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m (Reverted edits by 223.39.161.205 (talk) to last revision by N21lv) Tag: Rollback |
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+ | '''Passives''' are pieces of mech equipment that confer a constant status effect without the need for activating them during an encounter. Since they don't need to be activated, they will work even when mech is submerged into [[Water Tile|Water]], [[Lava Tile|Lava]], [[A.C.I.D. Tile|A.C.I.D.]] or affected by [[Smoke]]. |
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==List== |
==List== |
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{|class="wikitable sortable" |
{|class="wikitable sortable" |
Revision as of 21:43, 24 February 2020
Passives are pieces of mech equipment that confer a constant status effect without the need for activating them during an encounter. Since they don't need to be activated, they will work even when mech is submerged into Water, Lava, A.C.I.D. or affected by Smoke.
List
Name | Power | Effect | Upgrade 1 | Upgrade 2 |
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Flame Shielding | () | All Mechs are immune to Fire. | ||
Storm Generator | () | All Smoke deals damage to enemy units every turn. |
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Viscera Nanobots | () | Mechs heal 1 damage when they deal a killing blow. |
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Networked Armor | () | All Mechs gain +1 HP. |
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Repair Field | () | Repairing one Mech will affect all Mechs.
(Includes disabled Mechs. Repairing a disabled Mech will save the pilot.) |
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Auto-Shields | Free | Buildings gain a Shield after taking damage. | ||
Stabilizers | () | Mechs no longer take damage when blocking emerging Vek. | ||
Psionic Receiver | () | Mechs use bonuses from Vek Psion. | ||
Kickoff Boosters | Free | Mechs gain +1 move if they start their turn adjacent to each other. |
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Medical Supplies | () | All Pilots survive death. | ||
Vek Hormones | () | Enemies do +1 Damage against other enemies. |
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Force Amp | () | All Vek take +1 damage from Bumps and blocking emerging Vek. | ||
Ammo Generator | () | +1 Use to all Limited Use Weapons. | ||
Critical Shields | () | If Power Grid is reduced to 1, all buildings gain a Shield. |