The various Weapons from Into The Breach.
Description[]
Each of the Mechs have a Weapon equipped, and will do different things depending on how you want to use them. Note that all weapons have friendly fire ON (unless an exception is mentioned) so if you don't plan properly you can damage your own Mechs.
Most weapons come with an upgrade or two, at the cost of additional Reactor Core usage. Upgrades are not purchased separately from their base weapons, they are included.
Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.
List of weapons[]
Prime-class[]
| Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
|---|---|---|---|---|---|---|
| 2 | Free | Punch an adjacent tile, damaging and pushing it. |
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Prime_Punchmech | |
| 2 | ( |
Chain damage through adjacent targets. |
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Prime_Lightning | |
| 3-1 | Free | Fire a piercing beam that decreases in damage the further it goes. |
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Prime_Lasermech | |
| 2 | Free | Bash the enemy, flipping its attack direction. (Doesn't affect multi-directional attacks) |
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Prime_ShieldBash | |
| 2 | Free | Throw a rock at a chosen target. Rock remains as an obstacle. |
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Prime_Rockmech | |
| 2 | Free | Punch an adjacent tile, damaging and pushing it to the left. |
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Prime_RightHook | |
| 2 | Free | Punch an adjacent tile. Upgrades to launch as a projectile.
(Has knockback) |
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Prime_RocketPunch | |
| 1 | Free | Grab a unit and toss it behind you.
(If an unit is thrown onto ACID, ACID will apply first then damage) |
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Prime_Shift | |
| 2 | Free | Push target tile and light tiles on Fire. Damage units already on Fire. (Starts with 1 range.) |
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Prime_Flamethrower | |
| 1 | Free | Blast (and push) all adjacent tiles. |
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Prime_Areablast | |
| 2 | ( |
Stab multiple tiles and push the furthest hit tile. (Starts with 2-tile range.) |
|
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Prime_Spear | |
| 1
(1 self) |
Free | Leap to a tile, damaging self and adjacent tiles (with push). |
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Prime_Leap | |
| 2
(1 self) |
Free | Damage and push all adjacent tiles to the left. |
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Prime_SpinFist | |
| 2 | Free | Swing a massive sword to damage and push 3 tiles.
Single-use. |
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Prime_Sword | |
| 4 | Free | Smash the ground, dealing huge damage and pushing adjacent tiles.
Single-use. |
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Prime_Smash | |
| Advanced Edition | ||||||
| 1 | Free | Damage up to two or more tiles in a line and push tiles to the left and right of damaged tiles. (Starts with 2-tile range.) |
|
|
Prime_Flamespreader | |
| 3-1
(2 self) |
Free | Fires a huge missile that damages in a large cone shape. (Deals 3 damage to target, 2 to 3 tiles behind it, and 1 to 5 tiles further behind. Has knockback.) |
|
|
Prime_WayTooBig | |
| 1-3 | Free | Laser that increases in damage for each unit that it hits. |
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Prime_PrismLaser | |
| 1 | Free | Throw an adjacent unit and damage it. (Starts with 2-tile range.) |
|
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Prime_TC_Punt | |
| 1-3 | ( |
A laser that can bend, dealing more damage to nearby tiles. |
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Prime_TC_BendBeam | |
| 2 | ( |
Leap and attack a tile (next to your landing point), dealing damage and pushing it. |
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Prime_TC_Feint | |
| 3 | Free | Heavily damage a tile, cracking tiles behind the target on kill.
Single-use. |
|
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Prime_KO_Crack | |
Brute-class[]
| Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
|---|---|---|---|---|---|---|
| 1 | Free | Fires a powerful projectile that damages and pushes its target. |
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Brute_Tankmech | |
| 1 | Free | Fly over a target, dropping an explosive smoke bomb. |
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Brute_Jetmech | |
| 1 | Free | Fire two projectiles in opposite directions (with push). |
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Brute_Mirrorshot | |
| 1 | Free | Shoot a projectile that phases through objects (rocks, explosive boulders, Grid Buildings, Mechs and Allied Units excluding Old Earth Dam and mountains). |
|
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Brute_PhaseShot | |
| Free | Use a grapple to pull Mech towards immovable objects, or units to the Mech. |
|
Brute_Grapple | |||
| Free | Fire a non-damaging projectile that pushes tiles around the target. | Brute_Shrapnel | ||||
| 0 - 2 | Free | Projectile that does more damage to targets that are further away. |
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Brute_Sniper | |
| 1 | Free | Fire a projectile that hits 2 tiles, pushing them in opposite directions. |
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Brute_Shockblast | |
| 2
(1 self) |
Free | Fly in a line and slam into the target, pushing it and hurting yourself.
(The self damage is also considered as attack to terrain) |
|
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Brute_Beetle | |
| 2
(1 self) |
Free | Powerful projectile that causes damage to shooter as well as target (and push each). |
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Brute_Unstable | |
| 3 | Free | Fire a projectile that heavily damages a target and pushes adjacent tiles.
Single-use. |
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Brute_Heavyrocket | |
| 2 | Free | Shoot a projectile that damages and pushes the targeted tile and the tiles to its left and right.
Single-use. |
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Brute_Splitshot | |
| 1 | Free | Leap over any distance dropping a bomb on each tile you pass.
Single-use. |
|
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Brute_Bombrun | |
| Free | Dash in a line, pushing adjacent tiles away. | Brute_Sonic | ||||
| Advanced Edition | ||||||
| 1-2
(1 self) |
Free | Smoke and deal damage to a tile while dashing away. (The further you dash, the more damage deals. Starts with 2-tile range.) |
|
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Brute_KickBack | |
| 1 | Free | Fires a projectile that explodes on contact, damaging and pushing adjacent tiles. |
|
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Brute_Fracture | |
| 2 | Free | Fire a pushing projectile that pierces the first target and damages the second. |
|
|
Brute_PierceShot | |
| 2 | ( |
A projectile that can turn once before hitting its target. |
|
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Brute_TC_GuidedMissile | |
| 1 | Free | Bounce a projectile off one target to hit another (and push each). |
|
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Brute_TC_Ricochet | |
| 1 | Free | Fire two projectiles in different directions. |
|
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Brute_TC_DoubleShot | |
| 2 | Free | Pierce through any killed Enemies.
Single-use. |
|
|
Brute_KO_Combo | |
Ranged-class[]
| Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
|---|---|---|---|---|---|---|
| 1 | Free | Powerful artillery strike, damaging a single tile and pushing adjacent tiles. |
|
|
Ranged_Artillerymech | |
| 2 | Free | Launch a rock at a tile, pushing tiles to the left and right. |
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Ranged_Rockthrow | ||
| 1 | Free | Protect a tile by damaging and pushing adjacent tiles. |
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Ranged_Defensestrike | |
| 2 | Free | Fires a pushing artillery and creates Smoke behind the shooter. |
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Ranged_Rocket | |
| 0 | Free | Light the target on Fire and push adjacent tiles. |
|
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Ranged_Ignite | |
| 1 | Free | Artillery with potential to launch multiple small projectiles (with push). |
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Ranged_ScatterShot | |
| 1 | Free | Deals damage to two tiles, pushing one forwards and one backwards. |
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Ranged_BackShot | |
| ( |
Freeze yourself and the target. | Ranged_Ice | ||||
| Free | Artillery shot that applies Smoke and pushes two adjacent tiles. | Ranged_SmokeBlast | ||||
| 0
(1 self) |
Free | Artillery attack that sets 5 tiles on Fire. |
|
Ranged_Fireball | ||
| 2
(1 self) |
Free | A dangerous projectile that damages everything it passes. |
|
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Ranged_RainingVolley | |
| 2 | Free | Powerful attack that damages a large area.
Single-use. |
|
|
Ranged_Wide | |
| 3 | ( |
Launch two missiles, damaging and pushing two targets.
Single-use. |
|
|
Ranged_Dual | |
| Advanced Edition | ||||||
| 1 | Free | Damage and push 3 tiles in a line. (Can aim close tile.) |
|
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Ranged_Crack | |
| Free | Launch a Walking Bomb. Unused bombs dismantle after the enemy turn. |
|
Ranged_DeployBomb | |||
| 1 | Free | Damage target, creating a friendly robot spider on kill. |
|
|
Ranged_Arachnoid | |
| 1 | ( |
Damage and apply Fire to a tile while adding Smoke to adjacent tiles (vertical). |
|
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Ranged_SmokeFire | |
| 2 | ( |
Artillery attack that can bounce to an additional target. (Pull the first and push the second.) |
|
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Ranged_TC_BounceShot | |
| 1 | Free | Fire two artillery shots in different directions. |
|
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Ranged_TC_DoubleArt | |
| 2
(1 self) |
Free | Killed enemies explode; victims of splash damage also explode on death. |
|
|
Ranged_KO_Combo | |
Science-class[]
| Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
|---|---|---|---|---|---|---|
| Free | Fires a projectile, pulling target towards you 1 tile. | Science_Pullmech | ||||
| Free | Artillery weapon that pulls its target towards you. | Science_Gravwell | ||||
| Free | Push all adjacent tiles. |
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Science_Repulse | ||
| Free | Swap places with a nearby tile. (Note: if you are webbed and swap places with another unit, the other unit will become webbed.) |
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Science_Swap | ||
![]() |
Free | Fire a projectile that applies A.C.I.D. and pushes. | Science_AcidShot | |||
| Free | Fire a projectile that flips a target's attack direction. | Science_Confuse | ||||
| Free | Surround yourself with Smoke to defend against nearby enemies.
Single-use. |
|
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Science_SmokeDefense | ||
| Free | Shield tiles from damage.
2 uses per battle. |
|
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Science_Shield | ||
| Free | Fire a beam that applies Fire in a line.
Single-use. |
|
Science_FireBeam | |||
| ( |
Fire a beam that Freezes everything in a line.
Single-use. |
|
Science_FreezeBeam | |||
| Free | Apply a Shield on nearby tiles.
Single-use. |
|
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Science_LocalShield | ||
| Free | Pushes all units in a line.
Single-use. |
|
Science_PushBeam | |||
| Advanced Edition | ||||||
| Free | Flaming artillery that drops fire on the way to its target (and push the target). (Starts with 2-tile range.) |
|
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Science_RainingFire | ||
| Free | Push self and all adjacent tiles. |
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Science_MassShift | ||
| Free | Teleport to target and push nearby tiles away. Can also be used to push the user to the original position by teleporting to the tile right next to it. |
|
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Science_TelePush | ||
| Free | Shield target and push adjacent tiles away. |
|
(This is actually +2 range. The text is wrong in game) |
Science_Placer | ||
| 1 | Free | Force targeted unit to attack adjacent tile. |
|
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Science_TC_Enrage | |
| Free | Temporarily control a unit, moving it a short distance (2 tiles). |
|
|
Science_TC_Control | ||
| 0 | ( |
Force a nearby unit to swap places with any other unit. |
|
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Science_TC_SwapOther | |
| 1 | Free | Damage and flip target. If target is killed, crack adjacent tiles. |
|
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Science_KO_Crack | |
| (N/A)
Gravity Mirror |
Free | Fire a gravity well in 4 directions, pushing or pulling every unit. (Only available through debug) | Science_TC_Gravity | |||
Any Class[]
| Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
|---|---|---|---|---|---|---|
| Free | Jump forward and push adjacent tiles away. | Support_Boosters | ||||
| Free | Fly over the targets while dropping Smoke. |
|
|
Support_Smoke | ||
| Free | Freeze the tile in front but light the tile behind on Fire in the process.
Single-use. |
|
Support_Refrigerate | |||
| Kill |
Free | Mech explodes, killing self and anything adjacent to Mech.
Single-use. |
Support_Destruct | |||
| 1 | Free | Call in an air strike on a single tile anywhere on the map.
Single-use. |
Support_Force | |||
| Free | Drops Smoke on 5 tiles anywhere on the map.
Single-use. |
Support_SmokeDrop | ||||
| Free | Heal all player units (including disabled Mechs).
Single-use. |
Support_Repair | ||||
| 1 | ( |
Fires a missile barrage that hits every enemy on the map.
Single-use. |
|
Support_Missiles | ||
| Free | Push all units in a single direction.
Single-use. |
|
Support_Wind | |||
| ( |
Freeze yourself and nearby tiles.
Single-use. |
|
|
Support_Blizzard | ||
| Advanced Edition | ||||||
| Free | Cause nearby enemies to flip their attack direction.
Single-use. |
|
|
Support_Confuse | ||
| Free | Overload the grid, causing a building to push away nearby units. |
|
Support_GridDefense | |||
| 1 | Free | Overload the grid causing a building to damage and push an adjacent tile. |
|
|
Support_TC_GridAtk | |
| 2 | Free | Call in bombers, dealing damage to every tile in a row or column.
Single-use. |
|
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Support_TC_Bombline | |
| 1 | ( |
Killing an enemy will charge the Power Grid 1 point. Single-use. | Support_KO_GridCharger | |||
| ( |
Convert any liquid Tile to a Hole, spreading the liquid to adjacent tiles.
Single-use. |
|
Support_Waterdrill | |||
Deployables[]
| Name | Power | Effect | Health | Move | Upgrade 1 | Upgrade 2 | Debug Name |
|---|---|---|---|---|---|---|---|
| ( |
Deploy a small tank to help in combat.
Single-use. |
1 | 3 |
|
|
DeploySkill_Tank | |
| ( |
Deploy a Shield-Tank that can give Shields to allies.
Single-use. |
1 | 3 |
|
|
DeploySkill_ShieldTank
DeploySkill_SGenerator | |
| ( |
Deploy a Tank that can apply A.C.I.D. to targets.
Single-use. |
1 | 3 |
|
|
DeploySkill_AcidTank | |
| ( |
Deploy a Pull-Tank that can pull targets with a projectile.
Single-use. |
1 | 3 |
|
|
DeploySkill_PullTank | |
| (N/A)
Support IceTank |
( |
Deploy an Ice-Tank to that can freeze its targets. (Only available through debug)
Single-use. |
3 | 3 | N/A ( |
N/A ( |
DeploySkill_IceTank |
Cyborg-class[]
| Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
|---|---|---|---|---|---|---|
| 1 | Free | Dash across the map, damaging and pushing the target tile. |
|
|
Vek_Beetle | |
| 1 | Free | Throw needles at the enemy, pushing the furthest hit tile. (Starts with 1-tile range.) |
|
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Vek_Hornet | |
| 1 | Free | Artillery attack that damages a tile and pushes adjacent tiles away. |
|
|
Vek_Scarab |









































































































