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(Created page with "Fire is a mechanic in Into the Breach. {placeholder} Units that are on fire take 1 damage near the start of their turn. Any unit standing on Fire or emerging from a tile set...")
 
(If a frozen unit is hit by Fire damage, it will both un-freeze and catch on fire at once.)
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* Vek that aren't already burning won't deliberately stand in fire.
 
* Vek that aren't already burning won't deliberately stand in fire.
 
* Civilian Buildings are immune from Fire, as well as some special units with the Fire-Immunity ability.
 
* Civilian Buildings are immune from Fire, as well as some special units with the Fire-Immunity ability.
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* If a [[Frozen]]] unit is hit by Fire damage, it will both un-freeze and catch on fire at once.

Revision as of 04:47, 23 November 2018

Fire is a mechanic in Into the Breach. {placeholder} Units that are on fire take 1 damage near the start of their turn. Any unit standing on Fire or emerging from a tile set on Fire will remain on fire until put out (or dead). Units can be put out by standing in water, being frozen, or repairing.

Not sure where best to put these mechanical tips:

  • Fire damage occurs in the same order as regular Attack Order:
    • Opponents take damage in the order listed (press Left-Alt by default to show)
    • Mechs take damage in what order?? (presumably from in the order listed in the squad?)
  • Vek that aren't already burning won't deliberately stand in fire.
  • Civilian Buildings are immune from Fire, as well as some special units with the Fire-Immunity ability.
  • If a Frozen] unit is hit by Fire damage, it will both un-freeze and catch on fire at once.