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The various Mechs from Into The Breach.

All-mechs

All of the mechs

Description[ | ]

Each mech is characterized by the following stats:

  • Move: How many tiles this Mech can move each turn.
  • Health: How much damage this Mech can take before being disabled. A disabled Mech cannot act for the rest of the battle, unless it is repaired by another ally or external source.
  • Class: The Mech's Class determines which weapons it can use without a power penalty.
  • Special: determines an attribute that the Mech has by default;
    • Flying: Flying units can move over any terrain tile.
    • Armored: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.

List of mechs[ | ]

Name Class Squad Health Move Default loadout Special
Prime Rift Walkers 3 3
Prime punchmech
Titan Fist
(Prime)
Effect
Punch an adjacent tile, damaging and pushing it.
(2 damage)
Upgrade I
Dash (Power off small Power off small)
Charge any distance before punching the target.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Brute 3 3
Brute tankmech
Taurus Cannon
(Brute)
Effect
Fires a powerful projectile that damages and pushes its target.
(1 damage)
Upgrade I
+1 Damage (Power off small Power off small)
Increases damage by 1.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Ranged 2 3
Ranged artillery
Artemis Artillery
(Ranged)
Effect
Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
(1 damage)
Upgrade I
Buildings Immune (Power off small)
This attack will no longer damage Grid Buildings.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Prime Steel Judoka 3 4
Prime shift
Vice Fist
(Prime)
Effect
Grab a unit and toss it behind you.
(1 damage)
Upgrade I
Ally Immune (Power off small)
Deals no damage to allies.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Icon armor Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Ranged 2 3
Ranged defensestrike
Cluster Artillery
(Ranged)
Effect
Protect a tile by damaging and pushing adjacent tiles.
(1 damage)
Upgrade I
Buildings Immune (Power off small)
This attack will no longer damage Grid Buildings.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases damage to adjacent tiles by 1.
Science 3 4
Science gravwell
Grav Well
(Science)
Effect
Artillery weapon that pulls its target towards you.
Passive friendlyfire
Vek Hormones
(Passive)
Effect
Enemies do +1 Damage against other enemies.
Upgrade I
+1 Damage (Power off small)
Increases damage by 1.
Upgrade II
+1 Damage (Power off small Power off small)
Increases damage by 1.
Brute Rusting Hulks 2 4
Brute jetmech
Aerial Bombs
(Brute)
Effect
Fly over a target, dropping an explosive smoke bomb.
(1 damage)
Upgrade I
+1 Damage (Power off small Power off small)
Increases damage by 1.
Upgrade II
+1 Range (Power off small Power off small)
Allows jumping over and attacking an additional target.
Icon flying Flying: Flying units can move over any terrain tile.
Ranged 3 3
Ranged rocket
Rocket Artillery
(Ranged)
Effect
Fires a pushing artillery and creates Smoke behind the shooter.
(2 damage)
Upgrade I
+1 Damage (Power off small Power off small)
Increases damage by 1.
Upgrade II
+1 Damage (Power off small Power off small)
Increases damage by 1.
Passive electric
Storm Generator
(Passive)
Effect
All Smoke deals damage to enemy units every turn.
(1 damage)
Upgrade I
+1 Damage (Power off small Power off small Power off small)
Increases Smoke damage by 1.
Science 3 4
Science repulse
Repulse
(Science)
Effect
Push all adjacent tiles.
Upgrade I
Shield Self (Power off small)
Creates a personal Shield when used.
Upgrade II
Shield Friendly (Power off small Power off small)
Shield adjacent ally or Building.
Prime Flame Behemoths 3 3
Prime flamethrower
Flame Thrower
(Prime)
Effect
Push target tile and light tiles on Fire. Damage units already on Fire.
(if target on fire, 2 damage)
Upgrade I
+1 Range (Power off small)
Extends flamethrower range by 1 tile.
Upgrade II
+1 Range (Power off small Power off small Power off small)
Extends flamethrower range by 1 tile.
Passive flameimmune
Flame Shielding
(Passive)
Effect
All Mechs are immune to Fire.
Ranged 3 3
Ranged ignite
Vulcan Artillery
(Ranged)
Effect
Light the target on Fire and push adjacent tiles.
Upgrade I
Backburn (Power off small)
Light the tile behind the Mech on Fire.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Adds 2 damage to targeted tiles.
Science 2 4
Science swap
Teleporter
(Science)
Effect
Swap places with a nearby tile.
Upgrade I
+1 Range (Power off small)
Extends range of the swap by 1 tile.
Upgrade II
+2 Range (Power off small Power off small)
Extends range of the swap by 2 tiles.
Icon flying Flying: Flying units can move over any terrain tile.
Prime Zenith Guard 3 3
Prime lasermech
Burst Beam
(Prime)
Effect
Fire a piercing beam that decreases in damage the further it goes.
(3-1 damage)
Upgrade I
Ally Immune (Power off small)
Friendly units will not take damage from this attack.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases the starting damage by 1.
Brute 3 3
Brute beetle
Ramming Engines
(Brute)
Effect
Fly in a line and slam into the target, pushing it and hurting yourself.
(1 self, 2 damage)
Upgrade I
+1 Damage Each (Power off small)
Increases damage to self and target by 1.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases damage to target by 1.
Science 2 4
Science pullmech
Attraction Pulse
(Science)
Effect
Pull target towards you 1 tile.
Science shield
Shield Projector
(Science)
Effect
Shield tiles from damage. (2 uses per battle.)
Upgrade I
+1 Use (Power off small Power off small)
Increases uses per battle by 1.
Upgrade II
+3 Area (Power off small Power off small)
Shields 3 additional tiles.
Icon flying Flying: Flying units can move over any terrain tile.
Prime Frozen Titans 3 4
Prime shieldbash
Spartan Shield
(Prime)
Effect
Bash the enemy, flipping its attack direction.
(2 damage)
Upgrade I
Gain Shield (Power off small)
Gain a Shield when bashing.
Upgrade II
+1 Damage (Power off small Power off small)
Increases damage by 1.
Brute 3 3
Brute mirror
Janus Cannon
(Brute)
Effect
Fire two projectiles in opposite directions.
(1 damage)
Upgrade I
+1 Damage (Power off small)
Increases damage by 1.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Ranged 2 3
Ranged ice
Cryo-Launcher
(Ranged)
Effect (Power off small)
Freeze yourself and the target.
Icon flying Flying: Flying units can move over any terrain tile.
Prime Blitzkrieg 3 3
Prime lightning
Electric Whip
(Prime)
Effect (Power off small)
Chain damage through adjacent targets.
(2 damage)
Upgrade I
Building Chain (Power off small)
Chain through Grid Buildings without causing damage.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Deals +1 damage to all affected tiles.
Brute 3 3
Brute grapple
Grappling Hook
(Brute)
Effect
Use a grapple to pull Mech towards objects, or units to the Mech.
Upgrade I
Shield Ally (Power off small)
If used on an ally unit it gives them a Shield.
Icon armor Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Ranged 2 3
Ranged rockthrow
Rock Accelerator
(Ranged)
Effect
Launch a rock at a tile, pushing adjacent tiles.
(2 damage)
Upgrade I
+1 Damage (Power off small Power off small)
Increases damage by 1.
Prime Hazardous Mechs 3 4
Prime leap
Hydraulic Legs
(Prime)
Effect
Leap to a tile, damaging self and adjacent tiles.
(1 self, 1 damage)
Upgrade I
+1 Damage Each (Power off small)
Increases damage to self and targets by 1.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases damage to targets by 1.
Brute 3 3
Brute unstable
Unstable Cannon
(Brute)
Effect
Powerful projectile that causes damage to shooter as well as target.
(1 self, 2 damage)
Upgrade I
+1 Damage Each (Power off small)
Increases damage to self and target by 1.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases target damage by 1.
Science 2 4
Science acidprojector
A.C.I.D. Projector
(Science)
Effect
Fire a projectile that applies A.C.I.D. and pushes.
Passive leech
Viscera Nanobots
(Passive)
Effect
Mechs heal 1 damage when they deal a killing blow.
Upgrade I
+1 Heal (Power off small Power off small)
Increase healing to 2.
Icon flying Flying: Flying units can move over any terrain tile.
Cyborg Secret Squad 3 3
Vek beetle weap
Ramming Speed
(Vek)
Effect
Dash across the map, damaging and pushing the target tile.
(1 damage)
Upgrade I
Smoke Behind (Power off small)
Tile behind you gains Smoke.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Cyborg 2 4
Vek hornet weap
Needle Shot
(Vek)
Effect
Throw needles at the enemy, pushing the furthest hit tile. (Starts with 1-tile range.)
(1 damage)
Upgrade I
Range & Damage (Power off small Power off small)
Increases potential hit tiles by 1 and damage on all tiles by 1.
Upgrade II
Range & Damage (Power off small Power off small Power off small)
Increases potential hit tiles by 1 and damage on all tiles by 1.
Icon flying Flying: Flying units can move over any terrain tile.
Cyborg 2 3
Vek scarab weap
Explosive Goo
(Vek)
Effect
Artillery attack that damages a tile and pushes adjacent tiles away.
(1 damage)
Upgrade I
+1 Tile (Power off small)
Increases area hit by 1 tile.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Advanced Edition
Brute Bombermechs 3 4
Brute PierceShot
AP Cannon
(Brute)
Effect
Fire a pushing projectile that pierces the first target and damages the second.
(2 damage)
Upgrade I
+1 Damage (Power off small Power off small)
Increases damage to the second hit tile by 1.
Upgrade II
+1 Damage (Power off small Power off small)
Increases damage to the second hit tile by 1.
Ranged 3 3
Ranged DeployBomb
Bomb Dispenser
(Ranged)
Effect
Launch a Walking Bomb. Unused bombs dismantle after the enemy turn.
Upgrade I
2 Bombs (Power off small Power off small Power off small)
Fire a second Walking Bomb in a different direction.
Science 2 3
Science TC SwapOther
Force Swap
(Science)
Effect (Power off small)
Force a nearby unit to swap places with any other unit.
Upgrade I
Heal Ally (Power off small)
Swapping an ally will heal it completely.
Upgrade II
Hurt Enemy (Power off small Power off small)
Swapping an enemy will deal 1 damage to it.
Brute Arachnophiles 3 3
Brute TC Ricochet
Ricochet Rocket
(Brute)
Effect
Bounce a projectile off one target to hit another (pushes each target).
(1 damage)
Upgrade I
+1 Damage (Power off small Power off small Power off small)
+1 damage to both targets.
Upgrade II
Ally Immune (Power off small)
Friendly Units will not take damage from this attack.
Ranged 3 3
Ranged Arachnoid
Arachnoid Injector
(Ranged)
Effect
Damage target, creating a friendly robot spider on kill.
(1 damage)
Upgrade I
+1 Damage (Power off small Power off small)
Increases the artillery attack damage by 1.
Upgrade II
Acidic (Power off small)
Adds Acid to the attack of the Arachnoid.
Science 2 4
Science MassShift
Area Shift
(Science)
Effect
Push self and all adjacent tiles.
Upgrade I
Shield self (Power off small)
Shield the user when activated.
Upgrade II
Shield Ally (Power off small Power off small)
Shield any Ally units affected by this skill.
Brute Mist Eaters 3 4
Brute KickBack
Reverse Thrusters
(Brute)
Effect
Smoke and deal damage to a tile while dashing away. (Damage increases the further the Mech dashes away. Starts with 2-tile range.)
(1 self, 1-2 damage)
Upgrade I
+1 Range (Power off small)
Increases the max distance and damage by 1.
Upgrade II
+1 Range (Power off small Power off small Power off small)
Increases the max distance and damage by 1.
Icon flying Flying: Flying units can move over any terrain tile.
Ranged 3 3
Ranged SmokeFire
Smoldering Shells
(Ranged)
Effect (Power off small)
Damage and apply Fire to a tile while adding Smoke to adjacent tiles.
(1 damage)
Upgrade I
More Smoke (Power off small Power off small)
Adds Smoke to more tiles.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Increases the center tile damage by 2.
Passive HealingSmoke
Nanofilter Mending
(Passive)
Effect
Standing on Smoke repairs Mechs and removes Smoke.
Science 2 4
Science TC Control
Control Shot
(Science)
Effect
Temporarily control a unit, moving it a short distance. (Starts with 2-tile distance)
Upgrade I
+1 Move (Power off small)
Targeted unit can more one extra tile.
Upgrade II
+1 Move (Power off small Power off small)
Targeted unit can more one extra tile.
Icon flying Flying: Flying units can move over any terrain tile.
Prime Heat Sinkers 3 3
Prime Flamespreader
Thermal Discharger
(Prime)
Effect
Damage one or more tiles in a line and push away adjacent tiles. (Starts with 2-tile range)
(1 damage)
Upgrade I
+2 Range (Power off small Power off small)
Increases the maximum range by 2.
Upgrade II
Add Fire (Power off small Power off small Power off small)
Adds Fire to all hit tiles.
Brute 2 4
Brute TC DoubleShot
Quick-Fire Rockets
(Brute)
Effect
Fire two projectiles in different directions.
(1 damage)
Upgrade I
Add Push (Power off small)
Will now push both targets.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
+1 damage to both targets.
Science 2 4
Science RainingFire
Firestorm Generator
(Science)
Effect
Flaming artillery that drops fire on the way to its target. (Starts with 2-tile range)
Upgrade I
+1 Range (Power off small)
Maximum range is increased by 1.
Upgrade II
+2 Range (Power off small Power off small)
Maximum range is increased by 2.
Passive FireBoost
Heat Engines
(Passive)
Effect
Standing on Fire removes Fire and gives the Mech "Boost".
Prime Cataclysm 4 4
Prime TC Punt
Hydraulic Lifter
(Prime)
Effect
Throw an adjacent unit and damage it. (Starts with 2-tile range)
(1 damage)
Upgrade I
+2 Range (Power off small)
Increases the range of the throw by 2.
Upgrade II
+2 Damage (Power off small Power off small)
Increases damage to the target by 2.
Ranged 2 3
Ranged Crack
Tri-Rocket
(Ranged)
Effect
Damage and push 3 tiles in a line.
(1 damage)
Upgrade I
+1 Damage (Power off small Power off small Power off small)
Deals 1 additional damage to all targets.
Upgrade II
Building Immune (Power off small)
This attack will no longer damage Grid Buildings.
Science 3 4
Science KO Crack
Seismic Capacitor
(Science)
Effect
Damage and flip target. If target is killed, crack adjacent tiles.
(1 damage)
Upgrade I
+1 Damage (Power off small)
Increase damage to the target by 1.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increase damage to the target by 1.
Icon flying Flying: Flying units can move over any terrain tile.

Trivia[ | ]

Of all the mechs, there are a few that are debatably the best standard stat-wise

  • The thruster mech and the drill mech both have 3 health, 4 move, and flying, making them the best flying mechs
  • The judo mech has 3 health, 4 move, and armored; better than the hook mech with 3 move. This is the best armored mech
  • The pitcher mech has 4 health and 4 move, giving it the highest health value of any mech

See Also[ | ]

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