Into the Breach Wiki

The various Mechs from Into The Breach.

All-mechs

All of the mechs

Description[]

Each mech is characterized by the following stats:

  • Move: How many tiles this Mech can move each turn.
  • Health: How much damage this Mech can take before being disabled. A disabled Mech cannot act for the rest of the battle, unless it is repaired by another ally or external source.
  • Class: The Mech's Class determines which weapons it can use without a power penalty.
  • Special: determines an attribute that the Mech has by default;
    • Flying: Flying units can move over any terrain tile.
    • Armored: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.

List of mechs[]

Name Class Squad Health Move Default loadout Special
Prime Rift Walkers 3 3
Titan Fist
(Prime)
Effect
Punch an adjacent tile, damaging and pushing it.
(2 damage)
Upgrade I
Dash ( )
Charge any distance before punching the target.
Upgrade II
+2 Damage ( )
Increases damage by 2.
Brute 3 3
Taurus Cannon
(Brute)
Effect
Fires a powerful projectile that damages and pushes its target.
(1 damage)
Upgrade I
+1 Damage ( )
Increases damage by 1.
Upgrade II
+1 Damage ( )
Increases damage by 1.
Ranged 2 3
Artemis Artillery
(Ranged)
Effect
Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
(1 damage)
Upgrade I
Buildings Immune ()
This attack will no longer damage Grid Buildings.
Upgrade II
+2 Damage ( )
Increases damage by 2.
Prime Steel Judoka 3 4
Vice Fist
(Prime)
Effect
Grab a unit and toss it behind you.
(1 damage)
Upgrade I
Ally Immune ()
Deals no damage to allies.
Upgrade II
+2 Damage ( )
Increases damage by 2.
Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Ranged 2 3
Cluster Artillery
(Ranged)
Effect
Protect a tile by damaging and pushing adjacent tiles.
(1 damage)
Upgrade I
Buildings Immune ()
This attack will no longer damage Grid Buildings.
Upgrade II
+1 Damage ( )
Increases damage to adjacent tiles by 1.
Science 3 4
Grav Well
(Science)
Effect
Artillery weapon that pulls its target towards you.
Vek Hormones
(Passive)
Effect
Enemies do +1 Damage against other enemies.
Upgrade I
+1 Damage ()
Increases damage by 1.
Upgrade II
+1 Damage ( )
Increases damage by 1.
Brute Rusting Hulks 2 4
Aerial Bombs
(Brute)
Effect
Fly over a target, dropping an explosive smoke bomb.
(1 damage)
Upgrade I
+1 Damage ( )
Increases damage by 1.
Upgrade II
+1 Range ( )
Allows jumping over and attacking an additional target.
Flying: Flying units can move over any terrain tile.
Ranged 3 3
Rocket Artillery
(Ranged)
Effect
Fires a pushing artillery and creates Smoke behind the shooter.
(2 damage)
Upgrade I
+1 Damage ( )
Increases damage by 1.
Upgrade II
+1 Damage ( )
Increases damage by 1.
Storm Generator
(Passive)
Effect
All Smoke deals damage to enemy units every turn.
(1 damage)
Upgrade I
+1 Damage ( )
Increases Smoke damage by 1.
Science 3 4
Repulse
(Science)
Effect
Push all adjacent tiles.
Upgrade I
Shield Self ()
Creates a personal Shield when used.
Upgrade II
Shield Friendly ( )
Shield adjacent ally or Building.
Prime Flame Behemoths 3 3
Flame Thrower
(Prime)
Effect
Push target tile and light tiles on Fire. Damage units already on Fire.
(if target on fire, 2 damage)
Upgrade I
+1 Range ()
Extends flamethrower range by 1 tile.
Upgrade II
+1 Range ( )
Extends flamethrower range by 1 tile.
Flame Shielding
(Passive)
Effect
All Mechs are immune to Fire.
Ranged 3 3
Vulcan Artillery
(Ranged)
Effect
Light the target on Fire and push adjacent tiles.
Upgrade I
Backburn ()
Light the tile behind the Mech on Fire.
Upgrade II
+2 Damage ( )
Adds 2 damage to targeted tiles.
Science 2 4
Teleporter
(Science)
Effect
Swap places with a nearby tile.
Upgrade I
+1 Range ()
Extends range of the swap by 1 tile.
Upgrade II
+2 Range ( )
Extends range of the swap by 2 tiles.
Flying: Flying units can move over any terrain tile.
Prime Zenith Guard 3 3
Burst Beam
(Prime)
Effect
Fire a piercing beam that decreases in damage the further it goes.
(3-1 damage)
Upgrade I
Ally Immune ()
Friendly units will not take damage from this attack.
Upgrade II
+1 Damage ( )
Increases the starting damage by 1.
Brute 3 3
Ramming Engines
(Brute)
Effect
Fly in a line and slam into the target, pushing it and hurting yourself.
(1 self, 2 damage)
Upgrade I
+1 Damage Each ()
Increases damage to self and target by 1.
Upgrade II
+1 Damage ( )
Increases damage to target by 1.
Science 2 4
Attraction Pulse
(Science)
Effect
Pull target towards you 1 tile.
Shield Projector
(Science)
Effect
Shield tiles from damage. (2 uses per battle.)
Upgrade I
+1 Use ( )
Increases uses per battle by 1.
Upgrade II
+3 Area ( )
Shields 3 additional tiles.
Flying: Flying units can move over any terrain tile.
Prime Frozen Titans 3 4
Spartan Shield
(Prime)
Effect
Bash the enemy, flipping its attack direction.
(2 damage)
Upgrade I
Gain Shield ()
Gain a Shield when bashing.
Upgrade II
+1 Damage ( )
Increases damage by 1.
Brute 3 3
Janus Cannon
(Brute)
Effect
Fire two projectiles in opposite directions.
(1 damage)
Upgrade I
+1 Damage ()
Increases damage by 1.
Upgrade II
+1 Damage ( )
Increases damage by 1.
Ranged 2 3
Cryo-Launcher
(Ranged)
Effect ()
Freeze yourself and the target.
Flying: Flying units can move over any terrain tile.
Prime Blitzkrieg 3 3
Electric Whip
(Prime)
Effect ()
Chain damage through adjacent targets.
(2 damage)
Upgrade I
Building Chain ()
Chain through Grid Buildings without causing damage.
Upgrade II
+1 Damage ( )
Deals +1 damage to all affected tiles.
Brute 3 3
Grappling Hook
(Brute)
Effect
Use a grapple to pull Mech towards objects, or units to the Mech.
Upgrade I
Shield Ally ()
If used on an ally unit it gives them a Shield.
Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Ranged 2 3
Rock Accelerator
(Ranged)
Effect
Launch a rock at a tile, pushing adjacent tiles.
(2 damage)
Upgrade I
+1 Damage ( )
Increases damage by 1.
Prime Hazardous Mechs 3 4
Hydraulic Legs
(Prime)
Effect
Leap to a tile, damaging self and adjacent tiles.
(1 self, 1 damage)
Upgrade I
+1 Damage Each ()
Increases damage to self and targets by 1.
Upgrade II
+1 Damage ( )
Increases damage to targets by 1.
Brute 3 3
Unstable Cannon
(Brute)
Effect
Powerful projectile that causes damage to shooter as well as target.
(1 self, 2 damage)
Upgrade I
+1 Damage Each ()
Increases damage to self and target by 1.
Upgrade II
+1 Damage ( )
Increases target damage by 1.
Science 2 4
A.C.I.D. Projector
(Science)
Effect
Fire a projectile that applies A.C.I.D. and pushes.
Viscera Nanobots
(Passive)
Effect
Mechs heal 1 damage when they deal a killing blow.
Upgrade I
+1 Heal ( )
Increase healing to 2.
Flying: Flying units can move over any terrain tile.
Cyborg Secret Squad 3 3
Ramming Speed
(Vek)
Effect
Dash across the map, damaging and pushing the target tile.
(1 damage)
Upgrade I
Smoke Behind ()
Tile behind you gains Smoke.
Upgrade II
+2 Damage ( )
Increases damage by 2.
Cyborg 2 4
Needle Shot
(Vek)
Effect
Throw needles at the enemy, pushing the furthest hit tile. (Starts with 1-tile range.)
(1 damage)
Upgrade I
Range & Damage ( )
Increases potential hit tiles by 1 and damage on all tiles by 1.
Upgrade II
Range & Damage ( )
Increases potential hit tiles by 1 and damage on all tiles by 1.
Flying: Flying units can move over any terrain tile.
Cyborg 2 3
Explosive Goo
(Vek)
Effect
Artillery attack that damages a tile and pushes adjacent tiles away.
(1 damage)
Upgrade I
+1 Tile ()
Increases area hit by 1 tile.
Upgrade II
+2 Damage ( )
Increases damage by 2.
Advanced Edition
Brute Bombermechs 3 4
AP Cannon
(Brute)
Effect
Fire a pushing projectile that pierces the first target and damages the second.
(2 damage)
Upgrade I
+1 Damage ( )
Increases damage to the second hit tile by 1.
Upgrade II
+1 Damage ( )
Increases damage to the second hit tile by 1.
Ranged 3 3
Bomb Dispenser
(Ranged)
Effect
Launch a Walking Bomb. Unused bombs dismantle after the enemy turn.
Upgrade I
2 Bombs ( )
Fire a second Walking Bomb in a different direction.
Science 2 3
Force Swap
(Science)
Effect ()
Force a nearby unit to swap places with any other unit.
Upgrade I
Heal Ally ()
Swapping an ally will heal it completely.
Upgrade II
Hurt Enemy ( )
Swapping an enemy will deal 1 damage to it.
Brute Arachnophiles 3 3
Ricochet Rocket
(Brute)
Effect
Bounce a projectile off one target to hit another (pushes each target).
(1 damage)
Upgrade I
+1 Damage ( )
+1 damage to both targets.
Upgrade II
Ally Immune ()
Friendly Units will not take damage from this attack.
Ranged 3 3
Arachnoid Injector
(Ranged)
Effect
Damage target, creating a friendly robot spider on kill.
(1 damage)
Upgrade I
+1 Damage ( )
Increases the artillery attack damage by 1.
Upgrade II
Acidic ()
Adds Acid to the attack of the Arachnoid.
Science 2 4
Area Shift
(Science)
Effect
Push self and all adjacent tiles.
Upgrade I
Shield self ()
Shield the user when activated.
Upgrade II
Shield Ally ( )
Shield any Ally units affected by this skill.
Brute Mist Eaters 3 4
Reverse Thrusters
(Brute)
Effect
Smoke and deal damage to a tile while dashing away. (Damage increases the further the Mech dashes away. Starts with 2-tile range.)
(1 self, 1-2 damage)
Upgrade I
+1 Range ()
Increases the max distance and damage by 1.
Upgrade II
+1 Range ( )
Increases the max distance and damage by 1.
Flying: Flying units can move over any terrain tile.
Ranged 3 3
Smoldering Shells
(Ranged)
Effect ()
Damage and apply Fire to a tile while adding Smoke to adjacent tiles.
(1 damage)
Upgrade I
More Smoke ( )
Adds Smoke to more tiles.
Upgrade II
+2 Damage ( )
Increases the center tile damage by 2.
Nanofilter Mending
(Passive)
Effect
Standing on Smoke repairs Mechs and removes Smoke.
Science 2 4
Control Shot
(Science)
Effect
Temporarily control a unit, moving it a short distance. (Starts with 2-tile distance)
Upgrade I
+1 Move ()
Targeted unit can more one extra tile.
Upgrade II
+1 Move ( )
Targeted unit can more one extra tile.
Flying: Flying units can move over any terrain tile.
Prime Heat Sinkers 3 3
Thermal Discharger
(Prime)
Effect
Damage one or more tiles in a line and push away adjacent tiles. (Starts with 2-tile range)
(1 damage)
Upgrade I
+2 Range ( )
Increases the maximum range by 2.
Upgrade II
Add Fire ( )
Adds Fire to all hit tiles.
Brute 2 4
Quick-Fire Rockets
(Brute)
Effect
Fire two projectiles in different directions.
(1 damage)
Upgrade I
Add Push ()
Will now push both targets.
Upgrade II
+1 Damage ( )
+1 damage to both targets.
Science 2 4
Firestorm Generator
(Science)
Effect
Flaming artillery that drops fire on the way to its target. (Starts with 2-tile range)
Upgrade I
+1 Range ()
Maximum range is increased by 1.
Upgrade II
+2 Range ( )
Maximum range is increased by 2.
Heat Engines
(Passive)
Effect
Standing on Fire removes Fire and gives the Mech "Boost".
Prime Cataclysm 4 4
Hydraulic Lifter
(Prime)
Effect
Throw an adjacent unit and damage it. (Starts with 2-tile range)
(1 damage)
Upgrade I
+2 Range ()
Increases the range of the throw by 2.
Upgrade II
+2 Damage ( )
Increases damage to the target by 2.
Ranged 2 3
Tri-Rocket
(Ranged)
Effect
Damage and push 3 tiles in a line.
(1 damage)
Upgrade I
+1 Damage ( )
Deals 1 additional damage to all targets.
Upgrade II
Building Immune ()
This attack will no longer damage Grid Buildings.
Science 3 4
Seismic Capacitor
(Science)
Effect
Damage and flip target. If target is killed, crack adjacent tiles.
(1 damage)
Upgrade I
+1 Damage ()
Increase damage to the target by 1.
Upgrade II
+1 Damage ( )
Increase damage to the target by 1.
Flying: Flying units can move over any terrain tile.

Trivia[]

Of all the mechs, there are a few that are debatably the best standard stat-wise

  • The thruster mech and the drill mech both have 3 health, 4 move, and flying, making them the best flying mechs
  • The judo mech has 3 health, 4 move, and armored; better than the hook mech with 3 move. This is the best armored mech
  • The pitcher mech has 4 health and 4 move, giving it the highest health value of any mech

See Also[]