Into the Breach Wiki
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* Preemptive Strike: Deploy anywhere on the map, damaging adjacent enemies.
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* Preemptive Strike: Deploy anywhere on the map, damaging adjacent enemies. (1 power required)
 
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![[File:Pilot_Recycler.png|center|link=https://intothebreach.gamepedia.com/File:Pilot_Recycler.png]][[Prospero]]

Revision as of 04:42, 6 March 2018

The following is a list of pilots in the game Into The Breach. Pilots control the mechs, gaining experience and valuable skills on the battlefield. Basic AI Pilots are already operating at their peak efficiency and do not gain experience in combat, making it necessary for you to find find superior human Pilots, or advanced AI Pilots, to replace the basic AI.

Unless otherwise specified, pilots are generally obtained by completing islands or collecting time pods. All generic company pilots have randomly generated names as well.

Note : Bonus skills are completly random, sometimes resulting in Zoltan ( max HP = 1 ) having a useless bonus of +2 Mech HP.

List of pilots

Name Starting skill How to obtain
Pilot Artificial
Artificial Pilot
Default mech pilot if the pilot is killed. No skills and always active without a pilot in the mech.
File1098
Archive Inc Pilot
Received at random while beginning a new timeline.
File1104
RST Pilot
File1101
Pinnacle Pilot
File1095
Detritus Pilot
File1137
Ralph Karlsson
  • Experienced: Gain +2 bonus XP per kill.
Available by default

Received at random in a Time Pod.

Can be chosen after achieving a 100% success rate on any Island.

File1144
Harold Schmidt
  • Frenzied Repair: Push adjacent tiles when repairing.
Received at random in a Time Pod.

Can be chosen after achieving a 100% success rate on any Island.

Unconfirmed : each faction has a pilot that won't drop unless you've achieved a 100% success rate on their island at least once.

Pilot Assassin
Abe Isamu
  • Armored: Mech gains Armored.
Pilot Genius
Bethany Jones
  • Starting Shield: Mech starts every mission with a Shield.
Pilot Hotshot
Henry Kwan
  • Maneuverable: Mech can move through enemy units.
Pilot Warrior
Gana
  • Preemptive Strike: Deploy anywhere on the map, damaging adjacent enemies. (1 power required)
Pilot Recycler
Prospero
  • Flying: Mech gains Flying (1 power required)
Pilot Youth
Lily Reed
  • Impulsive: Gain +3 Move on first turn of every mission.
Pilot Leader
Chen Rong
  • Sidestep: After attacking, gain 1 free tile movement.
Pilot Soldier
Camila Vera
  • Evasion: Mech unaffected by Webbing and Smoke.
Pilot Medic
Isaac Jones
  • Temporal Reset: Gain 1 extra 'Reset Turn' every battle.
File1134
Silica
  • Double Shot: Mech can act twice if it does not move. (2 power required)
Pilot Aquatic
Archimedes
  • Fire-and-Forget: Move again after shooting. (1 power required)
File1129
Kazaaakpleth
  • Mantis: 2 damage melee attack replaces Repair.
After breaking a certain mountain tile or ice tile a "mysterious transmitter" will be found under it. If you take it, a special time pod will fall from the sky. Kazaakpleth will be inside.
File1161
Mafan
  • Zoltan: +1 Reactor Core. Reduce Mech HP to 1. Gain Shield every turn.
After breaking a certain mountain tile, a "Strange Object" wiil be found under it, if you take it a special time pod will fall from the sky, Mafan will be inside.
File1147
Ariadne
  • Rockman: +3 Health and immune to Fire.
After breaking a certain mountain tile or ice tile a "mysterious transmitter" will be found under it. If you take it, a special time pod will fall from the sky. Ariadne will be inside.

Unconfirmed : to get one of the last 3 pilots, their island must be at least the second you visit.

Skills

All pilots except for basic AI ones gain experience in combat and eventually level-up, unlocking a new skill. Each pilot can only level-up two times. Special pilots have one skill unlocked at the start and can unlock two more with level-ups.

Level-up skills:

  • +1 Mech Move : Piloted Mech movement is increased by 1.
  • +3 Grid DEF : Grid Defence increased by 3.
  • +2 Mech HP : Piloted Mech health is increased by 2.
  • +1 Mech Reactor : Piloted Mech reactor increased by 1.

Permanent hero skills:

  • Armored : Mech gains Armored.
  • Double Shot : Mech can act twice if it does not move.
  • Evasion : Mech unaffected by Webbing and Smoke.
  • Experienced : Gain +2 bonus XP per kill.
  • Fire-and-Forget : Move again after shooting.
  • Flying : Mech gains Flying.
  • Frenzied Repair : Push adjacent tiles when repairing.
  • Impulsive : Gain +3 Move on first turn of every mission.
  • Maneuverable : Mech can move through enemy units.
  • Mantis : 2 damage melee attack replaces Repair.
  • Preemptive Strike : Deploy anywhere on the map, damaging adjacent enemies.
  • Rockman : +3 Health and immune to Fire.
  • Sidestep : After attacking, gain 1 free tile movement.
  • Starting Shield : Mech starts every mission with a Shield.
  • Temporal Reset : Gain 1 extra 'Reset Turn' every battle.
  • Zoltan : +1 Reactor Core. Reduce Mech HP to 1. Gain Shield every turn.

Special/unused skills:

  • Cauterize : Fire heals instead of damaging Mech.
  • Frozen Stance : Stopping on any liquid tile freezes it, making it safe to stand on.
  • Retaliation : Deal 1 damage to adjacent enemies after surviving damage.
  • Vek : Normal Pilots cannot be equipped. Loses 25 XP when the unit is disabled.

Gallery