Into the Breach Wiki
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==Strategy==
 
==Strategy==
 
Since Pinnacle pilots (along with any other Corpilots) comes without special skills and only randomized passive abilities, the only viable strategy for the corpilot is to adapt and improvise (If you're lucky you might get a pilot with suitable passive ability for your mech(s) or better, extra reactor!). But again we're talking about rng here, so odds are that you're more likely going to get pilots with random-ass skills and shit (Well except extra reactor passive ability, I find pretty common throughout my playthroughs).
 
Since Pinnacle pilots (along with any other Corpilots) comes without special skills and only randomized passive abilities, the only viable strategy for the corpilot is to adapt and improvise (If you're lucky you might get a pilot with suitable passive ability for your mech(s) or better, extra reactor!). But again we're talking about rng here, so odds are that you're more likely going to get pilots with random-ass skills and shit (Well except extra reactor passive ability, I find pretty common throughout my playthroughs).
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== Dialogue ==
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{| class="wikitable" style="width:100%;"
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|+
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!style="width:10%;"|Event
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!style="width:20%;"|Description
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!Content
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|-
   
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|}
 
[[Category:Pilots]]
 
[[Category:Pilots]]

Revision as of 11:12, 7 December 2019

Pinnacle Pilot is a pilot in Into the Breach.

Location

Pinnacle Pilots are Sentient A.I.s working for Pinnacle Robotics in the current timeline and are far superior to the Artificial Pilots integrated into all Mechs.

Personality

Pinnacle are all A.I.s/Sentients, just to reinforce the robotic theme (even though there are humans on the island).

Names

Pinnacle Pilots have been encountered with the following names:

  • Clare
  • Serhina
  • Coral
  • Qualia
  • Zera
  • Mary
  • Binary
  • Genos
  • Raine
  • Penny
  • Celestine
  • Cinnabar
  • Calypso
  • Ganymede
  • Leda
  • Fenrir
  • Zas

Strategy

Since Pinnacle pilots (along with any other Corpilots) comes without special skills and only randomized passive abilities, the only viable strategy for the corpilot is to adapt and improvise (If you're lucky you might get a pilot with suitable passive ability for your mech(s) or better, extra reactor!). But again we're talking about rng here, so odds are that you're more likely going to get pilots with random-ass skills and shit (Well except extra reactor passive ability, I find pretty common throughout my playthroughs).

Dialogue

Event Description Content