Into the Breach Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
How to Play
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official Website
Steam Link
Subreddit
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Into the Breach Wiki
438
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
How to Play
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official Website
Steam Link
Subreddit
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Techno-Hornet
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Techno-Hornet
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Infobox mech | name =Techno-Hornet | image =vek hornet.png | class =Cyborg | health =2 | move =4 | skills ={{Vek_Hornet}} | special ={{flying}} }} '''Techno-Hornet''' is a Cyborg-class [[mechs|mech]] in ''[[Into the Breach]]''. ==Team== The mech is available as part of the [[Secret Squad]] squad. ==Strategy== The Techno-Hornet's '''Needle Shot''' weapon has comparable utility to other Prime class weapons, letting it target one tile and push its target. The main difference is that its starting damage is lower by comparison, somewhat made up by the Techno-Hornet's flight and high starting mobility. Consider more Mech Health as a first upgrade for the Techno-Hornet, since the Mech does better close to enemies. More health will help it block spawns more consistently, and will make it more durable for body-blocking enemy projectiles if needed. Despite its low starting damage, Needle Shot's reactor core upgrades scale impressively well and should be considered for early upgrades; while expensive, they increase damage and range by 1 point each. The additional range can be controlled much like the [[Flame Mech]]'s flame thrower weapon, and overall gives the Techno-Hornet very high potential damage output, capping at hitting 3 tiles for 3 damage each (for 9 damage total). [[Category:Mechs]] [[Category:Cyborg mechs]]
Summary:
Please note that all contributions to the Into the Breach Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:2power
(
view source
)
Template:3power
(
view source
)
Template:Flying
(
view source
)
Template:Infobox mech
(
view source
)
Template:Mech system
(
view source
)
Template:Vek Hornet
(
view source
)
Follow on IG
TikTok
Join Fan Lab