Into the Breach Wiki
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'''Passives''' are pieces of mech equipment that confer a constant status effect without the need for activating them during an encounter.
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'''Passives''' are pieces of mech equipment that confer a constant status effect without the need for activating them during an encounter. Since they don't need to be activated, they will work even when mech is submerged into [[Water Tile|Water]], [[Lava Tile|Lava]], [[A.C.I.D. Tile|A.C.I.D.]] or affected by [[Smoke]].
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Some passives come with an upgrade or two, at the cost of additional [[Reactor Core]] usage. Upgrades are not purchased separately, they are included.
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'''Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.'''
 
==List==
 
==List==
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
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! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
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!Debug Name
 
|-
 
|-
 
! [[File:passive_flameimmune.png|center|x50px]] Flame Shielding
 
! [[File:passive_flameimmune.png|center|x50px]] Flame Shielding
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|
 
|
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|Passive_FlameImmune
 
 
|-
 
|-
 
! [[File:passive_electric.png|center|x50px]] Storm Generator
 
! [[File:passive_electric.png|center|x50px]] Storm Generator
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;+1 Damage {{Template:3power}}: Increases Smoke damage by 1.
 
;+1 Damage {{Template:3power}}: Increases Smoke damage by 1.
 
|
 
|
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|Passive_Electric
 
 
|-
 
|-
 
! [[File:passive_leech.png|center|x50px]] Viscera Nanobots
 
! [[File:passive_leech.png|center|x50px]] Viscera Nanobots
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;+1 Heal {{Template:3power}}: Increase healing to 2.
 
;+1 Heal {{Template:3power}}: Increase healing to 2.
 
|
 
|
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|Passive_Leech
 
 
|-
 
|-
 
! [[File:passive_defenses.png|center|x50px]] Networked Armor
 
! [[File:passive_defenses.png|center|x50px]] Networked Armor
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;+1 Health {{Template:2power}}: Increases health bonus to 2.
 
;+1 Health {{Template:2power}}: Increases health bonus to 2.
 
|
 
|
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|Passive_Defenses
 
 
|-
 
|-
 
! [[File:passive_massrepair.png|center|x50px]] Repair Field
 
! [[File:passive_massrepair.png|center|x50px]] Repair Field
 
|{{Template:1power}}
 
|{{Template:1power}}
 
| Repairing one Mech will affect all Mechs.
 
| Repairing one Mech will affect all Mechs.
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(Includes disabled Mechs. Repairing a disabled Mech
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  +
will save the pilot.)
 
|
 
|
 
 
 
|
 
|
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|Passive_MassRepair
 
 
|-
 
|-
 
! [[File:passive_autoshields.png|center|x50px]] Auto-Shields
 
! [[File:passive_autoshields.png|center|x50px]] Auto-Shields
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|
 
|
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|Passive_AutoShields
 
 
|-
 
|-
 
! [[File:passive_burrows.png|center|x50px]] Stabilizers
 
! [[File:passive_burrows.png|center|x50px]] Stabilizers
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|
 
|
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|Passive_Burrows
 
 
|-
 
|-
 
! [[File:passive_psions.png|center|x50px]] Psionic Receiver
 
! [[File:passive_psions.png|center|x50px]] Psionic Receiver
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|
 
|
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|Passive_Psions
 
 
|-
 
|-
 
! [[File:passive_boosters.png|center|x50px]] Kickoff Boosters
 
! [[File:passive_boosters.png|center|x50px]] Kickoff Boosters
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;+1 Movement {{Template:2power}}: Movement bonus is increased by 1.
 
;+1 Movement {{Template:2power}}: Movement bonus is increased by 1.
 
|
 
|
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|Passive_Boosters
 
 
|-
 
|-
 
! [[File:passive_medical.png|center|x50px]] Medical Supplies
 
! [[File:passive_medical.png|center|x50px]] Medical Supplies
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|
 
|
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|Passive_Medical
 
 
|-
 
|-
 
! [[File:passive_friendlyfire.png|center|x50px]] Vek Hormones
 
! [[File:passive_friendlyfire.png|center|x50px]] Vek Hormones
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|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
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|Passive_FriendlyFire
 
|-
 
|-
 
! [[File:passive_forceamp.png|center|x50px]] Force Amp
 
! [[File:passive_forceamp.png|center|x50px]] Force Amp
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|
 
|
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|Passive_ForceAmp
 
 
|-
 
|-
 
! [[File:passive_ammo.png|center|x50px]] Ammo Generator
 
! [[File:passive_ammo.png|center|x50px]] Ammo Generator
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|
 
|
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|Passive_Ammo
 
 
|-
 
|-
 
! [[File:passive_critdefense.png|center|x50px]] Critical Shields
 
! [[File:passive_critdefense.png|center|x50px]] Critical Shields
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|
 
|
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|Passive_CritDefense
 
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|-
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![[File:Passive fastdecay.png|center]]Forestry Nano
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|Free
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|Vek spawn Forest when they die on Ground. (Only available through debug)
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|
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|
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|Passive_FastDecay
 
|-
 
|-
 
|}
 
|}

Revision as of 19:21, 25 January 2021

Passives are pieces of mech equipment that confer a constant status effect without the need for activating them during an encounter. Since they don't need to be activated, they will work even when mech is submerged into Water, Lava, A.C.I.D. or affected by Smoke.

Some passives come with an upgrade or two, at the cost of additional Reactor Core usage. Upgrades are not purchased separately, they are included.

Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.

List

Name Power Effect Upgrade 1 Upgrade 2 Debug Name
Passive flameimmune
Flame Shielding
(Power off small) All Mechs are immune to Fire. Passive_FlameImmune
Passive electric
Storm Generator
(Power off small) All Smoke deals damage to enemy units every turn.
+1 Damage (Power off small Power off small Power off small)
Increases Smoke damage by 1.
Passive_Electric
Passive leech
Viscera Nanobots
(Power off small) Mechs heal 1 damage when they deal a killing blow.
+1 Heal (Power off small Power off small Power off small)
Increase healing to 2.
Passive_Leech
Passive defenses
Networked Armor
(Power off small) All Mechs gain +1 HP.
+1 Health (Power off small Power off small)
Increases health bonus to 2.
Passive_Defenses
Passive massrepair
Repair Field
(Power off small) Repairing one Mech will affect all Mechs.

(Includes disabled Mechs. Repairing a disabled Mech

will save the pilot.)

Passive_MassRepair
Passive autoshields
Auto-Shields
Free Buildings gain a Shield after taking damage. Passive_AutoShields
Passive burrows
Stabilizers
(Power off small) Mechs no longer take damage when blocking emerging Vek. Passive_Burrows
Passive psions
Psionic Receiver
(Power off small) Mechs use bonuses from Vek Psion. Passive_Psions
Passive boosters
Kickoff Boosters
Free Mechs gain +1 move if they start their turn adjacent to each other.
+1 Movement (Power off small Power off small)
Movement bonus is increased by 1.
Passive_Boosters
Passive medical
Medical Supplies
(Power off small) All Pilots survive death. Passive_Medical
Passive friendlyfire
Vek Hormones
(Power off small) Enemies do +1 Damage against other enemies.
+1 Damage (Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Passive_FriendlyFire
Passive forceamp
Force Amp
(Power off small) All Vek take +1 damage from Bumps and blocking emerging Vek. Passive_ForceAmp
Passive ammo
Ammo Generator
(Power off small) +1 Use to all Limited Use Weapons. Passive_Ammo
Passive critdefense
Critical Shields
(Power off small) If Power Grid is reduced to 1, all buildings gain a Shield. Passive_CritDefense
Passive fastdecay
Forestry Nano
Free Vek spawn Forest when they die on Ground. (Only available through debug) Passive_FastDecay