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{{stub}}
 
 
{{Infobox
 
{{Infobox
| name = Rough Riders
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| name = Rift Walkers
| image = Robotic Judoka.png
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| image = Squad-rift-walkers.png
 
}}
 
}}
'''Rough Riders''' is one of the [[Squads]] from [[Into The Breach]].
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'''Rift Walkers''' is one of the [[Squads]] from [[Into The Breach]].
   
 
==Description==
 
==Description==
  +
These were the very first Mechs to fight against the Vek. They are efficient and reliable.
 
 
==Mechs==
 
==Mechs==
  +
{| class="wikitable sortable" width="100%"
: [[Combat]], [[Tank]], [[Artillery]]
 
  +
!Name
  +
!Class
  +
!Health
  +
!Move speed
  +
!Default loadout
  +
! width="100px" |Special
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|-
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!{{ficon|mech punch.png|Combat Mech|x90px}}
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|Prime
  +
|3
  +
|3
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|{{Prime_Punchmech}}
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|
  +
|-
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!{{ficon|mech tank.png|Cannon Mech|x90px}}
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|Brute
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|3
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|3
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|{{Brute_Tankmech}}
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|
  +
|-
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!{{ficon|mech artillery.png|Artillery Mech|x90px}}
  +
|Ranged
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|2
  +
|3
  +
|{{Ranged_Artillerymech}}
  +
|
  +
|}
  +
==Squad Achievements==
  +
;[[Watery Grave]]: Drown 3 enemies in water in a single battle
  +
;[[Ramming Speed]]: Kill an enemy 5 or more tiles away with a Dash Punch
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;[[Island Secure]]: Complete the first Corporate Island
  +
  +
==Strategies==
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* The Rift Walkers is a basic, straightforward squad who works well as an introduction, but have a surprisingly weak mid-game and their upgrades require a lot of Reactors.
  +
* The squad lacks mobility, so spending Power on +1 Move or Dash or equipping mobility-oriented pilots for the Combat and Cannon Mech helps.
  +
* The squad's weaponry are basic, so they can swap out weapons more freely than other squads that are more synergy-dependent.
   
 
==Trivia==
 
==Trivia==
  +
{{Squads}}
   
 
[[Category:Squads]]
 
[[Category:Squads]]

Revision as of 21:45, 23 July 2019

Rift Walkers is one of the Squads from Into The Breach.

Description

These were the very first Mechs to fight against the Vek. They are efficient and reliable.

Mechs

Name Class Health Move speed Default loadout Special
Prime 3 3
Prime punchmech
Titan Fist
(Prime)
Effect
Punch an adjacent tile, damaging and pushing it.
(2 damage)
Upgrade I
Dash (Power off small Power off small)
Charge any distance before punching the target.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Brute 3 3
Brute tankmech
Taurus Cannon
(Brute)
Effect
Fires a powerful projectile that damages and pushes its target.
(1 damage)
Upgrade I
+1 Damage (Power off small Power off small)
Increases damage by 1.
Upgrade II
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Ranged 2 3
Ranged artillery
Artemis Artillery
(Ranged)
Effect
Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
(1 damage)
Upgrade I
Buildings Immune (Power off small)
This attack will no longer damage Grid Buildings.
Upgrade II
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.

Squad Achievements

Watery Grave
Drown 3 enemies in water in a single battle
Ramming Speed
Kill an enemy 5 or more tiles away with a Dash Punch
Island Secure
Complete the first Corporate Island

Strategies

  • The Rift Walkers is a basic, straightforward squad who works well as an introduction, but have a surprisingly weak mid-game and their upgrades require a lot of Reactors.
  • The squad lacks mobility, so spending Power on +1 Move or Dash or equipping mobility-oriented pilots for the Combat and Cannon Mech helps.
  • The squad's weaponry are basic, so they can swap out weapons more freely than other squads that are more synergy-dependent.

Trivia