- Train is an allied unit having 1 HP and spanning 2 tiles. So, Shield/Frozen applied on one part of the train will affect the whole train. Meanwhile, abilities that break Shield/Frozen will also remove the effect from whole train if they hit any part of the train. In particular, Vek attacks that damage both tiles of a shielded/frozen train, effectively damage it. The first hit removes protection, the second hit applies damage. Similarly, hitting a shielded/frozen train with Electric Whip will not only remove the Shield/Frozen effect but also hit train by weapon damage — this is probably a bug.
- Sustaining any damage, Supply Train becomes Damaged Train, which also has 1 HP and spans 2 tiles but doesn't move. The "Defend the Train" mission objective gets partially failed and is renamed to "Defend the damaged train".
- Every turn, train moves two tiles forward. If a unit stands on it's way, it gets hit by the train with mechanics similar to a normal collision:
- Unit dies, even if shielded or frozen. Like with normal collision, the unit is not pushed from it's tile.
- The train either doesn't move or moves only one tile, depending on the distance to the unit.
- Like with normal collision, the train gets damaged unless it has Shield.
- Using train to kill Vek, keep in mind: unlike deadly environmental effects, train acts after Vek attacks.
- Frozen effect stops train from moving forward.
- Train is an allied unit, mechs can move through it.
- Train has the following abilities: Fire Immunity, Smoke Immunity and Stable.
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Supply Train
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