Into the Breach Wiki
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* As long as you don't actually use an ability, you can undo as many moves as you want.
 
* As long as you don't actually use an ability, you can undo as many moves as you want.
 
* A good trick is to sacrifice one of your default pilots very early in the game so you get an increased chance to get a pilot with special abilities in your next Time Pod.
 
* A good trick is to sacrifice one of your default pilots very early in the game so you get an increased chance to get a pilot with special abilities in your next Time Pod.
* By positioning one of your mechs or an enemy vek over top of a spawn point, you can prevent more enemies from joining the battle at the cost of HP. But being too aggressive about preventing reinforcements can create a nightmare in later turns when you have six Vek on the field. It's better to kill a Vek than to block reinforcements, so focus on that first.
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* Being too aggressive about preventing reinforcements can create a nightmare in later turns when you have six Vek on the field. It's better to kill a Vek than to block reinforcements, so focus on that first.
 
* Power cores can be reused, so assign them to HP while you save up for a more powerful use.
 
* Power cores can be reused, so assign them to HP while you save up for a more powerful use.

Revision as of 19:45, 3 March 2018

  • As long as you don't actually use an ability, you can undo as many moves as you want.
  • A good trick is to sacrifice one of your default pilots very early in the game so you get an increased chance to get a pilot with special abilities in your next Time Pod.
  • Being too aggressive about preventing reinforcements can create a nightmare in later turns when you have six Vek on the field. It's better to kill a Vek than to block reinforcements, so focus on that first.
  • Power cores can be reused, so assign them to HP while you save up for a more powerful use.