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! Icon !! Tile Type !! Description |
! Icon !! Tile Type !! Description |
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− | | [[File:Coal plant.png|frameless|57x57px]] || Bonus Objective Protection Structures: |
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− | * Clinic |
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− | * [[Coal Plant]] |
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− | * Corporate Tower |
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− | * Defense Lab |
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− | * Emergency Batteries |
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− | * Old Earth Bar || Your bonus objective is to defend this structure. (These are all functionally identical but with cosmetic changes.) |
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− | | [[File: |
+ | | [[File:Clinic.png|40px]] || Clinic || Your bonus objective is to defend this structure |
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+ | | [[File:Coal plant.png|40px]] || Coal Plant || Your bonus objective is to defend this structure |
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+ | | [[File:Corporate Tower.png|40px]] || Corporate Tower || Your bonus objective is to defend this structure |
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+ | |- |
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+ | | [[File:Defense Lab.png|40px]] || Defense Lab || Your bonus objective is to defend this structure |
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+ | |- |
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+ | | [[File:Emergency Batteries.png|40px]] || Emergency Batteries || Your bonus objective is to defend this structure |
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+ | |- |
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+ | | [[File:Old Earth Bar.png|40px]] || Old Earth Bar || Your bonus objective is to defend this structure |
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+ | |- |
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+ | | [[File:Icon Conveyor.png|40px]] || [[Conveyor Belt]] || This tile will push any unit in the direction marked on the belt. |
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| [[File:Icon Freeze Mine.png|40px]] || [[Freeze Mine]] || Any unit that stops on this space will be Frozen. |
| [[File:Icon Freeze Mine.png|40px]] || [[Freeze Mine]] || Any unit that stops on this space will be Frozen. |
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− | | || [[Grassland]] || Your bonus objective is to terraform Grassland tiles into Sand. |
+ | | [[File:Grassland.png|40px]] || [[Grassland]] || Your bonus objective is to terraform Grassland tiles into Sand. |
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| [[File:Icon Mine.png|40px]] || [[Old Earth Mine]] || Any unit that stops on this space will trigger the mine and be killed. |
| [[File:Icon Mine.png|40px]] || [[Old Earth Mine]] || Any unit that stops on this space will trigger the mine and be killed. |
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|[[File:Volcano tile.png|frameless|57x57px]]|| [[Super Volcano]] || Indestructible volcano that blocks movement and projectiles. |
|[[File:Volcano tile.png|frameless|57x57px]]|| [[Super Volcano]] || Indestructible volcano that blocks movement and projectiles. |
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| [[File:Icon Teleport.png|40px]] || [[Teleporter Pad]] || End movement here to warp to the matching pad. Swap with any present unit. |
| [[File:Icon Teleport.png|40px]] || [[Teleporter Pad]] || End movement here to warp to the matching pad. Swap with any present unit. |
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| || [[Terraformed]] || This tile was terraformed as part of your bonus objective. |
| || [[Terraformed]] || This tile was terraformed as part of your bonus objective. |
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+ | |} |
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+ | |||
+ | ==Unimplemented Tiles== |
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+ | {| class="wikitable sortable" |
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+ | ! Icon !! Tile Type !! Description |
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+ | |- |
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+ | |- |
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Revision as of 07:30, 7 April 2018
This article is a stub. You can help Into the Breach Wiki by expanding it. |
The Tiles in Into The Breach.
Description
Basic Tiles
Icon | Tile Type | Description |
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A.C.I.D. Pool | Inflicts A.C.I.D. on the 1st unit that steps on this space. | |
A.C.I.D. Tile | Behaves like Water, but inflicts A.C.I.D. on surviving units. | |
Civilian Building | Your Power Grid is reduced when Grid Structures are damaged. (Turns into Building Rubble; named Powered Building on RST island.) | |
Chasm Tile | Ground units pushed in will be destroyed. | |
Forest Tile | If damaged, lights on Fire. (Turns into Forest Fire.) | |
Ground Tile | No special effect. | |
Ice Tile | Turns into Water when destroyed. Must be hit twice. (Turns into Damaged Ice Tile.) | |
Lava Tile | Behaves like Water, but inflicts Fire on surviving units. | |
Mountain Tile | Blocks movement and projectiles. Hit twice to destroy. (Turns into Damaged Mountain, then Mountain Rubble.) | |
Powered Building | Same as the civilian building except on the RST island. | |
File:Icon Power Pylon.png | Power Pylon | Remote Power Pylons connect your Mechs to the Grid even underground. Not populated. |
Sand Tile | If damaged, turns into Smoke. Units in Smoke cannot attack or repair. | |
Water Tile | Units cannot attack in Water. Most non-flying enemies die in Water. |
Modified Tiles
Icon | Tile Type | Description |
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A.C.I.D. Ice | Turns into an A.C.I.D. tile when destroyed, but currently safe to stand on. | |
Frozen A.C.I.D. | Low temperatures have rendered the A.C.I.D. on this tile inert. | |
Frozen Building | Invincible while Frozen. Any damage will destroy the ice. | |
Frozen Lava | Turns into a Lava tile when destroyed, but currently safe to stand on. | |
Smoke Tile | Units in Smoke cannot attack or repair. | |
Electric Smoke | Units in Smoke cannot attack or repair. Electricity damages enemy units. |
Mission Tiles
Icon | Tile Type | Description |
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Time Pod | Destroyed if damaged or trampled by the enemy. Collect with a Mech, or defend until Vek retreat. | |
Clinic | Your bonus objective is to defend this structure | |
Coal Plant | Your bonus objective is to defend this structure | |
Corporate Tower | Your bonus objective is to defend this structure | |
Defense Lab | Your bonus objective is to defend this structure | |
Emergency Batteries | Your bonus objective is to defend this structure | |
Old Earth Bar | Your bonus objective is to defend this structure | |
Conveyor Belt | This tile will push any unit in the direction marked on the belt. | |
Freeze Mine | Any unit that stops on this space will be Frozen. | |
Grassland | Your bonus objective is to terraform Grassland tiles into Sand. | |
Old Earth Mine | Any unit that stops on this space will trigger the mine and be killed. | |
Super Volcano | Indestructible volcano that blocks movement and projectiles. | |
Teleporter Pad | End movement here to warp to the matching pad. Swap with any present unit. | |
Terraformed | This tile was terraformed as part of your bonus objective. |
Unimplemented Tiles
Icon | Tile Type | Description |
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Evacuated Building | No effect when damaged. | |
Supply Drop | Collect this with a Mech to heal ALL friendly units and restore ALL limited use weapons. |