on fire until put out by another status effect. A weapon that burns the target will additionally burn the tile they are standing on, turning it into a Fire Tile. Fire Tiles can be placed on top of any non-liquid tiles, including Conveyor Belts.

Units that are on fire take 1 damage near the start of their turn. Any unit standing on Fire or emerging from a tile set on Fire will remain on fire until put out (or dead), unless the unit has an immunity to Fire. If a Frozen unit is hit by Fire damage, it will both unfreeze and catch on fire at once. Units can be put out by standing in water or smoke, being frozen, or repairing.

Units immune to Fire will be labeled by a Icon fire immune Fire Immune icon, though Structures will not be. Any Unit that is Icon submerged Submerged will also be immune to fire. Units and structures which are immune to Fire include:

Hitting a target with a weapon that ignites it will also set the tile on Fire. If present, the fire will remove Smoke, crack an Ice Tile immediately, and stack with A.C.I.D.. Note that a unit who dies on top of a Fire tile with A.C.I.D. inflicted will leave an A.C.I.D. Pool behind, which will put the Fire out. Repairing on a tile that is on Fire will also put the Fire out.

Fire damage occurs as part of the regular Attack Order, usually at first, before enemy attacks are processed; so burning units with 1HP will die before they have the chance to do anything. This includes Healing from Technician and passive Healing from Blood Psion. Units take damage in the Attack Order as listed.

Enemy Vek that aren't already burning won't deliberately stand in Fire, even if the Smoldering Psion is present.

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