Into the Breach Wiki
Register
m (Fixed some broken images)
Tag: Visual edit
(cleanup/reorganize -- still needs work)
Line 5: Line 5:
 
==Description==
 
==Description==
   
==List Of Tiles==
+
==Basic Tiles==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
 
! Icon !! Tile Type !! Description
 
! Icon !! Tile Type !! Description
 
|-
 
|-
| || [[A.C.I.D. Ice]] || Turns into an A.C.I.D. tile when destroyed, but currently safe to stand on.
+
| [[File:Icon ACID Pool.png|40px]] || [[A.C.I.D. Pool]] || Inflicts A.C.I.D. on the 1st unit that steps on this space.
|-
 
| || [[A.C.I.D. Pool]] || Inflicts A.C.I.D. on the 1st unit that steps on this space.
 
 
|-
 
|-
 
| [[File:Icon ACID Tile.png|40px]] || [[A.C.I.D. Tile]] || Behaves like Water, but inflicts A.C.I.D. on surviving units.
 
| [[File:Icon ACID Tile.png|40px]] || [[A.C.I.D. Tile]] || Behaves like Water, but inflicts A.C.I.D. on surviving units.
 
|-
 
|-
  +
| [[File:Icon Civilian Building.png|40px]] || [[Civilian Building]] || Your Power Grid is reduced when Grid Structures are damaged. (Turns into Building Rubble; named Powered Building on RST island.)
| || [[Building Rubble]] || No special effect.
 
 
|-
 
|-
| [[File:Icon Civilian Building.png|40px]] || [[Civilian Building]] || Your Power Grid is reduced when Grid Structures are damaged.
+
| [[File:Icon Chasm Tile.png|40px]] || [[Chasm Tile]] || Ground units pushed in will be destroyed.
 
|-
 
|-
| || [[Chasm Tile]] || Ground units pushed in will be destroyed.
+
| [[File:Icon Forest Tile.png|40px]] || [[Forest Tile]] || If damaged, lights on Fire. (Turns into Forest Fire.)
|-
 
| [[File:Icon Conveyor.png|40px]] || [[Conveyor Belt]] || This tile will push any unit in the direction marked on the belt.
 
|-
 
| || [[Damaged Mountain]] || Blocks movement and projectiles. One hit will destroy it.
 
|-
 
| [[File:Icon Forest Tile.png|40px]] || [[Forest Tile]] || If damaged, lights on Fire.
 
|-
 
| [[File:Icon Forest Fire.png|40px]] || [[Forest Fire]] || Lights units on Fire. Forest tile was damaged, which started this Fire.
 
|-
 
| [[File:Icon Freeze Mine.png|40px]] || [[Freeze Mine]] || Any unit that stops on this space will be Frozen.
 
|-
 
| || [[Frozen A.C.I.D.]] || Low temperatures have rendered the A.C.I.D. on this tile inert.
 
|-
 
| || [[Frozen Lava]] || Turns into a Lava tile when destroyed, but currently safe to stand on.
 
 
|-
 
|-
 
| [[File:Icon Ground.png|40px]] || [[Ground|Ground Tile]] || No special effect.
 
| [[File:Icon Ground.png|40px]] || [[Ground|Ground Tile]] || No special effect.
 
|-
 
|-
| [[File:Icon Ice Tile.png|40px]] || [[Ice]] || Turns into Water when destroyed. Must be hit twice.
+
| [[File:Icon Ice Tile.png|40px]] || [[Ice Tile]] || Turns into Water when destroyed. Must be hit twice. (Turns into Cracked Ice.)
|-
 
| [[File:Icon Ice Cracked.png|40px]] || [[Ice Cracked]] || Turns into a Water tile when destroyed. One hit will destroy it.
 
 
|-
 
|-
 
| [[File:Icon Lava.png|40px]] || [[Lava Tile]] || Behaves like Water, but inflicts Fire on surviving units.
 
| [[File:Icon Lava.png|40px]] || [[Lava Tile]] || Behaves like Water, but inflicts Fire on surviving units.
 
|-
 
|-
 
| [[File:Icon Mountain Tile.png|40px]] || [[Mountain Tile]] || Blocks movement and projectiles. Hit twice to destroy. (Turns into Damaged Mountain, then Mountain Rubble.)
| || [[Mountain Rubble]] || No special effect.
 
|-
 
| [[File:Icon Mountain Tile.png|40px]] || [[Mountain Tile]] || Blocks movement and projectiles. Hit twice to destroy.
 
 
|-
 
|-
 
| [[File:Icon Powered Building.png|40px]] || [[Powered Building]] || Same as the civilian building except on the RST island.
 
| [[File:Icon Powered Building.png|40px]] || [[Powered Building]] || Same as the civilian building except on the RST island.
Line 53: Line 33:
 
|-
 
|-
 
| [[File:Icon Sand.png|40px]] || [[Sand Tile]] || If damaged, turns into Smoke. Units in Smoke cannot attack or repair.
 
| [[File:Icon Sand.png|40px]] || [[Sand Tile]] || If damaged, turns into Smoke. Units in Smoke cannot attack or repair.
 
|-
 
| [[File:Icon Water.png|40px]] || [[Water Tile]] || Units cannot attack in Water. Most non-flying enemies die in Water.
 
|}
  +
  +
==Modified Tiles==
  +
{| class="wikitable sortable"
 
|-
  +
! Icon !! Tile Type !! Description
 
|-
  +
| || [[A.C.I.D. Ice]] || Turns into an A.C.I.D. tile when destroyed, but currently safe to stand on.
 
|-
 
| || [[Frozen A.C.I.D.]] || Low temperatures have rendered the A.C.I.D. on this tile inert.
 
|-
 
| || [[Frozen Lava]] || Turns into a Lava tile when destroyed, but currently safe to stand on.
  +
 
|-
 
|-
 
| || [[Smoke Tile]] || Units in Smoke cannot attack or repair.
 
| || [[Smoke Tile]] || Units in Smoke cannot attack or repair.
 
|-
 
|-
 
| || [[Electric Smoke]] || Units in Smoke cannot attack or repair. Electricity damages enemy units.
 
| || [[Electric Smoke]] || Units in Smoke cannot attack or repair. Electricity damages enemy units.
|-
 
| [[File:Icon Water.png|40px]] || [[Water Tile]] || Units cannot attack in Water. Most non-flying enemies die in Water.
 
 
|}
 
|}
   
Line 67: Line 60:
 
|-
 
|-
 
| [[File:Coal plant.png|frameless|57x57px]] || [[Coal Plant]] || Your bonus objective is to defend this structure.
 
| [[File:Coal plant.png|frameless|57x57px]] || [[Coal Plant]] || Your bonus objective is to defend this structure.
 
|-
 
| [[File:Icon Conveyor.png|40px]] || [[Conveyor Belt]] || This tile will push any unit in the direction marked on the belt.
 
|-
 
|-
 
| || [[Evacuated Building]] || No effect when damaged.
 
| || [[Evacuated Building]] || No effect when damaged.
 
|-
 
| [[File:Icon Freeze Mine.png|40px]] || [[Freeze Mine]] || Any unit that stops on this space will be Frozen.
 
|-
 
|-
 
| || [[Grassland]] || Your bonus objective is to terraform Grassland tiles into Sand.
 
| || [[Grassland]] || Your bonus objective is to terraform Grassland tiles into Sand.

Revision as of 16:11, 1 April 2018


This article is a stub. You can help Into the Breach Wiki by expanding it.

Map

The Tiles in Into The Breach.

Description

Basic Tiles

Icon Tile Type Description
Icon ACID Pool A.C.I.D. Pool Inflicts A.C.I.D. on the 1st unit that steps on this space.
Icon ACID Tile A.C.I.D. Tile Behaves like Water, but inflicts A.C.I.D. on surviving units.
Icon Civilian Building Civilian Building Your Power Grid is reduced when Grid Structures are damaged. (Turns into Building Rubble; named Powered Building on RST island.)
File:Icon Chasm Tile.png Chasm Tile Ground units pushed in will be destroyed.
Icon Forest Tile Forest Tile If damaged, lights on Fire. (Turns into Forest Fire.)
Icon Ground Ground Tile No special effect.
Icon Ice Tile Ice Tile Turns into Water when destroyed. Must be hit twice. (Turns into Cracked Ice.)
Icon Lava Lava Tile Behaves like Water, but inflicts Fire on surviving units.
Icon Mountain Tile Mountain Tile Blocks movement and projectiles. Hit twice to destroy. (Turns into Damaged Mountain, then Mountain Rubble.)
Icon Powered Building Powered Building Same as the civilian building except on the RST island.
File:Icon Power Pylon.png Power Pylon Remote Power Pylons connect your Mechs to the Grid even underground. Not populated.
Icon Sand Sand Tile If damaged, turns into Smoke. Units in Smoke cannot attack or repair.
Icon Water Water Tile Units cannot attack in Water. Most non-flying enemies die in Water.

Modified Tiles

Icon Tile Type Description
A.C.I.D. Ice Turns into an A.C.I.D. tile when destroyed, but currently safe to stand on.
Frozen A.C.I.D. Low temperatures have rendered the A.C.I.D. on this tile inert.
Frozen Lava Turns into a Lava tile when destroyed, but currently safe to stand on.
Smoke Tile Units in Smoke cannot attack or repair.
Electric Smoke Units in Smoke cannot attack or repair. Electricity damages enemy units.

Mission Tiles

Icon Tile Type Description
Coal plant Coal Plant Your bonus objective is to defend this structure.
Icon Conveyor Conveyor Belt This tile will push any unit in the direction marked on the belt.
Evacuated Building No effect when damaged.
Icon Freeze Mine Freeze Mine Any unit that stops on this space will be Frozen.
Grassland Your bonus objective is to terraform Grassland tiles into Sand.
Icon Mine Old Earth Mine Any unit that stops on this space will trigger the mine and be killed.
Volcano tile Super Volcano Indestructible volcano that blocks movement and projectiles.
Supply Drop Collect this with a Mech to heal ALL friendly units and restore ALL limited use weapons.
Icon Teleport Teleporter Pad End movement here to warp to the matching pad. Swap with any present unit.
Terraformed This tile was terraformed as part of your bonus objective.
Icon Time Pod Time Pod Destroyed if damaged or trampled by the enemy. Collect with a Mech, or defend until Vek retreat.

Trivia