Into the Breach Wiki
Lily Reed
Pilot Youth.png
The Youth
Impulsive: Gain +3 Move on first turn of every mission.
Archive, Inc.

Lily Reed is a pilot in Into the Breach.


Lily Reed can be found in a pod or as a reward for completing an island`s objectives without any failure.


Lily was an orphan found at sea at the age of seven (she's now 20), then found and raised by Archive when her makeshift life raft came in sight of their island. Lily was only newly-employed at Archive before she answered the open call for pilot training - some employees may have frowned at her sudden shift in career were it not for the urgency to find soldiers to fight the Vek. Unlike others at Archive who wished to slowly tinker with the Mechs, she embraced her training whole-heartedly, soon learning to use the Mech with one of the fastest training times of any Archive pilot on record. Lily's gone through only a few timelines (or maybe just one) and even seeing the end of the world hasn't dulled her enthusiasm for stopping the Vek. She is a talented pilot and engineer, and her near-hyperactive energy has found a good outlet on the battlefield.


Really excited. Hopeful and a little silly. Feels invulnerable. Sees it as a game.


Can be utilized to great effect with Flying, position-intensive Mechs for a very early battle advantage. Obviously the benefits of this passive diminish greatly the longer a battle drags on. This bonus can also be a good way of quickly positioning otherwise slow Mechs, such as Artillery.


Category Event Description Content
Game States Gamestart This happens at the start of a new game "Here we go! Another chance to save the world!",

"Hello...? Did I make it? Oh... picking up signals from the islands now. Hello, out there!", "Islands! This is #self_full... I know this may seem strange, but I know you all already, and it's great to see you again!"

FTL_Found Happens on the island screen after finding the FTL pilot in a pod. "It's an alien! Let's make it feel at home! Er, whatever home's like for them, I guess?"
FTL_Start Happens after you start a new game with an FTL pilot. Only needed for Recruits
* Gamestart_PostVictory Start of new game after winning "It's the islands again... but no volcanic one, good! Hello, islands? It's #self_full, here to help!",

"Islands, hello - this is #self_full, and I've got good news - the Vek can be beaten, and I'll show you how!"

Death_Revived If this unit is dead, but gets repaired "What... what happened? Did I get knocked out?",

"Ooooh... my head is killing me!", "For the record - these things need airbags.",

Death_Main If this unit dies. "Was fun while it lasted...",

"Gave it my best shot..."

Death_Response If another unit dies.

Use #main to say the dying unit's name.

"No no no... This wasn't supposed to happen!"
Death_Response_AI If another Mech dies but it doesn't have a pilot to die. "No! That #main_mech's wrecked!",

"We lost our #main_mech!"

* TimeTravel_Win Last thing pilot says before time traveling after a victory. "Is this it? But... we'll see each other again? Maybe?",

"Nothing to be sad about... snff... better to leave on a high note, right?", "We beat the Vek! And that means we can do it again and save another timeline!",

Gameover_Start Right when you lose "My controls are locked! What do we do?!",

"My Mech's out of power! Grid's offline!"

Gameover_Response Response to above "We'll just have to try again! Breach activating... now!",

"Initiating breach... another timeline, here we come, ready or not!"

UI Barks Upgrade_PowerWeapon Turn on a new weapon. "Oooooh - I can't wait to try this out!",

"Listen to it hum!", "Ooh - I just got goosebumps.", "How soon can I try this out? Now? No? How about now?"

Upgrade_NoWeapon If you have no weapon powered. This plays every time you remove all weapons from the Pilot. "Wait! I need a weapon!",

"Wait, I can't take my #self_mech into battle without a weapon!", "My little #self_mech doesn't have anything to kill the Vek with.", "No! I promise I won't play around with it anymore!",

Upgrade_PowerGeneric Diverting reactor power to either Health or Move (basic Mech stats, not a weapon). "More power!",

"Nice! And thanks!", "Aw, this is just what my little baby needed, didn't you? Didn't youuuu?", "Aw, this is just what my little #self_mech needed, didn't you? Didn't youuuu?",

Mid- Battle MissionStart Generic mission start "Here we go!",

"Raring to go!", "WhoooHOOO! Let's do this!", "Let's get this show on the road!",

* Mission_ResetTurn Triggers after a turn reset "It worked! We didn't blow up time or anything!",

"That. Was. So. COOL.", "All my senses feel... sharper. Colors seem... brighter.", "Annnnd we're back!", "Okay, #self_first, remember - don't do the thing you did before, do a different thing."

MissionEnd_Dead Generic mission end where enemies are all killed "We did it! That was fun!",

"Last one back to the Carrier is a rotten egg!", "That's how it's done! #squad, saving the day!", "Got every last Vek! Let's hear it for the #squad!"

MissionEnd_Retreat Generic mission end when enemies retreat "Hey, where are the Vek running off to? I was having fun!",

"Aw, just when things were getting good, the Vek run away!", "That's it, Vek! Run! And don't come back!", "We showed those Vek who's boss!"

MissionFinal_Start Plays at the start of the final mission "It's now or never. Well... I mean, until next timeline, I guess.",

"Anyone else getting warm?", "So this volcanic island is what the Vek call... home? Cheery."

MissionFinal_StartResponse Incoming power pylons "We're getting company? Even if it's just pylons, they should brighten the place up a little.",

"Remote power pylons? Wow, the corporations must really like us..."

MissionFinal_FallStart Plays at the start of the ground falling in the final mission
MissionFinal_FallResponse Plays once the ground shakes "The ground's breaking apart... everyone, watch out!"
MissionFinal_Bomb What's the plan? "So 'what do I do now?' said Jonah, inside the whale...",

"This hive's huge... how are we supposed to destroy it?!"

MissionFinal_BombResponse Before dropping the bomb
MissionFinal_CaveStart Plays at the start of the final cave section (after MissionFinal_BombResponse) "I don't recall the part where there was a bomb. But... all right, we'll keep it safe.",

"A bomb...? Oh, wait, it's coming back to me. We need to defend it!"

* MissionFinal_BombDestroyed When the bomb is destroyed, another one is dropped and the battle length is extended.
MissionFinal_BombArmed "That bomb's live! I... I hope this works!"
PodIncoming Pod is about to fall "What... a proximity warning? Is it a Pod?",

"Got some crazy readings... I think a Pod's on the way!", "Looks like the Temporal Express is making a delivery!"

PodResponse Response to above "Ooo... someone sent us a gift!",

"A gift - and it's not even my birthday!", "I'll see if I can snag it!", "I'll rescue the Pod if I can!"

PodCollected_Self Pod collected (by the pilot talking) "Snagged the Pod! Wait... does this mean I'm 'it'?",

"Pod's safe and sound!", "And #self_first has the ball! The crowd goes wild!"

PodDestroyed_Obs Pod destroyed (by anyone, including Vek, except the speaker) "The Pod... oh no.",

"What... what if someone was in there?", "No! The Pod!", "The Pod's destroyed!"

Secret_DeviceSeen_Mountain Secret object was inside a mountain

Only needs 1 line per Pilot

"I'm detecting... something... from the rubble."
Secret_DeviceSeen_Ice Secret object was under water after destroying ice

Only needs 1 line per Pilot

"I'm picking up... something... below the ice surface."
Secret_DeviceUsed Only needs 1 line per Pilot "Whoops! I think I activated it. It's... making some strange noises!"
Secret_Arriving Only needs 1 line per Pilot "Look at that Pod! I think it came in response to the signal!"
Emerge_Detected Emerges are queued. "More Vek to stomp? No problem!",

"Looks like more Vek are about to join the party!", "My seismic sensors are picking up some Vek gatecrashers..."

Emerge_Success Vek Emerges "Vek's reached topside!",

"We got Vek topside!", "Well, well, look who crawled out of their hole... let's get those Vek!"

Emerge_FailedMech Mech blocks Emerging Vek "Ha! Just TRY and move me, ugly!",

"Got a live one here!", "Not seeing the surface today, ugly!"

Emerge_FailedVek Vek Block Emerging Vek "Finally, a useful Vek! It blocked the other one from emerging!",

"At least that Vek's making itself useful!"

Mech State
Mech_LowHealth Mech has 1 hp. "Come on, come ON! Don't break now!",

"Hang in there, little #self_mech, I'll fix you all up when we get back to the Carrier...", "Come on, little #self_mech, hold together for #self_first now..."

Mech_Webbed Mech is webbed "Eww! What IS this stuff?!",

"Get this web off of me!", "No fair using webs!", "Webs! Gross!", "This Vek's stickyfying me with its webs!", "I'll be scraping these webs off the hull for a week!", "Ew, webs! It's like my Mech stepped in gum!"

Mech_Shielded Mech is shielded "Ooo. This shield really brightens things up!",

"This shield makes me feel like I'm in a giant soap bubble.", "A shield? Cozy!"

Mech_Repaired Mech uses repair. "Me and my little #self_mech are ready!",

"Up and at 'em!", "Time for round two!", "My #self_mech's raring to go!", "Nothing #self_first can't fix!", "Nothing a little elbow grease can't fix!",

Pilot_Level_Self Pilot levels up (not necessarily max rank) "Wow, a promotion? I don't think I could have learned all this in sim-training...",

"A promotion? Me? Wow, this real-world training is paying off!",

Pilot_Level_Obs Pilot is observed to level up "Nice, #main_first! Grats on the promotion!",

"Does #main_first seem a little taller?"

Mech_ShieldDown Mech's shield is removed "No more shield? Aww, I liked everything tinted blue!",

"Shield's flown the coop!", "Shield's given up the ghost.",

Damage Done Damage commentary comes in three flavors:

"SELF" : The Mech did themselves "OBS" : The Mech (or CEO) observed another Mech do it "VEK" : A Vek did it, and a CEO or Mech is commenting on that

Vek_Drown Vek drowns (from anyone / any cause) "Guess Vek forgot the 'swim' part of 'sink or swim.'",

"That Vek's got a great future as an anchor.", "Like fish in a barrel! Wait... do I have that right?"

Vek_Fall Vek falls down a hole (from anyone / any cause) "Did you all see that? That Vek fell like a stone!",

"Look out below!", "Vek, gravity, gravity, Vek.",

Vek_Smoke Vek is put in smoke (from anyone / any cause) "Choke on that, ugly!",

"Hope the smoke makes that Vek's eyes water...", "I'm surprised the Vek can still breathe in that cloud!"

Vek_Frozen Vek is frozen (from any cause except Snow Storm and Freeze Mine) "Vek's on ice!",

"Vek's in the fridge!", "A little ice calmed that Vek down!"

VekKilled_Self "One down! Who's next!",

"Lights out, ugly!", "And STAY down!", "That's from the #squad, suckers!", "#squad: 1! Vek: 0!"

VekKilled_Obs "Gross! Now there's dead Vek bits everywhere!",

"That's from the #squad, suckers!", "1 for the #squad! Vek: 0!", "Nice, #main_first! That Vek didn't even see it coming!"

VekKilled_Vek "Why do the Vek DO that to each other?",

"Jeez. The Vek are their own worst enemies!",

DoubleVekKill_Self "Wow! I... ah... meant to do that?",

"Did you all see that?! That was me!", "And there's more where that came from!", "Scored a double!", "That's from the #squad, suckers!", "2 for the #squad! Vek: 0!"

DoubleVekKill_Obs "You scored a double!",

"Wow. Remind me not to piss you off, #main_first!", "What's better than a dead Vek? TWO dead Vek!", "Do you want US to do anything, or...?", "2 for the #squad! Vek: 0!"

DoubleVekKill_Vek "Look at those Vek tear into each other!",

"Watching those Vek fight reminds me of fights with my brothers...", "Guess the Vek don't have a sense of family. Or remorse."

MntDestroyed_Self Note that because a destroyed mountain (and building) can then be moved through, some lines reflect the fact the player can now move into these tiles. "Did... did I just blow up a mountain?",

"Wow. The mountain's... gone.", "I... can't wait to try that again!"

MntDestroyed_Obs "Jeez! Did... did you blow up a mountain?",

"Wow. These Mechs scare me sometimes.",

MntDestroyed_Vek "Maybe the Vek saw the mountain as a rival?",

"That's it, Vek... attack the mountain while we target you with our weapons..."

PowerCritical "Bad news, #squad - Grid's in the red!",

"Another hit, and the Grid's toast!", "Losing power... any more damage, and we're dead in the water!"

Bldg_Destroyed_Self "Sorry, sorry, sorry!",

"That was me! Sorry!", "...Oh no! What did I do?"

Bldg_Destroyed_Obs "Oh no! I hope no one was in there...",

"Did... did they have time to evacuate?", "Oh! No, no, no!"

Bldg_Destroyed_Vek "No, no, no...",

"The Vek are going to pay for that!", "Those poor people...", "There's... there's no sign of survivors."

Bldg_Resisted Building resists damage, currently anyone can comment but I can change this to _Obs/_Self/_Vek if we think it's worth it. "Yes! The building's still standing!",

"The people are all right!", "Thank goodness the building held!", "Phew. Building's still standing!", "That building got lucky! This time...",

Mission Specific Mission_Train_TrainStopped "Looks like the #corp train's stopped... but at least it's not completely destroyed!"
Mission_Train_TrainDestroyed "That train's next stop is the scrapyard... it's done for. Finito. Gone."
* Mission_Block_Reminder Remind player to block emerging Vek "Uh... we're supposed to be keeping the Vek belowground, right?",

"We need to keep those uglies from surfacing! Commander's orders!",

Archive Inc
Mission_Airstrike_Incoming "I think we're about to get a fireworks show from above!",

"I hear a bomber coming in... and... nnh... someone needs to tune its engines.",

Mission_Tanks_Activated Both tanks survived to activation "Get it into gear, old-timers, we need both you tanks in the fight!",

"You two relics - brush off the dust, shake a tread, whatever... there's Vek to stomp!"

Mission_Tanks_PartialActivated Only one tank survived to activation "One tank's alive - and ready to avenge its sister!",

"Hey, that last tank is ready! You go, Grandma Tanky!"

* Mission_Dam_Reminder Remind player to destroy the Dam "Seems a shame to blow the dam up, but...",

"Uh, everyone... should I take the dam or...?"

Mission_Dam_Destroyed After the completed animation of the dam drowning things "Do we get to name the river?",

"We should name the river after the squad - the #squad River, maybe?"

Mission_Satellite_Destroyed Triggers only when the first satellite is destroyed "Oh no! The rocket!",

"That poor satellite - it'll never see the stars.", "I guess we still have the other one? For now?", "We still have one more rocket!"

Mission_Satellite_Imminent Triggers when the Satellite queues its launch (the turn before it actually launches) -- It can trigger for either satellite, or both, it's randomized. "10... 9... 8...",

"Archive, this is, uh, Chief #self_second in mission control. It's a clear day, and rocket's about to launch!", "The rocket's almost ready for takeoff!", "We just need to buy the rocket a little more time...", "I want a front row view of the launch, but the pad's going to get reeeal hot in a second..."

Mission_Satellite_Launch Triggers when the satellite actually takes off, can trigger for either or both "Wow! Look at that rocket go!",

"I can't believe it... an actual rocket launch!", "I heard we used to send rockets into space all the time..."

Mission_Mines_Vek Vek Killed by Mine "Whoa! Vek should have watched where it stepped.",

"It's the Vek's own fault for having too many legs. Was bound to hit a mine eventually.", "Teach that Vek not to trespass on Archive island!", "There's plenty more mines around for you Vek to step on!"

Mission_Terraform_Destroyed If the terraformer is destroyed "Whoops. We needed that terraformer, right?",

"Was that terraformer supposed to blow up?",

Mission_Terraform_Attacks After the player uses the terraformer (not necessarily the first, random chance)

This will obey the same rules as other barks, where something like a pilot death will take priority.

"Whoa. That terraformer gives me the shivers.",

"No wonder R.S.T. Island shifts so much..."

Mission_Cataclysm_Falling Triggers when ground is falling during either RST mission with falling ground "Is this island with us or against us?",

"That chasm could swallow a city! And us! Several 'us's!"

Mission_Lightning_Strike_Vek If lightning hits a Vek "Yikes! That storm means business!",

"Ouch! Do you think that Vek felt any pain...?",

Mission_Solar_Destroyed Solar panel destroyed "I think we just lost the solar farm.",

"Weren't we supposed to protect the solar farm?"

* Mission_Force_Reminder Remind player to destroy the mountains "Can we blow up some mountains now? Please? They gave us permission!",

"I know we have our orders, but I don't understand why R.S.T. can't dissolve the mountains themselves...", "I hope when we crack those mountains, we don't discover a Vek hive's already there..."

Mission_Freeze_Mines_Vek Vek Frozen by Mine. This takes priority over all other Freeze conditions. "Whoa! Vek should have watched where it stepped.",

"Cryo-mine'll teach that Vek not to trespass on Pinnacle Island!",

Mission_Factory_Destroyed Bot Factory destroyed "Whoops. Was that factory supposed to blow up?",

"At least we won't have to worry about any more crazy robots..."

Mission_Factory_Spawning Bot Factory spawning "More crazy robots are coming out of that factory!",

"Maybe we can disable those crazy robots before they power up!"

Mission_Reactivation_Thawed A selection of enemies on the map are freed from ice (might be bots) "Guess the enemy didn't like being icicles, they're free!",

"Uh... those enemies that were in the ice? They're loose!"

Mission_SnowStorm_FrozenVek Snowstorm freezes Vek "That Vek got caught in the storm!",

"Brrrr. I got chills just watching that Vek freeze!",

Mission_SnowStorm_FrozenMech Snowstorm freezes speaking Mech -- This takes priority if Vek are frozen as well "I got caught in the storm! My Mech's shutting down!",

"I'm iced in, but really, it's kind of cozy.", "Great. Caught in the storm. Looks like I'm taking a snow day."

BotKilled_Self Player kills a hostile Bot "Sorry, little crazy robot, but I had to.",

"I didn't want to, little robot, but you were misbehaving."

BotKilled_Obs Player is observed to kill a hostile Bot "Why are the robots acting so crazy?",

"Maybe that'll teach the other crazy robots to calm down?"

Mission_Disposal_Destroyed Player was supposed to defend the Disposal unit and it was destroyed -- Shooter could be anyone "Uh... now the disposal unit's gone, what now?",

"I don't even want to think how much that unit costs.",

Mission_Disposal_Activated Player uses Disposal Unit -- mass damage "WOW. And double WOW.",

"Did you see what that disposal unit just did?!",

Mission_Barrels_Destroyed A.C.I.D. barrel destroyed (as per mission objectives) -- shooter unclear "A.C.I.D. released! I feel sorry for the Vek below... almost.",

"That'll serve the Vek right for making a hive beneath the area!"

Mission_Power_Destroyed Power plant is destroyed "Whoops. We needed that power plant, right?",

"...Was that power plant supposed to blow up?",

Mission_Teleporter_Mech Mech teleports (self) "Wheee! I want to do that again!",

"I was all particles and energy, now I'm me again!"

Mission_Belt_Mech Mech moves on conveyor (self) (does not hit anything, no damage, etc.) "These conveyer belts belong in a theme park!",

"Mech, meet conveyer belt. Conveyer belt, meet Mr. Mech.",