Into the Breach Wiki
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The following is a list of '''pilots''' in the game ''[[Into The Breach]]''.
+
'The following is information about '''pilots''' in the game ''[[Into The Breach]]''.
   
Pilots control the [[mechs]], gaining experience and valuable skills on the battlefield. Basic AI Pilots are already operating at their peak efficiency and do not gain experience in combat, making it necessary for you to find find superior human Pilots, or advanced AI Pilots, to replace the basic AI. Cyborgs are both Pilot and Mech in one.
+
Pilots control the [[mechs]], gaining experience and valuable skills on the battlefield. Basic AI Pilots are already operating at their peak efficiency and do not gain experience in combat, making it necessary for you to find superior human Pilots, or advanced AI Pilots, to replace the basic AI. Cyborgs are both Pilot and Mech in one.
   
Unless otherwise specified, pilots are generally obtained by completing [[Islands]] or collecting [[Pod|Time Pods]]. All generic company pilots have randomly generated names as well.
+
Unless otherwise specified, pilots are obtained by completing 100% of all objectives on [[Islands]] or collecting [[Pod|Time Pods]].
   
==Experience and Skills==
+
==Artificial Pilots and CorPilots==
 
* The Artificial Pilot is the default mech pilot if the pilot is killed. No skills and always active without a pilot in the mech
Pilots gain experience points (XP) when Veks are destroyed while defending a region. One XP is gained for each Vek health point (HP), so a 2 HP Vek is worth 2 XP.
 
  +
* CorPilots work for the Corporations in the current timeline, never have any special skills, and the best available pair of them start every new timeline
  +
{| class="wikitable"
 
|-
 
| [[File:Pilot_Artificial.png|center|link=Artificial Pilot]] [[Artificial Pilot|AI Pilot]]
 
|| [[file:File1098.png|center|link=Archive Inc Pilot]] [[Archive Inc Pilot]]
 
|| [[file:File1104.png|center|link=RST Pilot]] [[RST Pilot]]
 
|| [[file:File1101.png|center|link=Pinnacle Pilot]] [[Pinnacle Pilot]]
 
|| [[file:File1095.png|center|link=Detritus Pilot]] [[Detritus Pilot]]
 
|}
   
  +
==Time Travelers==
The [[Soldier Psion]] adds 1 HP to each Vek giving an extra XP. A [[Hornet]] typically has 2 HP and is worth 2 XP, but with a Soldier Psion present it has 3 HP so the Hornet would be worth 3 XP. When a Soldier Psion is killed, every Vek is reduced by 1 HP. If a Vek that has 1 HP left is destroyed due to the death of a Soldier Psion, then the extra HP is taken away before the Vek dies and no additional XP is gained. If there's a Hornet with 1 HP left and the Soldier Psion is destroyed, the Hornet is reduced from 3 HP to 2 HP, then 1 HP is taken away from the Hornet. The dead Hornet gives 2 XP.
 
  +
* Time Travelers are exceptional pilots, each with a special skill, and have jumped timelines more than once
  +
* Ralph Karlsson is the first known Time Traveler
 
** Karlsson can be chosen after achieving a 100% success rate on any Island.
  +
* All other Time Travelers can be unlocked by:
  +
** Perfectly completing 100% of all objectives on an island and selecting a Time Traveler over a weapon or bonus grid power
  +
** By recovering a [[Pod|Time Pod]]
   
If a Vek is not directly killed by a Pilot, such as when a Vek is killed by an emerging Vek or dies from environmental damage, the XP is split among all the Pilots in the squad. If there isn't enough XP to split among all the pilots, XP is distributed to just part of the squad on a rotating basis.
 
* Artificial Pilots do not gain XP.
 
 
Human, Advanced AI, and Cyborg Pilots automatically learn a random skill after gaining 25 XP and 50 XP. Pilots stop earning XP after getting 50 XP.
 
* +1 Mech Reactor : Piloted Mech reactor increased by 1.
 
* +1 Mech Move : Piloted Mech movement is increased by 1.
 
* +2 Mech HP : Piloted Mech health is increased by 2.
 
* +3 Grid DEF : Grid Defence increased by 3.
 
 
A Pilot sent to a new timeline, the Last Traveler, retains their XP and skills from the previous timeline.
 
 
Note : Bonus skills are completely random, prior to patch 1.0.17 this could result in Zoltan ( max HP = 1 ) having a [https://i.imgur.com/arNfvBa.png useless bonus of +2 Mech HP].
 
 
==List of pilots==
 
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
! Name
+
! style="width: 15%;"|Name
  +
! style="width: 16%;"|Corporation
!Starting skill
+
! Special skill
! How to obtain
 
  +
!Debug Name
|-
 
![[File:Pilot_Artificial.png|center|link=Artificial Pilot]] [[Artificial Pilot]]
 
| colspan="2" |Default mech pilot if the pilot is killed. No skills and always active without a pilot in the mech.
 
|-
 
! [[file:File1098.png|center|link=Archive Inc Pilot]] [[Archive Inc Pilot]]
 
| rowspan="4" | None: Randomly generated CorPilots have no special starting skills.
 
| rowspan="4" |Received at random while beginning a new timeline.
 
|-
 
! [[file:File1104.png|center|link=RST Pilot]] [[RST Pilot]]
 
|-
 
! [[file:File1101.png|center|link=Pinnacle Pilot]] [[Pinnacle Pilot]]
 
|-
 
! [[file:File1095.png|center|link=Detritus Pilot]] [[Detritus Pilot]]
 
 
|-
 
|-
 
![[File:File1137.png|center|frameless|link=Ralph Karlsson]][[Ralph Karlsson]]
 
![[File:File1137.png|center|frameless|link=Ralph Karlsson]][[Ralph Karlsson]]
  +
| None
 
|
 
|
*Experienced: Gain +2 bonus XP per kill.
+
*Experienced: Gain +2 bonus XP per kill.
  +
|Pilot_Original
|Available by default
 
Received at random in a Time Pod.
 
 
Can be chosen after achieving a 100% success rate on any Island.
 
 
|-
 
|-
 
! [[File:File1144.png|center|link=Harold Schmidt]] [[Harold Schmidt]]
 
! [[File:File1144.png|center|link=Harold Schmidt]] [[Harold Schmidt]]
  +
| [[Archive, Inc.]]
|
 
 
|
* Frenzied Repair: Push adjacent tiles when repairing.
+
* Frenzied Repair: Push adjacent tiles when repairing.
| rowspan="12" | Received at random in a Time Pod.
 
  +
|Pilot_Repairman
Can be chosen after achieving a 100% success rate on any Island.
 
 
''<small>Unconfirmed : each faction has a pilot that won't drop unless you've achieved a 100% success rate on their island at least once.</small>''
 
 
|-
 
|-
 
![[File:Pilot_Assassin.png|center|link=Abe Isamu]][[Abe Isamu]]
 
![[File:Pilot_Assassin.png|center|link=Abe Isamu]][[Abe Isamu]]
  +
| [[R.S.T. Corporation]]
|
 
 
|
* Armored: Mech gains Armored.
+
*Armored: Mech gains Armored.
  +
|Pilot_Assassin
 
|-
 
|-
 
![[File:Pilot_Genius.png|center|link=Bethany Jones]][[Bethany Jones]]
 
![[File:Pilot_Genius.png|center|link=Bethany Jones]][[Bethany Jones]]
  +
| [[Pinnacle Robotics]]
|
 
 
|
 
* Starting Shield: Mech starts every mission with a Shield.
 
* Starting Shield: Mech starts every mission with a Shield.
  +
|Pilot_Genius
 
|-
 
|-
 
![[File:Pilot_Hotshot.png|center|link=Henry Kwan]][[Henry Kwan]]
 
![[File:Pilot_Hotshot.png|center|link=Henry Kwan]][[Henry Kwan]]
  +
| [[Detritus Disposal]]
|
 
 
|
 
* Maneuverable: Mech can move through enemy units.
 
* Maneuverable: Mech can move through enemy units.
  +
|Pilot_Hotshot
 
|-
 
|-
 
![[File:Pilot_Warrior.png|center|link=Gana]][[Gana]]
 
![[File:Pilot_Warrior.png|center|link=Gana]][[Gana]]
  +
| [[Archive, Inc.]]
|
 
 
|
* Preemptive Strike: Deploy anywhere on the map, damaging adjacent enemies. (1 power required)
+
* Preemptive Strike: Deploy anywhere on the map, damaging adjacent enemies. (1 power required)
  +
|Pilot_Warrior
 
|-
 
|-
 
![[File:Pilot_Recycler.png|center|link=Prospero]][[Prospero]]
 
![[File:Pilot_Recycler.png|center|link=Prospero]][[Prospero]]
  +
| [[Detritus Disposal]]
|
 
 
|
 
* Flying: Mech gains Flying (1 power required)
 
* Flying: Mech gains Flying (1 power required)
  +
|Pilot_Recycler
 
|-
 
|-
 
![[File:Pilot_Youth.png|center|link=Lily Reed]][[Lily Reed]]
 
![[File:Pilot_Youth.png|center|link=Lily Reed]][[Lily Reed]]
  +
| [[Archive, Inc.]]
|
 
 
|
 
* Impulsive: Gain +3 Move on first turn of every mission.
 
* Impulsive: Gain +3 Move on first turn of every mission.
  +
|Pilot_Youth
 
|-
 
|-
 
![[File:Pilot_Leader.png|center|link=Chen Rong]][[Chen Rong]]
 
![[File:Pilot_Leader.png|center|link=Chen Rong]][[Chen Rong]]
  +
| [[Detritus Disposal]]
|
 
 
|
 
* Sidestep: After attacking, gain 1 free tile movement.
 
* Sidestep: After attacking, gain 1 free tile movement.
  +
|Pilot_Leader
 
|-
 
|-
 
![[File:Pilot_Soldier.png|center|link=Camila Vera]][[Camila Vera]]
 
![[File:Pilot_Soldier.png|center|link=Camila Vera]][[Camila Vera]]
  +
| [[R.S.T. Corporation]]
|
 
 
|
 
* Evasion: Mech unaffected by Webbing and Smoke.
 
* Evasion: Mech unaffected by Webbing and Smoke.
  +
|Pilot_Soldier
 
|-
 
|-
 
![[File:Pilot_Medic.png|center|link=Isaac Jones]][[Isaac Jones]]
 
![[File:Pilot_Medic.png|center|link=Isaac Jones]][[Isaac Jones]]
  +
| [[Pinnacle Robotics]]
|
 
 
|
* Temporal Reset: Gain 1 extra 'Reset Turn' every battle.
+
* Temporal Reset: Gain 1 extra 'Reset Turn' every battle.
  +
|Pilot_Medic
 
|-
 
|-
 
! [[file:File1134.png|center|link=Silica]] [[Silica]]
 
! [[file:File1134.png|center|link=Silica]] [[Silica]]
  +
| [[R.S.T. Corporation]]
|
 
 
|
* Double Shot: Mech can act twice if it does not move. (2 power required)
+
* Double Shot: Mech can act twice if it does not move. (2 power required)
  +
|Pilot_Miner
 
|-
 
|-
![[File:Pilot_Aquatic.png|center|link=https://intothebreach.gamepedia.com/File:Pilot_Aquatic.png]][[Archimedes]]
+
![[File:Pilot_Aquatic.png|center|link=Archimedes]][[Archimedes]]
  +
| [[Pinnacle Robotics]]
|
 
 
|
 
* Fire-and-Forget: Move again after shooting. (1 power required)
 
* Fire-and-Forget: Move again after shooting. (1 power required)
  +
|Pilot_Aquatic
 
|}
  +
  +
==Secret Pilots==
 
* After breaking a [[Marked mountain tile|certain mountain tile]] or '''ice tile''' a "Strange Object" will be found under it. If you take it, a special time pod will fall from the sky. Recover the special time pod or protect it until battle ends to rescue a secret pilot.
  +
  +
{|class="wikitable sortable"
  +
! Name
  +
! Special skill
  +
!Debug Name
 
|-
 
|-
 
! [[file:File1129.png|center|link=Kazaaakpleth]] [[Kazaaakpleth]]
 
! [[file:File1129.png|center|link=Kazaaakpleth]] [[Kazaaakpleth]]
 
|
 
|
* Mantis: 2 damage melee attack replaces Repair.
+
*Mantis: 2 damage melee attack replaces Repair.
  +
|Pilot_Mantis
|After breaking a certain '''mountain tile''' or '''ice tile''' a "mysterious transmitter" will be found under it. If you take it, a special time pod will fall from the sky. Kazaakpleth will be inside.
 
 
|-
 
|-
 
! [[File:File1161.png|center|link=Mafan]] [[Mafan]]
 
! [[File:File1161.png|center|link=Mafan]] [[Mafan]]
 
|
 
|
* Zoltan: +1 Reactor Core. Reduce Mech HP to 1. Gain Shield every turn.
+
*Zoltan: +1 Reactor Core. Reduce Mech HP to 1. Gain Shield every turn.
  +
|Pilot_Zoltan
|After breaking a [[Marked mountain tile|certain mountain tile]], or '''ice tile''' a "Strange Object" wiil be found under it, if you take it a special time pod will fall from the sky, Mafan will be inside.
 
 
|-
 
|-
 
! [[file:File1147.png|center|link=Ariadne]] [[Ariadne]]
 
! [[file:File1147.png|center|link=Ariadne]] [[Ariadne]]
 
|
 
|
* Rockman: +3 Health and immune to Fire.
+
*Rockman: +3 Health and immune to Fire.
  +
|Pilot_Rock
|After breaking a certain '''mountain tile''' or '''ice tile''' a "mysterious transmitter" will be found under it. If you take it, a special time pod will fall from the sky. Ariadne will be inside.
 
|-
+
|}
  +
![[File:Pilot BeetleMech.png|center|link=Cyborg Pilot]][[Cyborg Pilot|Kxlatl]]
 
  +
==Cyborg Pilots==
|
 
  +
* Cyborg Pilots become available after unlocking the [[Secret Squad]] by completing all [[Achievements]].
* Vek : Normal Pilots cannot be equipped. Loses 25 XP when the unit is disabled.
 
  +
* All Cyborg Pilots have randomly-selected names, a portrait depending on their mech, and the same special skill:
| rowspan="3" |Cyborg pilot/mech of the [[Secret Squad]]
 
 
** Vek : Normal Pilots cannot be equipped. Loses 25 XP when the unit is disabled.
|-
 
  +
![[File:Pilot HornetMech.png|center|link=Cyborg Pilot]][[Cyborg Pilot|Taaxetizl]]
 
  +
{|class="wikitable sortable"
|
 
 
| [[File:Pilot BeetleMech.png|center|link=Cyborg Pilot]][[Cyborg Pilot]]
* Vek : Normal Pilots cannot be equipped. Loses 25 XP when the unit is disabled.
 
 
| [[File:Pilot HornetMech.png|center|link=Cyborg Pilot]][[Cyborg Pilot]]
|-
 
![[File:Pilot ScarabMech.png|center|link=Cyborg Pilot]][[Cyborg Pilot|Xakran]]
+
| [[File:Pilot ScarabMech.png|center|link=Cyborg Pilot]][[Cyborg Pilot]]
|
+
|}
  +
* Vek : Normal Pilots cannot be equipped. Loses 25 XP when the unit is disabled.
 
  +
==Experience and Skills==
 
Pilots gain experience points (XP) when Veks are destroyed while defending a region. One XP is gained for each Vek health point (HP), so a 2 HP Vek is worth 2 XP.
  +
 
The [[Soldier Psion]] adds 1 HP to each Vek giving an extra XP. A [[Hornet]] typically has 2 HP and is worth 2 XP, but with a Soldier Psion present it has 3 HP so the Hornet would be worth 3 XP. When a Soldier Psion is killed, every Vek is reduced by 1 HP. If a Vek that has 1 HP left is destroyed due to the death of a Soldier Psion, then the extra HP is taken away before the Vek dies and no additional XP is gained. If there's a Hornet with 1 HP left and the Soldier Psion is destroyed, the Hornet is reduced from 3 HP to 2 HP, then 1 HP is taken away from the Hornet. The dead Hornet gives 2 XP.
  +
 
If a Vek is not directly killed by a Pilot, such as when a Vek is killed by an emerging Vek or dies from environmental damage, the XP is split among all the Pilots in the squad. If there isn't enough XP to split among all the pilots, XP is distributed to just part of the squad on a rotating basis.
 
* Artificial Pilots do not gain XP.
  +
 
Human, Advanced AI, and Cyborg Pilots automatically learn a random skill after gaining 25 XP and 50 XP. Pilots stop earning XP after getting a total of 75 XP.
 
* +1 Mech Reactor : Piloted Mech reactor increased by 1.
 
* +1 Mech Move : Piloted Mech movement is increased by 1.
 
* +2 Mech HP : Piloted Mech health is increased by 2.
 
* +3 Grid DEF : Grid Defence increased by 3.
  +
 
A Pilot sent to a new timeline, the Last Traveler, retains their XP and skills from the previous timeline.
  +
 
Note : Bonus skills are completely random, prior to patch 1.0.17 this could result in Mafan ( max HP = 1 ) having a [https://i.imgur.com/arNfvBa.png useless bonus of +2 Mech HP].
  +
  +
==Corporate CEOs==
  +
  +
While not Pilots, the Corporate CEOs are heavily involved with guiding the [[Squads]] against the Vek.
  +
  +
{| class="wikitable" style="text-align: center"
 
|-
 
|-
  +
| [[File:Dewey_Alms.png|center|link=Dewey Alms]]<br/>[[Dewey Alms]]<br/>[[Archive, Inc.]]
  +
|| [[File:Jessica_Kern.png|center|link=Jessica Kern]]<br/>[[Jessica Kern]]<br/>[[R.S.T. Corporation]]
  +
|| [[file:Zenith.png|center|link=Zenith]]<br/>[[Zenith]]<br/>[[Pinnacle Robotics]]
  +
|| [[file:Vikram_Singh.png|center|link=Vikram Singh]]<br/>[[Vikram Singh]]<br/>[[Detritus Disposal]]
 
|}
 
|}
Unconfirmed : to get one of the last 3 pilots, their island must be at least the second you visit.
 
   
 
==Behind the scenes==
 
==Behind the scenes==
  +
  +
Gizmo, Huang, and Kirk were Pilots from pre-release versions of Into the Breach.
  +
  +
{| class="wikitable"
 
|-
  +
| [[File:Character Gizmo.png|center|link=Gizmo]] [[Gizmo]]
  +
|| [[File:Character Huang.png|center|link=Huang]] [[Huang]]
  +
|| [[file:Character Kirk.png|center|link=Kirk]] [[Kirk]]
 
|}
 
 
There's a number of special/unused skills:
+
There are some special skills that went unused in the game:
   
 
* Cauterize : Fire heals instead of damaging Mech.
 
* Cauterize : Fire heals instead of damaging Mech.

Revision as of 14:13, 13 July 2021

'The following is information about pilots in the game Into The Breach.

Pilots control the mechs, gaining experience and valuable skills on the battlefield. Basic AI Pilots are already operating at their peak efficiency and do not gain experience in combat, making it necessary for you to find superior human Pilots, or advanced AI Pilots, to replace the basic AI. Cyborgs are both Pilot and Mech in one.

Unless otherwise specified, pilots are obtained by completing 100% of all objectives on Islands or collecting Time Pods.

Artificial Pilots and CorPilots

  • The Artificial Pilot is the default mech pilot if the pilot is killed. No skills and always active without a pilot in the mech
  • CorPilots work for the Corporations in the current timeline, never have any special skills, and the best available pair of them start every new timeline
Pilot Artificial
AI Pilot
File1098
Archive Inc Pilot
File1104
RST Pilot
File1101
Pinnacle Pilot
File1095
Detritus Pilot

Time Travelers

  • Time Travelers are exceptional pilots, each with a special skill, and have jumped timelines more than once
  • Ralph Karlsson is the first known Time Traveler
    • Karlsson can be chosen after achieving a 100% success rate on any Island.
  • All other Time Travelers can be unlocked by:
    • Perfectly completing 100% of all objectives on an island and selecting a Time Traveler over a weapon or bonus grid power
    • By recovering a Time Pod
Name Corporation Special skill Debug Name
File1137
Ralph Karlsson
None
  • Experienced: Gain +2 bonus XP per kill.
Pilot_Original
File1144
Harold Schmidt
Archive, Inc.
  • Frenzied Repair: Push adjacent tiles when repairing.
Pilot_Repairman
Pilot Assassin
Abe Isamu
R.S.T. Corporation
  • Armored: Mech gains Armored.
Pilot_Assassin
Pilot Genius
Bethany Jones
Pinnacle Robotics
  • Starting Shield: Mech starts every mission with a Shield.
Pilot_Genius
Pilot Hotshot
Henry Kwan
Detritus Disposal
  • Maneuverable: Mech can move through enemy units.
Pilot_Hotshot
Pilot Warrior
Gana
Archive, Inc.
  • Preemptive Strike: Deploy anywhere on the map, damaging adjacent enemies. (1 power required)
Pilot_Warrior
Pilot Recycler
Prospero
Detritus Disposal
  • Flying: Mech gains Flying (1 power required)
Pilot_Recycler
Pilot Youth
Lily Reed
Archive, Inc.
  • Impulsive: Gain +3 Move on first turn of every mission.
Pilot_Youth
Pilot Leader
Chen Rong
Detritus Disposal
  • Sidestep: After attacking, gain 1 free tile movement.
Pilot_Leader
Pilot Soldier
Camila Vera
R.S.T. Corporation
  • Evasion: Mech unaffected by Webbing and Smoke.
Pilot_Soldier
Pilot Medic
Isaac Jones
Pinnacle Robotics
  • Temporal Reset: Gain 1 extra 'Reset Turn' every battle.
Pilot_Medic
File1134
Silica
R.S.T. Corporation
  • Double Shot: Mech can act twice if it does not move. (2 power required)
Pilot_Miner
Pilot Aquatic
Archimedes
Pinnacle Robotics
  • Fire-and-Forget: Move again after shooting. (1 power required)
Pilot_Aquatic

Secret Pilots

  • After breaking a certain mountain tile or ice tile a "Strange Object" will be found under it. If you take it, a special time pod will fall from the sky. Recover the special time pod or protect it until battle ends to rescue a secret pilot.
Name Special skill Debug Name
File1129
Kazaaakpleth
  • Mantis: 2 damage melee attack replaces Repair.
Pilot_Mantis
File1161
Mafan
  • Zoltan: +1 Reactor Core. Reduce Mech HP to 1. Gain Shield every turn.
Pilot_Zoltan
File1147
Ariadne
  • Rockman: +3 Health and immune to Fire.
Pilot_Rock

Cyborg Pilots

  • Cyborg Pilots become available after unlocking the Secret Squad by completing all Achievements.
  • All Cyborg Pilots have randomly-selected names, a portrait depending on their mech, and the same special skill:
    • Vek : Normal Pilots cannot be equipped. Loses 25 XP when the unit is disabled.
Pilot BeetleMech
Cyborg Pilot
Pilot HornetMech
Cyborg Pilot
Pilot ScarabMech
Cyborg Pilot

Experience and Skills

Pilots gain experience points (XP) when Veks are destroyed while defending a region. One XP is gained for each Vek health point (HP), so a 2 HP Vek is worth 2 XP.

The Soldier Psion adds 1 HP to each Vek giving an extra XP. A Hornet typically has 2 HP and is worth 2 XP, but with a Soldier Psion present it has 3 HP so the Hornet would be worth 3 XP. When a Soldier Psion is killed, every Vek is reduced by 1 HP. If a Vek that has 1 HP left is destroyed due to the death of a Soldier Psion, then the extra HP is taken away before the Vek dies and no additional XP is gained. If there's a Hornet with 1 HP left and the Soldier Psion is destroyed, the Hornet is reduced from 3 HP to 2 HP, then 1 HP is taken away from the Hornet. The dead Hornet gives 2 XP.

If a Vek is not directly killed by a Pilot, such as when a Vek is killed by an emerging Vek or dies from environmental damage, the XP is split among all the Pilots in the squad. If there isn't enough XP to split among all the pilots, XP is distributed to just part of the squad on a rotating basis.

  • Artificial Pilots do not gain XP.

Human, Advanced AI, and Cyborg Pilots automatically learn a random skill after gaining 25 XP and 50 XP. Pilots stop earning XP after getting a total of 75 XP.

  • +1 Mech Reactor : Piloted Mech reactor increased by 1.
  • +1 Mech Move : Piloted Mech movement is increased by 1.
  • +2 Mech HP : Piloted Mech health is increased by 2.
  • +3 Grid DEF : Grid Defence increased by 3.

A Pilot sent to a new timeline, the Last Traveler, retains their XP and skills from the previous timeline.

Note : Bonus skills are completely random, prior to patch 1.0.17 this could result in Mafan ( max HP = 1 ) having a useless bonus of +2 Mech HP.

Corporate CEOs

While not Pilots, the Corporate CEOs are heavily involved with guiding the Squads against the Vek.

Dewey Alms

Dewey Alms
Archive, Inc.
Jessica Kern

Jessica Kern
R.S.T. Corporation
Zenith

Zenith
Pinnacle Robotics
Vikram Singh

Vikram Singh
Detritus Disposal

Behind the scenes

Gizmo, Huang, and Kirk were Pilots from pre-release versions of Into the Breach.

Character Gizmo
Gizmo
Character Huang
Huang
Character Kirk
Kirk

There are some special skills that went unused in the game:

  • Cauterize : Fire heals instead of damaging Mech.
  • Frozen Stance : Stopping on any liquid tile freezes it, making it safe to stand on.
  • Retaliation : Deal 1 damage to adjacent enemies after surviving damage.