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Into the Breach Wiki
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Tips and tricks
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== Progression == * It is often more valuable to spend reactor cores on your mechs' inbuilt abilities than it is to buy new weapons (depending on the weapon and cost). * When buying [[weapons]], consider how useful it actually will be as opposed to buying a reactor core for more health, movement or upgrades to your current weapons or pilot abilities. A weapon costs 2 reputation while a reactor core costs 3 reputation to buy, but note that some weapons require 1 or 2 reactor cores to power. * Improving movement allows your team more flexibility on the map. Being able to move further in one turn is crucial for adapting to new threats across the board. However, consider using weapons which also move the mech, as they have much greater range than walking does. * Improving HP will increase your team's ability to do many of the tips in the combat section, such as shielding buildings, or acting as walls. * XP is quite important in this game, as your pilots learn a new ability each time they level up (up to a max of two). It's worth giving all your pilots a chance to level up. ** If one of your pilots is at max level already while others are struggling, consider swapping that pilot into a Mech which rarely kills enemies. That way the other pilot will get a chance to kill extra enemies and gain some XP. * Passive ability weapons can be very useful, as for a single cost/slot the whole team benefits. * If you replace a weapon or a pilot, consider selling the old one. You are likely to earn between about 4-10 reputation per island, unused items can be sold for 1 reputation, and can be game changing when you only need 1 more reputation to do something. * On the other hand, consider saving up one extra Pilot in case one of the primary pilots die, or if you want to carry over reputation to the next island. Similarly, you can buy weapons at the first island shop, and sell them later to also carry over reputation.
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