------------------------------------------------------------------------------------------------------------------------- --------------- ENEMY WEAPONS ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------- SpiderlingAtk1_Name = "Tiny Mandibles", SpiderlingAtk1_Description = "Weak attack against a single target.", SpiderlingAtk2_Name = "Tiny Mandibles", SpiderlingAtk2_Description = "Weak attack against a single target.", ScorpionAtk1_Name = "Stinging Spinneret", ScorpionAtk1_Description = "Web the target, preparing to stab it.", ScorpionAtk2_Name = "Goring Spinneret", ScorpionAtk2_Description = "Web the target, preparing to stab it.", Burrower_Atk_Name = "Spiked Carapace", Burrower_Atk_Description = "Slam against 3 tiles in a row.", Burrower_Atk2_Name = "Bladed Carapace", Burrower_Atk2_Description = "Slam against 3 tiles in a row.", HornetAtk1_Name = "Stinger", HornetAtk1_Description = "Stab the target.", HornetAtk2_Name = "Launching Stinger", HornetAtk2_Description = "Stab 2 tiles in front of the unit.", CrabAtk1_Name = "Explosive Expulsions", CrabAtk1_Description = "Launch artillery attack on 2 tiles.", CrabAtk2_Name = "Explosive Expulsions", CrabAtk2_Description = "Launch artillery attack on 2 tiles.", ScarabAtk1_Name = "Spitting Glands", ScarabAtk1_Description = "Lob an artillery shot at a single tile.", ScarabAtk2_Name = "Spitting Glands", ScarabAtk2_Description = "Lob a powerful artillery shot at a single tile.", CentipedeAtk1_Name = "Acidic Vomit", CentipedeAtk1_Description = "Launch a volatile mass of goo, applying A.C.I.D. on nearby units.", CentipedeAtk2_Name = "Corrosive Vomit", CentipedeAtk2_Description = "Launch a volatile mass of goo, applying A.C.I.D. on nearby units.", LeaperAtk1_Name = "Fangs", LeaperAtk1_Description = "Web the target, preparing to bite it.", LeaperAtk2_Name = "Sharpened Fangs", LeaperAtk2_Description = "Web the target, preparing to bite it.", FireflyAtk1_Name = "Accelerating Thorax", FireflyAtk1_Description = "Launch a volatile mass of goo.", FireflyAtk2_Name = "Enhanced Thorax", FireflyAtk2_Description = "Launch a volatile mass of goo.", BeetleAtk1_Name = "Pincers", BeetleAtk1_Description = "Charge forward to damage and push the target.", BeetleAtk2_Name = "Sharpened Pincers", BeetleAtk2_Description = "Charge forward to damage and push the target.", DiggerAtk1_Name = "Digging Tusks", DiggerAtk1_Description = "Create a defensive rock wall before attacking adjacent tiles.", DiggerAtk2_Name = "Digging Tusks", DiggerAtk2_Description = "Create a defensive rock wall before attacking adjacent tiles.", BlobberAtk1_Name = "Unstable Growths", BlobberAtk1_Description = "Throw a sticky blob that will explode.", BlobberAtk2_Name = "Volatile Growths", BlobberAtk2_Description = "Throw a massive blob that will explode.", BlobAtk1_Name = "Unstable Guts", BlobAtk1_Description = "Explode, killing itself and damaging adjacent tiles. Kill it first to stop it.", BlobAtk2_Name = "Volatile Guts", BlobAtk2_Description = "Explode, killing itself and damaging adjacent tiles. Kill it first to stop it.", SpiderAtk1_Name = "Tiny Offspring", SpiderAtk1_Description = "Throw a sticky egg that hatches into a Spiderling.", SpiderAtk2_Name = "Large Offspring", SpiderAtk2_Description = "Throw a sticky egg that hatches into a Spiderling.", SpiderlingHatch1_Name = "Spiderling Egg", SpiderlingHatch1_Description = "Hatch into Spiderling.", WebeggHatch1_Name = "Spiderling Egg", WebeggHatch1_Description = "Hatch into Spiderling.", Jelly_Health_Tooltip_Name = "Invigorating Spores", Jelly_Health_Tooltip_Description = "All other Vek receive +1 HP as long as the Psion is living.", Jelly_Explode_Tooltip_Name = "Explosive Decay", Jelly_Explode_Tooltip_Description = "All other Vek will explode on death, dealing 1 damage to adjacent tiles.", Jelly_Lava_Tooltip_Name = "Hive Targeting", Jelly_Lava_Tooltip_Description = "All player units take 1 damage at the end of every turn.", Jelly_Armor_Tooltip_Name = "Hardened Carapace", Jelly_Armor_Tooltip_Description = "All other Vek have incoming weapon damage reduced by 1.", Jelly_Regen_Tooltip_Name = "Regeneration", Jelly_Regen_Tooltip_Description = "All other Vek heal 1 at the start of their turn.", ---------------------------------------------------------------------------------------------------------------------------- ------------------- BOSS WEAPONS ------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- BeetleAtkB_Name = "Flaming Abdomen", BeetleAtkB_Description = "Charge and light every tile in the path on Fire.", SnowBossAtk_Name = "Vk8 Rockets Mark III", SnowBossAtk_Description = "Launch Rockets at 3 tiles.", SnowBossAtk2_Name = "Vk8 Rockets Mark IV", SnowBossAtk2_Description = "Launch Rockets at 3 tiles.", FireflyAtkB_Name = "Burning Thorax", FireflyAtkB_Description = "Launch goo projectiles in two directions.", BlobBossAtk_Name = "Goo Attack", BlobBossAtk_Description = "Attempt to squish the adjacent tile.", BlobBossAtkMed_Name = "Goo Attack", BlobBossAtkMed_Description = "Attempt to squish the adjacent tile.", BlobBossAtkSmall_Name = "Goo Attack", BlobBossAtkSmall_Description = "Attempt to squish the adjacent tile.", HornetAtkB_Name = "Super Stinger", HornetAtkB_Description = "Stab three tiles in a row.", ScorpionAtkB_Name = "Massive Spinneret", ScorpionAtkB_Description = "Web all targets, preparing to deal massive damage to adjacent tiles.", SpiderBoss_Tooltip_Name = "Plentiful Offspring", SpiderBoss_Tooltip_Description = "Throw out 2-3 Spider eggs.", Jelly_Boss_Tooltip_Name = "Overpowered", Jelly_Boss_Tooltip_Description = "All other Vek gain +1 HP, Regeneration, and explode on death.", ------------------------------------------------------------------------------------------------------------------------- ---------------- MECH PASSIVES ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------- Passive_FlameImmune_Name = "Flame Shielding", Passive_FlameImmune_Description = "All Mechs are immune to Fire.", Passive_FlameImmune_Upgrade1 = "", Passive_FlameImmune_Upgrade2 = "", Passive_FlameImmune_A_UpgradeDescription = "", Passive_FlameImmune_B_UpgradeDescription = "", Passive_Electric_Name = "Storm Generator", Passive_Electric_Description = "All Smoke deals damage to enemy units every turn.", Passive_Electric_Upgrade1 = "+1 Damage", Passive_Electric_Upgrade2 = "", Passive_Electric_A_UpgradeDescription = "Increases Smoke damage by 1.", Passive_Electric_B_UpgradeDescription = "", Passive_Leech_Name = "Viscera Nanobots", Passive_Leech_Description = "Mechs heal 1 damage when they deal a killing blow.", Passive_Leech_Upgrade1 = "+1 Heal", Passive_Leech_Upgrade2 = "", Passive_Leech_A_UpgradeDescription = "Increase healing to 2.", Passive_Leech_B_UpgradeDescription = "", Passive_Defenses_Name = "Networked Armor", Passive_Defenses_Description = "All Mechs gain +1 HP.", Passive_Defenses_Upgrade1 = "+1 Health", Passive_Defenses_Upgrade2 = "", Passive_Defenses_A_UpgradeDescription = "Increases health bonus to 2.", Passive_Defenses_B_UpgradeDescription = "", Passive_MassRepair_Name = "Repair Field", Passive_MassRepair_Description = "Repairing one Mech will affect all Mechs.", Passive_MassRepair_Upgrade1 = "", Passive_MassRepair_Upgrade2 = "", Passive_MassRepair_A_UpgradeDescription = "", Passive_MassRepair_B_UpgradeDescription = "", Passive_AutoShields_Name = "Auto-Shields", Passive_AutoShields_Description = "Buildings gain a Shield after taking damage.", Passive_AutoShields_Upgrade1 = "", Passive_AutoShields_Upgrade2 = "", Passive_AutoShields_A_UpgradeDescription = "", Passive_AutoShields_B_UpgradeDescription = "", Passive_Burrows_Name = "Stabilizers", Passive_Burrows_Description = "Mechs no longer take damage when blocking emerging Vek.", Passive_Burrows_Upgrade1 = "", Passive_Burrows_Upgrade2 = "", Passive_Burrows_A_UpgradeDescription = "", Passive_Burrows_B_UpgradeDescription = "", Passive_Psions_Name = "Psionic Receiver", Passive_Psions_Description = "Mechs use bonuses from Vek Psion.", Passive_Psions_Upgrade1 = "", Passive_Psions_Upgrade2 = "", Passive_Psions_A_UpgradeDescription = "", Passive_Psions_B_UpgradeDescription = "", Passive_Boosters_Name = "Kickoff Boosters", Passive_Boosters_Description = "Mechs gain +1 move if they start their turn adjacent to each other.", Passive_Boosters_Upgrade1 = "+1 Movement", Passive_Boosters_Upgrade2 = "", Passive_Boosters_A_UpgradeDescription = "Movement bonus is increased by 1.", Passive_Boosters_B_UpgradeDescription = "", Passive_Medical_Name = "Medical Supplies", Passive_Medical_Description = "All Pilots survive death.", Passive_Medical_Upgrade1 = "", Passive_Medical_Upgrade2 = "", Passive_Medical_A_UpgradeDescription = "", Passive_Medical_B_UpgradeDescription = "", Passive_FriendlyFire_Name = "Vek Hormones", Passive_FriendlyFire_Description = "Enemies do +1 Damage against other enemies.", Passive_FriendlyFire_Upgrade1 = "+1 Damage", Passive_FriendlyFire_Upgrade2 = "+1 Damage", Passive_FriendlyFire_A_UpgradeDescription = "Increases damage by 1.", Passive_FriendlyFire_B_UpgradeDescription = "Increases damage by 1.", Passive_ForceAmp_Name = "Force Amp", Passive_ForceAmp_Description = "All Vek take +1 damage from Bumps and blocking emerging Vek.", Passive_ForceAmpPassive_ForceAmp_Upgrade1 = "", Passive_ForceAmp_Upgrade2 = "", Passive_ForceAmp_A_UpgradeDescription = "", Passive_ForceAmp_B_UpgradeDescription = "", Passive_Ammo_Name = "Ammo Generator", Passive_Ammo_Description = "+1 Use to all Limited Use Weapons.", Passive_Ammo_Upgrade1 = "", Passive_Ammo_Upgrade2 = "", Passive_Ammo_A_UpgradeDescription = "", Passive_Ammo_B_UpgradeDescription = "", Passive_CritDefense_Name = "Critical Shields", Passive_CritDefense_Description = "If Power Grid is reduced to 1, all buildings gain a Shield.", Passive_CritDefense_Upgrade1 = "", Passive_CritDefense_Upgrade2 = "", Passive_CritDefense_A_UpgradeDescription = "", Passive_CritDefense_B_UpgradeDescription = "", --[[ Passive_FastDecay_Name = "Forestry Nano", Passive_FastDecay_Description = "Vek spawn Forest when they die on Ground.", Passive_FastDecay_Upgrade1 = "", Passive_FastDecay_Upgrade2 = "", Passive_FastDecay_A_UpgradeDescription = "", Passive_FastDecay_B_UpgradeDescription = "", ]]-- ---------------------------------------------------------------------------------------------------------------------------- ------------------- PRIME MECH WEAPONS ------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- Prime_Punchmech_Name = "Titan Fist", Prime_Punchmech_Description = "Punch an adjacent tile, damaging and pushing it.", Prime_Punchmech_Upgrade1 = "Dash", Prime_Punchmech_Upgrade2 = "+2 Damage", Prime_Punchmech_A_UpgradeDescription = "Charge any distance before punching the target.", Prime_Punchmech_B_UpgradeDescription = "Increases damage by 2.", Prime_Lightning_Name = "Electric Whip", Prime_Lightning_Description = "Chain damage through adjacent targets.", Prime_Lightning_Upgrade1 = "Building Chain", Prime_Lightning_Upgrade2 = "+1 Damage", Prime_Lightning_A_UpgradeDescription = "Chain through Grid Buildings without causing damage.", Prime_Lightning_B_UpgradeDescription = "Deals +1 damage to all affected tiles.", Prime_Lasermech_Name = "Burst Beam", Prime_Lasermech_Description = "Fire a piercing beam that decreases in damage the further it goes.", Prime_Lasermech_Upgrade1 = "Ally Immune", Prime_Lasermech_Upgrade2 = "+1 Damage", Prime_Lasermech_A_UpgradeDescription = "Friendly units will not take damage from this attack.", Prime_Lasermech_B_UpgradeDescription = "Increases the starting damage by 1.", Prime_ShieldBash_Name = "Spartan Shield", Prime_ShieldBash_Description = "Bash the enemy, flipping its attack direction.", Prime_ShieldBash_Upgrade1 = "Gain Shield", Prime_ShieldBash_Upgrade2 = "+1 Damage", Prime_ShieldBash_A_UpgradeDescription = "Gain a Shield when bashing.", Prime_ShieldBash_B_UpgradeDescription = "Increases damage by 1.", Prime_Rockmech_Name = "Rock Launcher", Prime_Rockmech_Description = "Throw a rock at a chosen target. Rock remains as an obstacle.", Prime_Rockmech_Upgrade1 = "+1 Damage", Prime_Rockmech_Upgrade2 = "+1 Damage", Prime_Rockmech_A_UpgradeDescription = "Increases damage by 1.", Prime_Rockmech_B_UpgradeDescription = "Increases damage by 1.", Prime_RightHook_Name = "Sidewinder Fist", Prime_RightHook_Description = "Punch an adjacent tile, damaging and pushing it to the left.", Prime_RightHook_Upgrade1 = "+1 Damage", Prime_RightHook_Upgrade2 = "+1 Damage", Prime_RightHook_A_UpgradeDescription = "Increases damage by 1.", Prime_RightHook_B_UpgradeDescription = "Increases damage by 1.", Prime_RocketPunch_Name = "Rocket Fist", Prime_RocketPunch_Description = "Punch an adjacent tile. Upgrades to launch as a projectile.", Prime_RocketPunch_Upgrade1 = "Rocket", Prime_RocketPunch_Upgrade2 = "+2 Damage", Prime_RocketPunch_A_UpgradeDescription = "Launch the fist. Pushes the Mech if target is not adjacent.", Prime_RocketPunch_B_UpgradeDescription = "Increases damage by 2.", Prime_Shift_Name = "Vice Fist", Prime_Shift_Description = "Grab a unit and toss it behind you.", Prime_Shift_Upgrade1 = "Ally Immune", Prime_Shift_Upgrade2 = "+2 Damage", Prime_Shift_A_UpgradeDescription = "Deals no damage to allies.", Prime_Shift_B_UpgradeDescription = "Increases damage by 2.", Prime_Flamethrower_Name = "Flame Thrower", Prime_Flamethrower_Description = "Push target tile and light tiles on Fire. Damage units already on Fire.", Prime_Flamethrower_Upgrade1 = "+1 Range", Prime_Flamethrower_Upgrade2 = "+1 Range", Prime_Flamethrower_A_UpgradeDescription = "Extends flamethrower range by 1 tile.", Prime_Flamethrower_B_UpgradeDescription = "Extends flamethrower range by 1 tile.", Prime_Areablast_Name = "Explosive Vents", Prime_Areablast_Description = "Blast all adjacent tiles.", Prime_Areablast_Upgrade1 = "+1 Damage", Prime_Areablast_Upgrade2 = "+1 Damage", Prime_Areablast_A_UpgradeDescription = "Increases damage by 1.", Prime_Areablast_B_UpgradeDescription = "Increases damage by 1.", Prime_Spear_Name = "Prime Spear", Prime_Spear_Description = "Stab multiple tiles and push the furthest hit tile.", Prime_Spear_Upgrade1 = "A.C.I.D. Tip", Prime_Spear_Upgrade2 = "+1 Range", Prime_Spear_A_UpgradeDescription = "Adds A.C.I.D. to the furthest hit enemy.", Prime_Spear_B_UpgradeDescription = "Increases the maximum number of hit tiles by 1.", Prime_Leap_Name = "Hydraulic Legs", Prime_Leap_Description = "Leap to a tile, damaging self and adjacent tiles.", Prime_Leap_Upgrade1 = "+1 Damage Each", Prime_Leap_Upgrade2 = "+1 Damage", Prime_Leap_A_UpgradeDescription = "Increases damage to self and targets by 1.", Prime_Leap_B_UpgradeDescription = "Increases damage to targets by 1.", Prime_SpinFist_Name = "Vortex Fist", Prime_SpinFist_Description = "Damage and push all adjacent tiles to the left.", Prime_SpinFist_Upgrade1 = "-1 Self Damage", Prime_SpinFist_Upgrade2 = "+1 Damage", Prime_SpinFist_A_UpgradeDescription = "Reduces the damage the Mech takes when using this weapon by 1.", Prime_SpinFist_B_UpgradeDescription = "Increases damage to targets by 1.", Prime_Sword_Name = "Titanite Blade", Prime_Sword_Description = "Swing a massive sword to damage and push 3 tiles.", Prime_Sword_Upgrade1 = "+1 Use", Prime_Sword_Upgrade2 = "+2 Damage", Prime_Sword_A_UpgradeDescription = "Increases uses per battle by 1.", Prime_Sword_B_UpgradeDescription = "Increases damage on each affected tile by 2.", Prime_Smash_Name = "Mercury Fist", Prime_Smash_Description = "Smash the ground, dealing huge damage and pushing adjacent tiles.", Prime_Smash_Upgrade1 = "+1 Use", Prime_Smash_Upgrade2 = "+1 Damage", Prime_Smash_A_UpgradeDescription = "Increases uses per battle by 1.", Prime_Smash_B_UpgradeDescription = "Increases damage by 1.", ---------------------------------------------------------------------------------------------------------------------------- ------------------------ BRUTE WEAPONS ------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- Brute_Tankmech_Name = "Taurus Cannon", Brute_Tankmech_Description = "Fires a powerful projectile that damages and pushes its target.", Brute_Tankmech_Upgrade1 = "+1 Damage", Brute_Tankmech_Upgrade2 = "+1 Damage", Brute_Tankmech_A_UpgradeDescription = "Increases damage by 1.", Brute_Tankmech_B_UpgradeDescription = "Increases damage by 1.", Brute_Jetmech_Name = "Aerial Bombs", Brute_Jetmech_Description = "Fly over a target, dropping an explosive smoke bomb.", Brute_Jetmech_Upgrade1 = "+1 Damage", Brute_Jetmech_Upgrade2 = "+1 Range", Brute_Jetmech_A_UpgradeDescription = "Increases damage by 1.", Brute_Jetmech_B_UpgradeDescription = "Allows jumping over and attacking an additional target.", Brute_Mirrorshot_Name = "Janus Cannon", Brute_Mirrorshot_Description = "Fire two projectiles in opposite directions.", Brute_Mirrorshot_Upgrade1 = "+1 Damage", Brute_Mirrorshot_Upgrade2 = "+1 Damage", Brute_Mirrorshot_A_UpgradeDescription = "Increases damage by 1.", Brute_Mirrorshot_B_UpgradeDescription = "Increases damage by 1.", Brute_PhaseShot_Name = "Phase Cannon", Brute_PhaseShot_Description = "Shoot a projectile that phases through objects.", Brute_PhaseShot_Upgrade1 = "Phase Shield", Brute_PhaseShot_Upgrade2 = "+1 Damage", Brute_PhaseShot_A_UpgradeDescription = "Applies a Shield to buildings it passes through.", Brute_PhaseShot_B_UpgradeDescription = "Increases damage by 1.", Brute_Grapple_Name = "Grappling Hook", Brute_Grapple_Description = "Use a grapple to pull Mech towards objects, or units to the Mech.", Brute_Grapple_Upgrade1 = "Shield Ally", Brute_Grapple_Upgrade2 = "", Brute_Grapple_A_UpgradeDescription = "If used on an ally unit it gives them a Shield.", Brute_Grapple_B_UpgradeDescription = "", Brute_Shrapnel_Name = "Def. Shrapnel", Brute_Shrapnel_Description = "Fire a non-damaging projectile that pushes tiles around the target.", Brute_Shrapnel_Upgrade1 = "", Brute_Shrapnel_Upgrade2 = "", Brute_Shrapnel_A_UpgradeDescription = "", Brute_Shrapnel_B_UpgradeDescription = "", Brute_Sniper_Name = "Rail Cannon", Brute_Sniper_Description = "Projectile that does more damage to targets that are further away.", Brute_Sniper_Upgrade1 = "+1 Max Damage", Brute_Sniper_Upgrade2 = "+1 Max Damage", Brute_Sniper_A_UpgradeDescription = "Increases max damage by 1.", Brute_Sniper_B_UpgradeDescription = "Increases max damage by 1.", Brute_Shockblast_Name = "Shock Cannon", Brute_Shockblast_Description = "Fire a projectile that hits 2 tiles, pushing them in opposite directions.", Brute_Shockblast_Upgrade1 = "+1 Damage", Brute_Shockblast_Upgrade2 = "+1 Damage", Brute_Shockblast_A_UpgradeDescription = "Increases damage by 1.", Brute_Shockblast_B_UpgradeDescription = "Increases damage by 1.", Brute_Beetle_Name = "Ramming Engines", Brute_Beetle_Description = "Fly in a line and slam into the target, pushing it and hurting yourself.", Brute_Beetle_Upgrade1 = "+1 Damage Each", Brute_Beetle_Upgrade2 = "+1 Damage", Brute_Beetle_A_UpgradeDescription = "Increases damage to self and target by 1.", Brute_Beetle_B_UpgradeDescription = "Increases damage to target by 1.", Brute_Unstable_Name = "Unstable Cannon", Brute_Unstable_Description = "Powerful projectile that causes damage to shooter as well as target.", Brute_Unstable_Upgrade1 = "+1 Damage Each", Brute_Unstable_Upgrade2 = "+1 Damage", Brute_Unstable_A_UpgradeDescription = "Increases damage to self and target by 1.", Brute_Unstable_B_UpgradeDescription = "Increases target damage by 1.", Brute_Heavyrocket_Name = "Heavy Rocket", Brute_Heavyrocket_Description = "Fire a projectile that heavily damages a target and pushes adjacent tiles.", Brute_Heavyrocket_Upgrade1 = "+1 Use", Brute_Heavyrocket_Upgrade2 = "+2 Damage", Brute_Heavyrocket_A_UpgradeDescription = "Increases uses per battle by 1.", Brute_Heavyrocket_B_UpgradeDescription = "Increases damage by 2.", Brute_Splitshot_Name = "Shrapnel Cannon", Brute_Splitshot_Description = "Shoot a projectile that damages and pushes the targeted tile and the tiles to its left and right.", Brute_Splitshot_Upgrade1 = "+1 Use", Brute_Splitshot_Upgrade2 = "+1 Damage", Brute_Splitshot_A_UpgradeDescription = "Increases uses per battle by 1.", Brute_Splitshot_B_UpgradeDescription = "Increases damage by 2.", Brute_Bombrun_Name = "Astra Bombs", Brute_Bombrun_Description = "Leap over any distance dropping a bomb on each tile you pass.", Brute_Bombrun_Upgrade1 = "+1 Use", Brute_Bombrun_Upgrade2 = "+2 Damage", Brute_Bombrun_A_UpgradeDescription = "Increases uses per battle by 1.", Brute_Bombrun_B_UpgradeDescription = "Increases damage to all tiles by 2.", Brute_Sonic_Name = "Hermes Engines", Brute_Sonic_Description = "Dash in a line, pushing adjacent tiles away.", Brute_Sonic_Upgrade1 = "", Brute_Sonic_Upgrade2 = "", Brute_Sonic_A_UpgradeDescription = "", Brute_Sonic_B_UpgradeDescription = "", ---------------------------------------------------------------------------------------------------------------------------- ------------------- RANGED MECH WEAPONS ------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- Ranged_Artillerymech_Name = "Artemis Artillery", Ranged_Artillerymech_Description = "Powerful artillery strike, damaging a single tile and pushing adjacent tiles.", Ranged_Artillerymech_Upgrade1 = "Buildings Immune", Ranged_Artillerymech_Upgrade2 = "+2 Damage", Ranged_Artillerymech_A_UpgradeDescription = "This attack will no longer damage Grid Buildings.", Ranged_Artillerymech_B_UpgradeDescription = "Increases damage by 2.", Ranged_Rockthrow_Name = "Rock Accelerator", Ranged_Rockthrow_Description = "Launch a rock at a tile, pushing adjacent tiles.", Ranged_Rockthrow_Upgrade1 = "+1 Damage", Ranged_Rockthrow_Upgrade2 = "", Ranged_Rockthrow_A_UpgradeDescription = "Increases damage by 1.", Ranged_Rockthrow_B_UpgradeDescription = "", Ranged_Defensestrike_Name = "Cluster Artillery", Ranged_Defensestrike_Description = "Protect a tile by damaging and pushing adjacent tiles.", Ranged_Defensestrike_Upgrade1 = "Buildings Immune", Ranged_Defensestrike_Upgrade2 = "+1 Damage", Ranged_Defensestrike_A_UpgradeDescription = "This attack will no longer damage Grid Buildings.", Ranged_Defensestrike_B_UpgradeDescription = "Increases damage to adjacent tiles by 1.", Ranged_Rocket_Name = "Rocket Artillery", Ranged_Rocket_Description = "Fires a pushing artillery and creates Smoke behind the shooter.", Ranged_Rocket_Upgrade1 = "+1 Damage", Ranged_Rocket_Upgrade2 = "+1 Damage", Ranged_Rocket_A_UpgradeDescription = "Increases damage by 1.", Ranged_Rocket_B_UpgradeDescription = "Increases damage by 1.", Ranged_Ignite_Name = "Vulcan Artillery", Ranged_Ignite_Description = "Light the target on Fire and push adjacent tiles.", Ranged_Ignite_Upgrade1 = "Backburn", Ranged_Ignite_Upgrade2 = "+2 Damage", Ranged_Ignite_A_UpgradeDescription = "Light the tile behind the Mech on Fire.", Ranged_Ignite_B_UpgradeDescription = "Adds 2 damage to targeted tiles.", Ranged_ScatterShot_Name = "Micro-Artillery", Ranged_ScatterShot_Description = "Artillery with potential to launch multiple small projectiles.", Ranged_ScatterShot_Upgrade1 = "+2 Tiles", Ranged_ScatterShot_Upgrade2 = "+1 Damage", Ranged_ScatterShot_A_UpgradeDescription = "Add additional missiles to hit adjacent tiles.", Ranged_ScatterShot_B_UpgradeDescription = "Increases damage to all tiles by 1.", Ranged_BackShot_Name = "Aegon Mortar", Ranged_BackShot_Description = "Deals damage to two tiles, pushing one forwards and one backwards.", Ranged_BackShot_Upgrade1 = "+1 Damage", Ranged_BackShot_Upgrade2 = "+1 Damage", Ranged_BackShot_A_UpgradeDescription = "Increases damage to both tiles by 1.", Ranged_BackShot_B_UpgradeDescription = "Increases damage to both tiles by 1.", Ranged_Ice_Name = "Cryo-Launcher", Ranged_Ice_Description = "Freeze yourself and the target.", Ranged_Ice_Upgrade1 = "", Ranged_Ice_Upgrade2 = "", Ranged_Ice_A_UpgradeDescription = "", Ranged_Ice_B_UpgradeDescription = "", Ranged_SmokeBlast_Name = "Smoke Mortar", Ranged_SmokeBlast_Description = "Artillery shot that applies Smoke and pushes two adjacent tiles.", Ranged_SmokeBlast_Upgrade1 = "", Ranged_SmokeBlast_Upgrade2 = "", Ranged_SmokeBlast_A_UpgradeDescription = "", Ranged_SmokeBlast_B_UpgradeDescription = "", Ranged_Fireball_Name = "Burning Mortar", Ranged_Fireball_Description = "Artillery attack that sets 5 tiles on Fire.", Ranged_Fireball_Upgrade1 = "No Self Damage", Ranged_Fireball_Upgrade2 = "", Ranged_Fireball_A_UpgradeDescription = "This attack will no longer damage the Mech that uses it.", Ranged_Fireball_B_UpgradeDescription = "", Ranged_RainingVolley_Name = "Raining Death", Ranged_RainingVolley_Description = "A dangerous projectile that damages everything it passes.", Ranged_RainingVolley_Upgrade1 = "Buildings Immune", Ranged_RainingVolley_Upgrade2 = "+1 Damage Each", Ranged_RainingVolley_A_UpgradeDescription = "This attack will no longer damage Grid Buildings.", Ranged_RainingVolley_B_UpgradeDescription = "Increases damage to self and targets by 1.", Ranged_Wide_Name = "Heavy Artillery", Ranged_Wide_Description = "Powerful attack that damages a large area.", Ranged_Wide_Upgrade1 = "+1 Use", Ranged_Wide_Upgrade2 = "+1 Damage", Ranged_Wide_A_UpgradeDescription = "Increases uses per battle by 1.", Ranged_Wide_B_UpgradeDescription = "Increases damage by 2.", Ranged_Dual_Name = "Gemini Missiles", Ranged_Dual_Description = "Launch two missiles, damaging and pushing two targets", Ranged_Dual_Upgrade1 = "+1 Use", Ranged_Dual_Upgrade2 = "+1 Damage", Ranged_Dual_A_UpgradeDescription = "Increases uses per battle by 1.", Ranged_Dual_B_UpgradeDescription = "Increases damage by 1.", --[[ Ranged_Marksman_Name = "Marskman's Ord.", Ranged_Marksman_Description = "TBD.", Ranged_Marksman_Upgrade1 = "+1 Max Damage", Ranged_Marksman_Upgrade2 = "+1 Max Damage", Ranged_Marksman_A_UpgradeDescription = "Increases max damage by 1.", Ranged_Marksman_B_UpgradeDescription = "Increases max damage by 1.", ]]-- ---------------------------------------------------------------------------------------------------------------------------- ------------------- SCIENCE MECH WEAPONS ------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- Science_Pullmech_Name = "Attraction Pulse", Science_Pullmech_Description = "Pull target towards you 1 tile.", Science_Pullmech_Upgrade1 = "", Science_Pullmech_Upgrade2 = "", Science_Pullmech_A_UpgradeDescription = "", Science_Pullmech_B_UpgradeDescription = "", Science_Gravwell_Name = "Grav Well", Science_Gravwell_Description = "Artillery weapon that pulls its target towards you.", Science_Gravwell_Upgrade1 = "", Science_Gravwell_Upgrade2 = "", Science_Gravwell_A_UpgradeDescription = "", Science_Gravwell_B_UpgradeDescription = "", Science_Repulse_Name = "Repulse", Science_Repulse_Description = "Push all adjacent tiles.", Science_Repulse_Upgrade1 = "Shield Self", Science_Repulse_Upgrade2 = "Shield Friendly", Science_Repulse_A_UpgradeDescription = "Creates a personal Shield when used.", Science_Repulse_B_UpgradeDescription = "Shield adjacent ally or Building.", Science_Swap_Name = "Teleporter", Science_Swap_Description = "Swap places with a nearby tile.", Science_Swap_Upgrade1 = "+1 Range", Science_Swap_Upgrade2 = "+2 Range", Science_Swap_A_UpgradeDescription = "Extends range of the swap by 1 tile.", Science_Swap_B_UpgradeDescription = "Extends range of the swap by 2 tiles.", Science_AcidShot_Name = "A.C.I.D. Projector", Science_AcidShot_Description = "Fire a projectile that applies A.C.I.D. and pushes.", Science_AcidShot_Upgrade1 = "", Science_AcidShot_Upgrade2 = "", Science_AcidShot_A_UpgradeDescription = "", Science_AcidShot_B_UpgradeDescription = "", Science_Confuse_Name = "Confuse Shot", Science_Confuse_Description = "Fire a projectile that flips a target's attack direction.", Science_Confuse_Upgrade1 = "", Science_Confuse_Upgrade2 = "", Science_Confuse_A_UpgradeDescription = "", Science_Confuse_B_UpgradeDescription = "", Science_SmokeDefense_Name = "Smoke Pellets", Science_SmokeDefense_Description = "Surround yourself with Smoke to defend against nearby enemies.", Science_SmokeDefense_Upgrade1 = "Ally Immune", Science_SmokeDefense_Upgrade2 = "+1 Use", Science_SmokeDefense_A_UpgradeDescription = "No longer applies Smoke on self or allies.", Science_SmokeDefense_B_UpgradeDescription = "Increases uses per battle by 1.", Science_Shield_Name = "Shield Projector", Science_Shield_Description = "Shield tiles from damage.", Science_Shield_Upgrade1 = "+1 Use", Science_Shield_Upgrade2 = "+3 Area", Science_Shield_A_UpgradeDescription = "Increases uses per battle by 1.", Science_Shield_B_UpgradeDescription = "Shields 3 additional tiles.", Science_FireBeam_Name = "Fire Beam", Science_FireBeam_Description = "Fire a beam that applies Fire in a line.", Science_FireBeam_Upgrade1 = "+1 Use", Science_FireBeam_Upgrade2 = "", Science_FireBeam_A_UpgradeDescription = "Increases uses per battle by 1.", Science_FireBeam_B_UpgradeDescription = "", Science_FreezeBeam_Name = "Frost Beam", Science_FreezeBeam_Description = "Fire a beam that Freezes everything in a line.", Science_FreezeBeam_Upgrade1 = "+1 Use", Science_FreezeBeam_Upgrade2 = "", Science_FreezeBeam_A_UpgradeDescription = "Increases uses per battle by 1.", Science_FreezeBeam_B_UpgradeDescription = "", Science_LocalShield_Name = "Shield Array", Science_LocalShield_Description = "Apply a Shield on nearby tiles.", Science_LocalShield_Upgrade1 = "+1 Size", Science_LocalShield_Upgrade2 = "+1 Use", Science_LocalShield_A_UpgradeDescription = "Area of effect increased by 2 tiles.", Science_LocalShield_B_UpgradeDescription = "Increases uses per battle by 1.", Science_PushBeam_Name = "Push Beam", Science_PushBeam_Description = "Pushes all units in a line.", Science_PushBeam_Upgrade1 = "Unlimited Use", Science_PushBeam_Upgrade2 = "", Science_PushBeam_A_UpgradeDescription = "Removes use restriction in battles.", Science_PushBeam_B_UpgradeDescription = "", ---------------------------------------------------------------------------------------------------------------------------- ------------------- SUPPORT WEAPONS ------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- Skill_Repair_Name = "Mech Repair", Skill_Repair_Description = "Repair 1 damage and remove Fire, Ice, and A.C.I.D.", Skill_Repair_Power_Name = "Power Repair", Skill_Repair_Power_Description = "Repair Mech and push adjacent tiles.", Skill_Repair_Punch_Name = "Mantis Slash", Skill_Repair_Punch_Description = "Damage and push an adjacent tile.\nEscape from Ice.", Support_Boosters_Name = "Boosters", Support_Boosters_Description = "Jump forward and push adjacent tiles away.", Support_Boosters_Upgrade1 = "", Support_Boosters_Upgrade2 = "", Support_Boosters_A_UpgradeDescription = "", Support_Boosters_B_UpgradeDescription = "", Support_Smoke_Name = "Smoke Bombs", Support_Smoke_Description = "Fly over the targets while dropping Smoke.", Support_Smoke_Upgrade1 = "+1 Range", Support_Smoke_Upgrade2 = "+1 Range", Support_Smoke_A_UpgradeDescription = "Increases potential movement range by 1.", Support_Smoke_B_UpgradeDescription = "Increases potential movement range by 1.", Support_Refrigerate_Name = "Heat Converter", Support_Refrigerate_Description = "Freeze the tile in front but light the tile behind on Fire in the process.", Support_Refrigerate_Upgrade1 = "+1 Use", Support_Refrigerate_Upgrade2 = "", Support_Refrigerate_A_UpgradeDescription = "Increases uses per battle by 1.", Support_Refrigerate_B_UpgradeDescription = "", Support_Destruct_Name = "Self-Destruct", Support_Destruct_Description = "Mech explodes, killing self and anything adjacent to Mech.", Support_Destruct_Upgrade1 = "", Support_Destruct_Upgrade2 = "", Support_Destruct_A_UpgradeDescription = "", Support_Destruct_B_UpgradeDescription = "", Support_Force_Name = "Targeted Strike", Support_Force_Description = "Call in an air strike on a single tile anywhere on the map.", Support_Force_Upgrade1 = "", Support_Force_Upgrade2 = "", Support_Force_A_UpgradeDescription = "", Support_Force_B_UpgradeDescription = "", Support_SmokeDrop_Name = "Smoke Drop", Support_SmokeDrop_Description = "Drops Smoke on 5 tiles anywhere on the map.", Support_SmokeDrop_Upgrade1 = "", Support_SmokeDrop_Upgrade2 = "", Support_SmokeDrop_A_UpgradeDescription = "", Support_SmokeDrop_B_UpgradeDescription = "", Support_Repair_Name = "Repair Drop", Support_Repair_Description = "Heal all player units (including disabled Mechs).", Support_Repair_Upgrade1 = "", Support_Repair_Upgrade2 = "", Support_Repair_A_UpgradeDescription = "", Support_Repair_B_UpgradeDescription = "", Support_Missiles_Name = "Missile Barrage", Support_Missiles_Description = "Fires a missile barrage that hits every enemy on the map.", Support_Missiles_Upgrade1 = "+1 Damage", Support_Missiles_Upgrade2 = "", Support_Missiles_A_UpgradeDescription = "Increases damage by 1.", Support_Missiles_B_UpgradeDescription = "", Support_Wind_Name = "Wind Torrent", Support_Wind_Description = "Push all units in a single direction.", Support_Wind_Upgrade1 = "Unlimited Uses", Support_Wind_Upgrade2 = "", Support_Wind_A_UpgradeDescription = "Removes use restriction in battles.", Support_Wind_B_UpgradeDescription = "", Support_Blizzard_Name = "Ice Generator", Support_Blizzard_Description = "Freeze yourself and nearby tiles.", Support_Blizzard_Upgrade1 = "+1 Size", Support_Blizzard_Upgrade2 = "+1 Size", Support_Blizzard_A_UpgradeDescription = "Area of effect increased by 1 tile.", Support_Blizzard_B_UpgradeDescription = "Area of effect increased by 1 tile.", ---------------------------------------------------------------------------------------------------------------------------- -------------- DEPOLOYABLE WEAPONS ----------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- -------------------------- Deploy_TankShot_Name = "Stock Cannon", Deploy_TankShot_Description = "Fire a projectile that pushes the target.", Deploy_TankShot_Upgrade1 = "", Deploy_TankShot_Upgrade2 = "", Deploy_TankShot_A_UpgradeDescription = "", Deploy_TankShot_B_UpgradeDescription = "", Deploy_TankShot2_Name = "Stock Cannon", Deploy_TankShot2_Description = "Fire a projectile that pushes and damages the target.", Deploy_TankShot2_Upgrade1 = "", Deploy_TankShot2_Upgrade2 = "", Deploy_TankShot2_A_UpgradeDescription = "", Deploy_TankShot2_B_UpgradeDescription = "", DeploySkill_Tank_Name = "Light Tank", DeploySkill_Tank_Description = "Deploy a small tank to help in combat.", DeploySkill_Tank_Upgrade1 = "+2 Health", DeploySkill_Tank_Upgrade2 = "+2 Damage", DeploySkill_Tank_A_UpgradeDescription = "Increases the Tank's max health to 3.", DeploySkill_Tank_B_UpgradeDescription = "Increases the Tank's attack damage to 2.", -------------------- Deploy_ShieldTankShot_Name = "Shield Shot", Deploy_ShieldTankShot_Description = "Shields a single tile.", Deploy_ShieldTankShot_Upgrade1 = "", Deploy_ShieldTankShot_Upgrade2 = "", Deploy_ShieldTankShot_A_UpgradeDescription = "", Deploy_ShieldTankShot_B_UpgradeDescription = "", Deploy_ShieldTankShot2_Name = "Shield Shot", Deploy_ShieldTankShot2_Description = "Fires a projectile that Shields a single tile.", Deploy_ShieldTankShot2_Upgrade1 = "", Deploy_ShieldTankShot2_Upgrade2 = "", Deploy_ShieldTankShot2_A_UpgradeDescription = "", Deploy_ShieldTankShot2_B_UpgradeDescription = "", DeploySkill_ShieldTank_Name = "Shield-Tank", DeploySkill_ShieldTank_Description = "Deploy a Shield-Tank that can give Shields to allies.", DeploySkill_ShieldTank_Upgrade1 = "+2 Health", DeploySkill_ShieldTank_Upgrade2 = "Projectile", DeploySkill_ShieldTank_A_UpgradeDescription = "Increases the Shield-Tank's max health to 3.", DeploySkill_ShieldTank_B_UpgradeDescription = "The Shield-Tank instead fires a projectile, allowing you to Shield distant targets.", ------------------ Deploy_AcidTankShot_Name = "A.C.I.D. Shot", Deploy_AcidTankShot_Description = "Fire a projectile that applies A.C.I.D. to a single tile.", Deploy_AcidTankShot_Upgrade1 = "", Deploy_AcidTankShot_Upgrade2 = "", Deploy_AcidTankShot_A_UpgradeDescription = "", Deploy_AcidTankShot_B_UpgradeDescription = "", Deploy_AcidTankShot2_Name = "A.C.I.D. Shot", Deploy_AcidTankShot2_Description = "Fire a projectile that applies A.C.I.D. to a single tile.", Deploy_AcidTankShot2_Upgrade1 = "", Deploy_AcidTankShot2_Upgrade2 = "", Deploy_AcidTankShot2_A_UpgradeDescription = "", Deploy_AcidTankShot2_B_UpgradeDescription = "", DeploySkill_AcidTank_Name = "A.C.I.D. Tank", DeploySkill_AcidTank_Description = "Deploy a Tank that can apply A.C.I.D. to targets.", DeploySkill_AcidTank_Upgrade1 = "+2 Health", DeploySkill_AcidTank_Upgrade2 = "+Push", DeploySkill_AcidTank_A_UpgradeDescription = "Increases the Tank's max health to 3.", DeploySkill_AcidTank_B_UpgradeDescription = "The tank's attack also pushes its target.", -------------------- Deploy_PullTankShot_Name = "Pull Shot", Deploy_PullTankShot_Description = "Pulls a single tile.", Deploy_PullTankShot_Upgrade1 = "", Deploy_PullTankShot_Upgrade2 = "", Deploy_PullTankShot_A_UpgradeDescription = "", Deploy_PullTankShot_B_UpgradeDescription = "", DeploySkill_PullTank_Name = "Pull-Tank", DeploySkill_PullTank_Description = "Deploy a Pull-Tank that can pull targets with a projectile.", DeploySkill_PullTank_Upgrade1 = "+2 Health", DeploySkill_PullTank_Upgrade2 = "Flying", DeploySkill_PullTank_A_UpgradeDescription = "Increases the Pull-Tank's max health to 3.", DeploySkill_PullTank_B_UpgradeDescription = "Gives the Pull-Tank the ability to fly.", ------------------ ------ FOR OBSOLETE VERSIONS ------- DeploySkill_SGenerator_Name = "Shield-Tank", DeploySkill_SGenerator_Description = "Deploy a Shield-Tank that can give shields to allies.", DeploySkill_SGenerator_Upgrade1 = "+2 Health", DeploySkill_SGenerator_Upgrade2 = "Projectile", DeploySkill_SGenerator_A_UpgradeDescription = "Increases the Shield-Tank's HP to 3.", DeploySkill_ShieldTank_B_UpgradeDescription = "The Shield-Tank instead fires a projectile, allowing you to shield distant targets.", --[[ Deploy_IceTankShot_Name = "Ice Shot", Deploy_IceTankShot_Description = "Fire a projectile that freezes a single enemy.", Deploy_IceTankShot_Upgrade1 = "", Deploy_IceTankShot_Upgrade2 = "", Deploy_IceTankShot_A_UpgradeDescription = "", Deploy_IceTankShot_B_UpgradeDescription = "", Deploy_IceTankShot2_Name = "Ice Shot", Deploy_IceTankShot2_Description = "Fire a projectile that freezes a single enemy.", Deploy_IceTankShot2_Upgrade1 = "", Deploy_IceTankShot2_Upgrade2 = "", Deploy_IceTankShot2_A_UpgradeDescription = "", Deploy_IceTankShot2_B_UpgradeDescription = "", DeploySkill_IceTank_Name = "Ice-Tank", DeploySkill_IceTank_Description = "Deploy an Ice-Tank to that can freeze its targets.", DeploySkill_IceTank_Upgrade1 = "+1 Health", DeploySkill_IceTank_Upgrade2 = "+1 Health", DeploySkill_IceTank_A_UpgradeDescription = "Increases the Ice-Tank's Health by 1.", DeploySkill_IceTank_B_UpgradeDescription = "Increases the Ice-Tank's Health by 1.", ]]-- --[[ SGenerator1_Attack_Name = "Shield Emitter", SGenerator1_Attack_Description = "Shield the adjacent tiles.", SGenerator1_Attack_Upgrade1 = "", SGenerator1_Attack_Upgrade2 = "", SGenerator1_Attack_A_UpgradeDescription = "", SGenerator1_Attack_B_UpgradeDescription = "", DeploySkill_SGenerator_Name = "Shield Generator", DeploySkill_SGenerator_Description = "Launch a generator that will shield adjacent tiles.", DeploySkill_SGenerator_Upgrade1 = "Ignore Enemies", DeploySkill_SGenerator_Upgrade2 = "+2 Health", DeploySkill_SGenerator_A_UpgradeDescription = "The Shield Generator will not give shields to enemies.", DeploySkill_SGenerator_B_UpgradeDescription = "Increases the Shield Generator's max health by 2.",]] ---------------------------------------------------------------------------------------------------------------------------- ------------------- TECHNOVEK WEAPONS ------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- ----- Vek_Beetle_Name = "Ramming Speed", Vek_Beetle_Description = "Dash across the map, damaging and pushing the target tile.", Vek_Beetle_Upgrade1 = "Smoke Behind", Vek_Beetle_Upgrade2 = "+2 Damage", Vek_Beetle_A_UpgradeDescription = "Tile behind you gains Smoke.", Vek_Beetle_B_UpgradeDescription = "Increases damage by 2.", ----- Vek_Hornet_Name = "Needle Shot", Vek_Hornet_Description = "Throw needles at the enemy, pushing the furthest hit tile.", Vek_Hornet_Upgrade1 = "Range & Damage", Vek_Hornet_Upgrade2 = "Range & Damage", Vek_Hornet_A_UpgradeDescription = "Increases potential hit tiles by 1 and damage on all tiles by 1.", Vek_Hornet_B_UpgradeDescription = "Increases potential hit tiles by 1 and damage on all tiles by 1.", ----- Vek_Scarab_Name = "Explosive Goo", Vek_Scarab_Description = "Artillery attack that damages a tile and pushes adjacent tiles away.", Vek_Scarab_Upgrade1 = "+1 Tile", Vek_Scarab_Upgrade2 = "+2 Damage", Vek_Scarab_A_UpgradeDescription = "Increases area hit by 1 tile.", Vek_Scarab_B_UpgradeDescription = "Increases damage by 2.", ---------------------------------------------------------------------------------------------------------------------------- ------------------- MISSION WEAPONS ------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- Acid_Tank_Attack_Name = "A.C.I.D. Cannon", Acid_Tank_Attack_Description = "Shoot a projectile that inflicts A.C.I.D.", Acid_Death_Tooltip_Name = "A.C.I.D. Spill", Acid_Death_Tooltip_Description = "Transform the current tile into a pool of A.C.I.D.", Disposal_Attack_Name = "Disintegrator", Disposal_Attack_Description = "Dissolve all target tiles with A.C.I.D.", Archive_ArtShot_Name = "Old Earth Artillery", Archive_ArtShot_Description = "Underpowered compared to modern artillery, but still useful.", Rocket_Launch_Name = "Satellite Launch", Rocket_Launch_Description = "Launch a satellite into space, destroying surrounding area.", Filler_Attack_Name = "Earth Mover", Filler_Attack_Description = "Turn nearby Chasms into normal Ground.", Terraformer_Attack_Name = "Terraformer", Terraformer_Attack_Description = "Eradicate all life in front of the Terraformer.", ---------------------------------------------------------------------------------------------------------------------------- ------------------- SNOW BOT WEAPONS ------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------- SnowtankAtk1_Name = "Cannon 8R Mark I", SnowtankAtk1_Description = "Projectile that causes target to burn.", SnowtankAtk2_Name = "Cannon 8R Mark II", SnowtankAtk2_Description = "Stronger projectile that causes target to burn.", SnowlaserAtk1_Name = "BKR Beam Mark I", SnowlaserAtk1_Description = "Piercing beam, damage reduced by range.", SnowlaserAtk2_Name = "BKR Beam Mark II", SnowlaserAtk2_Description = "Piercing beam, damage reduced by range.", SnowartAtk1_Name = "Vk8 Rockets Mark I", SnowartAtk1_Description = "Launch Rockets at 3 tiles.", SnowartAtk2_Name = "Vk8 Rockets Mark II", SnowartAtk2_Description = "Launch Rockets at 3 tiles.", SnowmineAtk1_Name = "Minelayer", SnowmineAtk1_Description = "Deploy a single Freeze mine.",
Advertisement
User:Tagaziel/weapons
Advertisement