Into the Breach Wiki
(upgrade power clarifications)
Tag: Visual edit
Tag: Visual edit
 
Line 11: Line 11:
 
! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
 
! [[File:passive_flameimmune.png|center|x50px]] Flame Shielding
 
! [[File:passive_flameimmune.png|center|x50px]] Flame Shielding
Line 18: Line 19:
 
 
 
|
 
|
  +
|Passive_FlameImmune
 
 
|-
 
|-
 
! [[File:passive_electric.png|center|x50px]] Storm Generator
 
! [[File:passive_electric.png|center|x50px]] Storm Generator
Line 26: Line 27:
 
;+1 Damage {{Template:3power}}: Increases Smoke damage by 1.
 
;+1 Damage {{Template:3power}}: Increases Smoke damage by 1.
 
|
 
|
  +
|Passive_Electric
 
 
|-
 
|-
 
! [[File:passive_leech.png|center|x50px]] Viscera Nanobots
 
! [[File:passive_leech.png|center|x50px]] Viscera Nanobots
Line 34: Line 35:
 
;+1 Heal {{Template:3power}}: Increase healing to 2.
 
;+1 Heal {{Template:3power}}: Increase healing to 2.
 
|
 
|
  +
|Passive_Leech
 
 
|-
 
|-
 
! [[File:passive_defenses.png|center|x50px]] Networked Armor
 
! [[File:passive_defenses.png|center|x50px]] Networked Armor
Line 42: Line 43:
 
;+1 Health {{Template:2power}}: Increases health bonus to 2.
 
;+1 Health {{Template:2power}}: Increases health bonus to 2.
 
|
 
|
  +
|Passive_Defenses
 
 
|-
 
|-
 
! [[File:passive_massrepair.png|center|x50px]] Repair Field
 
! [[File:passive_massrepair.png|center|x50px]] Repair Field
Line 53: Line 54:
 
 
 
|
 
|
  +
|Passive_MassRepair
 
 
|-
 
|-
 
! [[File:passive_autoshields.png|center|x50px]] Auto-Shields
 
! [[File:passive_autoshields.png|center|x50px]] Auto-Shields
Line 61: Line 62:
 
 
 
|
 
|
  +
|Passive_AutoShields
 
 
|-
 
|-
 
! [[File:passive_burrows.png|center|x50px]] Stabilizers
 
! [[File:passive_burrows.png|center|x50px]] Stabilizers
Line 69: Line 70:
 
 
 
|
 
|
  +
|Passive_Burrows
 
 
|-
 
|-
 
! [[File:passive_psions.png|center|x50px]] Psionic Receiver
 
! [[File:passive_psions.png|center|x50px]] Psionic Receiver
Line 77: Line 78:
 
 
 
|
 
|
  +
|Passive_Psions
 
 
|-
 
|-
 
! [[File:passive_boosters.png|center|x50px]] Kickoff Boosters
 
! [[File:passive_boosters.png|center|x50px]] Kickoff Boosters
Line 85: Line 86:
 
;+1 Movement {{Template:2power}}: Movement bonus is increased by 1.
 
;+1 Movement {{Template:2power}}: Movement bonus is increased by 1.
 
|
 
|
  +
|Passive_Boosters
 
 
|-
 
|-
 
! [[File:passive_medical.png|center|x50px]] Medical Supplies
 
! [[File:passive_medical.png|center|x50px]] Medical Supplies
Line 93: Line 94:
 
 
 
|
 
|
  +
|Passive_Medical
 
 
|-
 
|-
 
! [[File:passive_friendlyfire.png|center|x50px]] Vek Hormones
 
! [[File:passive_friendlyfire.png|center|x50px]] Vek Hormones
Line 102: Line 103:
 
|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
  +
|Passive_FriendlyFire
 
|-
 
|-
 
! [[File:passive_forceamp.png|center|x50px]] Force Amp
 
! [[File:passive_forceamp.png|center|x50px]] Force Amp
Line 109: Line 111:
 
 
 
|
 
|
  +
|Passive_ForceAmp
 
 
|-
 
|-
 
! [[File:passive_ammo.png|center|x50px]] Ammo Generator
 
! [[File:passive_ammo.png|center|x50px]] Ammo Generator
Line 117: Line 119:
 
 
 
|
 
|
  +
|Passive_Ammo
 
 
|-
 
|-
 
! [[File:passive_critdefense.png|center|x50px]] Critical Shields
 
! [[File:passive_critdefense.png|center|x50px]] Critical Shields
Line 125: Line 127:
 
 
 
|
 
|
  +
|Passive_CritDefense
 
  +
|-
  +
![[File:Passive fastdecay.png|center]]Forestry Nano
  +
|Free
  +
|Vek spawn Forest when they die on Ground. (Only available through debug)
  +
|
  +
|
  +
|Passive_FastDecay
 
|-
 
|-
 
|}
 
|}

Latest revision as of 19:21, 25 January 2021

Passives are pieces of mech equipment that confer a constant status effect without the need for activating them during an encounter. Since they don't need to be activated, they will work even when mech is submerged into Water, Lava, A.C.I.D. or affected by Smoke.

Some passives come with an upgrade or two, at the cost of additional Reactor Core usage. Upgrades are not purchased separately, they are included.

Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.

List[]

Name Power Effect Upgrade 1 Upgrade 2 Debug Name
Passive flameimmune.png
Flame Shielding
(Power off small.png) All Mechs are immune to Fire. Passive_FlameImmune
Passive electric.png
Storm Generator
(Power off small.png) All Smoke deals damage to enemy units every turn.
+1 Damage (Power off small.png Power off small.png Power off small.png)
Increases Smoke damage by 1.
Passive_Electric
Passive leech.png
Viscera Nanobots
(Power off small.png) Mechs heal 1 damage when they deal a killing blow.
+1 Heal (Power off small.png Power off small.png Power off small.png)
Increase healing to 2.
Passive_Leech
Passive defenses.png
Networked Armor
(Power off small.png) All Mechs gain +1 HP.
+1 Health (Power off small.png Power off small.png)
Increases health bonus to 2.
Passive_Defenses
Passive massrepair.png
Repair Field
(Power off small.png) Repairing one Mech will affect all Mechs.

(Includes disabled Mechs. Repairing a disabled Mech

will save the pilot.)

Passive_MassRepair
Passive autoshields.png
Auto-Shields
Free Buildings gain a Shield after taking damage. Passive_AutoShields
Passive burrows.png
Stabilizers
(Power off small.png) Mechs no longer take damage when blocking emerging Vek. Passive_Burrows
Passive psions.png
Psionic Receiver
(Power off small.png) Mechs use bonuses from Vek Psion. Passive_Psions
Passive boosters.png
Kickoff Boosters
Free Mechs gain +1 move if they start their turn adjacent to each other.
+1 Movement (Power off small.png Power off small.png)
Movement bonus is increased by 1.
Passive_Boosters
Passive medical.png
Medical Supplies
(Power off small.png) All Pilots survive death. Passive_Medical
Passive friendlyfire.png
Vek Hormones
(Power off small.png) Enemies do +1 Damage against other enemies.
+1 Damage (Power off small.png)
Increases damage by 1.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
Passive_FriendlyFire
Passive forceamp.png
Force Amp
(Power off small.png) All Vek take +1 damage from Bumps and blocking emerging Vek. Passive_ForceAmp
Passive ammo.png
Ammo Generator
(Power off small.png) +1 Use to all Limited Use Weapons. Passive_Ammo
Passive critdefense.png
Critical Shields
(Power off small.png) If Power Grid is reduced to 1, all buildings gain a Shield. Passive_CritDefense
Passive fastdecay.png
Forestry Nano
Free Vek spawn Forest when they die on Ground. (Only available through debug) Passive_FastDecay