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{{Infobox |
{{Infobox |
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− | | name = |
+ | | name = Rift Walkers |
− | | image = |
+ | | image = Squad-rift-walkers.png |
+ | }}{{Quote|These were the very first Mechs to fight against the Vek. They are efficient and reliable.}} |
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⚫ | |||
− | ''' |
+ | '''Rift Walkers''' is one of the [[Squads]] from [[Into The Breach]]. They are automatically available at the start of a new game profile. |
− | |||
− | ==Description== |
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==Mechs== |
==Mechs== |
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+ | {| class="wikitable sortable" width="100%" |
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− | : [[Combat]], [[Tank]], [[Artillery]] |
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+ | !Name |
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+ | !Class |
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+ | !Health |
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+ | !Move speed |
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+ | !Default loadout |
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+ | ! width="100px" |Special |
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+ | |- |
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+ | !{{ficon|mech punch.png|Combat Mech|x90px}} |
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+ | |Prime |
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+ | |3 |
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+ | |3 |
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+ | |{{Prime_Punchmech}} |
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+ | | |
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+ | |- |
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+ | !{{ficon|mech tank.png|Cannon Mech|x90px}} |
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+ | |Brute |
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+ | |3 |
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+ | |3 |
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+ | |{{Brute_Tankmech}} |
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+ | | |
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+ | |- |
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+ | !{{ficon|mech artillery.png|Artillery Mech|x90px}} |
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+ | |Ranged |
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+ | |2 |
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+ | |3 |
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+ | |{{Ranged_Artillerymech}} |
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+ | | |
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⚫ | |||
+ | ==Squad Achievements== |
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+ | ;[[Watery Grave]]: Drown 3 enemies in water in a single battle |
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+ | ;[[Ramming Speed]]: Kill an enemy 5 or more tiles away with a Dash Punch |
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+ | ;[[Island Secure]]: Complete the first Corporate Island |
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+ | |||
+ | ==Strategies== |
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+ | * The Rift Walkers is a basic, straightforward squad who works well as an introduction, but have a surprisingly weak mid-game and their default weapon upgrades require a lot of Reactors. |
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+ | * The squad lacks mobility, so spending Power on +1 Move or Dash or equipping mobility-oriented pilots for the Combat and Cannon Mech helps. |
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+ | * The squad's weaponry are basic, so they can swap out weapons and pilots more freely than other squads that are more synergy-dependent. |
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+ | * Islands with 2-HP or lower enemies are very manageable with the Rift Walkers, as their default weapons deal sufficient damage to kill two of them at a time with both direct damage and bump damage combined. |
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+ | * Conversely, the [[Shell Psion]] and [[Bot Leader]] are particularly difficult to deal with this squad until their weapons are upgraded or swapped out for other options later. |
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==Trivia== |
==Trivia== |
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+ | {{Squads}} |
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[[Category:Squads]] |
[[Category:Squads]] |
Latest revision as of 16:22, 14 December 2023
“ | These were the very first Mechs to fight against the Vek. They are efficient and reliable. | „ |
Rift Walkers is one of the Squads from Into The Breach. They are automatically available at the start of a new game profile.
Mechs[ | ]
Name | Class | Health | Move speed | Default loadout | Special | ||
---|---|---|---|---|---|---|---|
Prime | 3 | 3 |
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Brute | 3 | 3 |
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Ranged | 2 | 3 |
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Squad Achievements[ | ]
- Watery Grave
- Drown 3 enemies in water in a single battle
- Ramming Speed
- Kill an enemy 5 or more tiles away with a Dash Punch
- Island Secure
- Complete the first Corporate Island
Strategies[ | ]
- The Rift Walkers is a basic, straightforward squad who works well as an introduction, but have a surprisingly weak mid-game and their default weapon upgrades require a lot of Reactors.
- The squad lacks mobility, so spending Power on +1 Move or Dash or equipping mobility-oriented pilots for the Combat and Cannon Mech helps.
- The squad's weaponry are basic, so they can swap out weapons and pilots more freely than other squads that are more synergy-dependent.
- Islands with 2-HP or lower enemies are very manageable with the Rift Walkers, as their default weapons deal sufficient damage to kill two of them at a time with both direct damage and bump damage combined.
- Conversely, the Shell Psion and Bot Leader are particularly difficult to deal with this squad until their weapons are upgraded or swapped out for other options later.
Trivia[ | ]
|