Into the Breach Wiki
 
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{{stub}}
 
 
{{Infobox
 
{{Infobox
| name = Rough Riders
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| name = Rift Walkers
| image = Rough Riders.png
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| image = Squad-rift-walkers.png
 
}}
 
}}
'''Rough Riders''' is one of the [[Squads]] from [[Into The Breach]].
+
'''Rift Walkers''' is one of the [[Squads]] from [[Into The Breach]].
   
 
==Description==
 
==Description==
  +
These were the very first Mechs to fight against the Vek. They are efficient and reliable.
 
 
==Mechs==
 
==Mechs==
  +
{| class="wikitable sortable" width="100%"
: [[Combat]], [[Tank]], [[Artillery]]
 
  +
!Name
  +
!Class
  +
!Health
  +
!Move speed
  +
!Default loadout
  +
! width="100px" |Special
  +
|-
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!{{ficon|mech punch.png|Combat Mech|x90px}}
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|Prime
  +
|3
  +
|3
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|{{Prime_Punchmech}}
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|
  +
|-
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!{{ficon|mech tank.png|Cannon Mech|x90px}}
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|Brute
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|3
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|3
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|{{Brute_Tankmech}}
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|
  +
|-
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!{{ficon|mech artillery.png|Artillery Mech|x90px}}
  +
|Ranged
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|2
  +
|3
  +
|{{Ranged_Artillerymech}}
  +
|
  +
|}
  +
==Squad Achievements==
  +
;[[Watery Grave]]: Drown 3 enemies in water in a single battle
  +
;[[Ramming Speed]]: Kill an enemy 5 or more tiles away with a Dash Punch
  +
;[[Island Secure]]: Complete the first Corporate Island
  +
  +
==Strategies==
  +
* The Rift Walkers is a basic, straightforward squad who works well as an introduction, but have a surprisingly weak mid-game and their upgrades require a lot of Reactors.
  +
* The squad lacks mobility, so spending Power on +1 Move or Dash or equipping mobility-oriented pilots for the Combat and Cannon Mech helps.
  +
* The squad's weaponry are basic, so they can swap out weapons more freely than other squads that are more synergy-dependent.
   
 
==Trivia==
 
==Trivia==
  +
{{Squads}}
   
 
[[Category:Squads]]
 
[[Category:Squads]]

Latest revision as of 21:45, 23 July 2019

Rift Walkers
Squad-rift-walkers.png
Details

Rift Walkers is one of the Squads from Into The Breach.

Description[]

These were the very first Mechs to fight against the Vek. They are efficient and reliable.

Mechs[]

Name Class Health Move speed Default loadout Special
Prime 3 3
Prime punchmech.png
Titan Fist
(Prime)
Effect
Punch an adjacent tile, damaging and pushing it.
Upgrade I
Dash: Charge any distance before punching the target.
Upgrade II
+2 Damage: Increases damage by 2.
Brute 3 3
Brute tankmech.png
Taurus Cannon
(Brute)
Effect
Fires a powerful projectile that damages and pushes its target.
Upgrade I
+1 Damage: Increases damage by 1.
Upgrade II
+1 Damage: Increases damage by 1.
Ranged 2 3
Ranged artillery.png
Artemis Artillery
(Ranged)
Effect
Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
Upgrade I
Buildings Immune: This attack will no longer damage Grid Buildings.
Upgrade II
+2 Damage: Increases damage by 2.

Squad Achievements[]

Watery Grave
Drown 3 enemies in water in a single battle
Ramming Speed
Kill an enemy 5 or more tiles away with a Dash Punch
Island Secure
Complete the first Corporate Island

Strategies[]

  • The Rift Walkers is a basic, straightforward squad who works well as an introduction, but have a surprisingly weak mid-game and their upgrades require a lot of Reactors.
  • The squad lacks mobility, so spending Power on +1 Move or Dash or equipping mobility-oriented pilots for the Combat and Cannon Mech helps.
  • The squad's weaponry are basic, so they can swap out weapons more freely than other squads that are more synergy-dependent.

Trivia[]