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Tag: Visual edit
Tag: Visual edit
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{|class="wikitable"
 
{|class="wikitable"
 
! Name
 
! Name
  +
!Power
 
! Effect
 
! Effect
 
! Upgrade 1
 
! Upgrade 1
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|-
 
|-
 
! [[File:passive_flameimmune.png|center|x50px]] Flame Shielding
 
! [[File:passive_flameimmune.png|center|x50px]] Flame Shielding
  +
|{{Template:1power}}
| (1 Power) All Mechs are immune to Fire.
+
| All Mechs are immune to Fire.
 
|
 
|
 
 
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|-
 
|-
 
! [[File:passive_electric.png|center|x50px]] Storm Generator
 
! [[File:passive_electric.png|center|x50px]] Storm Generator
  +
|{{Template:1power}}
| (1 Power) All Smoke deals damage to enemy units every turn.
+
| All Smoke deals damage to enemy units every turn.
 
|
 
|
;+1 Damage: Increases Smoke damage by 1.: (3 Power)
+
;+1 Damage {{Template:3power}}: Increases Smoke damage by 1.
 
|
 
|
 
 
 
|-
 
|-
 
! [[File:passive_leech.png|center|x50px]] Viscera Nanobots
 
! [[File:passive_leech.png|center|x50px]] Viscera Nanobots
  +
|{{Template:1power}}
| (1 Power) Mechs heal 1 damage when they deal a killing blow.
+
| Mechs heal 1 damage when they deal a killing blow.
 
(this healing occurs after damage and before checking to see if the mech is disabled, so it can prevent a pilot from dying or a mech from becoming disabled due to self-damaging and self-destruct effects as long as those effects result in an enemy kill)
 
(this healing occurs after damage and before checking to see if the mech is disabled, so it can prevent a pilot from dying or a mech from becoming disabled due to self-damaging and self-destruct effects as long as those effects result in an enemy kill)
 
|
 
|
;+1 Heal: Increase healing to 2.: (3 Power)
+
;+1 Heal {{Template:3power}}: Increase healing to 2.
 
|
 
|
 
 
 
|-
 
|-
 
! [[File:passive_defenses.png|center|x50px]] Networked Armor
 
! [[File:passive_defenses.png|center|x50px]] Networked Armor
  +
|{{Template:1power}}
| (1 Power) All Mechs gain +1 HP.
+
| All Mechs gain +1 HP.
 
|
 
|
;+1 Health: Increases health bonus to 2.: (2 Power)
+
;+1 Health {{Template:2power}}: Increases health bonus to 2.
 
|
 
|
 
 
 
|-
 
|-
 
! [[File:passive_massrepair.png|center|x50px]] Repair Field
 
! [[File:passive_massrepair.png|center|x50px]] Repair Field
  +
|{{Template:1power}}
| (1 Power) Repairing one Mech will affect all Mechs.
+
| Repairing one Mech will affect all Mechs.
 
|
 
|
 
 
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|-
 
|-
 
! [[File:passive_autoshields.png|center|x50px]] Auto-Shields
 
! [[File:passive_autoshields.png|center|x50px]] Auto-Shields
  +
|Free
| (free) Buildings gain a Shield after taking damage.
+
| Buildings gain a Shield after taking damage.
 
|
 
|
 
 
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|-
 
|-
 
! [[File:passive_burrows.png|center|x50px]] Stabilizers
 
! [[File:passive_burrows.png|center|x50px]] Stabilizers
  +
|{{Template:1power}}
| (1 Power) Mechs no longer take damage when blocking emerging Vek.
+
| Mechs no longer take damage when blocking emerging Vek.
 
|
 
|
 
 
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|-
 
|-
 
! [[File:passive_psions.png|center|x50px]] Psionic Receiver
 
! [[File:passive_psions.png|center|x50px]] Psionic Receiver
  +
|{{Template:1power}}
| (1 Power) Mechs use bonuses from Vek Psion.
+
| Mechs use bonuses from Vek Psion.
 
|
 
|
 
 
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|-
 
|-
 
! [[File:passive_boosters.png|center|x50px]] Kickoff Boosters
 
! [[File:passive_boosters.png|center|x50px]] Kickoff Boosters
  +
|Free
| (free) Mechs gain +1 move if they start their turn adjacent to each other.
+
| Mechs gain +1 move if they start their turn adjacent to each other.
 
|
 
|
;+1 Movement: Movement bonus is increased by 1.: (2 Power)
+
;+1 Movement {{Template:2power}}: Movement bonus is increased by 1.
 
|
 
|
 
 
 
|-
 
|-
 
! [[File:passive_medical.png|center|x50px]] Medical Supplies
 
! [[File:passive_medical.png|center|x50px]] Medical Supplies
  +
|{{Template:1power}}
| (1 Power) All Pilots survive death.
+
| All Pilots survive death.
 
|
 
|
 
 
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|-
 
|-
 
! [[File:passive_friendlyfire.png|center|x50px]] Vek Hormones
 
! [[File:passive_friendlyfire.png|center|x50px]] Vek Hormones
  +
|{{Template:1power}}
| (1 Power) Enemies do +1 Damage against other enemies.
+
| Enemies do +1 Damage against other enemies.
 
|
 
|
;+1 Damage: Increases damage by 1.: (1 Power)
+
;+1 Damage {{Template:1power}}: Increases damage by 1.
 
|
 
|
;+1 Damage: Increases damage by 1.: (2 Power)
+
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
|-
 
|-
 
! [[File:passive_forceamp.png|center|x50px]] Force Amp
 
! [[File:passive_forceamp.png|center|x50px]] Force Amp
  +
|{{Template:1power}}
| (1 Power) All Vek take +1 damage from Bumps and blocking emerging Vek.
+
| All Vek take +1 damage from Bumps and blocking emerging Vek.
 
|
 
|
 
 
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|-
 
|-
 
! [[File:passive_ammo.png|center|x50px]] Ammo Generator
 
! [[File:passive_ammo.png|center|x50px]] Ammo Generator
  +
|{{Template:1power}}
| (1 Power) +1 Use to all Limited Use Weapons.
+
| +1 Use to all Limited Use Weapons.
 
|
 
|
 
 
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|-
 
|-
 
! [[File:passive_critdefense.png|center|x50px]] Critical Shields
 
! [[File:passive_critdefense.png|center|x50px]] Critical Shields
  +
|{{Template:1power}}
| (1 Power) If Power Grid is reduced to 1, all buildings gain a Shield.
+
| If Power Grid is reduced to 1, all buildings gain a Shield.
 
|
 
|
 
 

Revision as of 09:38, 23 March 2018

Passives are pieces of mech equipment that confer a constant status effect without the need for activating them during an encounter.

List

Name Power Effect Upgrade 1 Upgrade 2
Passive flameimmune
Flame Shielding
(Power off small) All Mechs are immune to Fire.
Passive electric
Storm Generator
(Power off small) All Smoke deals damage to enemy units every turn.
+1 Damage (Power off small Power off small Power off small)
Increases Smoke damage by 1.
Passive leech
Viscera Nanobots
(Power off small) Mechs heal 1 damage when they deal a killing blow.

(this healing occurs after damage and before checking to see if the mech is disabled, so it can prevent a pilot from dying or a mech from becoming disabled due to self-damaging and self-destruct effects as long as those effects result in an enemy kill)

+1 Heal (Power off small Power off small Power off small)
Increase healing to 2.
Passive defenses
Networked Armor
(Power off small) All Mechs gain +1 HP.
+1 Health (Power off small Power off small)
Increases health bonus to 2.
Passive massrepair
Repair Field
(Power off small) Repairing one Mech will affect all Mechs.
Passive autoshields
Auto-Shields
Free Buildings gain a Shield after taking damage.
Passive burrows
Stabilizers
(Power off small) Mechs no longer take damage when blocking emerging Vek.
Passive psions
Psionic Receiver
(Power off small) Mechs use bonuses from Vek Psion.
Passive boosters
Kickoff Boosters
Free Mechs gain +1 move if they start their turn adjacent to each other.
+1 Movement (Power off small Power off small)
Movement bonus is increased by 1.
Passive medical
Medical Supplies
(Power off small) All Pilots survive death.
Passive friendlyfire
Vek Hormones
(Power off small) Enemies do +1 Damage against other enemies.
+1 Damage (Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Passive forceamp
Force Amp
(Power off small) All Vek take +1 damage from Bumps and blocking emerging Vek.
Passive ammo
Ammo Generator
(Power off small) +1 Use to all Limited Use Weapons.
Passive critdefense
Critical Shields
(Power off small) If Power Grid is reduced to 1, all buildings gain a Shield.