Into the Breach Wiki
Tag: Visual edit
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==Description==
 
==Description==
Each of the [[Mechs]] have a Weapon equipped, and will do different things depending on how you want to use them. Note that all weapons have friendly fire ON, so if you don't plan properly you can damage your own Mechs.
+
Each of the [[Mechs]] have a Weapon equipped, and will do different things depending on how you want to use them. Note that all weapons have friendly fire ON (unless an exception is mentioned) so if you don't plan properly you can damage your own Mechs.
  +
  +
Most weapons come with an upgrade or two, at the cost of additional [[Reactor Core]] usage. Upgrades are not purchased separately from their base weapons, they are included.
  +
  +
'''Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.'''
 
 
 
==List of weapons==
 
==List of weapons==
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! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
! [[File:prime_punchmech.png|center|x50px]] Titan Fist
+
! [[File:prime_punchmech.png|center|x50px]] [[Titan Fist]]
 
|2
 
|2
 
|{{Template:1power}}
 
|{{Template:1power}}
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|
 
|
 
;+2 Damage {{Template:3power}}: Increases damage by 2.
 
;+2 Damage {{Template:3power}}: Increases damage by 2.
  +
|Prime_Punchmech
 
|-
 
|-
! [[File:prime_lightning.png|center|x50px]] Electric Whip
+
! [[File:prime_lightning.png|center|x50px]] [[Electric Whip]]
 
|2
 
|2
 
|{{Template:2power}}
 
|{{Template:2power}}
Line 35: Line 41:
 
|
 
|
 
;+1 Damage {{Template:3power}}: Deals +1 damage to all affected tiles.
 
;+1 Damage {{Template:3power}}: Deals +1 damage to all affected tiles.
  +
|Prime_Lightning
 
|-
 
|-
! [[File:prime_lasermech.png|center|x50px]] Burst Beam
+
! [[File:prime_lasermech.png|center|x50px]] [[Burst Beam]]
 
|3
 
|3
 
|{{Template:1power}}
 
|{{Template:1power}}
 
| Fire a piercing beam that decreases in damage the further it goes.
 
| Fire a piercing beam that decreases in damage the further it goes.
 
|
 
|
;Ally Immune {{Template:1power}}: Friendly units will not take damage from this attack.
+
;Ally Immune {{Template:1power}}:Friendly units will not take damage from this attack. (Buildings will still be damaged)
 
|
 
|
 
;+1 Damage {{Template:3power}}: Increases the starting damage by 1.
 
;+1 Damage {{Template:3power}}: Increases the starting damage by 1.
  +
|Prime_Lasermech
 
|-
 
|-
! [[File:prime_shieldbash.png|center|x50px]] Spartan Shield
+
! [[File:prime_shieldbash.png|center|x50px]] [[Spartan Shield]]
 
|2
 
|2
 
|{{Template:1power}}
 
|{{Template:1power}}
| Bash the enemy, flipping its attack direction.
+
| Bash the enemy, flipping its attack direction. (Doesn't affect multi-directional attacks)
 
|
 
|
 
;Gain Shield {{Template:1power}}: Gain a Shield when bashing.
 
;Gain Shield {{Template:1power}}: Gain a Shield when bashing.
 
|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
  +
|Prime_ShieldBash
 
|-
 
|-
! [[File:prime_rockmech.png|center|x50px]] Rock Launcher
+
! [[File:prime_rockmech.png|center|x50px]] [[Rock Launcher]]
 
|2
 
|2
 
|{{Template:1power}}
 
|{{Template:1power}}
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|
 
|
 
;+1 Damage {{Template:3power}}: Increases damage by 1.
 
;+1 Damage {{Template:3power}}: Increases damage by 1.
  +
|Prime_Rockmech
 
|-
 
|-
! [[File:prime_righthook.png|center|x50px]] Sidewinder Fist
+
! [[File:prime_righthook.png|center|x50px]] [[Sidewinder Fist]]
 
|2
 
|2
 
|{{Template:1power}}
 
|{{Template:1power}}
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;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
|
 
|
;+1 Damage {{Template:2power}}: Increases damage by 1.
+
;+1 Damage {{Template:2power}}: Increases damage by 1. (Powering both upgrades allows you to move a square when you attack)
  +
|Prime_RightHook
 
|-
 
|-
! [[File:prime_rocketpunch.png|center|x50px]] Rocket Fist
+
! [[File:prime_rocketpunch.png|center|x50px]] [[Rocket Fist]]
 
|2
 
|2
  +
|{{Template:1power}}
|
 
 
| Punch an adjacent tile. Upgrades to launch as a projectile.
 
| Punch an adjacent tile. Upgrades to launch as a projectile.
 
|
 
|
;Rocket: Launch the fist. Pushes the Mech if target is not adjacent.
+
;Rocket {{Template:2power}}: Launch the fist. Pushes the Mech if target is not adjacent.
 
|
 
|
;+2 Damage: Increases damage by 2.
+
;+2 Damage {{Template:2power}}: Increases damage by 2.
  +
|Prime_RocketPunch
 
|-
 
|-
! [[File:prime_shift.png|center|x50px]] Vice Fist
+
! [[File:prime_shift.png|center|x50px]] [[Vice Fist]]
 
|1
 
|1
 
|Free
 
|Free
| Grab a unit and toss it behind you.
+
| Grab a unit and toss it behind you.
  +
(If an unit is thrown onto ACID, ACID will apply first then damage)
 
|
 
|
 
;Ally Immune {{Template:1power}}: Deals no damage to allies.
 
;Ally Immune {{Template:1power}}: Deals no damage to allies.
 
|
 
|
;+2 Damage: Increases damage by 2.
+
;+2 Damage {{Template:3power}}: Increases damage by 2.
  +
|Prime_Shift
 
|-
 
|-
! [[File:prime_flamethrower.png|center|x50px]] Flame Thrower
+
! [[File:prime_flamethrower.png|center|x50px]] [[Flame Thrower]]
 
|2
 
|2
 
|{{Template:1power}}
 
|{{Template:1power}}
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|
 
|
 
;+1 Range {{Template:3power}}: Extends flamethrower range by 1 tile.
 
;+1 Range {{Template:3power}}: Extends flamethrower range by 1 tile.
  +
|Prime_Flamethrower
 
|-
 
|-
! [[File:prime_areablast.png|center|x50px]] Explosive Vents
+
! [[File:prime_areablast.png|center|x50px]] [[Explosive Vents]]
 
|1
 
|1
  +
|{{Template:1power}}
|
 
 
| Blast all adjacent tiles.
 
| Blast all adjacent tiles.
 
|
 
|
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|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
  +
|Prime_Areablast
 
|-
 
|-
! [[File:prime_spear.png|center|x50px]] Prime Spear
+
! [[File:prime_spear.png|center|x50px]] [[Prime Spear]]
 
|2
 
|2
 
|{{Template:2power}}
 
|{{Template:2power}}
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|
 
|
 
;+1 Range {{Template:2power}}: Increases the maximum number of hit tiles by 1.
 
;+1 Range {{Template:2power}}: Increases the maximum number of hit tiles by 1.
  +
|Prime_Spear
 
|-
 
|-
! [[File:prime_leap.png|center|x50px]] Hydraulic Legs
+
! [[File:prime_leap.png|center|x50px]] [[Hydraulic Legs]]
 
|1
 
|1
 
(1 self)
 
(1 self)
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|
 
|
 
;+1 Damage {{Template:3power}}: Increases damage to targets by 1.
 
;+1 Damage {{Template:3power}}: Increases damage to targets by 1.
  +
|Prime_Leap
 
|-
 
|-
! [[File:prime_spinfist.png|center|x50px]] Vortex Fist
+
! [[File:prime_spinfist.png|center|x50px]] [[Vortex Fist]]
 
|2
 
|2
   
 
(2 self)
 
(2 self)
  +
|{{Template:1power}}
|
 
 
| Damage and push all adjacent tiles to the left.
 
| Damage and push all adjacent tiles to the left.
 
|
 
|
;-1 Self Damage: Reduces the damage the Mech takes when using this weapon by 1.
+
;-1 Self Damage {{Template:1power}}: Reduces the damage the Mech takes when using this weapon by 1.
 
|
 
|
;+1 Damage: Increases damage to targets by 1.
+
;+1 Damage {{Template:3power}}: Increases damage to targets by 1.
  +
|Prime_SpinFist
 
|-
 
|-
! [[File:prime_sword.png|center|x50px]] Titanite Blade
+
! [[File:prime_sword.png|center|x50px]] [[Titanite Blade]]
|
+
|2
  +
|{{Template:1power}}
|
 
 
| Swing a massive sword to damage and push 3 tiles.
 
| Swing a massive sword to damage and push 3 tiles.
  +
  +
Single-use.
 
|
 
|
;+1 Use: Increases uses per battle by 1.
+
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
|
 
|
;+2 Damage: Increases damage on each affected tile by 2.
+
;+2 Damage {{Template:3power}}: Increases damage on each affected tile by 2.
  +
|Prime_Sword
 
|-
 
|-
! [[File:prime_smash.png|center|x50px]] Mercury Fist
+
! [[File:prime_smash.png|center|x50px]] [[Mercury Fist]]
 
|4
 
|4
  +
|{{Template:1power}}
|
 
 
| Smash the ground, dealing huge damage and pushing adjacent tiles.
 
| Smash the ground, dealing huge damage and pushing adjacent tiles.
  +
  +
Single-use.
 
|
 
|
 
;+1 Use {{Template:2power}}: Increases uses per battle by 1.
 
;+1 Use {{Template:2power}}: Increases uses per battle by 1.
 
|
 
|
 
;+1 Damage {{Template:1power}}: Increases damage by 1.
 
;+1 Damage {{Template:1power}}: Increases damage by 1.
  +
|Prime_Smash
 
|-
 
|-
   
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! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
 
! [[File:brute_tankmech.png|center|x50px]] Taurus Cannon
 
! [[File:brute_tankmech.png|center|x50px]] Taurus Cannon
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|
 
|
 
;+1 Damage {{Template:3power}}: Increases damage by 1.
 
;+1 Damage {{Template:3power}}: Increases damage by 1.
  +
|Brute_Tankmech
 
|-
 
|-
 
! [[File:brute_jetmech.png|center|x50px]] Aerial Bombs
 
! [[File:brute_jetmech.png|center|x50px]] Aerial Bombs
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|
 
|
 
;+1 Range {{Template:2power}}: Allows jumping over and attacking an additional target.
 
;+1 Range {{Template:2power}}: Allows jumping over and attacking an additional target.
  +
|Brute_Jetmech
 
|-
 
|-
 
![[File:Brute mirror.png|center|60x60px]]Janus Cannon
 
![[File:Brute mirror.png|center|60x60px]]Janus Cannon
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|
 
|
 
;+1 Damage {{Template:3power}}: Increases damage by 1.
 
;+1 Damage {{Template:3power}}: Increases damage by 1.
  +
|Brute_Mirrorshot
 
|-
 
|-
 
! [[File:brute_phaseshot.png|center|x50px]] Phase Cannon
 
! [[File:brute_phaseshot.png|center|x50px]] Phase Cannon
 
|1
 
|1
  +
|{{Template:1power}}
|
 
| Shoot a projectile that phases through objects.
+
| Shoot a projectile that phases through Grid Buildings.
 
|
 
|
 
;Phase Shield {{Template:2power}}: Applies a Shield to buildings it passes through.
 
;Phase Shield {{Template:2power}}: Applies a Shield to buildings it passes through.
 
|
 
|
;+1 Damage: Increases damage by 1.
+
;+1 Damage {{Template:2power}}: Increases damage by 1.
  +
|Brute_PhaseShot
 
|-
 
|-
 
! [[File:brute_grapple.png|center|x50px]] Grappling Hook
 
! [[File:brute_grapple.png|center|x50px]] Grappling Hook
 
|0
 
|0
 
|Free
 
|Free
| Use a grapple to pull Mech towards objects, or units to the Mech.
+
| Use a grapple to pull Mech towards immovable objects, or units to the Mech.
 
|
 
|
 
;Shield Ally {{Template:1power}}: If used on an ally unit it gives them a Shield.
 
;Shield Ally {{Template:1power}}: If used on an ally unit it gives them a Shield.
 
|
 
|
  +
|Brute_Grapple
 
 
|-
 
|-
 
! [[File:brute_shrapnel.png|center|x50px]] Def. Shrapnel
 
! [[File:brute_shrapnel.png|center|x50px]] Def. Shrapnel
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|
 
|
  +
|Brute_Shrapnel
 
 
|-
 
|-
 
! [[File:brute_sniper.png|center|x50px]] Rail Cannon
 
! [[File:brute_sniper.png|center|x50px]] Rail Cannon
  +
|0 - 2
|
 
  +
|{{Template:1power}}
|
 
 
| Projectile that does more damage to targets that are further away.
 
| Projectile that does more damage to targets that are further away.
 
|
 
|
;+1 Max Damage: Increases max damage by 1.
+
;+1 Max Damage {{Template:1power}}: Increases max damage by 1.
 
|
 
|
;+1 Max Damage: Increases max damage by 1.
+
;+1 Max Damage {{Template:1power}}: Increases max damage by 1.
  +
|Brute_Sniper
 
|-
 
|-
 
! [[File:brute_shockblast.png|center|x50px]] Shock Cannon
 
! [[File:brute_shockblast.png|center|x50px]] Shock Cannon
 
|1
 
|1
  +
|{{Template:2power}}
|
 
 
| Fire a projectile that hits 2 tiles, pushing them in opposite directions.
 
| Fire a projectile that hits 2 tiles, pushing them in opposite directions.
 
|
 
;+1 Damage {{Template:1power}}: Increases damage by 1.
 
|
 
|
;+1 Damage: Increases damage by 1.
+
;+1 Damage {{Template:2power}}: Increases damage by 1.
  +
|Brute_Shockblast
|
 
;+1 Damage: Increases damage by 1.
 
 
|-
 
|-
 
! [[File:brute_beetle.png|center|x50px]] Ramming Engines
 
! [[File:brute_beetle.png|center|x50px]] Ramming Engines
 
|2
 
|2
 
(1 self)
 
(1 self)
  +
|{{Template:1power}}
|
 
| Fly in a line and slam into the target, pushing it and hurting yourself.
+
| Fly in a line and slam into the target, pushing it and hurting yourself.
  +
(The self damage is also considered as attack to terrain)
 
|
 
|
 
;+1 Damage Each {{Template:1power}}: Increases damage to self and target by 1.
 
;+1 Damage Each {{Template:1power}}: Increases damage to self and target by 1.
 
|
 
|
 
;+1 Damage {{Template:3power}}: Increases damage to target by 1.
 
;+1 Damage {{Template:3power}}: Increases damage to target by 1.
  +
|Brute_Beetle
 
|-
 
|-
 
! [[File:brute_unstable.png|center|x50px]] Unstable Cannon
 
! [[File:brute_unstable.png|center|x50px]] Unstable Cannon
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|
 
|
 
;+1 Damage {{Template:3power}}: Increases target damage by 1.
 
;+1 Damage {{Template:3power}}: Increases target damage by 1.
  +
|Brute_Unstable
 
|-
 
|-
 
! [[File:brute_heavyrocket.png|center|x50px]] Heavy Rocket
 
! [[File:brute_heavyrocket.png|center|x50px]] Heavy Rocket
 
|3
 
|3
  +
|{{Template:1power}}
 
| Fire a projectile that heavily damages a target and pushes adjacent tiles.
  +
Single-use.
 
|
 
|
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
| Fire a projectile that heavily damages a target and pushes adjacent tiles.
 
|
 
;+1 Use: Increases uses per battle by 1.
 
 
|
 
|
;+2 Damage: Increases damage by 2.
+
;+2 Damage {{Template:2power}}: Increases damage by 2.
  +
|Brute_Heavyrocket
 
|-
 
|-
 
! [[File:brute_splitshot.png|center|x50px]] Shrapnel Cannon
 
! [[File:brute_splitshot.png|center|x50px]] Shrapnel Cannon
 
|2
 
|2
 
|{{Template:1power}}
 
|{{Template:1power}}
| Shoot a projectile that damages and pushes the targeted tile and the tiles to its left and right.
+
| Shoot a projectile that damages and pushes the targeted tile and the tiles to its left and right.
  +
  +
Single-use.
 
|
 
|
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
|
 
|
;+1 Damage {{Template:2power}}: Increases damage by 2.
+
;+1 Damage {{Template:2power}}:Increases damage by 1.
  +
|Brute_Splitshot
 
|-
 
|-
 
! [[File:brute_bombrun.png|center|x50px]] Astra Bombs
 
! [[File:brute_bombrun.png|center|x50px]] Astra Bombs
 
|1
 
|1
  +
|{{Template:1power}}
|
 
| Leap over any distance dropping a bomb on each tile you pass.
+
| Leap over any distance dropping a bomb on each tile you pass.
  +
  +
Single-use.
 
|
 
|
;+1 Use: Increases uses per battle by 1.
+
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
|
 
|
;+2 Damage: Increases damage to all tiles by 2.
+
;+2 Damage {{Template:3power}}: Increases damage to all tiles by 2.
  +
|Brute_Bombrun
 
|-
 
|-
 
! [[File:brute_sonic.png|center|x50px]] Hermes Engines
 
! [[File:brute_sonic.png|center|x50px]] Hermes Engines
 
|0
 
|0
  +
|{{Template:1power}}
|
 
 
| Dash in a line, pushing adjacent tiles away.
 
| Dash in a line, pushing adjacent tiles away.
 
|
 
|
 
 
 
|
 
|
  +
|Brute_Sonic
 
 
|-
 
|-
   
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! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
 
![[File:Ranged artillery.png|center|60x60px]]Artemis Artillery
 
![[File:Ranged artillery.png|center|60x60px]]Artemis Artillery
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|
 
|
 
;+2 Damage {{Template:3power}}: Increases damage by 2.
 
;+2 Damage {{Template:3power}}: Increases damage by 2.
  +
|Ranged_Artillerymech
 
|-
 
|-
 
! [[File:ranged_rockthrow.png|center|x50px]] Rock Accelerator
 
! [[File:ranged_rockthrow.png|center|x50px]] Rock Accelerator
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;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
|
 
|
  +
|Ranged_Rockthrow
 
 
|-
 
|-
 
! [[File:ranged_defensestrike.png|center|x50px]] Cluster Artillery
 
! [[File:ranged_defensestrike.png|center|x50px]] Cluster Artillery
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|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage to adjacent tiles by 1.
 
;+1 Damage {{Template:2power}}: Increases damage to adjacent tiles by 1.
  +
|Ranged_Defensestrike
 
|-
 
|-
 
! [[File:ranged_rocket.png|center|x50px]] Rocket Artillery
 
! [[File:ranged_rocket.png|center|x50px]] Rocket Artillery
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|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
  +
|Ranged_Rocket
 
|-
 
|-
 
! [[File:ranged_ignite.png|center|x50px]] Vulcan Artillery
 
! [[File:ranged_ignite.png|center|x50px]] Vulcan Artillery
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|
 
|
 
;+2 Damage {{Template:3power}}: Adds 2 damage to targeted tiles.
 
;+2 Damage {{Template:3power}}: Adds 2 damage to targeted tiles.
  +
|Ranged_Ignite
 
|-
 
|-
 
! [[File:ranged_scattershot.png|center|x50px]] Micro-Artillery
 
! [[File:ranged_scattershot.png|center|x50px]] Micro-Artillery
|
+
|1
  +
|{{Template:1power}}
|
 
 
| Artillery with potential to launch multiple small projectiles.
 
| Artillery with potential to launch multiple small projectiles.
 
|
 
|
;+2 Tiles: Add additional missiles to hit adjacent tiles.
+
;+2 Tiles {{Template:1power}}: Add additional missiles to hit adjacent tiles.
 
|
 
|
;+1 Damage: Increases damage to all tiles by 1.
+
;+1 Damage {{Template:2power}}: Increases damage to all tiles by 1.
  +
|Ranged_ScatterShot
 
|-
 
|-
 
! [[File:ranged_backshot.png|center|x50px]] Aegon Mortar
 
! [[File:ranged_backshot.png|center|x50px]] Aegon Mortar
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|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage to both tiles by 1.
 
;+1 Damage {{Template:2power}}: Increases damage to both tiles by 1.
  +
|Ranged_BackShot
 
|-
 
|-
 
! [[File:ranged_ice.png|center|x50px]] Cryo-Launcher
 
! [[File:ranged_ice.png|center|x50px]] Cryo-Launcher
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|
 
|
  +
|Ranged_Ice
 
 
|-
 
|-
 
! [[File:ranged_smokeblast.png|center|x50px]] Smoke Mortar
 
! [[File:ranged_smokeblast.png|center|x50px]] Smoke Mortar
 
|
 
|
  +
|{{Template:1power}}
|
 
 
| Artillery shot that applies Smoke and pushes two adjacent tiles.
 
| Artillery shot that applies Smoke and pushes two adjacent tiles.
 
|
 
|
 
 
 
|
 
|
  +
|Ranged_SmokeBlast
 
 
|-
 
|-
 
! [[File:ranged_fireball.png|center|x50px]] Burning Mortar
 
! [[File:ranged_fireball.png|center|x50px]] Burning Mortar
 
|0
 
|0
  +
(1 self)
|
 
  +
|{{Template:1power}}
 
| Artillery attack that sets 5 tiles on Fire.
 
| Artillery attack that sets 5 tiles on Fire.
 
|
 
|
;No Self Damage: This attack will no longer damage the Mech that uses it.
+
;No Self Damage {{Template:2power}}: This attack will no longer damage the Mech that uses it.
 
|
 
|
  +
|Ranged_Fireball
 
 
|-
 
|-
 
! [[File:ranged_rainingvolley.png|center|x50px]] Raining Death
 
! [[File:ranged_rainingvolley.png|center|x50px]] Raining Death
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|
 
|
 
;+1 Damage Each {{Template:2power}}: Increases damage to self and targets by 1.
 
;+1 Damage Each {{Template:2power}}: Increases damage to self and targets by 1.
  +
|Ranged_RainingVolley
 
|-
 
|-
 
! [[File:ranged_wide.png|center|x50px]] Heavy Artillery
 
! [[File:ranged_wide.png|center|x50px]] Heavy Artillery
 
|2
 
|2
 
|{{Template:1power}}
 
|{{Template:1power}}
| Powerful attack that damages a large area.
+
| Powerful attack that damages a large area.
  +
  +
Single-use.
 
|
 
|
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
  +
|Ranged_Wide
 
|-
 
|-
 
! [[File:ranged_dual.png|center|x50px]] Gemini Missiles
 
! [[File:ranged_dual.png|center|x50px]] Gemini Missiles
 
|3
 
|3
 
|{{Template:2power}}
 
|{{Template:2power}}
| Launch two missiles, damaging and pushing two targets
+
| Launch two missiles, damaging and pushing two targets.
  +
  +
Single-use.
 
|
 
|
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
|
 
|
 
;+1 Damage {{Template:1power}}: Increases damage by 1.
 
;+1 Damage {{Template:1power}}: Increases damage by 1.
  +
|Ranged_Dual
 
|-
 
|-
   
Line 437: Line 495:
 
! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
! [[File:science_pullmech.png|center|x50px]] Attraction Pulse
+
! [[File:science_pullmech.png|center|x50px]] [[Attraction Pulse]]
 
|Free
 
|Free
| Pull target towards you 1 tile.
+
| Fires a projectile, pulling target towards you 1 tile.
 
|
 
|
 
 
 
|
 
|
  +
|Science_Pullmech
 
 
|-
 
|-
! [[File:science_gravwell.png|center|x50px]] Grav Well
+
! [[File:science_gravwell.png|center|x50px]] [[Grav Well]]
 
|Free
 
|Free
 
| Artillery weapon that pulls its target towards you.
 
| Artillery weapon that pulls its target towards you.
Line 452: Line 511:
 
 
 
|
 
|
  +
|Science_Gravwell
 
 
|-
 
|-
! [[File:science_repulse.png|center|x50px]] Repulse
+
! [[File:science_repulse.png|center|x50px]] [[Repulse]]
 
|{{Template:1power}}
 
|{{Template:1power}}
 
| Push all adjacent tiles.
 
| Push all adjacent tiles.
Line 461: Line 520:
 
|
 
|
 
;Shield Friendly {{Template:2power}}: Shield adjacent ally or Building.
 
;Shield Friendly {{Template:2power}}: Shield adjacent ally or Building.
  +
|Science_Repulse
 
|-
 
|-
! [[File:science_swap.png|center|x50px]] Teleporter
+
! [[File:science_swap.png|center|x50px]] [[Teleporter]]
 
|Free
 
|Free
| Swap places with a nearby tile.
+
| Swap places with a nearby tile. (Note: if you are webbed and swap places with another unit, the other unit will become webbed.)
 
|
 
|
 
;+1 Range {{Template:1power}}: Extends range of the swap by 1 tile.
 
;+1 Range {{Template:1power}}: Extends range of the swap by 1 tile.
 
|
 
|
 
;+2 Range {{Template:2power}}: Extends range of the swap by 2 tiles.
 
;+2 Range {{Template:2power}}: Extends range of the swap by 2 tiles.
  +
|Science_Swap
 
|-
 
|-
![[File:Science pushbeam.png|center|60x60px]]A.C.I.D. Projector
+
![[File:Science acidprojector.png|center|x50px]][[A.C.I.D. Projector]]
 
|Free
 
|Free
 
| Fire a projectile that applies A.C.I.D. and pushes.
 
| Fire a projectile that applies A.C.I.D. and pushes.
Line 476: Line 537:
 
 
 
|
 
|
  +
|Science_AcidShot
 
 
|-
 
|-
! [[File:science_confuse.png|center|x50px]] Confuse Shot
+
! [[File:science_confuse.png|center|x50px]] [[Confuse Shot]]
 
|Free
 
|Free
 
| Fire a projectile that flips a target's attack direction.
 
| Fire a projectile that flips a target's attack direction.
Line 484: Line 545:
 
 
 
|
 
|
  +
|Science_Confuse
 
 
|-
 
|-
! [[File:science_smokedefense.png|center|x50px]] Smoke Pellets
+
! [[File:science_smokedefense.png|center|x50px]] [[Smoke Pellets]]
  +
|Free
|
 
| Surround yourself with Smoke to defend against nearby enemies.
+
| Surround yourself with Smoke to defend against nearby enemies.
  +
  +
Single-use.
 
|
 
|
 
;Ally Immune {{Template:1power}}: No longer applies Smoke on self or allies.
 
;Ally Immune {{Template:1power}}: No longer applies Smoke on self or allies.
 
|
 
|
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
  +
|Science_SmokeDefense
 
|-
 
|-
! [[File:science_shield.png|center|x50px]] Shield Projector
+
! [[File:science_shield.png|center|x50px]] [[Shield Projector]]
 
|{{Template:1power}}
 
|{{Template:1power}}
 
| Shield tiles from damage.
 
| Shield tiles from damage.
  +
  +
2 uses per battle.
 
|
 
|
 
;+1 Use {{Template:2power}}: Increases uses per battle by 1.
 
;+1 Use {{Template:2power}}: Increases uses per battle by 1.
 
|
 
|
 
;+3 Area {{Template:2power}}: Shields 3 additional tiles.
 
;+3 Area {{Template:2power}}: Shields 3 additional tiles.
  +
|Science_Shield
 
|-
 
|-
! [[File:science_firebeam.png|center|x50px]] Fire Beam
+
! [[File:science_firebeam.png|center|x50px]] [[Fire Beam]]
 
|{{Template:1power}}
 
|{{Template:1power}}
| Fire a beam that applies Fire in a line.
+
| Fire a beam that applies Fire in a line.
  +
  +
Single-use.
 
|
 
|
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
|
 
|
  +
|Science_FireBeam
 
 
|-
 
|-
! [[File:science_freezebeam.png|center|x50px]] Frost Beam
+
! [[File:science_freezebeam.png|center|x50px]] [[Frost Beam]]
 
|{{Template:2power}}
 
|{{Template:2power}}
| Fire a beam that Freezes everything in a line.
+
| Fire a beam that Freezes everything in a line.
  +
  +
Single-use.
 
|
 
|
 
;+1 Use {{Template:2power}}: Increases uses per battle by 1.
 
;+1 Use {{Template:2power}}: Increases uses per battle by 1.
 
|
 
|
  +
|Science_FreezeBeam
 
 
|-
 
|-
! [[File:science_localshield.png|center|x50px]] Shield Array
+
! [[File:science_localshield.png|center|x50px]] [[Shield Array]]
 
|{{Template:1power}}
 
|{{Template:1power}}
| Apply a Shield on nearby tiles.
+
| Apply a Shield on nearby tiles.
  +
  +
Single-use.
 
|
 
|
 
;+1 Size {{Template:1power}}: Area of effect increased by 2 tiles.
 
;+1 Size {{Template:1power}}: Area of effect increased by 2 tiles.
 
|
 
|
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
  +
|Science_LocalShield
 
|-
 
|-
! [[File:science_pushbeam.png|center|x50px]] Push Beam
+
! [[File:science_pushbeam.png|center|x50px]] [[Push Beam]]
  +
|{{Template:1power}}
|
 
| Pushes all units in a line.
+
| Pushes all units in a line.
  +
  +
Single-use.
 
|
 
|
;Unlimited Use: Removes use restriction in battles.
+
;Unlimited Use {{Template:1power}}: Removes use restriction in battles.
 
|
 
|
  +
|Science_PushBeam
 
 
|-
 
|-
   
 
|}
 
|}
   
===Support===
+
===Any Class===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Name
 
! Name
Line 544: Line 620:
 
! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
! [[File:brute_boosters.png|center|x50px]] Boosters
+
! [[File:brute_boosters.png|center|x50px]] [[Boosters]]
 
|Free
 
|Free
 
| Jump forward and push adjacent tiles away.
 
| Jump forward and push adjacent tiles away.
Line 551: Line 628:
 
 
 
|
 
|
  +
|Support_Boosters
 
 
|-
 
|-
! [[File:support_smoke.png|center|x50px]] Smoke Bombs
+
! [[File:support_smoke.png|center|x50px]] [[Smoke Bombs]]
  +
|Free
|
 
 
| Fly over the targets while dropping Smoke.
 
| Fly over the targets while dropping Smoke.
 
|
 
|
;+1 Range: Increases potential movement range by 1.
+
;+1 Range {{Template:1power}}: Increases potential movement range by 1.
 
|
 
|
;+1 Range: Increases potential movement range by 1.
+
;+1 Range {{Template:1power}}: Increases potential movement range by 1.
  +
|Support_Smoke
 
|-
 
|-
! [[File:support_refrigerate.png|center|x50px]] Heat Converter
+
! [[File:support_refrigerate.png|center|x50px]] [[Heat Converter]]
  +
|{{Template:1power}}
|
 
| Freeze the tile in front but light the tile behind on Fire in the process.
+
| Freeze the tile in front but light the tile behind on Fire in the process.
  +
  +
Single-use.
 
|
 
|
;+1 Use: Increases uses per battle by 1.
+
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
|
 
|
  +
|Support_Refrigerate
 
 
|-
 
|-
! [[File:support_destruct.png|center|x50px]] Self-Destruct
+
! [[File:support_destruct.png|center|x50px]] [[Self-Destruct]]
 
|Free
 
|Free
| Mech explodes, killing self and anything adjacent to Mech.
+
| Mech explodes, killing self and anything adjacent to Mech.
  +
  +
Single-use.
 
|
 
|
 
 
 
|
 
|
  +
|Support_Destruct
 
 
|-
 
|-
! [[File:support_missiles.png|center|x50px]] Targeted Strike
+
! [[File:structure_force.png|center|x50px]] [[Targeted Strike]]
 
|Free
 
|Free
| Call in an air strike on a single tile anywhere on the map.
+
| Call in an air strike on a single tile anywhere on the map.
  +
  +
Single-use.
 
|
 
|
 
 
 
|
 
|
  +
|Support_Force
 
 
|-
 
|-
! [[File:support_smokedrop.png|center|x50px]] Smoke Drop
+
! [[File:support_smokedrop.png|center|x50px]] [[Smoke Drop]]
  +
|Free
|
 
| Drops Smoke on 5 tiles anywhere on the map.
+
| Drops Smoke on 5 tiles anywhere on the map.
  +
  +
Single-use.
 
|
 
|
 
 
 
|
 
|
  +
|Support_SmokeDrop
 
 
|-
 
|-
! [[File:support_repair.png|center|x50px]] Repair Drop
+
! [[File:support_repair.png|center|x50px]] [[Repair Drop]]
 
|Free
 
|Free
| Heal all player units (including disabled Mechs).
+
| Heal all player units (including disabled Mechs).
  +
  +
Single-use.
 
|
 
|
 
 
 
|
 
|
  +
|Support_Repair
 
 
|-
 
|-
! [[File:support_missiles.png|center|x50px]] Missile Barrage
+
! [[File:support_missiles.png|center|x50px]] [[Missile Barrage]]
  +
|{{Template:1power}}
|
 
| Fires a missile barrage that hits every enemy on the map.
+
| Fires a missile barrage that hits every enemy on the map.
  +
  +
Single-use.
 
|
 
|
;+1 Damage: Increases damage by 1.
+
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
|
 
|
  +
|Support_Missiles
 
 
|-
 
|-
! [[File:support_wind.png|center|x50px]] Wind Torrent
+
! [[File:support_wind.png|center|x50px]] [[Wind Torrent]]
  +
|{{Template:1power}}
|
 
| Push all units in a single direction.
+
| Push all units in a single direction.
  +
  +
Single-use.
 
|
 
|
;Unlimited Uses: Removes use restriction in battles.
+
;Unlimited Uses {{Template:1power}}: Removes use restriction in battles.
 
|
 
|
  +
|Support_Wind
 
 
|-
 
|-
! [[File:support_blizzard.png|center|x50px]] Ice Generator
+
! [[File:support_blizzard.png|center|x50px]] [[Ice Generator]]
 
|{{Template:2power}}
 
|{{Template:2power}}
| Freeze yourself and nearby tiles.
+
| Freeze yourself and nearby tiles.
  +
  +
Single-use.
 
|
 
|
 
;+1 Size {{Template:1power}}: Area of effect increased by 1 tile.
 
;+1 Size {{Template:1power}}: Area of effect increased by 1 tile.
 
|
 
|
 
;+1 Size {{Template:2power}}: Area of effect increased by 1 tile.
 
;+1 Size {{Template:2power}}: Area of effect increased by 1 tile.
  +
|Support_Blizzard
 
|-
 
|-
   
Line 633: Line 728:
 
!Power
 
!Power
 
! Effect
 
! Effect
  +
!width="50px" |Health
  +
!width="50px" |Move
 
! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
! [[File:deployskill_tank.png|center|x50px]] Light Tank
+
! [[File:deployskill_tank.png|center|x50px]] [[Light Tank]]
  +
|{{Template:2power}}
|
 
| Deploy a small tank to help in combat.
+
| Deploy a small tank to help in combat.
  +
  +
Single-use.
  +
|align="center"|1
  +
|align="center"|3
 
|
 
|
;+2 Health: Increases the Tank's max health to 3.
+
;+2 Health {{Template:1power}}: Increases the Tank's max health to 3.
 
|
 
|
;+2 Damage: Increases the Tank's attack damage to 2.
+
;+2 Damage {{Template:3power}}: Increases the Tank's attack damage to 2.
  +
|DeploySkill_Tank
 
|-
 
|-
! [[File:deployskill_shieldtank.png|center|x50px]] Shield-Tank
+
! [[File:deployskill_shieldtank.png|center|x50px]] [[Shield-Tank]]
  +
|{{Template:2power}}
|
 
| Deploy a Shield-Tank that can give Shields to allies.
+
| Deploy a Shield-Tank that can give Shields to allies.
  +
  +
Single-use.
  +
|align="center"|1
  +
|align="center"|3
 
|
 
|
;+2 Health: Increases the Shield-Tank's max health to 3.
+
;+2 Health {{Template:1power}}: Increases the Shield-Tank's max health to 3.
 
|
 
|
;Projectile: The Shield-Tank instead fires a projectile, allowing you to Shield distant targets.
+
;Projectile {{Template:1power}}: The Shield-Tank instead fires a projectile, allowing you to Shield distant targets.
  +
|DeploySkill_ShieldTank
  +
DeploySkill_SGenerator
 
|-
 
|-
! [[File:deployskill_acidtank.png|center|x50px]] A.C.I.D. Tank
+
! [[File:deployskill_acidtank.png|center|x50px]] [[A.C.I.D. Tank]]
  +
|{{Template:2power}}
|
 
| Deploy a Tank that can apply A.C.I.D. to targets.
+
| Deploy a Tank that can apply A.C.I.D. to targets.
  +
  +
Single-use.
  +
|align="center"|1
  +
|align="center"|3
 
|
 
|
;+2 Health: Increases the Tank's max health to 3.
+
;+2 Health {{Template:1power}}: Increases the Tank's max health to 3.
 
|
 
|
;+Push: The tank's attack also pushes its target.
+
;Push {{Template:1power}}: The tank's attack also pushes its target.
  +
|DeploySkill_AcidTank
 
|-
 
|-
! [[File:deployskill_pulltank.png|center|x50px]] Pull-Tank
+
! [[File:deployskill_pulltank.png|center|x50px]] [[Pull-Tank]]
  +
|{{Template:2power}}
|
 
| Deploy a Pull-Tank that can pull targets with a projectile.
+
| Deploy a Pull-Tank that can pull targets with a projectile.
  +
  +
Single-use.
  +
|align="center"|1
  +
|align="center"|3
 
|
 
|
;+2 Health: Increases the Pull-Tank's max health to 3.
+
;+2 Health {{Template:1power}}: Increases the Pull-Tank's max health to 3.
 
|
 
|
;Flying: Gives the Pull-Tank the ability to fly.
+
;Flying {{Template:1power}}: Gives the Pull-Tank the ability to fly.
  +
|DeploySkill_PullTank
 
|-
  +
!(N/A)
  +
Support IceTank
  +
|{{Template:2power}}
  +
|Deploy an Ice-Tank to that can freeze its targets. (Only available through debug)
  +
Single-use.
 
|3
 
|3
  +
|N/A {{Template:1power}}
  +
|N/A {{Template:1power}}<br />
  +
|DeploySkill_IceTank
 
|-
 
|-
   
Line 679: Line 809:
 
! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
! [[File:vek_beetle weap.png|center|x50px]] Ramming Speed
+
! [[File:vek_beetle weap.png|center|x50px]] [[Ramming Speed (weapon)|Ramming Speed]]
|2
+
|1
  +
|Free
|
 
 
| Dash across the map, damaging and pushing the target tile.
 
| Dash across the map, damaging and pushing the target tile.
 
|
 
|
;Smoke Behind: Tile behind you gains Smoke.
+
;Smoke Behind {{Template:1power}}: Tile behind you gains Smoke.
 
|
 
|
;+2 Damage: Increases damage by 2.
+
;+2 Damage {{Template:3power}}: Increases damage by 2.
  +
|Vek_Beetle
 
|-
 
|-
! [[File:vek_hornet weap.png|center|x50px]] Needle Shot
+
! [[File:vek_hornet weap.png|center|x50px]] [[Needle Shot]]
 
|1
 
|1
  +
|Free
|
 
 
| Throw needles at the enemy, pushing the furthest hit tile.
 
| Throw needles at the enemy, pushing the furthest hit tile.
 
|
 
|
;Range & Damage: Increases potential hit tiles by 1 and damage on all tiles by 1.
+
;Range & Damage {{Template:2power}}: Increases potential hit tiles by 1 and damage on all tiles by 1.
 
|
 
|
;Range & Damage: Increases potential hit tiles by 1 and damage on all tiles by 1.
+
;Range & Damage {{Template:3power}}: Increases potential hit tiles by 1 and damage on all tiles by 1.
  +
|Vek_Hornet
 
|-
 
|-
! [[File:vek_scarab weap.png|center|x50px]] Explosive Goo
+
! [[File:vek_scarab weap.png|center|x50px]] [[Explosive Goo]]
 
|1
 
|1
  +
|Free
|
 
 
| Artillery attack that damages a tile and pushes adjacent tiles away.
 
| Artillery attack that damages a tile and pushes adjacent tiles away.
 
|
 
|
;+1 Tile: Increases area hit by 1 tile.
+
;+1 Tile {{Template:1power}}: Increases area hit by 1 tile.
 
|
 
|
;+2 Damage: Increases damage by 2.
+
;+2 Damage {{Template:3power}}: Increases damage by 2.
  +
|Vek_Scarab
 
|-
 
|-
   
Line 712: Line 846:
 
==See Also==
 
==See Also==
 
* [[Passives]]
 
* [[Passives]]
 
==Media==
 
[[File:Icon Support Strike.png|125px]] [[File:Icon Grav Well.png|125px]] [[File:Icon Titan Fist.png|125px]] [[File:Icon Shift Unit.png|125px]]
 
   
 
[[Category:Weapons| ]]
 
[[Category:Weapons| ]]

Revision as of 08:04, 18 February 2021

The various Weapons from Into The Breach.

Description

Each of the Mechs have a Weapon equipped, and will do different things depending on how you want to use them. Note that all weapons have friendly fire ON (unless an exception is mentioned) so if you don't plan properly you can damage your own Mechs.

Most weapons come with an upgrade or two, at the cost of additional Reactor Core usage. Upgrades are not purchased separately from their base weapons, they are included.

Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.

List of weapons

Prime-class

Name Damage Power Effect Upgrade 1 Upgrade 2 Debug Name
Prime punchmech
Titan Fist
2 (Power off small) Punch an adjacent tile, damaging and pushing it.
Dash (Power off small Power off small)
Charge any distance before punching the target.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Prime_Punchmech
Prime lightning
Electric Whip
2 (Power off small Power off small) Chain damage through adjacent targets.
Building Chain (Power off small)
Chain through Grid Buildings without causing damage.
+1 Damage (Power off small Power off small Power off small)
Deals +1 damage to all affected tiles.
Prime_Lightning
Prime lasermech
Burst Beam
3 (Power off small) Fire a piercing beam that decreases in damage the further it goes.
Ally Immune (Power off small)
Friendly units will not take damage from this attack. (Buildings will still be damaged)
+1 Damage (Power off small Power off small Power off small)
Increases the starting damage by 1.
Prime_Lasermech
Prime shieldbash
Spartan Shield
2 (Power off small) Bash the enemy, flipping its attack direction. (Doesn't affect multi-directional attacks)
Gain Shield (Power off small)
Gain a Shield when bashing.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Prime_ShieldBash
Prime rockmech
Rock Launcher
2 (Power off small) Throw a rock at a chosen target. Rock remains as an obstacle.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Prime_Rockmech
Prime righthook
Sidewinder Fist
2 (Power off small) Punch an adjacent tile, damaging and pushing it to the left.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1. (Powering both upgrades allows you to move a square when you attack)
Prime_RightHook
Prime rocketpunch
Rocket Fist
2 (Power off small) Punch an adjacent tile. Upgrades to launch as a projectile.
Rocket (Power off small Power off small)
Launch the fist. Pushes the Mech if target is not adjacent.
+2 Damage (Power off small Power off small)
Increases damage by 2.
Prime_RocketPunch
Prime shift
Vice Fist
1 Free Grab a unit and toss it behind you.

(If an unit is thrown onto ACID, ACID will apply first then damage)

Ally Immune (Power off small)
Deals no damage to allies.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Prime_Shift
Prime flamethrower
Flame Thrower
2 (Power off small) Push target tile and light tiles on Fire. Damage units already on Fire.
+1 Range (Power off small)
Extends flamethrower range by 1 tile.
+1 Range (Power off small Power off small Power off small)
Extends flamethrower range by 1 tile.
Prime_Flamethrower
Prime areablast
Explosive Vents
1 (Power off small) Blast all adjacent tiles.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Prime_Areablast
Prime spear
Prime Spear
2 (Power off small Power off small) Stab multiple tiles and push the furthest hit tile.
A.C.I.D. Tip (Power off small)
Adds A.C.I.D. to the furthest hit enemy.
+1 Range (Power off small Power off small)
Increases the maximum number of hit tiles by 1.
Prime_Spear
Prime leap
Hydraulic Legs
1

(1 self)

(Power off small) Leap to a tile, damaging self and adjacent tiles.
+1 Damage Each (Power off small)
Increases damage to self and targets by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage to targets by 1.
Prime_Leap
Prime spinfist
Vortex Fist
2

(2 self)

(Power off small) Damage and push all adjacent tiles to the left.
-1 Self Damage (Power off small)
Reduces the damage the Mech takes when using this weapon by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage to targets by 1.
Prime_SpinFist
Prime sword
Titanite Blade
2 (Power off small) Swing a massive sword to damage and push 3 tiles.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
+2 Damage (Power off small Power off small Power off small)
Increases damage on each affected tile by 2.
Prime_Sword
Prime smash
Mercury Fist
4 (Power off small) Smash the ground, dealing huge damage and pushing adjacent tiles.

Single-use.

+1 Use (Power off small Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small)
Increases damage by 1.
Prime_Smash

Brute-class

Name Damage Power Effect Upgrade 1 Upgrade 2 Debug Name
Brute tankmech
Taurus Cannon
1 (Power off small) Fires a powerful projectile that damages and pushes its target.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Brute_Tankmech
Brute jetmech
Aerial Bombs
1 (Power off small) Fly over a target, dropping an explosive smoke bomb.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Range (Power off small Power off small)
Allows jumping over and attacking an additional target.
Brute_Jetmech
Brute mirror
Janus Cannon
1 (Power off small) Fire two projectiles in opposite directions.
+1 Damage (Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Brute_Mirrorshot
Brute phaseshot
Phase Cannon
1 (Power off small) Shoot a projectile that phases through Grid Buildings.
Phase Shield (Power off small Power off small)
Applies a Shield to buildings it passes through.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Brute_PhaseShot
Brute grapple
Grappling Hook
0 Free Use a grapple to pull Mech towards immovable objects, or units to the Mech.
Shield Ally (Power off small)
If used on an ally unit it gives them a Shield.
Brute_Grapple
Brute shrapnel
Def. Shrapnel
0 Free Fire a non-damaging projectile that pushes tiles around the target. Brute_Shrapnel
Brute sniper
Rail Cannon
0 - 2 (Power off small) Projectile that does more damage to targets that are further away.
+1 Max Damage (Power off small)
Increases max damage by 1.
+1 Max Damage (Power off small)
Increases max damage by 1.
Brute_Sniper
Brute shockblast
Shock Cannon
1 (Power off small Power off small) Fire a projectile that hits 2 tiles, pushing them in opposite directions.
+1 Damage (Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Brute_Shockblast
Brute beetle
Ramming Engines
2

(1 self)

(Power off small) Fly in a line and slam into the target, pushing it and hurting yourself.

(The self damage is also considered as attack to terrain)

+1 Damage Each (Power off small)
Increases damage to self and target by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage to target by 1.
Brute_Beetle
Brute unstable
Unstable Cannon
2

(1 self)

(Power off small) Powerful projectile that causes damage to shooter as well as target.
+1 Damage Each (Power off small)
Increases damage to self and target by 1.
+1 Damage (Power off small Power off small Power off small)
Increases target damage by 1.
Brute_Unstable
Brute heavyrocket
Heavy Rocket
3 (Power off small) Fire a projectile that heavily damages a target and pushes adjacent tiles.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
+2 Damage (Power off small Power off small)
Increases damage by 2.
Brute_Heavyrocket
Brute splitshot
Shrapnel Cannon
2 (Power off small) Shoot a projectile that damages and pushes the targeted tile and the tiles to its left and right.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Brute_Splitshot
Brute bombrun
Astra Bombs
1 (Power off small) Leap over any distance dropping a bomb on each tile you pass.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
+2 Damage (Power off small Power off small Power off small)
Increases damage to all tiles by 2.
Brute_Bombrun
Brute sonic
Hermes Engines
0 (Power off small) Dash in a line, pushing adjacent tiles away. Brute_Sonic

Ranged-class

Name Damage Power Effect Upgrade 1 Upgrade 2 Debug Name
Ranged artillery
Artemis Artillery
1 (Power off small) Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
Buildings Immune (Power off small)
This attack will no longer damage Grid Buildings.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Ranged_Artillerymech
Ranged rockthrow
Rock Accelerator
2 (Power off small) Launch a rock at a tile, pushing adjacent tiles.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Ranged_Rockthrow
Ranged defensestrike
Cluster Artillery
1 (Power off small) Protect a tile by damaging and pushing adjacent tiles.
Buildings Immune (Power off small Power off small)
This attack will no longer damage Grid Buildings.
+1 Damage (Power off small Power off small)
Increases damage to adjacent tiles by 1.
Ranged_Defensestrike
Ranged rocket
Rocket Artillery
2 (Power off small) Fires a pushing artillery and creates Smoke behind the shooter.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Ranged_Rocket
Ranged ignite
Vulcan Artillery
0 (Power off small) Light the target on Fire and push adjacent tiles.
Backburn (Power off small)
Light the tile behind the Mech on Fire.
+2 Damage (Power off small Power off small Power off small)
Adds 2 damage to targeted tiles.
Ranged_Ignite
Ranged scattershot
Micro-Artillery
1 (Power off small) Artillery with potential to launch multiple small projectiles.
+2 Tiles (Power off small)
Add additional missiles to hit adjacent tiles.
+1 Damage (Power off small Power off small)
Increases damage to all tiles by 1.
Ranged_ScatterShot
Ranged backshot
Aegon Mortar
1 (Power off small) Deals damage to two tiles, pushing one forwards and one backwards.
+1 Damage (Power off small)
Increases damage to both tiles by 1.
+1 Damage (Power off small Power off small)
Increases damage to both tiles by 1.
Ranged_BackShot
Ranged ice
Cryo-Launcher
0 (Power off small Power off small) Freeze yourself and the target. Ranged_Ice
Ranged smokeblast
Smoke Mortar
(Power off small) Artillery shot that applies Smoke and pushes two adjacent tiles. Ranged_SmokeBlast
Ranged fireball
Burning Mortar
0

(1 self)

(Power off small) Artillery attack that sets 5 tiles on Fire.
No Self Damage (Power off small Power off small)
This attack will no longer damage the Mech that uses it.
Ranged_Fireball
Ranged rainingvolley
Raining Death
2

(1 self)

(Power off small) A dangerous projectile that damages everything it passes.
Buildings Immune (Power off small Power off small)
This attack will no longer damage Grid Buildings.
+1 Damage Each (Power off small Power off small)
Increases damage to self and targets by 1.
Ranged_RainingVolley
Ranged wide
Heavy Artillery
2 (Power off small) Powerful attack that damages a large area.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Ranged_Wide
Ranged dual
Gemini Missiles
3 (Power off small Power off small) Launch two missiles, damaging and pushing two targets.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small)
Increases damage by 1.
Ranged_Dual

Science-class

Name Power Effect Upgrade 1 Upgrade 2 Debug Name
Science pullmech
Attraction Pulse
Free Fires a projectile, pulling target towards you 1 tile. Science_Pullmech
Science gravwell
Grav Well
Free Artillery weapon that pulls its target towards you. Science_Gravwell
Science repulse
Repulse
(Power off small) Push all adjacent tiles.
Shield Self (Power off small)
Creates a personal Shield when used.
Shield Friendly (Power off small Power off small)
Shield adjacent ally or Building.
Science_Repulse
Science swap
Teleporter
Free Swap places with a nearby tile. (Note: if you are webbed and swap places with another unit, the other unit will become webbed.)
+1 Range (Power off small)
Extends range of the swap by 1 tile.
+2 Range (Power off small Power off small)
Extends range of the swap by 2 tiles.
Science_Swap
Science acidprojector
A.C.I.D. Projector
Free Fire a projectile that applies A.C.I.D. and pushes. Science_AcidShot
Science confuse
Confuse Shot
Free Fire a projectile that flips a target's attack direction. Science_Confuse
Science smokedefense
Smoke Pellets
Free Surround yourself with Smoke to defend against nearby enemies.

Single-use.

Ally Immune (Power off small)
No longer applies Smoke on self or allies.
+1 Use (Power off small)
Increases uses per battle by 1.
Science_SmokeDefense
Science shield
Shield Projector
(Power off small) Shield tiles from damage.

2 uses per battle.

+1 Use (Power off small Power off small)
Increases uses per battle by 1.
+3 Area (Power off small Power off small)
Shields 3 additional tiles.
Science_Shield
Science firebeam
Fire Beam
(Power off small) Fire a beam that applies Fire in a line.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
Science_FireBeam
Science freezebeam
Frost Beam
(Power off small Power off small) Fire a beam that Freezes everything in a line.

Single-use.

+1 Use (Power off small Power off small)
Increases uses per battle by 1.
Science_FreezeBeam
Science localshield
Shield Array
(Power off small) Apply a Shield on nearby tiles.

Single-use.

+1 Size (Power off small)
Area of effect increased by 2 tiles.
+1 Use (Power off small)
Increases uses per battle by 1.
Science_LocalShield
Science pushbeam
Push Beam
(Power off small) Pushes all units in a line.

Single-use.

Unlimited Use (Power off small)
Removes use restriction in battles.
Science_PushBeam

Any Class

Name Power Effect Upgrade 1 Upgrade 2 Debug Name
Brute boosters
Boosters
Free Jump forward and push adjacent tiles away. Support_Boosters
Support smoke
Smoke Bombs
Free Fly over the targets while dropping Smoke.
+1 Range (Power off small)
Increases potential movement range by 1.
+1 Range (Power off small)
Increases potential movement range by 1.
Support_Smoke
Support refrigerate
Heat Converter
(Power off small) Freeze the tile in front but light the tile behind on Fire in the process.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
Support_Refrigerate
Support destruct
Self-Destruct
Free Mech explodes, killing self and anything adjacent to Mech.

Single-use.

Support_Destruct
Structure force
Targeted Strike
Free Call in an air strike on a single tile anywhere on the map.

Single-use.

Support_Force
Support smokedrop
Smoke Drop
Free Drops Smoke on 5 tiles anywhere on the map.

Single-use.

Support_SmokeDrop
Support repair
Repair Drop
Free Heal all player units (including disabled Mechs).

Single-use.

Support_Repair
Support missiles
Missile Barrage
(Power off small) Fires a missile barrage that hits every enemy on the map.

Single-use.

+1 Damage (Power off small Power off small)
Increases damage by 1.
Support_Missiles
Support wind
Wind Torrent
(Power off small) Push all units in a single direction.

Single-use.

Unlimited Uses (Power off small)
Removes use restriction in battles.
Support_Wind
Support blizzard
Ice Generator
(Power off small Power off small) Freeze yourself and nearby tiles.

Single-use.

+1 Size (Power off small)
Area of effect increased by 1 tile.
+1 Size (Power off small Power off small)
Area of effect increased by 1 tile.
Support_Blizzard

Deployables

Name Power Effect Health Move Upgrade 1 Upgrade 2 Debug Name
Deployskill tank
Light Tank
(Power off small Power off small) Deploy a small tank to help in combat.

Single-use.

1 3
+2 Health (Power off small)
Increases the Tank's max health to 3.
+2 Damage (Power off small Power off small Power off small)
Increases the Tank's attack damage to 2.
DeploySkill_Tank
Deployskill shieldtank
Shield-Tank
(Power off small Power off small) Deploy a Shield-Tank that can give Shields to allies.

Single-use.

1 3
+2 Health (Power off small)
Increases the Shield-Tank's max health to 3.
Projectile (Power off small)
The Shield-Tank instead fires a projectile, allowing you to Shield distant targets.
DeploySkill_ShieldTank

DeploySkill_SGenerator

Deployskill acidtank
A.C.I.D. Tank
(Power off small Power off small) Deploy a Tank that can apply A.C.I.D. to targets.

Single-use.

1 3
+2 Health (Power off small)
Increases the Tank's max health to 3.
Push (Power off small)
The tank's attack also pushes its target.
DeploySkill_AcidTank
Deployskill pulltank
Pull-Tank
(Power off small Power off small) Deploy a Pull-Tank that can pull targets with a projectile.

Single-use.

1 3
+2 Health (Power off small)
Increases the Pull-Tank's max health to 3.
Flying (Power off small)
Gives the Pull-Tank the ability to fly.
DeploySkill_PullTank
(N/A)

Support IceTank

(Power off small Power off small) Deploy an Ice-Tank to that can freeze its targets. (Only available through debug)

Single-use.

3 3 N/A (Power off small) N/A (Power off small)
DeploySkill_IceTank

Cyborg-class

Name Damage Power Effect Upgrade 1 Upgrade 2 Debug Name
Vek beetle weap
Ramming Speed
1 Free Dash across the map, damaging and pushing the target tile.
Smoke Behind (Power off small)
Tile behind you gains Smoke.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Vek_Beetle
Vek hornet weap
Needle Shot
1 Free Throw needles at the enemy, pushing the furthest hit tile.
Range & Damage (Power off small Power off small)
Increases potential hit tiles by 1 and damage on all tiles by 1.
Range & Damage (Power off small Power off small Power off small)
Increases potential hit tiles by 1 and damage on all tiles by 1.
Vek_Hornet
Vek scarab weap
Explosive Goo
1 Free Artillery attack that damages a tile and pushes adjacent tiles away.
+1 Tile (Power off small)
Increases area hit by 1 tile.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Vek_Scarab

See Also