Into the Breach Wiki
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The following is a list of pilots in the game Into The Breach.

Pilots control the mechs, gaining experience and valuable skills on the battlefield. Basic AI Pilots are already operating at their peak efficiency and do not gain experience in combat, making it necessary for you to find find superior human Pilots, or advanced AI Pilots, to replace the basic AI. Cyborgs are both Pilot and Mech in one.

Unless otherwise specified, pilots are generally obtained by completing Islands or collecting Time Pods. All generic company pilots have randomly generated names as well.

Experience and Skills

Pilots gain experience points (XP) when Veks are destroyed while defending a region. One XP is gained for each Vek health point (HP), so a 2 HP Vek is worth 2 XP.

The Soldier Psion adds 1 HP to each Vek giving an extra XP. A Hornet typically has 2 HP and is worth 2 XP, but with a Soldier Psion present it has 3 HP so the Hornet would be worth 3 XP. When a Soldier Psion is killed, every Vek is reduced by 1 HP. If a Vek that has 1 HP left is destroyed due to the death of a Soldier Psion, then the extra HP is taken away before the Vek dies and no additional XP is gained. If there's a Hornet with 1 HP left and the Soldier Psion is destroyed, the Hornet is reduced from 3 HP to 2 HP, then 1 HP is taken away from the Hornet. The dead Hornet gives 2 XP.

If a Vek is not directly killed by a Pilot, such as when a Vek is killed by an emerging Vek or dies from environmental damage, the XP is split among all the Pilots in the squad. If there isn't enough XP to split among all the pilots, XP is distributed to just part of the squad on a rotating basis.

  • Artificial Pilots do not gain XP.

Human, Advanced AI, and Cyborg Pilots automatically learn a random skill after gaining 25 XP and 50 XP. Pilots stop earning XP after getting 50 XP.

  • +1 Mech Reactor : Piloted Mech reactor increased by 1.
  • +1 Mech Move : Piloted Mech movement is increased by 1.
  • +2 Mech HP : Piloted Mech health is increased by 2.
  • +3 Grid DEF : Grid Defence increased by 3.

A Pilot sent to a new timeline, the Last Traveler, retains their XP and skills from the previous timeline.

Note : Bonus skills are completely random, prior to patch 1.0.17 this could result in Zoltan ( max HP = 1 ) having a useless bonus of +2 Mech HP.

List of pilots

Name Starting skill How to obtain
Pilot Artificial
Artificial Pilot
Default mech pilot if the pilot is killed. No skills and always active without a pilot in the mech.
File1098
Archive Inc Pilot
None: Randomly generated CorPilots have no special starting skills. Received at random while beginning a new timeline.
File1104
RST Pilot
File1101
Pinnacle Pilot
File1095
Detritus Pilot
File1137
Ralph Karlsson
  • Experienced: Gain +2 bonus XP per kill.
Available by default

Received at random in a Time Pod.

Can be chosen after achieving a 100% success rate on any Island.

File1144
Harold Schmidt
  • Frenzied Repair: Push adjacent tiles when repairing.
Received at random in a Time Pod.

Can be chosen after achieving a 100% success rate on any Island.

Unconfirmed : each faction has a pilot that won't drop unless you've achieved a 100% success rate on their island at least once.

Pilot Assassin
Abe Isamu
  • Armored: Mech gains Armored.
Pilot Genius
Bethany Jones
  • Starting Shield: Mech starts every mission with a Shield.
Pilot Hotshot
Henry Kwan
  • Maneuverable: Mech can move through enemy units.
Pilot Warrior
Gana
  • Preemptive Strike: Deploy anywhere on the map, damaging adjacent enemies. (1 power required)
Pilot Recycler
Prospero
  • Flying: Mech gains Flying (1 power required)
Pilot Youth
Lily Reed
  • Impulsive: Gain +3 Move on first turn of every mission.
Pilot Leader
Chen Rong
  • Sidestep: After attacking, gain 1 free tile movement.
Pilot Soldier
Camila Vera
  • Evasion: Mech unaffected by Webbing and Smoke.
Pilot Medic
Isaac Jones
  • Temporal Reset: Gain 1 extra 'Reset Turn' every battle.
File1134
Silica
  • Double Shot: Mech can act twice if it does not move. (2 power required)
Pilot Aquatic
Archimedes
  • Fire-and-Forget: Move again after shooting. (1 power required)
File1129
Kazaaakpleth
  • Mantis: 2 damage melee attack replaces Repair.
After breaking a certain mountain tile or ice tile a "mysterious transmitter" will be found under it. If you take it, a special time pod will fall from the sky. Kazaakpleth will be inside.
File1161
Mafan
  • Zoltan: +1 Reactor Core. Reduce Mech HP to 1. Gain Shield every turn.
After breaking a certain mountain tile, or ice tile a "Strange Object" wiil be found under it, if you take it a special time pod will fall from the sky, Mafan will be inside.
File1147
Ariadne
  • Rockman: +3 Health and immune to Fire.
After breaking a certain mountain tile or ice tile a "mysterious transmitter" will be found under it. If you take it, a special time pod will fall from the sky. Ariadne will be inside.
Pilot BeetleMech
Kxlatl
  • Vek : Normal Pilots cannot be equipped. Loses 25 XP when the unit is disabled.
Cyborg pilot/mech of the Secret Squad
Pilot HornetMech
Taaxetizl
  • Vek : Normal Pilots cannot be equipped. Loses 25 XP when the unit is disabled.
Pilot ScarabMech
Xakran
  • Vek : Normal Pilots cannot be equipped. Loses 25 XP when the unit is disabled.

Unconfirmed : to get one of the last 3 pilots, their island must be at least the second you visit.

Behind the scenes

There's a number of special/unused skills:

  • Cauterize : Fire heals instead of damaging Mech.
  • Frozen Stance : Stopping on any liquid tile freezes it, making it safe to stand on.
  • Retaliation : Deal 1 damage to adjacent enemies after surviving damage.

Gallery

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