Into the Breach Wiki

The Vek are the main enemies encountered in Into The Breach.

Gameplay[]

The main goal of Into the Breach is to make sure that the Vek do not destroy all of the grid power. Each island has a set variety of Vek that can spawn, one of which is a Psion, a supporting unit that grants a passive bonus to others. They emerge from the ground on certain tiles, which can be intercepted at the cost of 1 health during the enemy turn.

Before the player turn any active Vek will move to a certain tile and prepare to attack it, aiming for either a mech, building or objective. These attacks are executed during the enemy turn unless they are cancelled or the Vek is killed beforehand.

Vek are divided into five main groups:

  • Common Vek are those that can spawn on any island and make up most of the spawns on a mission. All of them have a soft limit on spawns per mission that can be bypassed if the spawning algorithm needs to.
  • Rare Vek are those whose attacks are more unique than common ones and do not appear on early islands.
  • Psions, which provide passive bonuses to other Vek when spawned. Note that the Psion itself does not benefit from the passive bonus.
  • Minor Vek, which are spawned by other Vek, are typically very weak, and bypass the spawning algorithm. They are not worth any experience and are not affected by Psion bonuses.
  • Hive Leaders, bosses found on the final mission of each island, the Volcanic Hive and normal missions on the fourth island in Unfair difficulty.

Rare Vek and Psions have a hard limit on spawns that cannot be bypassed, with Psions in particular being able to spawn only once per mission. Each island has three species of common Vek that can spawn as well as one type of psion, with rare species appearing the further you are in a run.

Alpha Vek are upgraded versions of Vek with higher health and stronger attack, spawning in place of any Vek that has one while contributing to the same spawn limit. They will appear more depending on a timeline's progression and difficulty.[1]

Description[]

Vek appear mainly insectoid in nature and behavior, forming a hive and reproducing via eggs. Exceptions among them include goo-like lifeforms or species resembling Earth sealife (such as the jellyfish-like Psions, and a variety of Vek introduced in Advanced Edition). The Vek's origin and motives are left unexplained. However, their psionic powers and ability to hijack technology hints that they are more than mere rampaging beasts.

List of Vek[]

Name Health Move Category Skills and abilities Special Portrait
3 2 Common
Accelerating Thorax
(Enemy)
Effect
Launch a volatile mass of goo dealing 1 damage.
5 2 Common
Enhanced Thorax
(Enemy)
Effect
Launch a volatile mass of goo dealing 3 damage.
2 5 Common
Stinger
(Enemy)
Effect
Stab the target for 1 damage.
Flying: Flying units can move over any terrain tile.
4 5 Common
Launching Stinger
(Enemy)
Effect
Stab 2 tiles in front of the unit for 2 damage.
Flying: Flying units can move over any terrain tile.
1 4 Common
Fangs
(Enemy)
Effect
Web a target, preparing to stab it for 3 damage.
3 4 Common
Sharpened Fangs
(Enemy)
Effect
Web a target, preparing to stab it for 5 damage.
2 3 Common
Spitting Glands
(Enemy)
Effect
Lob an artillery shot at a single tile for 1 damage (5 tile range).
4 3 Common
Spitting Glands
(Enemy)
Effect
Lob a powerful artillery shot at a single tile for 3 damage (5 tile range).
3 3 Common
Stinging Spinneret
(Enemy)
Effect
Web an adjacent target, preparing to stab it for 1 damage.
5 3 Common
Goring Spinneret
(Enemy)
Effect
Web an adjacent target, preparing to stab it for 3 damage.
4 3 Objective
Stinging Spinneret
(Enemy)
Effect
Web an adjacent target, preparing to stab it for 1 damage.
Explosive Decay: Explodes on death, dealing 1 damage to adjacent tiles.
4 2 Rare
Pincers
(Enemy)
Effect
Charge forward to deal 1 damage and push the target.
5 2 Rare
Sharpened Pincers
(Enemy)
Effect
Charge forward to deal 3 damage and push the target.
3 2 Rare
Unstable Growths
(Enemy)
Effect
Throw a sticky blob that will explode.
4 2 Rare
Volatile Growths
(Enemy)
Effect
Throw a massive blob that will explode.
3 4 Rare
Spiked Carapace
(Enemy)
Effect
Slam against 3 tiles in a row, hitting each for 1 damage.
Burrower: This Vek will hide underground after taking one or more damage.
Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
5 4 Rare
Bladed Carapace
(Enemy)
Effect
Slam against 3 tiles in a row, hitting each for 2 damage.
Burrower: This Vek will hide underground after taking one or more damage.
Stable : Cannot be moved by any weapon effect (Push, Teleport, etc.).
3 2 Rare
Acidic Vomit
(Enemy)
Effect
Launch a volatile mass of goo, dealing 1 damage and applying A.C.I.D. on nearby units.
5 2 Rare
Corrosive Vomit
(Enemy)
Effect
Launch a volatile mass of goo, dealing 2 damage and applying A.C.I.D. on nearby units.
3 3 Rare
Explosive Expulsions
(Enemy)
Effect
Launch artillery attack on 2 tiles for 1 damage (5 tile range).
5 3 Rare
Explosive Expulsions
(Enemy)
Effect
Launch artillery attack on 2 tiles for 3 damage (5 tile range).
2 3 Rare
Digging Tusks
(Enemy)
Effect
Create a defensive rock wall before attacking adjacent tiles for 1 damage.
4 3 Rare
Digging Tusks
(Enemy)
Effect
Create a defensive rock wall before attacking adjacent tiles for 2 damage.
2 2 Rare
Tiny Offspring
(Enemy)
Effect
Throw a sticky egg that hatches into a Spiderling.
4 2 Rare
Large Offspring
(Enemy)
Effect
Throw a sticky egg that hatches into a Spiderling.
2 2 Psion
Explosive Decay
(Enemy)
Effect
All other Vek will explode on death, dealing 1 damage to adjacent tiles.
Flying: Flying units can move over any terrain tile.
2 2 Psion
Regeneration
(Enemy)
Effect
All other Vek heal 1 at the start of their turn.
Flying: Flying units can move over any terrain tile.
2 2 Psion
Hardened Carapace
(Enemy)
Effect
All other Vek have incoming weapon damage reduced by 1.
Flying: Flying units can move over any terrain tile.
2 2 Psion
Invigorating Spores
(Enemy)
Effect
All other Vek receive +1 HP as long as the Psion is living.
Flying: Flying units can move over any terrain tile.
2 2 Psion
Hive Targeting
(Enemy)
Effect
All player units take 1 damage at the end of every turn.
Flying: Flying units can move over any terrain tile.
Advanced Edition
3 3 Common
Energized Horns
(Enemy)
Effect
Deal 1 damage to the target then bounce backwards.
4 3 Common
Powered Horns
(Enemy)
Effect
Deal 3 damage to the target then bounce backwards.
3 2 Common
Hooked Proboscis
(Enemy)
Effect
Grapple for 1 damage, pulling the Vek towards objects or units to the Vek.
4 3 Common
Barbed Proboscis
(Enemy)
Effect
Grapple for 3 damage, pulling the Vek towards objects or units to the Vek.
2 4 Common
Smoked Tentacles
(Enemy)
Effect
Smoke the target, preparing to whip it for 1 damage.
Flying: Flying units can move over any terrain tile.
4 4 Common
Storm Tentacles
(Enemy)
Effect
Smoke the target, preparing to whip it for 3 damage.
Flying: Flying units can move over any terrain tile.
3 3 Common
Repulsive Pellets
(Enemy)
Effect
Launch an artillery attack for 1 damage, pushing shooter and target.
Flying: Flying units can move over any terrain tile.
5 3 Common
Repugnant Pellets
(Enemy)
Effect
Launch an artillery attack for 3 damage, pushing shooter and target.
Flying: Flying units can move over any terrain tile.
3 2 Rare
Splitting Spores
(Enemy)
Effect
Launch a short-lived Spore.
5 2 Rare
Spawning Spores
(Enemy)
Effect
Launch a short-lived Alpha Spore.
2 3 Rare
Brittle Appendages
(Enemy)
Effect
Deal 1 damage to four oblique tiles.
4 3 Rare
Lacerated Appendages
(Enemy)
Effect
Deal 2 damage to four oblique tiles.
3 3 Rare
Explosive Prize
(Enemy)
Effect
Create an explosive boulder, preparing to destroy it next turn by attacking it for 1 damage.
5 3 Rare
Explosive Prize
(Enemy)
Effect
Create an explosive boulder, preparing to destroy it next turn by attacking it for 3 damage.
2 2 Psion
Arachnid Host
(Enemy)
Effect
All other Vek will spawn a Spiderling Egg on death.
Flying: Flying units can move over any terrain tile.
2 2 Psion
Raging Hormones
(Enemy)
Effect
All other Vek are Boosted, providing +1 damage to attacks.
Flying: Flying units can move over any terrain tile.
2 2 Psion
Burning Carapace
(Enemy)
Effect
All other Vek are protected from Fire and leave Fire on death.
Flying: Flying units can move over any terrain tile.

Vek Leaders[]

Name Health Move Skills and abilities Special Portrait
6 3
Flaming Abdomen
(Enemy)
Effect
Charge, dealing 3 damage and pushing target, and light every tile in the path on Fire.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
6 3
Burning Thorax
(Enemy)
Effect
Launch goo projectiles in two directions, dealing 4 damage with each.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
3 3
Goo Attack
(Enemy)
Effect
Attempt to squish the adjacent tile, dealing 4 damage.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
Spawner: Spawns two Medium Goos on death.
2 3
Goo Attack
(Enemy)
Effect
Attempt to squish the adjacent tile, dealing 4 damage.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
Spawner: Spawns two Small Goos on death.
1 3
Goo Attack
(Enemy)
Effect
Attempt to squish the adjacent tile, dealing 4 damage.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
6 3
Super Stinger
(Enemy)
Effect
Stab three tiles in a row for 2 damage each.
Flying: Flying units can move over any terrain tile.
5 3
Overpowered
(Enemy)
Effect
All other Vek gain +1 HP, Regeneration, and explode on death.
Flying: Flying units can move over any terrain tile.
7 3
Massive Spinneret
(Enemy)
Effect
Web all targets, preparing to deal 2 damage to adjacent tiles.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
6 2
Plentiful Offspring
(Enemy)
Effect
Throw out 2-3 Spiderling eggs.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
Advanced Edition
5 2
Eruptive Growths
(Enemy)
Effect
Throw a sticky blob that will explode.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
4 3
Sweeping Horns
(Enemy)
Effect
Deal 2 damage to and push three tiles then bounce backwards.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
Natural Armor: Weapon damage to this unit is reduced by 1. All other damage (Push, Blocking, Fire, etc.) is unaffected.
7 3
Caustic Vomit
(Enemy)
Effect
Launch a volatile mass of goo for 3 damage, applying A.C.I.D. on nearby units and all tiles it passes through.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
6 3
Raining Expulsions
(Enemy)
Effect
Launch 2 damage artillery attack that also deals 1 damage to every tile in its path.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
6 3
Flaming Proboscis
(Enemy)
Effect
Grapple for 3 damage, pulling the Vek towards objects or units to the Vek. Nearby tiles erupt in flames.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
5 4
Cloudburst Tentacles
(Enemy)
Effect
Smoke and Web the target, preparing to whip it with a devastating attack. Kills target.
Flying: Flying units can move over any terrain tile.
5 2
Generating Spores
(Enemy)
Effect
Launch a short-lived Vicious Spore.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
6 3
Expectorating Glands
(Enemy)
Effect
Lob a 4 damage artillery shot at a single tile, pushing adjacent tiles.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
6 3
Scored Appendages
(Enemy)
Effect
Deal 3 damage to 4 oblique tiles and push 4 others.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).
6 3
Explosive Prizes
(Enemy)
Effect
Create two explosive boulders, preparing to destroy one next turn by attacking it for 3 damage.
Massive: Massive units can walk in Water (but Water will prevent attacking or repairing).

Vek Minions[]

Enemies listed under this section are not affected by Vek Psion bonuses.

Name Health Move Skills and abilities Special Portrait
1 0
Unstable Guts
(Enemy)
Effect
Explode, killing itself and damaging adjacent tiles for 1 damage. Kill it first to stop it.
Minor: This unit does not grant XP to pilots on kill.
1 0
Volatile Guts
(Enemy)
Effect
Explode, killing itself and damaging adjacent tiles for 3 damage. Kill it first to stop it.
Minor: This unit does not grant XP to pilots on kill.
1 0
Spiderling Egg
(Enemy)
Effect
Hatch into Spiderling.
Smoke Immunity: This unit is unaffected by Smoke.
Minor: This unit does not grant XP to pilots on kill.
1 3
Tiny Mandibles
(Enemy)
Effect
Weak 1 damage attack against a single adjacent target.
Minor: This unit does not grant XP to pilots on kill.
Advanced Edition
Spore
Spore
1 0
Scarred Secretion
(Enemy)
Effect
Sacrifice self to launch a projectile that deals 1 damage to and pushes the target.
Minor: This unit does not grant XP to pilots on kill.
Alpha Spore
Alpha Spore
1 0
Hemorrhaged Secretion
(Enemy)
Effect
Sacrifice self to launch a projectile that deals 3 damage to and pushes the target.
Minor: This unit does not grant XP to pilots on kill.
Vicious Spore
Vicious Spore
2 0
Extravasating Secretion
(Enemy)
Effect
Sacrifice self to launch a projectile that deals 2 damage to and pushes the target.
Minor: This unit does not grant XP to pilots on kill.
2 0
Eruptive Guts
(Enemy)
Effect
Explode, dealing 1 damage to itself and 2 damage to adjacent tiles. Kill it first to stop it.
Minor: This unit does not grant XP to pilots on kill.

Trivia[]

  • The code associated with each mission in the game shows no indication that the same Vek will appear on any given mission. Instead, it appears that the Vek are randomly chosen from the island's pool each time the player enters a mission.
  • Unimplemented sprites exist for leader versions of the Burrower, Leaper, Digger and Moth:

See Also[]

References[]