Into the Breach Wiki

This page will serve as a basic how to play guide for Into the Breach.

Basic gameplay

  • The game's goal is to complete at least two corporate islands and then tackle the Final Mission, the Last Stand. Each island has a limited number of missions for you to undertake, with the final attack happening when the Vek are down to just three territories they control. A secondary goal is the protection of the Power Grid.
  • The Power Grid connects every corporate Island. Any damage it takes in missions will persist. There are opportunities to restore it in gameplay, such as completing missions with a power plant (identified by a lightning symbol in addition to the normal corporate reputation rewards). If the Grid reaches zero, the game ends.
  • A building can resist damage. The chance of a building resisting damage is shown to the right of your Power Meter. If your Power Grid is full when it receives additional power, your Grid Defense will be permanently upgraded. You can only Overpower your Power Grid to have an additional +25 Defense.

Click on a weapon to use it. The number keys will also work as a shortcut. You may not move after you've shot a weapon. When all of your Mechs have used an action or there is nothing left for your units to do, press this button to end your turn.

  • You attack the enemy using mechs and their weapons. Every enemy attack is forewarned and displayed on the map. Hover over an enemy to see details about its attack. When confronted with new enemies, be sure to learn about their abilities. You can eliminate the danger by destroying vek or, preferably, pushing them around on the map so that their attacks are delivered harmlessly.


  • When aiming a weapon, the ORANGE tiles show where you can shoot. Each mech has a set mobility that can be enhanced with pilots or new weapons and subsystems.
  • The order of events during an enemy turn can be viewed by clicking the button next to the mission orders. It's very useful in planning your decisions vis-a-vis environmental danger and special map effects (especially tidal waves, fire, and airstrikes).
  • Units may be affected by status effects. A few of these are:
    • ACID: Incoming Weapon Damage will be doubled. All other damage (Push, Fire, Blocking, etc.) is unaffected.
    • Frozen: Unit cannot move or attack and will remain Frozen until it takes damage.
    • Energy Shields: It will block damage and any negative effects (Fire, Freezing, A.C.I.D, etc.). Only direct damage will remove the Shield. Non-damaging, negative effects will have no effect.",
    • Armor: All incoming Weapon Damage will be reduced by 1. All other damage (Push, Fire, Blocking, etc.) is unaffected.
  • Negative effects can be removed by using the repair skill.

Tips and tricks

  • You can attempt the Islands you've unlocked in any order. Vek difficulty will scale depending on how many Islands you've completed in a game, with more islands meaning a more difficult experience.
  • Don't be afraid to block non-lethal damage with a mech. Mech hitpoints are a resource you should not be afraid to expend when necessary.
  • Sometimes, sacrificing a point of power grid or two is worth it, particularly if you're about to finish the island. It's better than losing a pilot.

See also