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The various '''Mechs''' from [[Into The Breach]]. |
The various '''Mechs''' from [[Into The Breach]]. |
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+ | |||
+ | [[File:All-mechs.png|thumb|right|All of the mechs]] |
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==Description== |
==Description== |
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*Mech Class: The Mech's Class determines which weapons it can use without a power penalty. |
*Mech Class: The Mech's Class determines which weapons it can use without a power penalty. |
||
*Flying: Flying units can move over any terrain tile. |
*Flying: Flying units can move over any terrain tile. |
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− | *Armored |
+ | *Armored: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected. |
==List of mechs== |
==List of mechs== |
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{| class="wikitable sortable" width="100%" |
{| class="wikitable sortable" width="100%" |
||
!Name |
!Name |
||
− | !Class |
+ | !width="50px" |Class |
![[Squads|Squad]] |
![[Squads|Squad]] |
||
− | !Health |
+ | !width="50px" |Health |
+ | !width="50px" |Move |
||
− | !Move speed |
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!Default loadout |
!Default loadout |
||
− | !Special |
+ | !width="100px" | Special |
|- |
|- |
||
! {{ficon|mech punch.png|Combat Mech|x90px}} |
! {{ficon|mech punch.png|Combat Mech|x90px}} |
||
|Prime |
|Prime |
||
− | |Rift Walkers |
+ | | rowspan="3" |[[Rift Walkers]] |
+ | |align="center"|3 |
||
⚫ | |||
+ | |align="center"|3 |
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⚫ | |||
| {{Prime_Punchmech}} |
| {{Prime_Punchmech}} |
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| |
| |
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! {{ficon|mech tank.png|Cannon Mech|x90px}} |
! {{ficon|mech tank.png|Cannon Mech|x90px}} |
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|Brute |
|Brute |
||
+ | |align="center"|3 |
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− | |Rift Walkers |
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+ | |align="center"|3 |
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− | |3 |
||
− | |3 |
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| {{Brute_Tankmech}} |
| {{Brute_Tankmech}} |
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| |
| |
||
|- |
|- |
||
− | ! {{ficon|mech |
+ | ! {{ficon|mech artillery.png|Artillery Mech|x90px}} |
|Ranged |
|Ranged |
||
+ | |align="center"|2 |
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− | |Rift Walkers |
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+ | |align="center"|3 |
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− | |2 |
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− | |3 |
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| {{Ranged_Artillerymech}} |
| {{Ranged_Artillerymech}} |
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| |
| |
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! {{ficon|mech judo.png|Judo Mech|x90px}} |
! {{ficon|mech judo.png|Judo Mech|x90px}} |
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|Prime |
|Prime |
||
− | |Steel Judoka |
+ | | rowspan="3" |[[Steel Judoka]] |
+ | |align="center"|3 |
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− | |3 |
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+ | |align="center"|4 |
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− | |4 |
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| {{Prime_Shift}} |
| {{Prime_Shift}} |
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|{{armored}} |
|{{armored}} |
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! {{ficon|mech dstrike.png|Siege Mech|x90px}} |
! {{ficon|mech dstrike.png|Siege Mech|x90px}} |
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|Ranged |
|Ranged |
||
+ | |align="center"|2 |
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− | |Steel Judoka |
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+ | |align="center"|3 |
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− | |2 |
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− | |3 |
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| {{Ranged_Defensestrike}} |
| {{Ranged_Defensestrike}} |
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| |
| |
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! {{ficon|mech grav.png|Gravity Mech|x90px}} |
! {{ficon|mech grav.png|Gravity Mech|x90px}} |
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|Science |
|Science |
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+ | |align="center"|3 |
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− | |Steel Judoka |
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+ | |align="center"|4 |
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− | |3 |
||
− | |4 |
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| {{Science_Gravwell}}{{Passive_FriendlyFire}} |
| {{Science_Gravwell}}{{Passive_FriendlyFire}} |
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− | | |
||
− | |- |
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⚫ | |||
⚫ | |||
− | |Rusting Hulks |
||
− | |3 |
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− | |3 |
||
⚫ | |||
| |
| |
||
|- |
|- |
||
! {{ficon|mech jet.png|Jet Mech|x90px}} |
! {{ficon|mech jet.png|Jet Mech|x90px}} |
||
|Brute |
|Brute |
||
− | |Rusting Hulks |
+ | | rowspan="3" |[[Rusting Hulks]] |
+ | |align="center"|2 |
||
− | |2 |
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+ | |align="center"|4 |
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− | |4 |
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| {{Brute_Jetmech}} |
| {{Brute_Jetmech}} |
||
|{{flying}} |
|{{flying}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |align="center"|3 |
||
+ | |align="center"|3 |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
! {{ficon|mech pulse.png|Pulse Mech|x90px}} |
! {{ficon|mech pulse.png|Pulse Mech|x90px}} |
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|Science |
|Science |
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+ | |align="center"|3 |
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− | |Rusting Hulks |
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+ | |align="center"|4 |
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− | |3 |
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− | |4 |
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| {{Science_Repulse}} |
| {{Science_Repulse}} |
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| |
| |
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! {{ficon|mech flame.png|Flame Mech|x90px}} |
! {{ficon|mech flame.png|Flame Mech|x90px}} |
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|Prime |
|Prime |
||
− | |Flame Behemoths |
+ | | rowspan="3" |[[Flame Behemoths]] |
+ | |align="center"|3 |
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− | |3 |
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+ | |align="center"|3 |
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− | |3 |
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| {{Prime_Flamethrower}}{{Passive_FlameImmune}} |
| {{Prime_Flamethrower}}{{Passive_FlameImmune}} |
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| |
| |
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! {{ficon|mech ignite.png|Meteor Mech|x90px}} |
! {{ficon|mech ignite.png|Meteor Mech|x90px}} |
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|Ranged |
|Ranged |
||
+ | |align="center"|3 |
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− | |Flame Behemoths |
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+ | |align="center"|3 |
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− | |3 |
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− | |3 |
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| {{Ranged_Ignite}} |
| {{Ranged_Ignite}} |
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| |
| |
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! {{ficon|mech tele.png|Swap Mech|x90px}} |
! {{ficon|mech tele.png|Swap Mech|x90px}} |
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|Science |
|Science |
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+ | |align="center"|2 |
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− | |Flame Behemoths |
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+ | |align="center"|4 |
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− | |2 |
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− | |4 |
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| {{Science_Swap}} |
| {{Science_Swap}} |
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|{{flying}} |
|{{flying}} |
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! {{ficon|mech laser.png|Laser Mech|x90px}} |
! {{ficon|mech laser.png|Laser Mech|x90px}} |
||
|Prime |
|Prime |
||
− | |Zenith Guard |
+ | | rowspan="3" |[[Zenith Guard]] |
+ | |align="center"|3 |
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− | |3 |
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+ | |align="center"|3 |
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− | |3 |
||
| {{Prime_Lasermech}} |
| {{Prime_Lasermech}} |
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| |
| |
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! {{ficon|mech charge.png|Charge Mech|x90px}} |
! {{ficon|mech charge.png|Charge Mech|x90px}} |
||
|Brute |
|Brute |
||
+ | |align="center"|3 |
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− | |Zenith Guard |
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+ | |align="center"|3 |
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− | |3 |
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− | |3 |
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| {{Brute_Beetle}} |
| {{Brute_Beetle}} |
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| |
| |
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! {{ficon|mech science.png|Defense Mech|x90px}} |
! {{ficon|mech science.png|Defense Mech|x90px}} |
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|Science |
|Science |
||
+ | |align="center"|2 |
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− | |Zenith Guard |
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+ | |align="center"|4 |
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− | |2 |
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− | |4 |
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| {{Science_Pullmech}}{{Science_Shield}} |
| {{Science_Pullmech}}{{Science_Shield}} |
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|{{flying}} |
|{{flying}} |
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! {{ficon|mech guard.png|Aegis Mech|x90px}} |
! {{ficon|mech guard.png|Aegis Mech|x90px}} |
||
|Prime |
|Prime |
||
− | |Frozen Titans |
+ | | rowspan="3" |[[Frozen Titans]] |
+ | |align="center"|3 |
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− | |3 |
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+ | |align="center"|4 |
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− | |4 |
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| {{Prime_ShieldBash}} |
| {{Prime_ShieldBash}} |
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| |
| |
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! {{ficon|mech mirror.png|Mirror Mech|x90px}} |
! {{ficon|mech mirror.png|Mirror Mech|x90px}} |
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|Brute |
|Brute |
||
+ | |align="center"|3 |
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− | |Frozen Titans |
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+ | |align="center"|3 |
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− | |3 |
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− | |3 |
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| {{Brute_Mirrorshot}} |
| {{Brute_Mirrorshot}} |
||
| |
| |
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! {{ficon|mech ice.png|Ice Mech|x90px}} |
! {{ficon|mech ice.png|Ice Mech|x90px}} |
||
|Ranged |
|Ranged |
||
+ | |align="center"|2 |
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− | |Frozen Titans |
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+ | |align="center"|3 |
||
− | |2 |
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− | |3 |
||
| {{Ranged_Ice}} |
| {{Ranged_Ice}} |
||
|{{flying}} |
|{{flying}} |
||
|- |
|- |
||
− | ! {{ficon| |
+ | ! {{ficon|mech_electric.png|Lightning Mech|x90px}} |
|Prime |
|Prime |
||
− | |Blitzkrieg |
+ | | rowspan="3" |[[Blitzkrieg]] |
+ | |align="center"|3 |
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− | |3 |
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+ | |align="center"|3 |
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− | |3 |
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| {{Prime_Lightning}} |
| {{Prime_Lightning}} |
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| |
| |
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! {{ficon|mech wall.png|Hook Mech|x90px}} |
! {{ficon|mech wall.png|Hook Mech|x90px}} |
||
|Brute |
|Brute |
||
+ | |align="center"|3 |
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− | |Blitzkrieg |
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+ | |align="center"|3 |
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− | |3 |
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− | |3 |
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| {{Brute_Grapple}} |
| {{Brute_Grapple}} |
||
|{{armored}} |
|{{armored}} |
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! {{ficon|mech rockart.png|Boulder Mech|x90px}} |
! {{ficon|mech rockart.png|Boulder Mech|x90px}} |
||
|Ranged |
|Ranged |
||
+ | |align="center"|2 |
||
− | |Blitzkrieg |
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+ | |align="center"|3 |
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− | |2 |
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− | |3 |
||
| {{Ranged_Rockthrow}} |
| {{Ranged_Rockthrow}} |
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| |
| |
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! {{ficon|mech leap.png|Leap Mech|x90px}} |
! {{ficon|mech leap.png|Leap Mech|x90px}} |
||
|Prime |
|Prime |
||
− | |Hazardous Mechs |
+ | | rowspan="3" |[[Hazardous Mechs]] |
+ | |align="center"|3 |
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− | |3 |
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+ | |align="center"|4 |
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− | |4 |
||
| {{Prime_Leap}} |
| {{Prime_Leap}} |
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| |
| |
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! {{ficon|mech unstable.png|Unstable Mech|x90px}} |
! {{ficon|mech unstable.png|Unstable Mech|x90px}} |
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|Brute |
|Brute |
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+ | |align="center"|3 |
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− | |Hazardous Mechs |
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+ | |align="center"|3 |
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− | |3 |
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− | |3 |
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| {{Brute_Unstable}} |
| {{Brute_Unstable}} |
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| |
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! {{ficon|mech nano.png|Nano Mech|x90px}} |
! {{ficon|mech nano.png|Nano Mech|x90px}} |
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|Science |
|Science |
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+ | |align="center"|2 |
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− | |Hazardous Mechs |
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+ | |align="center"|4 |
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− | |2 |
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− | |4 |
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|{{Science_AcidShot}}{{Passive_Leech}} |
|{{Science_AcidShot}}{{Passive_Leech}} |
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|{{flying}} |
|{{flying}} |
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! {{ficon|vek beetle.png|Techno-Beetle|x90px}} |
! {{ficon|vek beetle.png|Techno-Beetle|x90px}} |
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|Cyborg |
|Cyborg |
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− | |Secret Squad |
+ | | rowspan="3" |[[Secret Squad]] |
+ | |align="center"|3 |
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− | |3 |
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+ | |align="center"|3 |
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− | |3 |
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| {{Vek_Beetle}} |
| {{Vek_Beetle}} |
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| |
| |
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! {{ficon|vek hornet.png|Techno-Hornet|x90px}} |
! {{ficon|vek hornet.png|Techno-Hornet|x90px}} |
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|Cyborg |
|Cyborg |
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+ | |align="center"|2 |
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− | |Secret Squad |
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+ | |align="center"|4 |
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− | |2 |
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− | |4 |
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| {{Vek_Hornet}} |
| {{Vek_Hornet}} |
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+ | |{{Flying}} |
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− | | |
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|- |
|- |
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! {{ficon|vek scarab.png|Techno-Scarab|x90px}} |
! {{ficon|vek scarab.png|Techno-Scarab|x90px}} |
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|Cyborg |
|Cyborg |
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+ | |align="center"|2 |
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− | |Secret Squad |
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+ | |align="center"|3 |
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− | |2 |
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− | |3 |
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| {{Vek_Scarab}} |
| {{Vek_Scarab}} |
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| |
| |
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|} |
|} |
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− | |||
− | ==Trivia== |
||
==See Also== |
==See Also== |
Revision as of 03:36, 13 April 2018
The various Mechs from Into The Breach.
Description
Each mech is characterized by the following stats:
- Movement: How many tiles this Mech can move each turn.
- Health: How much damage this Mech can take before being disabled.
- Mech Class: The Mech's Class determines which weapons it can use without a power penalty.
- Flying: Flying units can move over any terrain tile.
- Armored: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
List of mechs
Name | Class | Squad | Health | Move | Default loadout | Special | ||||
---|---|---|---|---|---|---|---|---|---|---|
Prime | Rift Walkers | 3 | 3 |
|
||||||
Brute | 3 | 3 |
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|||||||
Ranged | 2 | 3 |
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|||||||
Prime | Steel Judoka | 3 | 4 |
|
Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected. | |||||
Ranged | 2 | 3 |
|
|||||||
Science | 3 | 4 |
|
|||||||
Brute | Rusting Hulks | 2 | 4 |
|
Flying: Flying units can move over any terrain tile. | |||||
Ranged | 3 | 3 |
|
|||||||
Science | 3 | 4 |
|
|||||||
Prime | Flame Behemoths | 3 | 3 |
|
||||||
Ranged | 3 | 3 |
|
|||||||
Science | 2 | 4 |
|
Flying: Flying units can move over any terrain tile. | ||||||
Prime | Zenith Guard | 3 | 3 |
|
||||||
Brute | 3 | 3 |
|
|||||||
Science | 2 | 4 |
|
Flying: Flying units can move over any terrain tile. | ||||||
Prime | Frozen Titans | 3 | 4 |
|
||||||
Brute | 3 | 3 |
|
|||||||
Ranged | 2 | 3 |
|
Flying: Flying units can move over any terrain tile. | ||||||
Prime | Blitzkrieg | 3 | 3 |
|
||||||
Brute | 3 | 3 |
|
Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected. | ||||||
Ranged | 2 | 3 |
|
|||||||
Prime | Hazardous Mechs | 3 | 4 |
|
||||||
Brute | 3 | 3 |
|
|||||||
Science | 2 | 4 |
|
Flying: Flying units can move over any terrain tile. | ||||||
Cyborg | Secret Squad | 3 | 3 |
|
||||||
Cyborg | 2 | 4 |
|
Flying: Flying units can move over any terrain tile. | ||||||
Cyborg | 2 | 3 |
|
See Also
|