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The following is a list of pilots in the game Into The Breach. Pilots control the mechs, gaining experience and valuable skills on the battlefield. Basic AI Pilots are already operating at their peak efficiency and do not gain experience in combat, making it necessary for you to find find superior human Pilots, or advanced AI Pilots, to replace the basic AI.

Unless otherwise specified, pilots are generally obtained by completing islands or collecting time pods. All generic company pilots have randomly generated names as well.

Note : Bonus skills are completly random, sometimes resulting in Zoltan ( max HP = 1 ) having a useless bonus of +2 Mech HP.

List of pilots

Name Starting skill How to obtain
Pilot Artificial
Artificial Pilot
Default mech pilot if the pilot is killed. No skills and always active without a pilot in the mech.
File1098
Archive Inc Pilot
Received at random while beginning a new timeline.
File1104
RST Pilot
Received at random while beginning a new timeline.
File1101
Pinnacle Pilot
Received at random while beginning a new timeline.
File1095
Detritus Pilot
Received at random while beginning a new timeline.
File1137
Ralph Karlsson
  • Experienced: Gain +2 bonus XP per kill.
Available by default
Pilot Genius
Bethany Jones
  • Starting Shield: Mech starts every mission with a Shield.
Pilot Assassin
Abe Isamu
  • Armored: Mech gains Armored.
File1144
Harold Schmidt
  • Frenzied Repair: Push adjacent tiles when repairing.
Received at random in a Time Pod.
Pilot Recycler
Prospero
  • Flying: Mech gains Flying (1 power required)
Can be chosen after achieving a 100% success rate on Forest Island.
Pilot Youth
Lily Reed
  • Impulsive: Gain +3 Move on first turn of every mission.
Received at random in a Time Pod.
Pilot Leader
Chen Rong
  • Sidestep: After attacking, gain 1 free tile movement.
Can be chosen after achieving a 100% success rate on Desert or Forest Island.
Pilot Hotshot
Henry Kwan
  • Maneuverable: Mech can move through enemy units.
Received at random in a Time Pod.
Pilot Soldier
Camila Vera
  • Evasion: Mech unaffected by Webbing and Smoke.
Received at random in a Time Pod.
Pilot Warrior
Gana
  • Preemptive Strike: Deploy anywhere on the map, damaging adjacent enemies.
Pilot Medic
Isaac Jones
  • Temporal Reset: Gain 1 extra 'Reset Turn' every battle.
Received at random in a Time Pod.
File1134
Silica
  • Double Shot: Mech can act twice if it does not move. (2 power required)
Received at random in a Time Pod.
Pilot Aquatic
Archimedes
  • Fire-and-Forget: Move again after shooting. (1 power required)
Can be chosen after achieving a 100% success rate on Factory Island. Or Received at random in a Time Pod.
File1129
Kazaaakpleth
  • Mantis: 2 damage melee attack replaces Repair.
After breaking a certain mountain tile in Desert island, a "mysterious transmitter" wiil be found under it, if you take it a special time pod will fall from the sky, Kazaak will be inside.
File1161
Mafan
  • Zoltan: +1 Reactor Core. Reduce Mech HP to 1. Gain Shield every turn.
After breaking a certain mountain tile in Factory Island, a "Strange Object" wiil be found under it, if you take it a special time pod will fall from the sky, Mafan will be inside.
File1147
Ariadne
  • Rockman: +3 Health and immune to Fire.
After breaking a certain ice tile in Snowy Island, a "mysterious transmitter" wiil be found under it, if you take it a special time pod will fall from the sky, Ariadne will be inside.

Skills

All pilots except for basic AI ones gain experience in combat and eventually level-up, unlocking a new skill. Each pilot can only level-up two times. Special pilots have one skill unlocked at the start and can unlock two more with level-ups.
  • Evasion : Mech unaffected by Webbing and Smoke.
  • Experienced : Gain +2 bonus XP per kill.
  • Starting Shield : Mech starts every mission with a Shield.
  • Maneuverable : Mech can move through enemy units.
  • Sidestep : After attacking, gain 1 free tile movement.
  • Preemptive Strike : Deploy anywhere on the map, damaging adjacent enemies.
  • Vek : Normal Pilots cannot be equipped. Loses 25 XP when the unit is disabled.
  • Cauterize : Fire heals instead of damaging Mech.
  • Frenzied Repair : Push adjacent tiles when repairing.
  • Frozen Stance : Stopping on any liquid tile freezes it, making it safe to stand on.
  • Armored : Mech gains Armored.
  • Flying : Mech gains Flying.
  • Double Shot : Mech can act twice if it does not move.
  • Fire-and-Forget : Move again after shooting.
  • Impulsive : Gain +3 Move on first turn of every mission.
  • Retaliation : Deal 1 damage to adjacent enemies after surviving damage.
  • Temporal Reset : Gain 1 extra 'Reset Turn' every battle.
  • Mantis : 2 damage melee attack replaces Repair.
  • Rockman : +3 Health and immune to Fire.
  • Zoltan : +1 Reactor Core. Reduce Mech HP to 1. Gain Shield every turn.

Gallery

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