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Henry Kwan is a pilot in Into the Breach.

Location[ | ]

Henry Kwan can be acquired by completing islands.

Background[ | ]

Henry Kwan is perhaps the least reliable and least safety-minded worker in Detritus. It seemed he would be forever relegated to a low-level A.C.I.D. report-filing bureau at Detritus - until the Vek attacked. Impulsively, he applied for the open call for pilot training, and he passed the aptitude test with flying colors (his instincts and reflexes seemed to shine in "think-fast" situations - as well as situations where he could cause a lot of damage... intentionally.). While hardly the most modest employee at Detritus, his accomplishments in battle have only fed his ego. Despite the timelines lost, Henry seems to see it all as some sort of game, and remains distant from the actual suffering - some suspect his jokes and boasting are a psychological shield, and thus, are afraid to pierce it, in case he loses what gives him his fighting confidence in the first place by dwelling on his failures vs. his accomplishments.

Personality[ | ]

Cocky. Feels he is the hero. Feels invulnerable. Feels he couldn't possibly be wrong.

Strategy[ | ]

Henry Kwan is well suited to melee-range mechs (such as the Combat Mech or the Judo Mech) where his special allows him position himself on tiles that would normally be blocked off to other pilots. Because flying mechs already have this ability, it is unwise to waste Kwan on them.

Contrasting with Prospero's similar but more versatile Flying ability, Henry Kwan's Maneuverable ability does not cost Reactor Power.

Dialogue[ | ]

Category Event Description Content
Game States Gamestart This happens at the start of a new game "Good citizens of the islands - no need to be afraid! I, #self_full have come to destroy the Vek!",

"People of the islands, I am here - from the future! I have come in your hour of need to... anyone? Is this thing on?", "Another timeline, another opportunity for #self_full to shine!", "People, people, please - first, I save all of you, THEN it's time for autographs."

FTL_Found Happens on the island screen after finding the FTL pilot in a pod. "Whoever... or whatever this thing is, it's speaking gibberish."
FTL_Start Happens after you start a new game with an FTL pilot. Only needed for Recruits
* Gamestart_PostVictory Start of new game after winning "Time to save the world again! This time with a little more style than the LAST timeline, that's for sure.",

"Still riding high from defeating the Vek... I wish everyone in this timeline had seen me pull that off!", "I saved the world before, I can do it again, no problem! <Cracks knuckles> So which island wants to be first?",

Death_Revived If this unit is dead, but gets repaired "Did... did I get knocked out? What happened?",

"...I hope the cameras were off when I got disabled.", "Annnnd I'm back!", "Time for some payback!"

Death_Main If this unit dies. "No way... I'm not supposed to die...",

"Lucky... shot...", "Not... fair...", "Didn't... see it coming...", "At least... I went out fighting..."

Death_Response If another unit dies.

Use #main to say the dying unit's name.

"If only #main_first had listened to me, they wouldn't have died!",

"Dammit, #main_first! I ordered you not to die!", "I'll avenge you, #main_first!", "That's one more the Vek'll answer for!"

Death_Response_AI If another Mech dies but it doesn't have a pilot to die. "Well, that's what happens when you let machines drive Mechs. No offense.",

"Hmph. Should have given it a human pilot."

* TimeTravel_Win Last thing pilot says before time traveling after a victory. "Look, uh... I don't want to get misty-eyed or anything, but... well, I had a lot of fun.",

"Until next time? Don't forget me. Or what we did today.", "Tell them to build a monument for me. I'll be back one day to check on it."

Gameover_Start Right when you lose "This can't be happening! I did everything perfectly!",

"What the hell? My technique was flawless!", "Dammit! Stupid Grid!"

Gameover_Response Response to above "Nothing else to do but go back. No way I'll fail again!",

"Dammit! I liked this timeline!", "Just great. All right - executing time breach."

UI Barks Upgrade_PowerWeapon Turn on a new weapon. "Perfect. I know just how to use this... but, uh, show me anyway.",

"Can't wait for the Vek to get a taste of this. It is a weapon, right?", "Now we're playing with fire. I think. What is this again?",

Upgrade_NoWeapon If you have no weapon powered. This plays every time you remove all weapons from the Pilot. "I'll need a weapon other than my winning smile.",

"Unless you want me to just wave at the Vek, I need a gun.", "Has my real weapon not arrived from the armory yet?"

Upgrade_PowerGeneric Diverting reactor power to either Health or Move (basic Mech stats, not a weapon). "You've made the right choice.",

"Awww yeah... listen to that Mech purr.", "Listen to that reactor hum! But louder than before!", "Hey, are these things radioactive? Anyone?",

Mid- Battle MissionStart Generic mission start "Everyone, you can relax, I'm here to save you!",

"Let's paint the landscape with these Vek bastards.", "Citizens of #corp, the ass-kicking machine you ordered has arrived.", "Time for some pest control.", "Someone call for an exterminator?", "Leave the biggest Vek for me."

* Mission_ResetTurn Triggers after a turn reset "Feels like we're stripping time's gears when we do that...",

"Felt like there was two of me for a sec... how awesome would that be!"

MissionEnd_Dead Generic mission end where enemies are all killed "Is that all you've got? I could do this for days!",

"Is that all the Vek? Really?", "Next time I hope the Vek put up a real fight."

MissionEnd_Retreat Generic mission end when enemies retreat "Ha! Run, you Vek cowards!",

"Run back to your hives, you Vek bastards!",

MissionFinal_Start Plays at the start of the final mission "Hope they're still recording me back at the islands... I can't hold this pose forever.",

"We ARE coming back from this, right? Anyone?", "Don't want to get all mushy, but it's been fun, commander. Let's do this.",

MissionFinal_StartResponse Incoming power pylons "Good. Without a Grid out here, we'd be running on fumes.",

"Pylons, just in time.", "Pylons are about to join the party... then we can start kicking Vek ass."

MissionFinal_FallStart Plays at the start of the ground falling in the final mission
MissionFinal_FallResponse Plays once the ground shakes "Earthquake? Come ON!",

"Wh- Ground's collapsing!"

MissionFinal_Pylons
MissionFinal_Bomb What's the plan? "Great, just great! Now what? There's no way we're taking this place down!",

"This hive must go on for miles! ...Archive doesn't have any Old Earth nukes, do they?"

MissionFinal_BombResponse Before dropping the bomb
MissionFinal_CaveStart Plays at the start of the final cave section (after MissionFinal_BombResponse) "This is it, #squad. Protect that bomb and I... we... save the world."
* MissionFinal_BombDestroyed When the bomb is destroyed, another one is dropped and the battle length is extended.
MissionFinal_BombArmed "Damn bomb's active, finally! Took its sweet time."
PodIncoming Pod is about to fall "Looks like a gift from the future is about to arrive."
PodResponse Response to above "Lady Luck's on my side. Let's rescue that Pod!"
PodCollected_Self Pod collected (by the pilot talking) "I got the Pod! Someone... go long!",

"I dug out the Pod - you can thank me later.", "I really hope my Dad's not inside this Pod...", "With my luck, this Pod contains my ex."

PodDestroyed_Obs Pod destroyed (by anyone, including Vek, except the speaker) "No sense crying over crushed Pod.",

"Pod shouldn't have dropped into a combat zone.", "Well, I'm sure we'll get blamed for letting the Pod get destroyed."

Secret_DeviceSeen_Mountain Secret object was inside a mountain

Only needs 1 line per Pilot

"I think something was hidden in that mountain."
Secret_DeviceSeen_Ice Secret object was under water after destroying ice

Only needs 1 line per Pilot

"I think something was hidden beneath the ice."
Secret_DeviceUsed Only needs 1 line per Pilot "Uh, whatever that was, it lit up when I came close."
Secret_Arriving Only needs 1 line per Pilot "We have company... but, uh, does that Pod looks strange to anyone else?",

"Is this the part where we welcome our benevolent overlords?"

Emerge_Detected Emerges are queued. "Guess the Vek are bringing more buddies to even the odds.",

"Ground's shaking - more Vek on the way. Good.",

Emerge_Success Vek Emerges "Another Vek's joined the party.",

"Ah... more Vek target practice.", "Another Vek surfaced - now let's bury it."

Emerge_FailedMech Mech blocks Emerging Vek "Got a feisty one here.",

"Easy there, big fella.", "No surfacing for you today, Vek.", "Kiss my undercarriage, Vek.", "I'm on... top... of the situation.", "Simmer down, big fella."

Emerge_FailedVek Vek Block Emerging Vek "Looks like a little Vek on Vek action there.",

"Nothing like two Vek butting heads.",

Mech State
Mech_LowHealth Mech has 1 hp. "Nfff! Don't count me out yet!",

"That the best you got?!"

Mech_Webbed Mech is webbed "Webbing?! That's all you got?",

"This Vek's so scared it webbed itself... and uh, me.", "Think this web's going to stop me?!", "Webbed already? At least buy a man dinner first.", "Oh, you want to dance? Bring it!", "This Vek's web is a little too clingy for my liking.", "This Vek's webs are invading my personal space."

Mech_Shielded Mech is shielded "With this shield, I'm unstoppable!",

"Who's shielded? This guy!", "A shield? Oh yeahhh, the Vek are in for it now!"

Mech_Repaired Mech uses repair. "Why can't this thing fix itself...",

"We need field mechanics, I can't be doing all this myself!", "This isn't my job, but it's done, okay?!",

Pilot_Level_Self Pilot levels up (not necessarily max rank) "About time I got a promotion! I've been doing all the work!"
Pilot_Level_Obs Pilot is observed to level up "Easy there, #main_second, your promotion thing? It's not a competition.",

"Nice promotion! Now you're almost at my level, #main_second."

Mech_ShieldDown Mech's shield is removed "Didn't need that shield anyway.",

"Shield was just getting in the way...", "I'm fine! Shield took the hit!", "Take my shield, will you?!"

Damage Done Damage commentary comes in three flavors:

"SELF" : The Mech did themselves "OBS" : The Mech (or CEO) observed another Mech do it "VEK" : A Vek did it, and a CEO or Mech is commenting on that

Vek_Drown Vek drowns (from anyone / any cause) "The Vek are drowning themselves to keep me from killing them.",

"I'm going to send a few more Vek after it.", "Say hello to Davey Jones for me, Vek.", "Bad day for a swim, that Vek'll see."

Vek_Fall Vek falls down a hole (from anyone / any cause) "Yes! One Vek... going down.",

"Don't think that Vek can fly...", "Spares me the trouble of killing it...", "Damn! Wanted to kill that Vek myself!",

Vek_Smoke Vek is put in smoke (from anyone / any cause) "Vek's smoked!",

"Smoke's stunned the Vek!", "Guess the Vek wasn't expecting smoke!"

Vek_Frozen Vek is frozen (from any cause except Snow Storm and Freeze Mine) "Vek's an ice cube!",

"That's one ugly-looking icicle.", "Hope it wasn't expecting a warm reception...", "Vek's an ice sculpture now - shall we get to carving?", "Vek's been sub-zero'd!"

VekKilled_Self "Hah! Chalk up another kill for me!",

"Did you all see that?", "Got it! Yes!",

VekKilled_Obs "Took you long enough.",

"Next time, try killing the Vek with a little more style.", "I don't need any help killing these Vek, you know.", "Hey! Leave some Vek for me!", "Don't get selfish now."

VekKilled_Vek "Someone explain why we're losing to these guys again?",

"Vek could use some trigger discipline.", "The Vek sure don't play nice with each other."

DoubleVekKill_Self "Two for me!",

"The rest of you try and keep up, all right?", "Like my magic trick? I take two Vek and make them disappear."

DoubleVekKill_Obs "Hmph, not bad, not bad... but I could have done better.",

"Two Vek? Not bad. I guess.", "Um... we're not keeping score on Vek kills, are we?"

DoubleVekKill_Vek "These Vek are idiots.",

"I can't believe the Vek survived this long.", "Those Vek better not rack up more kills than me!"

MntDestroyed_Self Note that because a destroyed mountain (and building) can then be moved through, some lines reflect the fact the player can now move into these tiles. "Just call me King of the Mountain.",

"One mountain, now rubble.", "That mountain was ruining the view anyway."

MntDestroyed_Obs "If I didn't know better, I'd say you were throwing a tantrum.",

"I didn't like that mountain either."

MntDestroyed_Vek "Guess the Vek feel threatened by mountains...",

"One less mountain range to worry about, I guess...",

PowerCritical "Power's nearing zero!",

"Uh, looks like we're almost out of juice. That's bad, right?", "Grid's almost fried! It goes, so do our Mechs!"

Bldg_Destroyed_Self "I... I wasn't the one who lodged civilians in a combat area!",

"Don't blame me, blame #corp, they assigned civilians here!"

Bldg_Destroyed_Obs "Were you just careless or did you mean to kill them?",

"Did you seriously just do that?", "What, you joined the Vek?"

Bldg_Destroyed_Vek "Look, there's nothing I could have done to protect that building, all right?",

"Don't you even think about blaming me. That was the Vek."

Bldg_Resisted Building resists damage, currently anyone can comment but I can change this to _Obs/_Self/_Vek if we think it's worth it. "Guess that building was tougher than it looked.",

"Building's still standing! Uh, not like I had any doubts.", "Phew... if it fell, #corp would have had our hides."

Mission Specific Mission_Train_TrainStopped "Well, the train was slow before, but now it's not moving at all.",

"#corp should really make faster trains. With armor. And weapons."

Mission_Train_TrainDestroyed "Okay, train's beyond saving. Let's kill some more Vek.",

"We can cry over the wrecked train later... now let's kill Vek.", "If the train wanted to survive, it would have moved faster, all right?", "Now train escort duty is done, let's have some fun!"

* Mission_Block_Reminder Remind player to block emerging Vek "So... our orders are to sit on our asses... correction, sit our asses on Vek?",

"Wait... didn't the commander say something about keeping the Vek from emerging?",

Archive Inc
Mission_Airstrike_Incoming "Got an Archive bomber incoming... it better not get a scratch on my Mech."
Mission_Tanks_Activated Both tanks survived to activation "Looks like those tanks want a piece of the action.",

"Those two junkers can join us, but they better stay out of my way!"

Mission_Tanks_PartialActivated Only one tank survived to activation "Looks like the surviving tank woke up. And it's pissed.",

"That junker's ready to fight, but it better not steal my kills."

* Mission_Dam_Reminder Remind player to destroy the Dam "I hope you're not expecting ME to destroy the dam.",

"The dam doesn't count as a kill. I'll only do it if I have to.", "Me? Blow up the dam? Someone else do it!"

Mission_Dam_Destroyed After the completed animation of the dam drowning things "First dibs on naming the river... #self_second River, discovered by yours truly.",

"Vek tunnel into that, they can cry me a river... get it? ...Anyone?"

Mission_Satellite_Destroyed Triggers only when the first satellite is destroyed "That satellite wasn't really a gift from Dewey's grandpa was it? Tell me it wasn't.",

"Uh... the loss of the rocket was out of our control. At least that's the story I'm sticking to."

Mission_Satellite_Imminent Triggers when the Satellite queues its launch (the turn before it actually launches) -- It can trigger for either satellite, or both, it's randomized. "Will that damn thing launch already?!",

"If you can fry a Vek using the launch pad, do it!"

Mission_Satellite_Launch Triggers when the satellite actually takes off, can trigger for either or both "Dammmn! Look at it go!",

"I can't believe that piece of junk can still fly!"

Mission_Mines_Vek Vek Killed by Mine "Ha! I will NEVER get tired of seeing that.",

"I could watch Vek pop into confetti all day.", "Tell #corp we're going to need another mine. And another Vek.",

RST
Mission_Terraform_Destroyed If the terraformer is destroyed "CEO Kern's going to lose it over that terraformer.",

"Nothing we can do about that terraformer. R.S.T. can bill me.", "Let me do the talking in the R.S.T. debriefing, I'll smooth this over."

Mission_Terraform_Attacks After the player uses the terraformer (not necessarily the first, random chance)

This will obey the same rules as other barks, where something like a pilot death will take priority.

"I need THAT as a weapon.",

"We need to put that terraformer on a Mech, we'd have the war won in no time!"

Mission_Cataclysm_Falling Triggers when ground is falling during either RST mission with falling ground "I think we just lost ground. Literally.",

"Plug those chasms with the Vek!"

Mission_Lightning_Strike_Vek If lightning hits a Vek "Weather reports today indicate a 100% chance of fried Vek.",

"That must have been a shock... get it? Anyone?",

Mission_Solar_Destroyed Solar panel destroyed "Solar farm's gone, nothing we can do about it now.",

"Let me handle the debriefing on what happened with the solar farm, I'll smooth this over."

* Mission_Force_Reminder Remind player to destroy the mountains "Wait... didn't the commander say something about blowing up the mountains?",

"I hope you're not expecting me to destroy all the mountains.", "Mountains don't count as kills. I'll only do it if I have to."

Pinnacle
Mission_Freeze_Mines_Vek Vek Frozen by Mine. This takes priority over all other Freeze conditions. "I bet that Vek's blinking under the ice, wondering what happened.",

"Let's save that frozen Vek for last..."

Mission_Factory_Destroyed Bot Factory destroyed "Uh, the loss of that factory? It's really the robot's fault when you think about it.",

"Let me handle the debriefing on the loss of the factory, I'll smooth this over.", "Trust me, Zenith will get over losing her murder bot factory."

Mission_Factory_Spawning Bot Factory spawning "Good to see the factory that's spitting out murder bots is working JUST fine.",

"And Zenith wants us to SAVE that factory? Come on, it's trying to kill us!"

Mission_Reactivation_Thawed A selection of enemies on the map are freed from ice (might be bots) "Enemies have broken free of the ice. Great.",

"They're free of the ice?! Nghhhh... can we EVER catch a break?",

Mission_SnowStorm_FrozenVek Snowstorm freezes Vek "Stopped that Vek cold.",

"Hope that Vek wasn't expecting a warm reception...", "Guess that Vek'll need to wait for the thaw.", "'Hello, Vek, my name is blizzard... ice to meet you.'"

Mission_SnowStorm_FrozenMech Snowstorm freezes speaking Mech -- This takes priority if Vek are frozen as well "Storm's caught me!",

"My Mech's frozen solid! Do I have to wait for summer, or...?", "What the hell - these Mechs can't handle cold?!",

BotKilled_Self Player kills a hostile Bot "Another robot down. Zenith can bill me...",

"Er, you think Zenith saw me destroy that robot? What am I saying, of course she did.", "Can't say I'm too torn up about destroying a robot...",

BotKilled_Obs Player is observed to kill a hostile Bot "It was a murder-bot - what else could you do?",

"I respect Zenith wanting to save these robots, but they ARE trying to kill us.", "It was the robot or us, and that's the truth."

Detritus
Mission_Disposal_Destroyed Player was supposed to defend the Disposal unit and it was destroyed -- Shooter could be anyone "Detritus vomit dispenser is gone, nothing we can do about it now.",

"Vikram will understand. We're helping him, right?", "Let me handle the debriefing on what happened to the disposal unit, I'll smooth this over.",

Mission_Disposal_Activated Player uses Disposal Unit -- mass damage "Give that disposal unit some treads and we'll win this war.",

"So glad I'm not with Detritus anymore... I'd have to file reports on that mess."

Mission_Barrels_Destroyed A.C.I.D. barrel destroyed (as per mission objectives) -- shooter unclear "Keg's tapped! Er... well, the A.C.I.D. barrel is.",

"Chemical cocktail's being poured for the Vek below the surface..."

Mission_Power_Destroyed Power plant is destroyed "Were we supposed to protect the power plant?",

"The power plant's gone... oh man, we are in SO much trouble.",

Mission_Teleporter_Mech Mech teleports (self) "...and now I'm over here!",

"I can feel every molecule in my body just... vibrating."

Mission_Belt_Mech Mech moves on conveyor (self) (does not hit anything, no damage, etc.) "Let's fire up this conveyer!",

"Time to go for a ride!"

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