Into the Breach Wiki
Hazardous Mechs

Hazardous Mechs is one of the Squads from Into The Breach.


These Mechs have spectacular damage output but rely on nanobots feeding off dead Vek to stay alive.


Name Class Health Move speed Default loadout Special
Prime 3 4
Prime leap.png
Hydraulic Legs
Leap to a tile, damaging self and adjacent tiles.
Upgrade I
+1 Damage Each: Increases damage to self and targets by 1.
Upgrade II
+1 Damage: Increases damage to targets by 1.
Brute 3 3
Brute unstable.png
Unstable Cannon
Powerful projectile that causes damage to shooter as well as target.
Upgrade I
+1 Damage Each: Increases damage to self and target by 1.
Upgrade II
+1 Damage: Increases target damage by 1.
Science 2 4
Science acidprojector.png
A.C.I.D. Projector
Fire a projectile that applies A.C.I.D. and pushes.
Passive leech.png
Viscera Nanobots
Mechs heal 1 damage when they deal a killing blow.
Upgrade I
+1 Heal: Increase healing to 2.
Icon flying.png Flying: Flying units can move over any terrain tile.


Heal 10 Mech Health in a single battle.
Finish 4 Corporate Islands without a Mech being destroyed at the end of a battle.
Deal 8 damage to a unit with a single attack.


  • Viscera Nanobots will heal a mech even if its health would be reduced to zero or lower. Even if you use Self-Destruct. This ability doesn't account for negative numbers, so if your mech's health has been reduced to a negative number, the game will just treat mech's HP as 0 and heal the according amount of HP. E.g. if your Unstable Mech has 1HP, has Upgrade I powered and kills two enemies in one attack, it will have 2HP after the attack resolution.
  • Abe Isamu's Armored ability will absorb 1 damage done to self when attacking with the Leap Mech or Unstable Mech.
  • All of this squad's weapons push enemies, so beware of inside corners, particularly where one of the obstacles is a city or allied unit, and either occupy them with your own mechs or prevent enemies from moving into them