Name
|
Class
|
Squad
|
Health
|
Move
|
Default loadout
|
Special
|
|
Prime
|
Rift Walkers
|
3
|
3
|
Titan Fist (Prime)
|
- Effect
- Punch an adjacent tile, damaging and pushing it.
(2 damage)
- Upgrade I
- Dash ( )
Charge any distance before punching the target.
- Upgrade II
- +2 Damage ( )
Increases damage by 2.
|
|
|
|
Brute
|
3
|
3
|
Taurus Cannon (Brute)
|
- Effect
- Fires a powerful projectile that damages and pushes its target.
(1 damage)
- Upgrade I
- +1 Damage ( )
Increases damage by 1.
- Upgrade II
- +1 Damage ( )
Increases damage by 1.
|
|
|
|
Ranged
|
2
|
3
|
Artemis Artillery (Ranged)
|
- Effect
- Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
(1 damage)
- Upgrade I
- Buildings Immune ()
This attack will no longer damage Grid Buildings.
- Upgrade II
- +2 Damage ( )
Increases damage by 2.
|
|
|
|
Prime
|
Steel Judoka
|
3
|
4
|
Vice Fist (Prime)
|
- Effect
- Grab a unit and toss it behind you.
(1 damage)
- Upgrade I
- Ally Immune ()
Deals no damage to allies.
- Upgrade II
- +2 Damage ( )
Increases damage by 2.
|
|
Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
|
|
Ranged
|
2
|
3
|
Cluster Artillery (Ranged)
|
- Effect
- Protect a tile by damaging and pushing adjacent tiles.
(1 damage)
- Upgrade I
- Buildings Immune ()
This attack will no longer damage Grid Buildings.
- Upgrade II
- +1 Damage ( )
Increases damage to adjacent tiles by 1.
|
|
|
|
Science
|
3
|
4
|
Grav Well (Science)
|
- Effect
- Artillery weapon that pulls its target towards you.
|
Vek Hormones (Passive)
|
- Effect
- Enemies do +1 Damage against other enemies.
- Upgrade I
- +1 Damage ()
Increases damage by 1.
- Upgrade II
- +1 Damage ( )
Increases damage by 1.
|
|
|
|
Brute
|
Rusting Hulks
|
2
|
4
|
Aerial Bombs (Brute)
|
- Effect
- Fly over a target, dropping an explosive smoke bomb.
(1 damage)
- Upgrade I
- +1 Damage ( )
Increases damage by 1.
- Upgrade II
- +1 Range ( )
Allows jumping over and attacking an additional target.
|
|
Flying: Flying units can move over any terrain tile.
|
|
Ranged
|
3
|
3
|
Rocket Artillery (Ranged)
|
- Effect
- Fires a pushing artillery and creates Smoke behind the shooter.
(2 damage)
- Upgrade I
- +1 Damage ( )
Increases damage by 1.
- Upgrade II
- +1 Damage ( )
Increases damage by 1.
|
Storm Generator (Passive)
|
- Effect
- All Smoke deals damage to enemy units every turn.
(1 damage)
- Upgrade I
- +1 Damage ( )
Increases Smoke damage by 1.
|
|
|
|
Science
|
3
|
4
|
Repulse (Science)
|
- Effect
- Push all adjacent tiles.
- Upgrade I
- Shield Self ()
Creates a personal Shield when used.
- Upgrade II
- Shield Friendly ( )
Shield adjacent ally or Building.
|
|
|
|
Prime
|
Flame Behemoths
|
3
|
3
|
Flame Thrower (Prime)
|
- Effect
- Push target tile and light tiles on Fire. Damage units already on Fire.
(if target on fire, 2 damage)
- Upgrade I
- +1 Range ()
Extends flamethrower range by 1 tile.
- Upgrade II
- +1 Range ( )
Extends flamethrower range by 1 tile.
|
|
|
|
Ranged
|
3
|
3
|
Vulcan Artillery (Ranged)
|
- Effect
- Light the target on Fire and push adjacent tiles.
- Upgrade I
- Backburn ()
Light the tile behind the Mech on Fire.
- Upgrade II
- +2 Damage ( )
Adds 2 damage to targeted tiles.
|
|
|
|
Science
|
2
|
4
|
Teleporter (Science)
|
- Effect
- Swap places with a nearby tile.
- Upgrade I
- +1 Range ()
Extends range of the swap by 1 tile.
- Upgrade II
- +2 Range ( )
Extends range of the swap by 2 tiles.
|
|
Flying: Flying units can move over any terrain tile.
|
|
Prime
|
Zenith Guard
|
3
|
3
|
Burst Beam (Prime)
|
- Effect
- Fire a piercing beam that decreases in damage the further it goes.
(3-1 damage)
- Upgrade I
- Ally Immune ()
Friendly units will not take damage from this attack.
- Upgrade II
- +1 Damage ( )
Increases the starting damage by 1.
|
|
|
|
Brute
|
3
|
3
|
Ramming Engines (Brute)
|
- Effect
- Fly in a line and slam into the target, pushing it and hurting yourself.
(1 self, 2 damage)
- Upgrade I
- +1 Damage Each ()
Increases damage to self and target by 1.
- Upgrade II
- +1 Damage ( )
Increases damage to target by 1.
|
|
|
|
Science
|
2
|
4
|
Shield Projector (Science)
|
- Effect
- Shield tiles from damage. (2 uses per battle.)
- Upgrade I
- +1 Use ( )
Increases uses per battle by 1.
- Upgrade II
- +3 Area ( )
Shields 3 additional tiles.
|
|
Flying: Flying units can move over any terrain tile.
|
|
Prime
|
Frozen Titans
|
3
|
4
|
Spartan Shield (Prime)
|
- Effect
- Bash the enemy, flipping its attack direction.
(2 damage)
- Upgrade I
- Gain Shield ()
Gain a Shield when bashing.
- Upgrade II
- +1 Damage ( )
Increases damage by 1.
|
|
|
|
Brute
|
3
|
3
|
Janus Cannon (Brute)
|
- Effect
- Fire two projectiles in opposite directions.
(1 damage)
- Upgrade I
- +1 Damage ()
Increases damage by 1.
- Upgrade II
- +1 Damage ( )
Increases damage by 1.
|
|
|
|
Ranged
|
2
|
3
|
|
Flying: Flying units can move over any terrain tile.
|
|
Prime
|
Blitzkrieg
|
3
|
3
|
Electric Whip (Prime)
|
- Effect ()
- Chain damage through adjacent targets.
(2 damage)
- Upgrade I
- Building Chain ()
Chain through Grid Buildings without causing damage.
- Upgrade II
- +1 Damage ( )
Deals +1 damage to all affected tiles.
|
|
|
|
Brute
|
3
|
3
|
Grappling Hook (Brute)
|
- Effect
- Use a grapple to pull Mech towards objects, or units to the Mech.
- Upgrade I
- Shield Ally ()
If used on an ally unit it gives them a Shield.
|
|
Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
|
|
Ranged
|
2
|
3
|
Rock Accelerator (Ranged)
|
- Effect
- Launch a rock at a tile, pushing adjacent tiles.
(2 damage)
- Upgrade I
- +1 Damage ( )
Increases damage by 1.
|
|
|
|
Prime
|
Hazardous Mechs
|
3
|
4
|
Hydraulic Legs (Prime)
|
- Effect
- Leap to a tile, damaging self and adjacent tiles.
(1 self, 1 damage)
- Upgrade I
- +1 Damage Each ()
Increases damage to self and targets by 1.
- Upgrade II
- +1 Damage ( )
Increases damage to targets by 1.
|
|
|
|
Brute
|
3
|
3
|
Unstable Cannon (Brute)
|
- Effect
- Powerful projectile that causes damage to shooter as well as target.
(1 self, 2 damage)
- Upgrade I
- +1 Damage Each ()
Increases damage to self and target by 1.
- Upgrade II
- +1 Damage ( )
Increases target damage by 1.
|
|
|
|
Science
|
2
|
4
|
Viscera Nanobots (Passive)
|
- Effect
- Mechs heal 1 damage when they deal a killing blow.
- Upgrade I
- +1 Heal ( )
Increase healing to 2.
|
|
Flying: Flying units can move over any terrain tile.
|
|
Cyborg
|
Secret Squad
|
3
|
3
|
Ramming Speed (Vek)
|
- Effect
- Dash across the map, damaging and pushing the target tile.
(1 damage)
- Upgrade I
- Smoke Behind ()
Tile behind you gains Smoke.
- Upgrade II
- +2 Damage ( )
Increases damage by 2.
|
|
|
|
Cyborg
|
2
|
4
|
Needle Shot (Vek)
|
- Effect
- Throw needles at the enemy, pushing the furthest hit tile. (Starts with 1-tile range.)
(1 damage)
- Upgrade I
- Range & Damage ( )
Increases potential hit tiles by 1 and damage on all tiles by 1.
- Upgrade II
- Range & Damage ( )
Increases potential hit tiles by 1 and damage on all tiles by 1.
|
|
Flying: Flying units can move over any terrain tile.
|
|
Cyborg
|
2
|
3
|
Explosive Goo (Vek)
|
- Effect
- Artillery attack that damages a tile and pushes adjacent tiles away.
(1 damage)
- Upgrade I
- +1 Tile ()
Increases area hit by 1 tile.
- Upgrade II
- +2 Damage ( )
Increases damage by 2.
|
|
|
Advanced Edition
|
|
Brute
|
Bombermechs
|
3
|
4
|
AP Cannon (Brute)
|
- Effect
- Fire a pushing projectile that pierces the first target and damages the second.
(2 damage)
- Upgrade I
- +1 Damage ( )
Increases damage to the second hit tile by 1.
- Upgrade II
- +1 Damage ( )
Increases damage to the second hit tile by 1.
|
|
|
|
Ranged
|
3
|
3
|
Bomb Dispenser (Ranged)
|
- Effect
- Launch a Walking Bomb. Unused bombs dismantle after the enemy turn.
- Upgrade I
- 2 Bombs ( )
Fire a second Walking Bomb in a different direction.
|
|
|
|
Science
|
2
|
3
|
Force Swap (Science)
|
- Effect ()
- Force a nearby unit to swap places with any other unit.
- Upgrade I
- Heal Ally ()
Swapping an ally will heal it completely.
- Upgrade II
- Hurt Enemy ( )
Swapping an enemy will deal 1 damage to it.
|
|
|
|
Brute
|
Arachnophiles
|
3
|
3
|
Ricochet Rocket (Brute)
|
- Effect
- Bounce a projectile off one target to hit another (pushes each target).
(1 damage)
- Upgrade I
- +1 Damage ( )
+1 damage to both targets.
- Upgrade II
- Ally Immune ()
Friendly Units will not take damage from this attack.
|
|
|
|
Ranged
|
3
|
3
|
Arachnoid Injector (Ranged)
|
- Effect
- Damage target, creating a friendly robot spider on kill.
(1 damage)
- Upgrade I
- +1 Damage ( )
Increases the artillery attack damage by 1.
- Upgrade II
- Acidic ()
Adds Acid to the attack of the Arachnoid.
|
|
|
|
Science
|
2
|
4
|
Area Shift (Science)
|
- Effect
- Push self and all adjacent tiles.
- Upgrade I
- Shield self ()
Shield the user when activated.
- Upgrade II
- Shield Ally ( )
Shield any Ally units affected by this skill.
|
|
|
|
Brute
|
Mist Eaters
|
3
|
4
|
Reverse Thrusters (Brute)
|
- Effect
- Smoke and deal damage to a tile while dashing away. (Damage increases the further the Mech dashes away. Starts with 2-tile range.)
(1 self, 1-2 damage)
- Upgrade I
- +1 Range ()
Increases the max distance and damage by 1.
- Upgrade II
- +1 Range ( )
Increases the max distance and damage by 1.
|
|
Flying: Flying units can move over any terrain tile.
|
|
Ranged
|
3
|
3
|
Smoldering Shells (Ranged)
|
- Effect ()
- Damage and apply Fire to a tile while adding Smoke to adjacent tiles.
(1 damage)
- Upgrade I
- More Smoke ( )
Adds Smoke to more tiles.
- Upgrade II
- +2 Damage ( )
Increases the center tile damage by 2.
|
|
|
|
Science
|
2
|
4
|
Control Shot (Science)
|
- Effect
- Temporarily control a unit, moving it a short distance. (Starts with 2-tile distance)
- Upgrade I
- +1 Move ()
Targeted unit can more one extra tile.
- Upgrade II
- +1 Move ( )
Targeted unit can more one extra tile.
|
|
Flying: Flying units can move over any terrain tile.
|
|
Prime
|
Heat Sinkers
|
3
|
3
|
Thermal Discharger (Prime)
|
- Effect
- Damage one or more tiles in a line and push away adjacent tiles. (Starts with 2-tile range)
(1 damage)
- Upgrade I
- +2 Range ( )
Increases the maximum range by 2.
- Upgrade II
- Add Fire ( )
Adds Fire to all hit tiles.
|
|
|
|
Brute
|
2
|
4
|
Quick-Fire Rockets (Brute)
|
- Effect
- Fire two projectiles in different directions.
(1 damage)
- Upgrade I
- Add Push ()
Will now push both targets.
- Upgrade II
- +1 Damage ( )
+1 damage to both targets.
|
|
|
|
Science
|
2
|
4
|
Firestorm Generator (Science)
|
- Effect
- Flaming artillery that drops fire on the way to its target. (Starts with 2-tile range)
- Upgrade I
- +1 Range ()
Maximum range is increased by 1.
- Upgrade II
- +2 Range ( )
Maximum range is increased by 2.
|
Heat Engines (Passive)
|
- Effect
- Standing on Fire removes Fire and gives the Mech "Boost".
|
|
|
|
Prime
|
Cataclysm
|
4
|
4
|
Hydraulic Lifter (Prime)
|
- Effect
- Throw an adjacent unit and damage it. (Starts with 2-tile range)
(1 damage)
- Upgrade I
- +2 Range ()
Increases the range of the throw by 2.
- Upgrade II
- +2 Damage ( )
Increases damage to the target by 2.
|
|
|
|
Ranged
|
2
|
3
|
Tri-Rocket (Ranged)
|
- Effect
- Damage and push 3 tiles in a line.
(1 damage)
- Upgrade I
- +1 Damage ( )
Deals 1 additional damage to all targets.
- Upgrade II
- Building Immune ()
This attack will no longer damage Grid Buildings.
|
|
|
|
Science
|
3
|
4
|
Seismic Capacitor (Science)
|
- Effect
- Damage and flip target. If target is killed, crack adjacent tiles.
(1 damage)
- Upgrade I
- +1 Damage ()
Increase damage to the target by 1.
- Upgrade II
- +1 Damage ( )
Increase damage to the target by 1.
|
|
Flying: Flying units can move over any terrain tile.
|