@DeletedUser41343139 (talk | contribs) (→List) Tag: Visual edit |
MitchMan7531 (talk | contribs) Tag: Visual edit |
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− | '''Passives''' are pieces of mech equipment that confer a constant status effect without the need for activating them during an encounter. |
+ | '''Passives''' are pieces of mech equipment that confer a constant status effect without the need for activating them during an encounter. Since they don't need to be activated, they will work even when mech is submerged into [[Water Tile|Water]], [[Lava Tile|Lava]], [[A.C.I.D. Tile|A.C.I.D.]] or affected by [[Smoke]]. |
+ | |||
+ | Some passives come with an upgrade or two, at the cost of additional [[Reactor Core]] usage. Upgrades are not purchased separately, they are included. |
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+ | |||
+ | '''Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.''' |
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==List== |
==List== |
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− | {|class="wikitable" |
+ | {|class="wikitable sortable" |
! Name |
! Name |
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!Power |
!Power |
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! Upgrade 1 |
! Upgrade 1 |
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! Upgrade 2 |
! Upgrade 2 |
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+ | !Debug Name |
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|- |
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! [[File:passive_flameimmune.png|center|x50px]] Flame Shielding |
! [[File:passive_flameimmune.png|center|x50px]] Flame Shielding |
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+ | |Passive_FlameImmune |
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! [[File:passive_electric.png|center|x50px]] Storm Generator |
! [[File:passive_electric.png|center|x50px]] Storm Generator |
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;+1 Damage {{Template:3power}}: Increases Smoke damage by 1. |
;+1 Damage {{Template:3power}}: Increases Smoke damage by 1. |
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+ | |Passive_Electric |
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! [[File:passive_leech.png|center|x50px]] Viscera Nanobots |
! [[File:passive_leech.png|center|x50px]] Viscera Nanobots |
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|{{Template:1power}} |
|{{Template:1power}} |
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− | | Mechs heal 1 damage when they deal a killing blow. |
+ | | Mechs heal 1 damage when they deal a killing blow. |
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;+1 Heal {{Template:3power}}: Increase healing to 2. |
;+1 Heal {{Template:3power}}: Increase healing to 2. |
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+ | |Passive_Leech |
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! [[File:passive_defenses.png|center|x50px]] Networked Armor |
! [[File:passive_defenses.png|center|x50px]] Networked Armor |
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;+1 Health {{Template:2power}}: Increases health bonus to 2. |
;+1 Health {{Template:2power}}: Increases health bonus to 2. |
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+ | |Passive_Defenses |
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! [[File:passive_massrepair.png|center|x50px]] Repair Field |
! [[File:passive_massrepair.png|center|x50px]] Repair Field |
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|{{Template:1power}} |
|{{Template:1power}} |
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| Repairing one Mech will affect all Mechs. |
| Repairing one Mech will affect all Mechs. |
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+ | (Includes disabled Mechs. Repairing a disabled Mech |
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+ | |||
+ | will save the pilot.) |
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+ | |Passive_MassRepair |
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! [[File:passive_autoshields.png|center|x50px]] Auto-Shields |
! [[File:passive_autoshields.png|center|x50px]] Auto-Shields |
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+ | |Passive_AutoShields |
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! [[File:passive_burrows.png|center|x50px]] Stabilizers |
! [[File:passive_burrows.png|center|x50px]] Stabilizers |
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+ | |Passive_Burrows |
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! [[File:passive_psions.png|center|x50px]] Psionic Receiver |
! [[File:passive_psions.png|center|x50px]] Psionic Receiver |
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+ | |Passive_Psions |
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! [[File:passive_boosters.png|center|x50px]] Kickoff Boosters |
! [[File:passive_boosters.png|center|x50px]] Kickoff Boosters |
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;+1 Movement {{Template:2power}}: Movement bonus is increased by 1. |
;+1 Movement {{Template:2power}}: Movement bonus is increased by 1. |
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+ | |Passive_Boosters |
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! [[File:passive_medical.png|center|x50px]] Medical Supplies |
! [[File:passive_medical.png|center|x50px]] Medical Supplies |
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+ | |Passive_Medical |
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! [[File:passive_friendlyfire.png|center|x50px]] Vek Hormones |
! [[File:passive_friendlyfire.png|center|x50px]] Vek Hormones |
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;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
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+ | |Passive_FriendlyFire |
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! [[File:passive_forceamp.png|center|x50px]] Force Amp |
! [[File:passive_forceamp.png|center|x50px]] Force Amp |
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+ | |Passive_ForceAmp |
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! [[File:passive_ammo.png|center|x50px]] Ammo Generator |
! [[File:passive_ammo.png|center|x50px]] Ammo Generator |
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+ | |Passive_Ammo |
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! [[File:passive_critdefense.png|center|x50px]] Critical Shields |
! [[File:passive_critdefense.png|center|x50px]] Critical Shields |
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+ | |Passive_CritDefense |
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+ | |- |
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+ | ![[File:Passive fastdecay.png|center]]Forestry Nano |
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+ | |Free |
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+ | |Vek spawn Forest when they die on Ground. (Only available through debug) |
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+ | | |
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+ | | |
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+ | |Passive_FastDecay |
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Revision as of 19:21, 25 January 2021
Passives are pieces of mech equipment that confer a constant status effect without the need for activating them during an encounter. Since they don't need to be activated, they will work even when mech is submerged into Water, Lava, A.C.I.D. or affected by Smoke.
Some passives come with an upgrade or two, at the cost of additional Reactor Core usage. Upgrades are not purchased separately, they are included.
Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.
List
Name | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|
Flame Shielding | () | All Mechs are immune to Fire. | Passive_FlameImmune | ||
Storm Generator | () | All Smoke deals damage to enemy units every turn. |
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Passive_Electric | |
Viscera Nanobots | () | Mechs heal 1 damage when they deal a killing blow. |
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Passive_Leech | |
Networked Armor | () | All Mechs gain +1 HP. |
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Passive_Defenses | |
Repair Field | () | Repairing one Mech will affect all Mechs.
(Includes disabled Mechs. Repairing a disabled Mech will save the pilot.) |
Passive_MassRepair | ||
Auto-Shields | Free | Buildings gain a Shield after taking damage. | Passive_AutoShields | ||
Stabilizers | () | Mechs no longer take damage when blocking emerging Vek. | Passive_Burrows | ||
Psionic Receiver | () | Mechs use bonuses from Vek Psion. | Passive_Psions | ||
Kickoff Boosters | Free | Mechs gain +1 move if they start their turn adjacent to each other. |
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Passive_Boosters | |
Medical Supplies | () | All Pilots survive death. | Passive_Medical | ||
Vek Hormones | () | Enemies do +1 Damage against other enemies. |
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Passive_FriendlyFire |
Force Amp | () | All Vek take +1 damage from Bumps and blocking emerging Vek. | Passive_ForceAmp | ||
Ammo Generator | () | +1 Use to all Limited Use Weapons. | Passive_Ammo | ||
Critical Shields | () | If Power Grid is reduced to 1, all buildings gain a Shield. | Passive_CritDefense | ||
Forestry Nano | Free | Vek spawn Forest when they die on Ground. (Only available through debug) | Passive_FastDecay |