Into the Breach Wiki
(Removed empty section)
 
Line 14: Line 14:
 
{| class="wikitable sortable" width="100%"
 
{| class="wikitable sortable" width="100%"
 
!Name
 
!Name
!Class
+
!width="50px" |Class
 
![[Squads|Squad]]
 
![[Squads|Squad]]
!Health
+
!width="50px" |Health
  +
!width="50px" |Move
!Move speed
 
 
!Default loadout
 
!Default loadout
 
!width="100px" | Special
 
!width="100px" | Special
Line 24: Line 24:
 
|Prime
 
|Prime
 
| rowspan="3" |[[Rift Walkers]]
 
| rowspan="3" |[[Rift Walkers]]
  +
|align="center"|3
|3
 
  +
|align="center"|3
|3
 
 
| {{Prime_Punchmech}}
 
| {{Prime_Punchmech}}
 
|
 
|
Line 31: Line 31:
 
! {{ficon|mech tank.png|Cannon Mech|x90px}}
 
! {{ficon|mech tank.png|Cannon Mech|x90px}}
 
|Brute
 
|Brute
  +
|align="center"|3
|3
 
  +
|align="center"|3
|3
 
 
| {{Brute_Tankmech}}
 
| {{Brute_Tankmech}}
 
|
 
|
Line 38: Line 38:
 
! {{ficon|mech artillery.png|Artillery Mech|x90px}}
 
! {{ficon|mech artillery.png|Artillery Mech|x90px}}
 
|Ranged
 
|Ranged
  +
|align="center"|2
|2
 
  +
|align="center"|3
|3
 
 
| {{Ranged_Artillerymech}}
 
| {{Ranged_Artillerymech}}
 
|
 
|
Line 46: Line 46:
 
|Prime
 
|Prime
 
| rowspan="3" |[[Steel Judoka]]
 
| rowspan="3" |[[Steel Judoka]]
  +
|align="center"|3
|3
 
  +
|align="center"|4
|4
 
 
| {{Prime_Shift}}
 
| {{Prime_Shift}}
 
|{{armored}}
 
|{{armored}}
Line 53: Line 53:
 
! {{ficon|mech dstrike.png|Siege Mech|x90px}}
 
! {{ficon|mech dstrike.png|Siege Mech|x90px}}
 
|Ranged
 
|Ranged
  +
|align="center"|2
|2
 
  +
|align="center"|3
|3
 
 
| {{Ranged_Defensestrike}}
 
| {{Ranged_Defensestrike}}
 
|
 
|
Line 60: Line 60:
 
! {{ficon|mech grav.png|Gravity Mech|x90px}}
 
! {{ficon|mech grav.png|Gravity Mech|x90px}}
 
|Science
 
|Science
  +
|align="center"|3
|3
 
  +
|align="center"|4
|4
 
 
| {{Science_Gravwell}}{{Passive_FriendlyFire}}
 
| {{Science_Gravwell}}{{Passive_FriendlyFire}}
 
|
 
|
Line 68: Line 68:
 
|Brute
 
|Brute
 
| rowspan="3" |[[Rusting Hulks]]
 
| rowspan="3" |[[Rusting Hulks]]
  +
|align="center"|2
|2
 
  +
|align="center"|4
|4
 
 
| {{Brute_Jetmech}}
 
| {{Brute_Jetmech}}
 
|{{flying}}
 
|{{flying}}
Line 75: Line 75:
 
! {{ficon|mech rocket.png|Rocket Mech|x90px}}
 
! {{ficon|mech rocket.png|Rocket Mech|x90px}}
 
|Ranged
 
|Ranged
  +
|align="center"|3
|3
 
  +
|align="center"|3
|3
 
 
| {{Ranged_Rocket}}{{Passive_Electric}}
 
| {{Ranged_Rocket}}{{Passive_Electric}}
 
|
 
|
Line 82: Line 82:
 
! {{ficon|mech pulse.png|Pulse Mech|x90px}}
 
! {{ficon|mech pulse.png|Pulse Mech|x90px}}
 
|Science
 
|Science
  +
|align="center"|3
|3
 
  +
|align="center"|4
|4
 
 
| {{Science_Repulse}}
 
| {{Science_Repulse}}
 
|
 
|
Line 90: Line 90:
 
|Prime
 
|Prime
 
| rowspan="3" |[[Flame Behemoths]]
 
| rowspan="3" |[[Flame Behemoths]]
  +
|align="center"|3
|3
 
  +
|align="center"|3
|3
 
 
| {{Prime_Flamethrower}}{{Passive_FlameImmune}}
 
| {{Prime_Flamethrower}}{{Passive_FlameImmune}}
 
|
 
|
Line 97: Line 97:
 
! {{ficon|mech ignite.png|Meteor Mech|x90px}}
 
! {{ficon|mech ignite.png|Meteor Mech|x90px}}
 
|Ranged
 
|Ranged
  +
|align="center"|3
|3
 
  +
|align="center"|3
|3
 
 
| {{Ranged_Ignite}}
 
| {{Ranged_Ignite}}
 
|
 
|
Line 104: Line 104:
 
! {{ficon|mech tele.png|Swap Mech|x90px}}
 
! {{ficon|mech tele.png|Swap Mech|x90px}}
 
|Science
 
|Science
  +
|align="center"|2
|2
 
  +
|align="center"|4
|4
 
 
| {{Science_Swap}}
 
| {{Science_Swap}}
 
|{{flying}}
 
|{{flying}}
Line 112: Line 112:
 
|Prime
 
|Prime
 
| rowspan="3" |[[Zenith Guard]]
 
| rowspan="3" |[[Zenith Guard]]
  +
|align="center"|3
|3
 
  +
|align="center"|3
|3
 
 
| {{Prime_Lasermech}}
 
| {{Prime_Lasermech}}
 
|
 
|
Line 119: Line 119:
 
! {{ficon|mech charge.png|Charge Mech|x90px}}
 
! {{ficon|mech charge.png|Charge Mech|x90px}}
 
|Brute
 
|Brute
  +
|align="center"|3
|3
 
  +
|align="center"|3
|3
 
 
| {{Brute_Beetle}}
 
| {{Brute_Beetle}}
 
|
 
|
Line 126: Line 126:
 
! {{ficon|mech science.png|Defense Mech|x90px}}
 
! {{ficon|mech science.png|Defense Mech|x90px}}
 
|Science
 
|Science
  +
|align="center"|2
|2
 
  +
|align="center"|4
|4
 
 
| {{Science_Pullmech}}{{Science_Shield}}
 
| {{Science_Pullmech}}{{Science_Shield}}
 
|{{flying}}
 
|{{flying}}
Line 134: Line 134:
 
|Prime
 
|Prime
 
| rowspan="3" |[[Frozen Titans]]
 
| rowspan="3" |[[Frozen Titans]]
  +
|align="center"|3
|3
 
  +
|align="center"|4
|4
 
 
| {{Prime_ShieldBash}}
 
| {{Prime_ShieldBash}}
 
|
 
|
Line 141: Line 141:
 
! {{ficon|mech mirror.png|Mirror Mech|x90px}}
 
! {{ficon|mech mirror.png|Mirror Mech|x90px}}
 
|Brute
 
|Brute
  +
|align="center"|3
|3
 
  +
|align="center"|3
|3
 
 
| {{Brute_Mirrorshot}}
 
| {{Brute_Mirrorshot}}
 
|
 
|
Line 148: Line 148:
 
! {{ficon|mech ice.png|Ice Mech|x90px}}
 
! {{ficon|mech ice.png|Ice Mech|x90px}}
 
|Ranged
 
|Ranged
  +
|align="center"|2
|2
 
  +
|align="center"|3
|3
 
 
| {{Ranged_Ice}}
 
| {{Ranged_Ice}}
 
|{{flying}}
 
|{{flying}}
Line 156: Line 156:
 
|Prime
 
|Prime
 
| rowspan="3" |[[Blitzkrieg]]
 
| rowspan="3" |[[Blitzkrieg]]
  +
|align="center"|3
|3
 
  +
|align="center"|3
|3
 
 
| {{Prime_Lightning}}
 
| {{Prime_Lightning}}
 
|
 
|
Line 163: Line 163:
 
! {{ficon|mech wall.png|Hook Mech|x90px}}
 
! {{ficon|mech wall.png|Hook Mech|x90px}}
 
|Brute
 
|Brute
  +
|align="center"|3
|3
 
  +
|align="center"|3
|3
 
 
| {{Brute_Grapple}}
 
| {{Brute_Grapple}}
 
|{{armored}}
 
|{{armored}}
Line 170: Line 170:
 
! {{ficon|mech rockart.png|Boulder Mech|x90px}}
 
! {{ficon|mech rockart.png|Boulder Mech|x90px}}
 
|Ranged
 
|Ranged
  +
|align="center"|2
|2
 
  +
|align="center"|3
|3
 
 
| {{Ranged_Rockthrow}}
 
| {{Ranged_Rockthrow}}
 
|
 
|
Line 178: Line 178:
 
|Prime
 
|Prime
 
| rowspan="3" |[[Hazardous Mechs]]
 
| rowspan="3" |[[Hazardous Mechs]]
  +
|align="center"|3
|3
 
  +
|align="center"|4
|4
 
 
| {{Prime_Leap}}
 
| {{Prime_Leap}}
 
|
 
|
Line 185: Line 185:
 
! {{ficon|mech unstable.png|Unstable Mech|x90px}}
 
! {{ficon|mech unstable.png|Unstable Mech|x90px}}
 
|Brute
 
|Brute
  +
|align="center"|3
|3
 
  +
|align="center"|3
|3
 
 
| {{Brute_Unstable}}
 
| {{Brute_Unstable}}
 
|
 
|
Line 192: Line 192:
 
! {{ficon|mech nano.png|Nano Mech|x90px}}
 
! {{ficon|mech nano.png|Nano Mech|x90px}}
 
|Science
 
|Science
  +
|align="center"|2
|2
 
  +
|align="center"|4
|4
 
 
|{{Science_AcidShot}}{{Passive_Leech}}
 
|{{Science_AcidShot}}{{Passive_Leech}}
 
|{{flying}}
 
|{{flying}}
Line 200: Line 200:
 
|Cyborg
 
|Cyborg
 
| rowspan="3" |[[Secret Squad]]
 
| rowspan="3" |[[Secret Squad]]
  +
|align="center"|3
|3
 
  +
|align="center"|3
|3
 
 
| {{Vek_Beetle}}
 
| {{Vek_Beetle}}
 
|
 
|
Line 207: Line 207:
 
! {{ficon|vek hornet.png|Techno-Hornet|x90px}}
 
! {{ficon|vek hornet.png|Techno-Hornet|x90px}}
 
|Cyborg
 
|Cyborg
  +
|align="center"|2
|2
 
  +
|align="center"|4
|4
 
 
| {{Vek_Hornet}}
 
| {{Vek_Hornet}}
 
|{{Flying}}
 
|{{Flying}}
Line 214: Line 214:
 
! {{ficon|vek scarab.png|Techno-Scarab|x90px}}
 
! {{ficon|vek scarab.png|Techno-Scarab|x90px}}
 
|Cyborg
 
|Cyborg
  +
|align="center"|2
|2
 
  +
|align="center"|3
|3
 
 
| {{Vek_Scarab}}
 
| {{Vek_Scarab}}
 
|
 
|

Latest revision as of 03:36, 13 April 2018

The various Mechs from Into The Breach.

All of the mechs

Description[]

Each mech is characterized by the following stats:

  • Movement: How many tiles this Mech can move each turn.
  • Health: How much damage this Mech can take before being disabled.
  • Mech Class: The Mech's Class determines which weapons it can use without a power penalty.
  • Flying: Flying units can move over any terrain tile.
  • Armored: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.

List of mechs[]

Name Class Squad Health Move Default loadout Special
Prime Rift Walkers 3 3
Prime punchmech.png
Titan Fist
(Prime)
Effect
Punch an adjacent tile, damaging and pushing it.
Upgrade I
Dash: Charge any distance before punching the target.
Upgrade II
+2 Damage: Increases damage by 2.
Brute 3 3
Brute tankmech.png
Taurus Cannon
(Brute)
Effect
Fires a powerful projectile that damages and pushes its target.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Damage: Increases damage by 1.
Ranged 2 3
Ranged artillery.png
Artemis Artillery
(Ranged)
Effect
Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
Upgrade I
Buildings Immune: This attack will no longer damage Grid Buildings.
Upgrade II
+2 Damage: Increases damage by 2.
Prime Steel Judoka 3 4
Prime shift.png
Vice Fist
(Prime)
Effect
Grab a unit and toss it behind you.
Upgrade I
Ally Immune: Deals no damage to allies.
Upgrade II
+2 Damage: Increases damage by 2.
Icon armor.png Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Ranged 2 3
Ranged defensestrike.png
Cluster Artillery
(Ranged)
Effect
Protect a tile by damaging and pushing adjacent tiles.
Upgrade I
Buildings Immune: This attack will no longer damage Grid Buildings.
Upgrade II
+1 Damage: Increases damage to adjacent tiles by 1.
Science 3 4
Science gravwell.png
Grav Well
(Science)
Effect
Artillery weapon that pulls its target towards you.
Passive friendlyfire.png
Vek Hormones
(Passive)
Effect
Enemies do +1 Damage against other enemies.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Damage: Increases damage by 1.
Brute Rusting Hulks 2 4
Brute jetmech.png
Aerial Bombs
(Brute)
Effect
Fly over a target, dropping an explosive smoke bomb.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Range: Allows jumping over and attacking an additional target.
Icon flying.png Flying: Flying units can move over any terrain tile.
Ranged 3 3
Ranged rocket.png
Rocket Artillery
(Ranged)
Effect
Fires a pushing artillery and creates Smoke behind the shooter.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Damage: Increases damage by 1.
Passive electric.png
Storm Generator
(Passive)
Effect
All Smoke deals damage to enemy units every turn.
Upgrade I
+1 Damage: Increases Smoke damage by 1.
Science 3 4
Science repulse.png
Repulse
(Science)
Effect
Push all adjacent tiles.
Upgrade I
Shield Self: Creates a personal Shield when used.
Upgrade II
Shield Friendly: Shield adjacent ally or Building.
Prime Flame Behemoths 3 3
Prime flamethrower.png
Flame Thrower
(Prime)
Effect
Push target tile and light tiles on Fire. Damage units already on Fire.
Upgrade I
+1 Range: Extends flamethrower range by 1 tile.
Upgrade II
+1 Range: Extends flamethrower range by 1 tile.
Passive flameimmune.png
Flame Shielding
(Passive)
Effect
All Mechs are immune to Fire.
Ranged 3 3
Ranged ignite.png
Vulcan Artillery
(Ranged)
Effect
Light the target on Fire and push adjacent tiles.
Upgrade I
Backburn: Light the tile behind the Mech on Fire.
Upgrade II
+2 Damage: Adds 2 damage to targeted tiles.
Science 2 4
Science swap.png
Teleporter
(Science)
Effect
Swap places with a nearby tile.
Upgrade I
+1 Range: Extends range of the swap by 1 tile.
Upgrade II
+2 Range: Extends range of the swap by 2 tiles.
Icon flying.png Flying: Flying units can move over any terrain tile.
Prime Zenith Guard 3 3
Prime lasermech.png
Burst Beam
(Prime)
Effect
Fire a piercing beam that decreases in damage the further it goes.
Upgrade I
Ally Immune: Friendly units will not take damage from this attack.
Upgrade II
+1 Damage: Increases the starting damage by 1.
Brute 3 3
Brute beetle.png
Ramming Engines
(Brute)
Effect
Fly in a line and slam into the target, pushing it and hurting yourself.
Upgrade I
+1 Damage Each: Increases damage to self and target by 1.
Upgrade II
+1 Damage: Increases damage to target by 1.
Science 2 4
Science pullmech.png
Attraction Pulse
(Science)
Effect
Pull target towards you 1 tile.
Science shield.png
Shield Projector
(Science)
Effect
Shield tiles from damage.
Upgrade I
+1 Use: Increases uses per battle by 1.
Upgrade II
+3 Area: Shields 3 additional tiles.
Icon flying.png Flying: Flying units can move over any terrain tile.
Prime Frozen Titans 3 4
Prime shieldbash.png
Spartan Shield
(Prime)
Effect
Bash the enemy, flipping its attack direction.
Upgrade I
Gain Shield: Gain a Shield when bashing.
Upgrade II
+1 Damage: Increases damage by 1.
Brute 3 3
Brute mirror.png
Janus Cannon
(Brute)
Effect
Fire two projectiles in opposite directions.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Damage: Increases damage by 1.
Ranged 2 3
Ranged ice.png
Cryo-Launcher
(Ranged)
Effect
Freeze yourself and the target.
Icon flying.png Flying: Flying units can move over any terrain tile.
Prime Blitzkrieg 3 3
Prime lightning.png
Electric Whip
(Prime)
Effect
Chain damage through adjacent targets.
Upgrade I
Building Chain: Chain through Grid Buildings without causing damage.
Upgrade II
+1 Damage: Deals +1 damage to all affected tiles.
Brute 3 3
Brute grapple.png
Grappling Hook
(Brute)
Effect
Use a grapple to pull Mech towards objects, or units to the Mech.
Upgrade I
Shield Ally: If used on an ally unit it gives them a Shield.
Icon armor.png Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
Ranged 2 3
Ranged rockthrow.png
Rock Accelerator
(Ranged)
Effect
Launch a rock at a tile, pushing adjacent tiles.
Upgrade I
+1 Damage: Increases damage by 1.
Prime Hazardous Mechs 3 4
Prime leap.png
Hydraulic Legs
(Prime)
Effect
Leap to a tile, damaging self and adjacent tiles.
Upgrade I
+1 Damage Each: Increases damage to self and targets by 1.
Upgrade II
+1 Damage: Increases damage to targets by 1.
Brute 3 3
Brute unstable.png
Unstable Cannon
(Brute)
Effect
Powerful projectile that causes damage to shooter as well as target.
Upgrade I
+1 Damage Each: Increases damage to self and target by 1.
Upgrade II
+1 Damage: Increases target damage by 1.
Science 2 4
Science acidprojector.png
A.C.I.D. Projector
(Science)
Effect
Fire a projectile that applies A.C.I.D. and pushes.
Passive leech.png
Viscera Nanobots
(Passive)
Effect
Mechs heal 1 damage when they deal a killing blow.
Upgrade I
+1 Heal: Increase healing to 2.
Icon flying.png Flying: Flying units can move over any terrain tile.
Cyborg Secret Squad 3 3
Vek beetle weap.png
Ramming Speed
(Vek)
Effect
Dash across the map, damaging and pushing the target tile.
Upgrade I
Smoke Behind: Tile behind you gains Smoke.
Upgrade II
+2 Damage: Increases damage by 2.
Cyborg 2 4
Vek hornet weap.png
Needle Shot
(Vek)
Effect
Throw needles at the enemy, pushing the furthest hit tile.
Upgrade I
Range & Damage: Increases potential hit tiles by 1 and damage on all tiles by 1.
Upgrade II
Range & Damage: Increases potential hit tiles by 1 and damage on all tiles by 1.
Icon flying.png Flying: Flying units can move over any terrain tile.
Cyborg 2 3
Vek scarab weap.png
Explosive Goo
(Vek)
Effect
Artillery attack that damages a tile and pushes adjacent tiles away.
Upgrade I
+1 Tile: Increases area hit by 1 tile.
Upgrade II
+2 Damage: Increases damage by 2.

See Also[]