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The Tiles in Into The Breach.
Description[ | ]
Basic Tiles[ | ]
Icon | Tile Type | Description |
---|---|---|
A.C.I.D. Pool | Inflicts A.C.I.D. on the 1st unit that steps on this space. | |
A.C.I.D. Tile | Behaves like Water, but inflicts A.C.I.D. on surviving units. | |
Civilian Building | Your Power Grid is reduced when Grid Structures are damaged. Turns into Building Rubble when damaged. Named Powered Building on R.S.T. Corporation. | |
Chasm Tile | Ground units pushed in will be destroyed. | |
Forest Tile | If damaged, lights on Fire. (Turns into Forest Fire.) | |
Ground Tile | No special effect. | |
Ice Tile | Turns into Water when destroyed. Must be hit twice. (Turns into Damaged Ice Tile.) | |
Lava Tile | Behaves like Water, but inflicts Fire on surviving units. | |
Mountain Tile | Blocks movement and projectiles. Hit twice to destroy. (Turns into Damaged Mountain, then Mountain Rubble.) | |
File:Icon Power Pylon.png | Power Pylon | Remote Power Pylons connect your Mechs to the Grid even underground. Not populated. |
Sand Tile | If damaged, turns into Smoke. Units in Smoke cannot attack or repair. | |
Water Tile | Units cannot attack in Water. Most non-flying enemies die in Water. |
Modified Tiles[ | ]
Icon | Tile Type | Description |
---|---|---|
Frozen A.C.I.D. | Low temperatures have rendered the A.C.I.D. on this tile inert. | |
Cracked Tile | Cracked tiles will turn into holes if damaged. | |
Frozen Building | Invincible while Frozen. Any damage will destroy the ice. | |
Fire Tile | Lights units on Fire. | |
Spawn Tile | Vek will emerge here next turn. Any unit blocking this space will take one damage | |
Smoke Tile | Units in Smoke cannot attack or repair. | |
Electric Smoke | Units in Smoke cannot attack or repair. Electricity damages enemy units. |
Mission Tiles[ | ]
Icon | Tile Type | Description |
---|---|---|
Time Pod | Destroyed if damaged or trampled by the enemy. Collect with a Mech, or defend until Vek retreat. | |
Clinic | Your bonus objective is to defend this structure | |
Coal Plant | Your bonus objective is to defend this structure | |
Corporate Tower | Your bonus objective is to defend this structure | |
Decoy Building | Self-Destruct, damaging nearby tiles. Does not damage neighboring buildings. | |
Defense Lab | Your bonus objective is to defend this structure | |
Emergency Batteries | Your bonus objective is to defend this structure | |
Old Earth Bar | Your bonus objective is to defend this structure | |
Conveyor Belt | This tile will push any unit in the direction marked on the belt. | |
Freeze Mine | Any unit that stops on this space will be Frozen. | |
Grassland | Your bonus objective is to terraform Grassland tiles into Sand. | |
Old Earth Mine | Any unit that stops on this space will trigger the mine and be killed. | |
Super Volcano | Indestructible volcano that blocks movement and projectiles. | |
Teleporter Pad | End movement here to warp to the matching pad. Swap with any present unit. | |
Terraformed | This tile was terraformed as part of your bonus objective. | |
A.C.I.D. Vat | Your bonus objective is to destroy this structure to create an A.C.I.D. Pool. Counts as killing blow for Viscera Nanobots. |
Unimplemented Tiles[ | ]
Icon | Tile Type | Description |
---|---|---|
Frozen Lava | Turns into a Lava tile when destroyed, but currently safe to stand on. | |
Evacuated Building | No effect when damaged. | |
Supply Drop | Collect this with a Mech to heal ALL friendly units and restore ALL limited use weapons. |