Passives are pieces of Mech equipment in Into the Breach.
Description[ | ]
Passives confer a constant benefit to all Mechs in the squad, without the need of activating them during an encounter. Since an action does not need to be used to activate passives, their effects will persist even when the Mech equipped with a passive is submerged into Water, a Lava Tile, an A.C.I.D. Tile, affected by Smoke, or even if the Mech is downed and disabled.
Some Mechs come equipped with Passives by default. All Passives are treated as Any Class equipment, and can be equipped without penalty by any Mech Class (except Cyborg).
Some Passives come with an upgrade or two, at the cost of additional Reactor Core usage. Upgrades are not purchased separately, they are included. Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.
Mechs with Passives in Custom Squads[ | ]
When creating a Custom Squad, it is possible to choose a Mech which has a passive equipped multiple times. In this case, the duplicate Mechs will have the passive removed in their loadout, and only one Mech will keep the Passive for the Custom Squad.
List[ | ]
Name | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name | |
---|---|---|---|---|---|---|
Flame Shielding | Free | All Mechs are immune to Fire. | Passive_FlameImmune | |||
Storm Generator | Free | All Smoke deals damage to enemy units every turn. |
|
Passive_Electric | ||
Viscera Nanobots | Free | Mechs heal 1 damage when they deal a killing blow. |
|
Passive_Leech | ||
Networked Armor | () | All Mechs gain +1 HP. |
|
Passive_Defenses | ||
Repair Field | Free | Repairing one Mech will affect all Mechs.
(Includes disabled Mechs. Repairing a disabled Mech will save the pilot.) |
Passive_MassRepair | |||
Auto-Shields | Free | Buildings gain a Shield after taking damage. | Passive_AutoShields | |||
Stabilizers | () | Mechs no longer take damage when blocking emerging Vek. | Passive_Burrows | |||
Psionic Receiver | Free | Mechs use bonuses from Vek Psion. | Passive_Psions | |||
Kickoff Boosters | Free | Mechs gain +1 move if they start their turn adjacent to each other. |
|
Passive_Boosters | ||
Medical Supplies | Free | All Pilots survive death. | Passive_Medical | |||
Vek Hormones | Free | Enemies do +1 Damage against other enemies. |
|
|
Passive_FriendlyFire | |
Force Amp | () | All Vek take +1 damage from Bumps and blocking emerging Vek. | Passive_ForceAmp | |||
Critical Shields | Free | If Power Grid is reduced to 1, all buildings gain a Shield. | Passive_CritDefense | |||
Ammo Generator | () | +1 Use to all Limited Use Weapons. (Only available through debug) | Passive_Ammo | |||
Forestry Nano | Free | Vek spawn Forest when they die on Ground. (Only available through debug) | Passive_FastDecay | |||
Advanced Edition | ||||||
Nanofilter Mending | Free | Standing on Smoke repairs mechs and removes Smoke. | Passive_HealingSmoke | |||
Heat Engines | Free | Standing on Fire removes Fire and gives the mech "Boost". | Passive_FireBoost | |||
Networked Shielding | ( ) | Mechs cannot take damage during the Player Turn. | Passive_PlayerTurnShield | |||
Void Shocker | ( ) | If a Vek deals no damage to buildings or units when attacking, it takes 1 damage. | Passive_VoidShock |