The various Weapons from Into The Breach.
Description[ | ]
Each of the Mechs have a Weapon equipped, and will do different things depending on how you want to use them. Note that all weapons have friendly fire ON (unless an exception is mentioned) so if you don't plan properly you can damage your own Mechs.
Most weapons come with an upgrade or two, at the cost of additional Reactor Core usage. Upgrades are not purchased separately from their base weapons, they are included.
Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.
List of weapons[ | ]
Prime-class[ | ]
Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
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Titan Fist | 2 | Free | Punch an adjacent tile, damaging and pushing it. |
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Prime_Punchmech |
Electric Whip | 2 | () | Chain damage through adjacent targets. |
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Prime_Lightning |
Burst Beam | 3-1 | Free | Fire a piercing beam that decreases in damage the further it goes. |
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Prime_Lasermech |
Spartan Shield | 2 | Free | Bash the enemy, flipping its attack direction. (Doesn't affect multi-directional attacks) |
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Prime_ShieldBash |
Rock Launcher | 2 | Free | Throw a rock at a chosen target. Rock remains as an obstacle. |
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Prime_Rockmech |
Sidewinder Fist | 2 | Free | Punch an adjacent tile, damaging and pushing it to the left. |
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Prime_RightHook |
Rocket Fist | 2 | Free | Punch an adjacent tile. Upgrades to launch as a projectile.
(Has knockback) |
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Prime_RocketPunch |
Vice Fist | 1 | Free | Grab a unit and toss it behind you.
(If an unit is thrown onto ACID, ACID will apply first then damage) |
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Prime_Shift |
Flame Thrower | 2 | Free | Push target tile and light tiles on Fire. Damage units already on Fire. (Starts with 1 range.) |
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Prime_Flamethrower |
Explosive Vents | 1 | Free | Blast (and push) all adjacent tiles. |
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Prime_Areablast |
Prime Spear | 2 | () | Stab multiple tiles and push the furthest hit tile. (Starts with 2-tile range.) |
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Prime_Spear |
Hydraulic Legs | 1
(1 self) |
Free | Leap to a tile, damaging self and adjacent tiles (with push). |
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Prime_Leap |
Vortex Fist | 2
(1 self) |
Free | Damage and push all adjacent tiles to the left. |
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Prime_SpinFist |
Titanite Blade | 2 | Free | Swing a massive sword to damage and push 3 tiles.
Single-use. |
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Prime_Sword |
Mercury Fist | 4 | Free | Smash the ground, dealing huge damage and pushing adjacent tiles.
Single-use. |
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Prime_Smash |
Advanced Edition | ||||||
Thermal Discharger | 1 | Free | Damage up to two or more tiles in a line and push tiles to the left and right of damaged tiles. (Starts with 2-tile range.) |
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Prime_Flamespreader |
The Big One | 3-1
(2 self) |
Free | Fires a huge missile that damages in a large cone shape. (Deals 3 damage to target, 2 to 3 tiles behind it, and 1 to 5 tiles further behind. Has knockback.) |
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Prime_WayTooBig |
Prism Laser | 1-3 | Free | Laser that increases in damage for each unit that it hits. |
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Prime_PrismLaser |
Hydraulic Lifter | 1 | Free | Throw an adjacent unit and damage it. (Starts with 2-tile range.) |
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Prime_TC_Punt |
Refractor Laser | 1-3 | () | A laser that can bend, dealing more damage to nearby tiles. |
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Prime_TC_BendBeam |
Spring-Loaded Legs | 2 | () | Leap and attack a tile (next to your landing point), dealing damage and pushing it. |
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Prime_TC_Feint |
Fissure Fist | 3 | Free | Heavily damage a tile, cracking tiles behind the target on kill.
Single-use. |
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Prime_KO_Crack |
Brute-class[ | ]
Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
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Taurus Cannon | 1 | Free | Fires a powerful projectile that damages and pushes its target. |
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Brute_Tankmech |
Aerial Bombs | 1 | Free | Fly over a target, dropping an explosive smoke bomb. |
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Brute_Jetmech |
Janus Cannon | 1 | Free | Fire two projectiles in opposite directions (with push). |
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Brute_Mirrorshot |
Phase Cannon | 1 | Free | Shoot a projectile that phases through Grid Buildings. |
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Brute_PhaseShot |
Grappling Hook | Free | Use a grapple to pull Mech towards immovable objects, or units to the Mech. |
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Brute_Grapple | ||
Def. Shrapnel | Free | Fire a non-damaging projectile that pushes tiles around the target. | Brute_Shrapnel | |||
Rail Cannon | 0 - 2 | Free | Projectile that does more damage to targets that are further away. |
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Brute_Sniper |
Shock Cannon | 1 | Free | Fire a projectile that hits 2 tiles, pushing them in opposite directions. |
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Brute_Shockblast |
Ramming Engines | 2
(1 self) |
Free | Fly in a line and slam into the target, pushing it and hurting yourself.
(The self damage is also considered as attack to terrain) |
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Brute_Beetle |
Unstable Cannon | 2
(1 self) |
Free | Powerful projectile that causes damage to shooter as well as target (and push each). |
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Brute_Unstable |
Heavy Rocket | 3 | Free | Fire a projectile that heavily damages a target and pushes adjacent tiles.
Single-use. |
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Brute_Heavyrocket |
Shrapnel Cannon | 2 | Free | Shoot a projectile that damages and pushes the targeted tile and the tiles to its left and right.
Single-use. |
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Brute_Splitshot |
Astra Bombs | 1 | Free | Leap over any distance dropping a bomb on each tile you pass.
Single-use. |
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Brute_Bombrun |
Hermes Engines | Free | Dash in a line, pushing adjacent tiles away. | Brute_Sonic | |||
Advanced Edition | ||||||
Reverse Thrusters | 1-2
(1 self) |
Free | Smoke and deal damage to a tile while dashing away. (The further you dash, the more damage deals. Starts with 2-tile range.) |
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Brute_KickBack |
Fracturing Shells | 1 | Free | Fires a projectile that explodes on contact, damaging and pushing adjacent tiles. |
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Brute_Fracture |
AP Cannon | 2 | Free | Fire a pushing projectile that pierces the first target and damages the second. |
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Brute_PierceShot |
Guided Missile | 2 | () | A projectile that can turn once before hitting its target. |
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Brute_TC_GuidedMissile |
Ricochet Rocket | 1 | Free | Bounce a projectile off one target to hit another (and push each). |
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Brute_TC_Ricochet |
Quick-Fire Rockets | 1 | Free | Fire two projectiles in different directions. |
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Brute_TC_DoubleShot |
EM Railgun | 2 | Free | Pierce through any killed Enemies.
Single-use. |
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Brute_KO_Combo |
Ranged-class[ | ]
Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
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Artemis Artillery | 1 | Free | Powerful artillery strike, damaging a single tile and pushing adjacent tiles. |
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Ranged_Artillerymech |
Rock Accelerator | 2 | Free | Launch a rock at a tile, pushing tiles to the left and right. |
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Ranged_Rockthrow | |
Cluster Artillery | 1 | Free | Protect a tile by damaging and pushing adjacent tiles. |
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Ranged_Defensestrike |
Rocket Artillery | 2 | Free | Fires a pushing artillery and creates Smoke behind the shooter. |
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Ranged_Rocket |
Vulcan Artillery | 0 | Free | Light the target on Fire and push adjacent tiles. |
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Ranged_Ignite |
Micro-Artillery | 1 | Free | Artillery with potential to launch multiple small projectiles (with push). |
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Ranged_ScatterShot |
Aegon Mortar | 1 | Free | Deals damage to two tiles, pushing one forwards and one backwards. |
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Ranged_BackShot |
Cryo-Launcher | () | Freeze yourself and the target. | Ranged_Ice | |||
Smoke Mortar | Free | Artillery shot that applies Smoke and pushes two adjacent tiles. | Ranged_SmokeBlast | |||
Burning Mortar | 0
(1 self) |
Free | Artillery attack that sets 5 tiles on Fire. |
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Ranged_Fireball | |
Raining Death | 2
(1 self) |
Free | A dangerous projectile that damages everything it passes. |
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Ranged_RainingVolley |
Heavy Artillery | 2 | Free | Powerful attack that damages a large area.
Single-use. |
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Ranged_Wide |
Gemini Missiles | 3 | () | Launch two missiles, damaging and pushing two targets.
Single-use. |
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Ranged_Dual |
Advanced Edition | ||||||
Tri-Rocket | 1 | Free | Damage and push 3 tiles in a line. (Can aim close tile.) |
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Ranged_Crack |
Bomb Dispenser | Free | Launch a Walking Bomb. Unused bombs dismantle after the enemy turn. |
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Ranged_DeployBomb | ||
Arachnoid Injector | 1 | Free | Damage target, creating a friendly robot spider on kill. |
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Ranged_Arachnoid |
Smoldering Shells | 1 | () | Damage and apply Fire to a tile while adding Smoke to adjacent tiles (vertical). |
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Ranged_SmokeFire |
Rebounding Volley | 2 | () | Artillery attack that can bounce to an additional target. (Pull the first and push the second.) |
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Ranged_TC_BounceShot |
Quick-Fire Artillery | 1 | Free | Fire two artillery shots in different directions. |
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Ranged_TC_DoubleArt |
Cascading Resonator | 2
(1 self) |
Free | Killed enemies explode; victims of splash damage also explode on death. |
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Ranged_KO_Combo |
Science-class[ | ]
Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
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Attraction Pulse | Free | Fires a projectile, pulling target towards you 1 tile. | Science_Pullmech | |||
Grav Well | Free | Artillery weapon that pulls its target towards you. | Science_Gravwell | |||
Repulse | Free | Push all adjacent tiles. |
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Science_Repulse | |
Teleporter | Free | Swap places with a nearby tile. (Note: if you are webbed and swap places with another unit, the other unit will become webbed.) |
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Science_Swap | |
A.C.I.D. Projector | Free | Fire a projectile that applies A.C.I.D. and pushes. | Science_AcidShot | |||
Confuse Shot | Free | Fire a projectile that flips a target's attack direction. | Science_Confuse | |||
Smoke Pellets | Free | Surround yourself with Smoke to defend against nearby enemies.
Single-use. |
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Science_SmokeDefense | |
Shield Projector | Free | Shield tiles from damage.
2 uses per battle. |
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Science_Shield | |
Fire Beam | Free | Fire a beam that applies Fire in a line.
Single-use. |
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Science_FireBeam | ||
Frost Beam | () | Fire a beam that Freezes everything in a line.
Single-use. |
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Science_FreezeBeam | ||
Shield Array | Free | Apply a Shield on nearby tiles.
Single-use. |
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Science_LocalShield | |
Push Beam | Free | Pushes all units in a line.
Single-use. |
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Science_PushBeam | ||
Advanced Edition | ||||||
Firestorm Generator | Free | Flaming artillery that drops fire on the way to its target (and push the target). (Starts with 2-tile range.) |
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Science_RainingFire | |
Area Shift | Free | Push self and all adjacent tiles. |
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Science_MassShift | |
Explosive Warp | Free | Teleport to target and push nearby tiles away. Can also be used to push the user to the original position by teleporting to the tile right next to it. |
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Science_TelePush | |
Shield Placer | Free | Shield target and push adjacent tiles away. |
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(This is actually +2 range. The text is wrong in game) |
Science_Placer | |
Enrage Shot | 1 | Free | Force targeted unit to attack adjacent tile. |
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Science_TC_Enrage |
Control Shot | Free | Temporarily control a unit, moving it a short distance (2 tiles). |
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Science_TC_Control | |
Force Swap | 0 | () | Force a nearby unit to swap places with any other unit. |
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Science_TC_SwapOther |
Seismic Capacitor | 1 | Free | Damage and flip target. If target is killed, crack adjacent tiles. |
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Science_KO_Crack |
(N/A)
Gravity Mirror |
Free | Fire a gravity well in 4 directions, pushing or pulling every unit. (Only available through debug) | Science_TC_Gravity |
Any Class[ | ]
Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
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Boosters | Free | Jump forward and push adjacent tiles away. | Support_Boosters | |||
Smoke Bombs | Free | Fly over the targets while dropping Smoke. |
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Support_Smoke | |
Heat Converter | Free | Freeze the tile in front but light the tile behind on Fire in the process.
Single-use. |
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Support_Refrigerate | ||
Self-Destruct | Kill | Free | Mech explodes, killing self and anything adjacent to Mech.
Single-use. |
Support_Destruct | ||
Targeted Strike | 1 | Free | Call in an air strike on a single tile anywhere on the map.
Single-use. |
Support_Force | ||
Smoke Drop | Free | Drops Smoke on 5 tiles anywhere on the map.
Single-use. |
Support_SmokeDrop | |||
Repair Drop | Free | Heal all player units (including disabled Mechs).
Single-use. |
Support_Repair | |||
Missile Barrage | 1 | () | Fires a missile barrage that hits every enemy on the map.
Single-use. |
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Support_Missiles | |
Wind Torrent | Free | Push all units in a single direction.
Single-use. |
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Support_Wind | ||
Ice Generator | () | Freeze yourself and nearby tiles.
Single-use. |
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Support_Blizzard | |
Advanced Edition | ||||||
Mass Confusion | Free | Cause nearby enemies to flip their attack direction.
Single-use. |
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Support_Confuse | |
Grid Repulse | Free | Overload the grid, causing a building to push away nearby units. |
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Support_GridDefense | ||
Grid Assault | 1 | Free | Overload the grid causing a building to damage and push an adjacent tile. |
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Support_TC_GridAtk |
Bombing Run | 2 | Free | Call in bombers, dealing damage to every tile in a row or column.
Single-use. |
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Support_TC_Bombline |
Grid Charger | 1 | () | Killing an enemy will charge the Power Grid 1 point. Single-use. | Support_KO_GridCharger | ||
Flood Drill | () | Convert any liquid Tile to a Hole, spreading the liquid to adjacent tiles.
Single-use. |
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Support_Waterdrill |
Deployables[ | ]
Name | Power | Effect | Health | Move | Upgrade 1 | Upgrade 2 | Debug Name |
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Light Tank | ( ) | Deploy a small tank to help in combat.
Single-use. |
1 | 3 |
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DeploySkill_Tank |
Shield-Tank | ( ) | Deploy a Shield-Tank that can give Shields to allies.
Single-use. |
1 | 3 |
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DeploySkill_ShieldTank
DeploySkill_SGenerator |
A.C.I.D. Tank | ( ) | Deploy a Tank that can apply A.C.I.D. to targets.
Single-use. |
1 | 3 |
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DeploySkill_AcidTank |
Pull-Tank | ( ) | Deploy a Pull-Tank that can pull targets with a projectile.
Single-use. |
1 | 3 |
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DeploySkill_PullTank |
(N/A)
Support IceTank |
( ) | Deploy an Ice-Tank to that can freeze its targets. (Only available through debug)
Single-use. |
3 | 3 | N/A () | N/A () |
DeploySkill_IceTank |
Cyborg-class[ | ]
Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
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Ramming Speed | 1 | Free | Dash across the map, damaging and pushing the target tile. |
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Vek_Beetle |
Needle Shot | 1 | Free | Throw needles at the enemy, pushing the furthest hit tile. (Starts with 1-tile range.) |
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Vek_Hornet |
Explosive Goo | 1 | Free | Artillery attack that damages a tile and pushes adjacent tiles away. |
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Vek_Scarab |