(→List: Added Cost) Tag: Visual edit |
@DeletedUser41343139 (talk | contribs) (→List) Tag: Visual edit |
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{|class="wikitable" |
{|class="wikitable" |
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! Name |
! Name |
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+ | !Power |
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! Effect |
! Effect |
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! Upgrade 1 |
! Upgrade 1 |
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! [[File:passive_flameimmune.png|center|x50px]] Flame Shielding |
! [[File:passive_flameimmune.png|center|x50px]] Flame Shielding |
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+ | |{{Template:1power}} |
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− | | |
+ | | All Mechs are immune to Fire. |
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! [[File:passive_electric.png|center|x50px]] Storm Generator |
! [[File:passive_electric.png|center|x50px]] Storm Generator |
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+ | |{{Template:1power}} |
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− | | |
+ | | All Smoke deals damage to enemy units every turn. |
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− | ;+1 Damage: Increases Smoke damage by 1. |
+ | ;+1 Damage {{Template:3power}}: Increases Smoke damage by 1. |
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! [[File:passive_leech.png|center|x50px]] Viscera Nanobots |
! [[File:passive_leech.png|center|x50px]] Viscera Nanobots |
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+ | |{{Template:1power}} |
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− | | |
+ | | Mechs heal 1 damage when they deal a killing blow. |
(this healing occurs after damage and before checking to see if the mech is disabled, so it can prevent a pilot from dying or a mech from becoming disabled due to self-damaging and self-destruct effects as long as those effects result in an enemy kill) |
(this healing occurs after damage and before checking to see if the mech is disabled, so it can prevent a pilot from dying or a mech from becoming disabled due to self-damaging and self-destruct effects as long as those effects result in an enemy kill) |
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− | ;+1 Heal: Increase healing to 2. |
+ | ;+1 Heal {{Template:3power}}: Increase healing to 2. |
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! [[File:passive_defenses.png|center|x50px]] Networked Armor |
! [[File:passive_defenses.png|center|x50px]] Networked Armor |
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+ | |{{Template:1power}} |
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− | | |
+ | | All Mechs gain +1 HP. |
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− | ;+1 Health: Increases health bonus to 2. |
+ | ;+1 Health {{Template:2power}}: Increases health bonus to 2. |
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! [[File:passive_massrepair.png|center|x50px]] Repair Field |
! [[File:passive_massrepair.png|center|x50px]] Repair Field |
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+ | |{{Template:1power}} |
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− | | |
+ | | Repairing one Mech will affect all Mechs. |
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! [[File:passive_autoshields.png|center|x50px]] Auto-Shields |
! [[File:passive_autoshields.png|center|x50px]] Auto-Shields |
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+ | |Free |
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− | | |
+ | | Buildings gain a Shield after taking damage. |
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! [[File:passive_burrows.png|center|x50px]] Stabilizers |
! [[File:passive_burrows.png|center|x50px]] Stabilizers |
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+ | |{{Template:1power}} |
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− | | |
+ | | Mechs no longer take damage when blocking emerging Vek. |
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! [[File:passive_psions.png|center|x50px]] Psionic Receiver |
! [[File:passive_psions.png|center|x50px]] Psionic Receiver |
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+ | |{{Template:1power}} |
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+ | | Mechs use bonuses from Vek Psion. |
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! [[File:passive_boosters.png|center|x50px]] Kickoff Boosters |
! [[File:passive_boosters.png|center|x50px]] Kickoff Boosters |
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+ | |Free |
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− | | |
+ | | Mechs gain +1 move if they start their turn adjacent to each other. |
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− | ;+1 Movement: Movement bonus is increased by 1. |
+ | ;+1 Movement {{Template:2power}}: Movement bonus is increased by 1. |
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! [[File:passive_medical.png|center|x50px]] Medical Supplies |
! [[File:passive_medical.png|center|x50px]] Medical Supplies |
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+ | |{{Template:1power}} |
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− | | |
+ | | All Pilots survive death. |
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! [[File:passive_friendlyfire.png|center|x50px]] Vek Hormones |
! [[File:passive_friendlyfire.png|center|x50px]] Vek Hormones |
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+ | |{{Template:1power}} |
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+ | | Enemies do +1 Damage against other enemies. |
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− | ;+1 Damage: Increases damage by 1. |
+ | ;+1 Damage {{Template:1power}}: Increases damage by 1. |
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− | ;+1 Damage: Increases damage by 1. |
+ | ;+1 Damage {{Template:2power}}: Increases damage by 1. |
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! [[File:passive_forceamp.png|center|x50px]] Force Amp |
! [[File:passive_forceamp.png|center|x50px]] Force Amp |
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+ | |{{Template:1power}} |
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+ | | All Vek take +1 damage from Bumps and blocking emerging Vek. |
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! [[File:passive_ammo.png|center|x50px]] Ammo Generator |
! [[File:passive_ammo.png|center|x50px]] Ammo Generator |
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+ | |{{Template:1power}} |
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+ | | +1 Use to all Limited Use Weapons. |
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! [[File:passive_critdefense.png|center|x50px]] Critical Shields |
! [[File:passive_critdefense.png|center|x50px]] Critical Shields |
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+ | |{{Template:1power}} |
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− | | |
+ | | If Power Grid is reduced to 1, all buildings gain a Shield. |
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Revision as of 09:38, 23 March 2018
Passives are pieces of mech equipment that confer a constant status effect without the need for activating them during an encounter.
List
Name | Power | Effect | Upgrade 1 | Upgrade 2 |
---|---|---|---|---|
Flame Shielding | () | All Mechs are immune to Fire. | ||
Storm Generator | () | All Smoke deals damage to enemy units every turn. |
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Viscera Nanobots | () | Mechs heal 1 damage when they deal a killing blow.
(this healing occurs after damage and before checking to see if the mech is disabled, so it can prevent a pilot from dying or a mech from becoming disabled due to self-damaging and self-destruct effects as long as those effects result in an enemy kill) |
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Networked Armor | () | All Mechs gain +1 HP. |
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Repair Field | () | Repairing one Mech will affect all Mechs. | ||
Auto-Shields | Free | Buildings gain a Shield after taking damage. | ||
Stabilizers | () | Mechs no longer take damage when blocking emerging Vek. | ||
Psionic Receiver | () | Mechs use bonuses from Vek Psion. | ||
Kickoff Boosters | Free | Mechs gain +1 move if they start their turn adjacent to each other. |
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Medical Supplies | () | All Pilots survive death. | ||
Vek Hormones | () | Enemies do +1 Damage against other enemies. |
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Force Amp | () | All Vek take +1 damage from Bumps and blocking emerging Vek. | ||
Ammo Generator | () | +1 Use to all Limited Use Weapons. | ||
Critical Shields | () | If Power Grid is reduced to 1, all buildings gain a Shield. |