Name
Class
Squad
Health
Move
Default loadout
Special
Prime
Rift Walkers
3
3
Titan Fist (Prime )
Effect
Punch an adjacent tile, damaging and pushing it. (2 damage)
Upgrade I
Dash ( ) Charge any distance before punching the target.
Upgrade II
+2 Damage ( ) Increases damage by 2.
Brute
3
3
Taurus Cannon (Brute )
Effect
Fires a powerful projectile that damages and pushes its target. (1 damage)
Upgrade I
+1 Damage ( ) Increases damage by 1.
Upgrade II
+1 Damage ( ) Increases damage by 1.
Ranged
2
3
Artemis Artillery (Ranged )
Effect
Powerful artillery strike, damaging a single tile and pushing adjacent tiles. (1 damage)
Upgrade I
Buildings Immune ( ) This attack will no longer damage Grid Buildings.
Upgrade II
+2 Damage ( ) Increases damage by 2.
Prime
Steel Judoka
3
4
Vice Fist (Prime )
Effect
Grab a unit and toss it behind you. (1 damage)
Upgrade I
Ally Immune ( ) Deals no damage to allies.
Upgrade II
+2 Damage ( ) Increases damage by 2.
Natural Armor : Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Ranged
2
3
Cluster Artillery (Ranged )
Effect
Protect a tile by damaging and pushing adjacent tiles. (1 damage)
Upgrade I
Buildings Immune ( ) This attack will no longer damage Grid Buildings.
Upgrade II
+1 Damage ( ) Increases damage to adjacent tiles by 1.
Science
3
4
Grav Well (Science )
Effect
Artillery weapon that pulls its target towards you.
Vek Hormones (Passive )
Effect
Enemies do +1 Damage against other enemies.
Upgrade I
+1 Damage ( ) Increases damage by 1.
Upgrade II
+1 Damage ( ) Increases damage by 1.
Brute
Rusting Hulks
2
4
Aerial Bombs (Brute )
Effect
Fly over a target, dropping an explosive smoke bomb. (1 damage)
Upgrade I
+1 Damage ( ) Increases damage by 1.
Upgrade II
+1 Range ( ) Allows jumping over and attacking an additional target.
Flying : Flying units can move over any terrain tile.
Ranged
3
3
Rocket Artillery (Ranged )
Effect
Fires a pushing artillery and creates Smoke behind the shooter. (2 damage)
Upgrade I
+1 Damage ( ) Increases damage by 1.
Upgrade II
+1 Damage ( ) Increases damage by 1.
Storm Generator (Passive )
Effect
All Smoke deals damage to enemy units every turn. (1 damage)
Upgrade I
+1 Damage ( ) Increases Smoke damage by 1.
Science
3
4
Repulse (Science )
Effect
Push all adjacent tiles.
Upgrade I
Shield Self ( ) Creates a personal Shield when used.
Upgrade II
Shield Friendly ( ) Shield adjacent ally or Building.
Prime
Flame Behemoths
3
3
Flame Thrower (Prime )
Effect
Push target tile and light tiles on Fire. Damage units already on Fire. (if target on fire, 2 damage)
Upgrade I
+1 Range ( ) Extends flamethrower range by 1 tile.
Upgrade II
+1 Range ( ) Extends flamethrower range by 1 tile.
Ranged
3
3
Vulcan Artillery (Ranged )
Effect
Light the target on Fire and push adjacent tiles.
Upgrade I
Backburn ( ) Light the tile behind the Mech on Fire.
Upgrade II
+2 Damage ( ) Adds 2 damage to targeted tiles.
Science
2
4
Teleporter (Science )
Effect
Swap places with a nearby tile.
Upgrade I
+1 Range ( ) Extends range of the swap by 1 tile.
Upgrade II
+2 Range ( ) Extends range of the swap by 2 tiles.
Flying : Flying units can move over any terrain tile.
Prime
Zenith Guard
3
3
Burst Beam (Prime )
Effect
Fire a piercing beam that decreases in damage the further it goes. (3-1 damage)
Upgrade I
Ally Immune ( ) Friendly units will not take damage from this attack.
Upgrade II
+1 Damage ( ) Increases the starting damage by 1.
Brute
3
3
Ramming Engines (Brute )
Effect
Fly in a line and slam into the target, pushing it and hurting yourself. (1 self, 2 damage)
Upgrade I
+1 Damage Each ( ) Increases damage to self and target by 1.
Upgrade II
+1 Damage ( ) Increases damage to target by 1.
Science
2
4
Shield Projector (Science )
Effect
Shield tiles from damage. (2 uses per battle.)
Upgrade I
+1 Use ( ) Increases uses per battle by 1.
Upgrade II
+3 Area ( ) Shields 3 additional tiles.
Flying : Flying units can move over any terrain tile.
Prime
Frozen Titans
3
4
Spartan Shield (Prime )
Effect
Bash the enemy, flipping its attack direction. (2 damage)
Upgrade I
Gain Shield ( ) Gain a Shield when bashing.
Upgrade II
+1 Damage ( ) Increases damage by 1.
Brute
3
3
Janus Cannon (Brute )
Effect
Fire two projectiles in opposite directions. (1 damage)
Upgrade I
+1 Damage ( ) Increases damage by 1.
Upgrade II
+1 Damage ( ) Increases damage by 1.
Ranged
2
3
Flying : Flying units can move over any terrain tile.
Prime
Blitzkrieg
3
3
Electric Whip (Prime )
Effect ( )
Chain damage through adjacent targets. (2 damage)
Upgrade I
Building Chain ( ) Chain through Grid Buildings without causing damage.
Upgrade II
+1 Damage ( ) Deals +1 damage to all affected tiles.
Brute
3
3
Grappling Hook (Brute )
Effect
Use a grapple to pull Mech towards objects, or units to the Mech.
Upgrade I
Shield Ally ( ) If used on an ally unit it gives them a Shield.
Natural Armor : Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Ranged
2
3
Rock Accelerator (Ranged )
Effect
Launch a rock at a tile, pushing adjacent tiles. (2 damage)
Upgrade I
+1 Damage ( ) Increases damage by 1.
Prime
Hazardous Mechs
3
4
Hydraulic Legs (Prime )
Effect
Leap to a tile, damaging self and adjacent tiles. (1 self, 1 damage)
Upgrade I
+1 Damage Each ( ) Increases damage to self and targets by 1.
Upgrade II
+1 Damage ( ) Increases damage to targets by 1.
Brute
3
3
Unstable Cannon (Brute )
Effect
Powerful projectile that causes damage to shooter as well as target. (1 self, 2 damage)
Upgrade I
+1 Damage Each ( ) Increases damage to self and target by 1.
Upgrade II
+1 Damage ( ) Increases target damage by 1.
Science
2
4
Viscera Nanobots (Passive )
Effect
Mechs heal 1 damage when they deal a killing blow.
Upgrade I
+1 Heal ( ) Increase healing to 2.
Flying : Flying units can move over any terrain tile.
Cyborg
Secret Squad
3
3
Ramming Speed (Vek )
Effect
Dash across the map, damaging and pushing the target tile. (1 damage)
Upgrade I
Smoke Behind ( ) Tile behind you gains Smoke.
Upgrade II
+2 Damage ( ) Increases damage by 2.
Cyborg
2
4
Needle Shot (Vek )
Effect
Throw needles at the enemy, pushing the furthest hit tile. (Starts with 1-tile range.) (1 damage)
Upgrade I
Range & Damage ( ) Increases potential hit tiles by 1 and damage on all tiles by 1.
Upgrade II
Range & Damage ( ) Increases potential hit tiles by 1 and damage on all tiles by 1.
Flying : Flying units can move over any terrain tile.
Cyborg
2
3
Explosive Goo (Vek )
Effect
Artillery attack that damages a tile and pushes adjacent tiles away. (1 damage)
Upgrade I
+1 Tile ( ) Increases area hit by 1 tile.
Upgrade II
+2 Damage ( ) Increases damage by 2.
Advanced Edition
Brute
Bombermechs
3
4
AP Cannon (Brute )
Effect
Fire a pushing projectile that pierces the first target and damages the second. (2 damage)
Upgrade I
+1 Damage ( ) Increases damage to the second hit tile by 1.
Upgrade II
+1 Damage ( ) Increases damage to the second hit tile by 1.
Ranged
3
3
Bomb Dispenser (Ranged )
Effect
Launch a Walking Bomb. Unused bombs dismantle after the enemy turn.
Upgrade I
2 Bombs ( ) Fire a second Walking Bomb in a different direction.
Science
2
3
Force Swap (Science )
Effect ( )
Force a nearby unit to swap places with any other unit.
Upgrade I
Heal Ally ( ) Swapping an ally will heal it completely.
Upgrade II
Hurt Enemy ( ) Swapping an enemy will deal 1 damage to it.
Brute
Arachnophiles
3
3
Ricochet Rocket (Brute )
Effect
Bounce a projectile off one target to hit another (pushes each target). (1 damage)
Upgrade I
+1 Damage ( ) +1 damage to both targets.
Upgrade II
Ally Immune ( ) Friendly Units will not take damage from this attack.
Ranged
3
3
Arachnoid Injector (Ranged )
Effect
Damage target, creating a friendly robot spider on kill. (1 damage)
Upgrade I
+1 Damage ( ) Increases the artillery attack damage by 1.
Upgrade II
Acidic ( ) Adds Acid to the attack of the Arachnoid.
Science
2
4
Area Shift (Science )
Effect
Push self and all adjacent tiles.
Upgrade I
Shield self ( ) Shield the user when activated.
Upgrade II
Shield Ally ( ) Shield any Ally units affected by this skill.
Brute
Mist Eaters
3
4
Reverse Thrusters (Brute )
Effect
Smoke and deal damage to a tile while dashing away. (Damage increases the further the Mech dashes away. Starts with 2-tile range.) (1 self, 1-2 damage)
Upgrade I
+1 Range ( ) Increases the max distance and damage by 1.
Upgrade II
+1 Range ( ) Increases the max distance and damage by 1.
Flying : Flying units can move over any terrain tile.
Ranged
3
3
Smoldering Shells (Ranged )
Effect ( )
Damage and apply Fire to a tile while adding Smoke to adjacent tiles. (1 damage)
Upgrade I
More Smoke ( ) Adds Smoke to more tiles.
Upgrade II
+2 Damage ( ) Increases the center tile damage by 2.
Science
2
4
Control Shot (Science )
Effect
Temporarily control a unit, moving it a short distance. (Starts with 2-tile distance)
Upgrade I
+1 Move ( ) Targeted unit can more one extra tile.
Upgrade II
+1 Move ( ) Targeted unit can more one extra tile.
Flying : Flying units can move over any terrain tile.
Prime
Heat Sinkers
3
3
Thermal Discharger (Prime )
Effect
Damage one or more tiles in a line and push away adjacent tiles. (Starts with 2-tile range) (1 damage)
Upgrade I
+2 Range ( ) Increases the maximum range by 2.
Upgrade II
Add Fire ( ) Adds Fire to all hit tiles.
Brute
2
4
Quick-Fire Rockets (Brute )
Effect
Fire two projectiles in different directions. (1 damage)
Upgrade I
Add Push ( ) Will now push both targets.
Upgrade II
+1 Damage ( ) +1 damage to both targets.
Science
2
4
Firestorm Generator (Science )
Effect
Flaming artillery that drops fire on the way to its target. (Starts with 2-tile range)
Upgrade I
+1 Range ( ) Maximum range is increased by 1.
Upgrade II
+2 Range ( ) Maximum range is increased by 2.
Heat Engines (Passive )
Effect
Standing on Fire removes Fire and gives the Mech "Boost".
Prime
Cataclysm
4
4
Hydraulic Lifter (Prime )
Effect
Throw an adjacent unit and damage it. (Starts with 2-tile range) (1 damage)
Upgrade I
+2 Range ( ) Increases the range of the throw by 2.
Upgrade II
+2 Damage ( ) Increases damage to the target by 2.
Ranged
2
3
Tri-Rocket (Ranged )
Effect
Damage and push 3 tiles in a line. (1 damage)
Upgrade I
+1 Damage ( ) Deals 1 additional damage to all targets.
Upgrade II
Building Immune ( ) This attack will no longer damage Grid Buildings.
Science
3
4
Seismic Capacitor (Science )
Effect
Damage and flip target. If target is killed, crack adjacent tiles. (1 damage)
Upgrade I
+1 Damage ( ) Increase damage to the target by 1.
Upgrade II
+1 Damage ( ) Increase damage to the target by 1.
Flying : Flying units can move over any terrain tile.