Into the Breach Wiki
Advertisement
Weapons
Fp Weapons.png
Details

The various Weapons from Into The Breach.

Description[]

Each of the Mechs have a Weapon equipped, and will do different things depending on how you want to use them. Note that all weapons have friendly fire ON (unless an exception is mentioned) so if you don't plan properly you can damage your own Mechs.

Most weapons come with an upgrade or two, at the cost of additional Reactor Core usage. Upgrades are not purchased separately from their base weapons, they are included.

Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.

List of weapons[]

Prime-class[]

Name Damage Power Effect Upgrade 1 Upgrade 2 Debug Name
Prime punchmech.png
Titan Fist
2 (Power off small.png) Punch an adjacent tile, damaging and pushing it.
Dash (Power off small.png Power off small.png)
Charge any distance before punching the target.
+2 Damage (Power off small.png Power off small.png Power off small.png)
Increases damage by 2.
Prime_Punchmech
Prime lightning.png
Electric Whip
2 (Power off small.png Power off small.png) Chain damage through adjacent targets.
Building Chain (Power off small.png)
Chain through Grid Buildings without causing damage.
+1 Damage (Power off small.png Power off small.png Power off small.png)
Deals +1 damage to all affected tiles.
Prime_Lightning
Prime lasermech.png
Burst Beam
3 (Power off small.png) Fire a piercing beam that decreases in damage the further it goes.
Ally Immune (Power off small.png)
Friendly units will not take damage from this attack. (Buildings will still be damaged)
+1 Damage (Power off small.png Power off small.png Power off small.png)
Increases the starting damage by 1.
Prime_Lasermech
Prime shieldbash.png
Spartan Shield
2 (Power off small.png) Bash the enemy, flipping its attack direction. (Doesn't affect multi-directional attacks)
Gain Shield (Power off small.png)
Gain a Shield when bashing.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
Prime_ShieldBash
Prime rockmech.png
Rock Launcher
2 (Power off small.png) Throw a rock at a chosen target. Rock remains as an obstacle.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
+1 Damage (Power off small.png Power off small.png Power off small.png)
Increases damage by 1.
Prime_Rockmech
Prime righthook.png
Sidewinder Fist
2 (Power off small.png) Punch an adjacent tile, damaging and pushing it to the left.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1. (Powering both upgrades allows you to move a square when you attack)
Prime_RightHook
Prime rocketpunch.png
Rocket Fist
2 (Power off small.png) Punch an adjacent tile. Upgrades to launch as a projectile.
Rocket (Power off small.png Power off small.png)
Launch the fist. Pushes the Mech if target is not adjacent.
+2 Damage (Power off small.png Power off small.png)
Increases damage by 2.
Prime_RocketPunch
Prime shift.png
Vice Fist
1 Free Grab a unit and toss it behind you.

(If an unit is thrown onto ACID, ACID will apply first then damage)

Ally Immune (Power off small.png)
Deals no damage to allies.
+2 Damage (Power off small.png Power off small.png Power off small.png)
Increases damage by 2.
Prime_Shift
Prime flamethrower.png
Flame Thrower
2 (Power off small.png) Push target tile and light tiles on Fire. Damage units already on Fire.
+1 Range (Power off small.png)
Extends flamethrower range by 1 tile.
+1 Range (Power off small.png Power off small.png Power off small.png)
Extends flamethrower range by 1 tile.
Prime_Flamethrower
Prime areablast.png
Explosive Vents
1 (Power off small.png) Blast all adjacent tiles.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
Prime_Areablast
Prime spear.png
Prime Spear
2 (Power off small.png Power off small.png) Stab multiple tiles and push the furthest hit tile.
A.C.I.D. Tip (Power off small.png)
Adds A.C.I.D. to the furthest hit enemy.
+1 Range (Power off small.png Power off small.png)
Increases the maximum number of hit tiles by 1.
Prime_Spear
Prime leap.png
Hydraulic Legs
1

(1 self)

(Power off small.png) Leap to a tile, damaging self and adjacent tiles.
+1 Damage Each (Power off small.png)
Increases damage to self and targets by 1.
+1 Damage (Power off small.png Power off small.png Power off small.png)
Increases damage to targets by 1.
Prime_Leap
Prime spinfist.png
Vortex Fist
2

(2 self)

(Power off small.png) Damage and push all adjacent tiles to the left.
-1 Self Damage (Power off small.png)
Reduces the damage the Mech takes when using this weapon by 1.
+1 Damage (Power off small.png Power off small.png Power off small.png)
Increases damage to targets by 1.
Prime_SpinFist
Prime sword.png
Titanite Blade
2 (Power off small.png) Swing a massive sword to damage and push 3 tiles.

Single-use.

+1 Use (Power off small.png)
Increases uses per battle by 1.
+2 Damage (Power off small.png Power off small.png Power off small.png)
Increases damage on each affected tile by 2.
Prime_Sword
Prime smash.png
Mercury Fist
4 (Power off small.png) Smash the ground, dealing huge damage and pushing adjacent tiles.

Single-use.

+1 Use (Power off small.png Power off small.png)
Increases uses per battle by 1.
+1 Damage (Power off small.png)
Increases damage by 1.
Prime_Smash

Brute-class[]

Name Damage Power Effect Upgrade 1 Upgrade 2 Debug Name
Brute tankmech.png
Taurus Cannon
1 (Power off small.png) Fires a powerful projectile that damages and pushes its target.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
+1 Damage (Power off small.png Power off small.png Power off small.png)
Increases damage by 1.
Brute_Tankmech
Brute jetmech.png
Aerial Bombs
1 (Power off small.png) Fly over a target, dropping an explosive smoke bomb.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
+1 Range (Power off small.png Power off small.png)
Allows jumping over and attacking an additional target.
Brute_Jetmech
Brute mirror.png
Janus Cannon
1 (Power off small.png) Fire two projectiles in opposite directions.
+1 Damage (Power off small.png)
Increases damage by 1.
+1 Damage (Power off small.png Power off small.png Power off small.png)
Increases damage by 1.
Brute_Mirrorshot
Brute phaseshot.png
Phase Cannon
1 (Power off small.png) Shoot a projectile that phases through Grid Buildings.
Phase Shield (Power off small.png Power off small.png)
Applies a Shield to buildings it passes through.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
Brute_PhaseShot
Brute grapple.png
Grappling Hook
0 Free Use a grapple to pull Mech towards immovable objects, or units to the Mech.
Shield Ally (Power off small.png)
If used on an ally unit it gives them a Shield.
Brute_Grapple
Brute shrapnel.png
Def. Shrapnel
0 Free Fire a non-damaging projectile that pushes tiles around the target. Brute_Shrapnel
Brute sniper.png
Rail Cannon
0 - 2 (Power off small.png) Projectile that does more damage to targets that are further away.
+1 Max Damage (Power off small.png)
Increases max damage by 1.
+1 Max Damage (Power off small.png)
Increases max damage by 1.
Brute_Sniper
Brute shockblast.png
Shock Cannon
1 (Power off small.png Power off small.png) Fire a projectile that hits 2 tiles, pushing them in opposite directions.
+1 Damage (Power off small.png)
Increases damage by 1.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
Brute_Shockblast
Brute beetle.png
Ramming Engines
2

(1 self)

(Power off small.png) Fly in a line and slam into the target, pushing it and hurting yourself.

(The self damage is also considered as attack to terrain)

+1 Damage Each (Power off small.png)
Increases damage to self and target by 1.
+1 Damage (Power off small.png Power off small.png Power off small.png)
Increases damage to target by 1.
Brute_Beetle
Brute unstable.png
Unstable Cannon
2

(1 self)

(Power off small.png) Powerful projectile that causes damage to shooter as well as target.
+1 Damage Each (Power off small.png)
Increases damage to self and target by 1.
+1 Damage (Power off small.png Power off small.png Power off small.png)
Increases target damage by 1.
Brute_Unstable
Brute heavyrocket.png
Heavy Rocket
3 (Power off small.png) Fire a projectile that heavily damages a target and pushes adjacent tiles.

Single-use.

+1 Use (Power off small.png)
Increases uses per battle by 1.
+2 Damage (Power off small.png Power off small.png)
Increases damage by 2.
Brute_Heavyrocket
Brute splitshot.png
Shrapnel Cannon
2 (Power off small.png) Shoot a projectile that damages and pushes the targeted tile and the tiles to its left and right.

Single-use.

+1 Use (Power off small.png)
Increases uses per battle by 1.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
Brute_Splitshot
Brute bombrun.png
Astra Bombs
1 (Power off small.png) Leap over any distance dropping a bomb on each tile you pass.

Single-use.

+1 Use (Power off small.png)
Increases uses per battle by 1.
+2 Damage (Power off small.png Power off small.png Power off small.png)
Increases damage to all tiles by 2.
Brute_Bombrun
Brute sonic.png
Hermes Engines
0 (Power off small.png) Dash in a line, pushing adjacent tiles away. Brute_Sonic

Ranged-class[]

Name Damage Power Effect Upgrade 1 Upgrade 2 Debug Name
Ranged artillery.png
Artemis Artillery
1 (Power off small.png) Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
Buildings Immune (Power off small.png)
This attack will no longer damage Grid Buildings.
+2 Damage (Power off small.png Power off small.png Power off small.png)
Increases damage by 2.
Ranged_Artillerymech
Ranged rockthrow.png
Rock Accelerator
2 (Power off small.png) Launch a rock at a tile, pushing adjacent tiles.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
Ranged_Rockthrow
Ranged defensestrike.png
Cluster Artillery
1 (Power off small.png) Protect a tile by damaging and pushing adjacent tiles.
Buildings Immune (Power off small.png Power off small.png)
This attack will no longer damage Grid Buildings.
+1 Damage (Power off small.png Power off small.png)
Increases damage to adjacent tiles by 1.
Ranged_Defensestrike
Ranged rocket.png
Rocket Artillery
2 (Power off small.png) Fires a pushing artillery and creates Smoke behind the shooter.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
Ranged_Rocket
Ranged ignite.png
Vulcan Artillery
0 (Power off small.png) Light the target on Fire and push adjacent tiles.
Backburn (Power off small.png)
Light the tile behind the Mech on Fire.
+2 Damage (Power off small.png Power off small.png Power off small.png)
Adds 2 damage to targeted tiles.
Ranged_Ignite
Ranged scattershot.png
Micro-Artillery
1 (Power off small.png) Artillery with potential to launch multiple small projectiles.
+2 Tiles (Power off small.png)
Add additional missiles to hit adjacent tiles.
+1 Damage (Power off small.png Power off small.png)
Increases damage to all tiles by 1.
Ranged_ScatterShot
Ranged backshot.png
Aegon Mortar
1 (Power off small.png) Deals damage to two tiles, pushing one forwards and one backwards.
+1 Damage (Power off small.png)
Increases damage to both tiles by 1.
+1 Damage (Power off small.png Power off small.png)
Increases damage to both tiles by 1.
Ranged_BackShot
Ranged ice.png
Cryo-Launcher
0 (Power off small.png Power off small.png) Freeze yourself and the target. Ranged_Ice
Ranged smokeblast.png
Smoke Mortar
(Power off small.png) Artillery shot that applies Smoke and pushes two adjacent tiles. Ranged_SmokeBlast
Ranged fireball.png
Burning Mortar
0

(1 self)

(Power off small.png) Artillery attack that sets 5 tiles on Fire.
No Self Damage (Power off small.png Power off small.png)
This attack will no longer damage the Mech that uses it.
Ranged_Fireball
Ranged rainingvolley.png
Raining Death
2

(1 self)

(Power off small.png) A dangerous projectile that damages everything it passes.
Buildings Immune (Power off small.png Power off small.png)
This attack will no longer damage Grid Buildings.
+1 Damage Each (Power off small.png Power off small.png)
Increases damage to self and targets by 1.
Ranged_RainingVolley
Ranged wide.png
Heavy Artillery
2 (Power off small.png) Powerful attack that damages a large area.

Single-use.

+1 Use (Power off small.png)
Increases uses per battle by 1.
+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
Ranged_Wide
Ranged dual.png
Gemini Missiles
3 (Power off small.png Power off small.png) Launch two missiles, damaging and pushing two targets.

Single-use.

+1 Use (Power off small.png)
Increases uses per battle by 1.
+1 Damage (Power off small.png)
Increases damage by 1.
Ranged_Dual

Science-class[]

Name Power Effect Upgrade 1 Upgrade 2 Debug Name
Science pullmech.png
Attraction Pulse
Free Fires a projectile, pulling target towards you 1 tile. Science_Pullmech
Science gravwell.png
Grav Well
Free Artillery weapon that pulls its target towards you. Science_Gravwell
Science repulse.png
Repulse
(Power off small.png) Push all adjacent tiles.
Shield Self (Power off small.png)
Creates a personal Shield when used.
Shield Friendly (Power off small.png Power off small.png)
Shield adjacent ally or Building.
Science_Repulse
Science swap.png
Teleporter
Free Swap places with a nearby tile. (Note: if you are webbed and swap places with another unit, the other unit will become webbed.)
+1 Range (Power off small.png)
Extends range of the swap by 1 tile.
+2 Range (Power off small.png Power off small.png)
Extends range of the swap by 2 tiles.
Science_Swap
Science acidprojector.png
A.C.I.D. Projector
Free Fire a projectile that applies A.C.I.D. and pushes. Science_AcidShot
Science confuse.png
Confuse Shot
Free Fire a projectile that flips a target's attack direction. Science_Confuse
Science smokedefense.png
Smoke Pellets
Free Surround yourself with Smoke to defend against nearby enemies.

Single-use.

Ally Immune (Power off small.png)
No longer applies Smoke on self or allies.
+1 Use (Power off small.png)
Increases uses per battle by 1.
Science_SmokeDefense
Science shield.png
Shield Projector
(Power off small.png) Shield tiles from damage.

2 uses per battle.

+1 Use (Power off small.png Power off small.png)
Increases uses per battle by 1.
+3 Area (Power off small.png Power off small.png)
Shields 3 additional tiles.
Science_Shield
Science firebeam.png
Fire Beam
(Power off small.png) Fire a beam that applies Fire in a line.

Single-use.

+1 Use (Power off small.png)
Increases uses per battle by 1.
Science_FireBeam
Science freezebeam.png
Frost Beam
(Power off small.png Power off small.png) Fire a beam that Freezes everything in a line.

Single-use.

+1 Use (Power off small.png Power off small.png)
Increases uses per battle by 1.
Science_FreezeBeam
Science localshield.png
Shield Array
(Power off small.png) Apply a Shield on nearby tiles.

Single-use.

+1 Size (Power off small.png)
Area of effect increased by 2 tiles.
+1 Use (Power off small.png)
Increases uses per battle by 1.
Science_LocalShield
Science pushbeam.png
Push Beam
(Power off small.png) Pushes all units in a line.

Single-use.

Unlimited Use (Power off small.png)
Removes use restriction in battles.
Science_PushBeam

Any Class[]

Name Power Effect Upgrade 1 Upgrade 2 Debug Name
Brute boosters.png
Boosters
Free Jump forward and push adjacent tiles away. Support_Boosters
Support smoke.png
Smoke Bombs
Free Fly over the targets while dropping Smoke.
+1 Range (Power off small.png)
Increases potential movement range by 1.
+1 Range (Power off small.png)
Increases potential movement range by 1.
Support_Smoke
Support refrigerate.png
Heat Converter
(Power off small.png) Freeze the tile in front but light the tile behind on Fire in the process.

Single-use.

+1 Use (Power off small.png)
Increases uses per battle by 1.
Support_Refrigerate
Support destruct.png
Self-Destruct
Free Mech explodes, killing self and anything adjacent to Mech.

Single-use.

Support_Destruct
Structure force.png
Targeted Strike
Free Call in an air strike on a single tile anywhere on the map.

Single-use.

Support_Force
Support smokedrop.png
Smoke Drop
Free Drops Smoke on 5 tiles anywhere on the map.

Single-use.

Support_SmokeDrop
Support repair.png
Repair Drop
Free Heal all player units (including disabled Mechs).

Single-use.

Support_Repair
Support missiles.png
Missile Barrage
(Power off small.png) Fires a missile barrage that hits every enemy on the map.

Single-use.

+1 Damage (Power off small.png Power off small.png)
Increases damage by 1.
Support_Missiles
Support wind.png
Wind Torrent
(Power off small.png) Push all units in a single direction.

Single-use.

Unlimited Uses (Power off small.png)
Removes use restriction in battles.
Support_Wind
Support blizzard.png
Ice Generator
(Power off small.png Power off small.png) Freeze yourself and nearby tiles.

Single-use.

+1 Size (Power off small.png)
Area of effect increased by 1 tile.
+1 Size (Power off small.png Power off small.png)
Area of effect increased by 1 tile.
Support_Blizzard

Deployables[]

Name Power Effect Health Move Upgrade 1 Upgrade 2 Debug Name
Deployskill tank.png
Light Tank
(Power off small.png Power off small.png) Deploy a small tank to help in combat.

Single-use.

1 3
+2 Health (Power off small.png)
Increases the Tank's max health to 3.
+2 Damage (Power off small.png Power off small.png Power off small.png)
Increases the Tank's attack damage to 2.
DeploySkill_Tank
Deployskill shieldtank.png
Shield-Tank
(Power off small.png Power off small.png) Deploy a Shield-Tank that can give Shields to allies.

Single-use.

1 3
+2 Health (Power off small.png)
Increases the Shield-Tank's max health to 3.
Projectile (Power off small.png)
The Shield-Tank instead fires a projectile, allowing you to Shield distant targets.
DeploySkill_ShieldTank

DeploySkill_SGenerator

Deployskill acidtank.png
A.C.I.D. Tank
(Power off small.png Power off small.png) Deploy a Tank that can apply A.C.I.D. to targets.

Single-use.

1 3
+2 Health (Power off small.png)
Increases the Tank's max health to 3.
Push (Power off small.png)
The tank's attack also pushes its target.
DeploySkill_AcidTank
Deployskill pulltank.png
Pull-Tank
(Power off small.png Power off small.png) Deploy a Pull-Tank that can pull targets with a projectile.

Single-use.

1 3
+2 Health (Power off small.png)
Increases the Pull-Tank's max health to 3.
Flying (Power off small.png)
Gives the Pull-Tank the ability to fly.
DeploySkill_PullTank
(N/A)

Support IceTank

(Power off small.png Power off small.png) Deploy an Ice-Tank to that can freeze its targets. (Only available through debug)

Single-use.

3 3 N/A (Power off small.png) N/A (Power off small.png)
DeploySkill_IceTank

Cyborg-class[]

Name Damage Power Effect Upgrade 1 Upgrade 2 Debug Name
Vek beetle weap.png
Ramming Speed
1 Free Dash across the map, damaging and pushing the target tile.
Smoke Behind (Power off small.png)
Tile behind you gains Smoke.
+2 Damage (Power off small.png Power off small.png Power off small.png)
Increases damage by 2.
Vek_Beetle
Vek hornet weap.png
Needle Shot
1 Free Throw needles at the enemy, pushing the furthest hit tile.
Range & Damage (Power off small.png Power off small.png)
Increases potential hit tiles by 1 and damage on all tiles by 1.
Range & Damage (Power off small.png Power off small.png Power off small.png)
Increases potential hit tiles by 1 and damage on all tiles by 1.
Vek_Hornet
Vek scarab weap.png
Explosive Goo
1 Free Artillery attack that damages a tile and pushes adjacent tiles away.
+1 Tile (Power off small.png)
Increases area hit by 1 tile.
+2 Damage (Power off small.png Power off small.png Power off small.png)
Increases damage by 2.
Vek_Scarab

See Also[]

Advertisement