Tag: Visual edit |
|||
(41 intermediate revisions by 20 users not shown) | |||
Line 6: | Line 6: | ||
==Description== |
==Description== |
||
− | Each of the [[Mechs]] have a Weapon equipped, and will do different things depending on how you want to use them. Note that all weapons have friendly fire ON |
+ | Each of the [[Mechs]] have a Weapon equipped, and will do different things depending on how you want to use them. Note that all weapons have friendly fire ON (unless an exception is mentioned) so if you don't plan properly you can damage your own Mechs. |
+ | |||
+ | Most weapons come with an upgrade or two, at the cost of additional [[Reactor Core]] usage. Upgrades are not purchased separately from their base weapons, they are included. |
||
+ | |||
+ | '''Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.''' |
||
==List of weapons== |
==List of weapons== |
||
Line 17: | Line 21: | ||
! Upgrade 1 |
! Upgrade 1 |
||
! Upgrade 2 |
! Upgrade 2 |
||
+ | !Debug Name |
||
|- |
|- |
||
− | ! [[File:prime_punchmech.png|center|x50px]] Titan Fist |
+ | ! [[File:prime_punchmech.png|center|x50px]] [[Titan Fist]] |
|2 |
|2 |
||
|{{Template:1power}} |
|{{Template:1power}} |
||
Line 26: | Line 31: | ||
| |
| |
||
;+2 Damage {{Template:3power}}: Increases damage by 2. |
;+2 Damage {{Template:3power}}: Increases damage by 2. |
||
+ | |Prime_Punchmech |
||
|- |
|- |
||
− | ! [[File:prime_lightning.png|center|x50px]] Electric Whip |
+ | ! [[File:prime_lightning.png|center|x50px]] [[Electric Whip]] |
|2 |
|2 |
||
|{{Template:2power}} |
|{{Template:2power}} |
||
Line 35: | Line 41: | ||
| |
| |
||
;+1 Damage {{Template:3power}}: Deals +1 damage to all affected tiles. |
;+1 Damage {{Template:3power}}: Deals +1 damage to all affected tiles. |
||
+ | |Prime_Lightning |
||
|- |
|- |
||
− | ! [[File:prime_lasermech.png|center|x50px]] Burst Beam |
+ | ! [[File:prime_lasermech.png|center|x50px]] [[Burst Beam]] |
|3 |
|3 |
||
|{{Template:1power}} |
|{{Template:1power}} |
||
| Fire a piercing beam that decreases in damage the further it goes. |
| Fire a piercing beam that decreases in damage the further it goes. |
||
| |
| |
||
− | ;Ally Immune {{Template:1power}}: |
+ | ;Ally Immune {{Template:1power}}:Friendly units will not take damage from this attack. (Buildings will still be damaged) |
| |
| |
||
;+1 Damage {{Template:3power}}: Increases the starting damage by 1. |
;+1 Damage {{Template:3power}}: Increases the starting damage by 1. |
||
+ | |Prime_Lasermech |
||
|- |
|- |
||
− | ! [[File:prime_shieldbash.png|center|x50px]] Spartan Shield |
+ | ! [[File:prime_shieldbash.png|center|x50px]] [[Spartan Shield]] |
|2 |
|2 |
||
|{{Template:1power}} |
|{{Template:1power}} |
||
− | | Bash the enemy, flipping its attack direction. |
+ | | Bash the enemy, flipping its attack direction. (Doesn't affect multi-directional attacks) |
| |
| |
||
;Gain Shield {{Template:1power}}: Gain a Shield when bashing. |
;Gain Shield {{Template:1power}}: Gain a Shield when bashing. |
||
| |
| |
||
;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
||
+ | |Prime_ShieldBash |
||
|- |
|- |
||
− | ! [[File:prime_rockmech.png|center|x50px]] Rock Launcher |
+ | ! [[File:prime_rockmech.png|center|x50px]] [[Rock Launcher]] |
|2 |
|2 |
||
|{{Template:1power}} |
|{{Template:1power}} |
||
Line 62: | Line 71: | ||
| |
| |
||
;+1 Damage {{Template:3power}}: Increases damage by 1. |
;+1 Damage {{Template:3power}}: Increases damage by 1. |
||
+ | |Prime_Rockmech |
||
|- |
|- |
||
− | ! [[File:prime_righthook.png|center|x50px]] Sidewinder Fist |
+ | ! [[File:prime_righthook.png|center|x50px]] [[Sidewinder Fist]] |
|2 |
|2 |
||
|{{Template:1power}} |
|{{Template:1power}} |
||
Line 70: | Line 80: | ||
;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
||
| |
| |
||
− | ;+1 Damage {{Template:2power}}: Increases damage by 1. |
+ | ;+1 Damage {{Template:2power}}: Increases damage by 1. (Powering both upgrades allows you to move a square when you attack) |
+ | |Prime_RightHook |
||
|- |
|- |
||
− | ! [[File:prime_rocketpunch.png|center|x50px]] Rocket Fist |
+ | ! [[File:prime_rocketpunch.png|center|x50px]] [[Rocket Fist]] |
|2 |
|2 |
||
+ | |{{Template:1power}} |
||
⚫ | |||
| Punch an adjacent tile. Upgrades to launch as a projectile. |
| Punch an adjacent tile. Upgrades to launch as a projectile. |
||
| |
| |
||
− | ;Rocket: Launch the fist. Pushes the Mech if target is not adjacent. |
+ | ;Rocket {{Template:2power}}: Launch the fist. Pushes the Mech if target is not adjacent. |
| |
| |
||
− | ;+2 Damage: Increases damage by 2. |
+ | ;+2 Damage {{Template:2power}}: Increases damage by 2. |
+ | |Prime_RocketPunch |
||
|- |
|- |
||
− | ! [[File:prime_shift.png|center|x50px]] Vice Fist |
+ | ! [[File:prime_shift.png|center|x50px]] [[Vice Fist]] |
|1 |
|1 |
||
|Free |
|Free |
||
− | | Grab a unit and toss it behind you. |
+ | | Grab a unit and toss it behind you. |
+ | (If an unit is thrown onto ACID, ACID will apply first then damage) |
||
| |
| |
||
;Ally Immune {{Template:1power}}: Deals no damage to allies. |
;Ally Immune {{Template:1power}}: Deals no damage to allies. |
||
| |
| |
||
− | ;+2 Damage: Increases damage by 2. |
+ | ;+2 Damage {{Template:3power}}: Increases damage by 2. |
+ | |Prime_Shift |
||
|- |
|- |
||
− | ! [[File:prime_flamethrower.png|center|x50px]] Flame Thrower |
+ | ! [[File:prime_flamethrower.png|center|x50px]] [[Flame Thrower]] |
|2 |
|2 |
||
|{{Template:1power}} |
|{{Template:1power}} |
||
Line 98: | Line 112: | ||
| |
| |
||
;+1 Range {{Template:3power}}: Extends flamethrower range by 1 tile. |
;+1 Range {{Template:3power}}: Extends flamethrower range by 1 tile. |
||
+ | |Prime_Flamethrower |
||
|- |
|- |
||
− | ! [[File:prime_areablast.png|center|x50px]] Explosive Vents |
+ | ! [[File:prime_areablast.png|center|x50px]] [[Explosive Vents]] |
|1 |
|1 |
||
+ | |{{Template:1power}} |
||
⚫ | |||
| Blast all adjacent tiles. |
| Blast all adjacent tiles. |
||
| |
| |
||
Line 107: | Line 122: | ||
| |
| |
||
;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
||
+ | |Prime_Areablast |
||
|- |
|- |
||
− | ! [[File:prime_spear.png|center|x50px]] Prime Spear |
+ | ! [[File:prime_spear.png|center|x50px]] [[Prime Spear]] |
|2 |
|2 |
||
|{{Template:2power}} |
|{{Template:2power}} |
||
Line 116: | Line 132: | ||
| |
| |
||
;+1 Range {{Template:2power}}: Increases the maximum number of hit tiles by 1. |
;+1 Range {{Template:2power}}: Increases the maximum number of hit tiles by 1. |
||
+ | |Prime_Spear |
||
|- |
|- |
||
− | ! [[File:prime_leap.png|center|x50px]] Hydraulic Legs |
+ | ! [[File:prime_leap.png|center|x50px]] [[Hydraulic Legs]] |
|1 |
|1 |
||
(1 self) |
(1 self) |
||
Line 126: | Line 143: | ||
| |
| |
||
;+1 Damage {{Template:3power}}: Increases damage to targets by 1. |
;+1 Damage {{Template:3power}}: Increases damage to targets by 1. |
||
+ | |Prime_Leap |
||
|- |
|- |
||
− | ! [[File:prime_spinfist.png|center|x50px]] Vortex Fist |
+ | ! [[File:prime_spinfist.png|center|x50px]] [[Vortex Fist]] |
|2 |
|2 |
||
(2 self) |
(2 self) |
||
+ | |{{Template:1power}} |
||
⚫ | |||
| Damage and push all adjacent tiles to the left. |
| Damage and push all adjacent tiles to the left. |
||
| |
| |
||
− | ;-1 Self Damage: Reduces the damage the Mech takes when using this weapon by 1. |
+ | ;-1 Self Damage {{Template:1power}}: Reduces the damage the Mech takes when using this weapon by 1. |
| |
| |
||
− | ;+1 Damage: Increases damage to targets by 1. |
+ | ;+1 Damage {{Template:3power}}: Increases damage to targets by 1. |
+ | |Prime_SpinFist |
||
|- |
|- |
||
− | ! [[File:prime_sword.png|center|x50px]] Titanite Blade |
+ | ! [[File:prime_sword.png|center|x50px]] [[Titanite Blade]] |
− | | |
+ | |2 |
+ | |{{Template:1power}} |
||
⚫ | |||
| Swing a massive sword to damage and push 3 tiles. |
| Swing a massive sword to damage and push 3 tiles. |
||
+ | |||
+ | Single-use. |
||
| |
| |
||
− | ;+1 Use: Increases uses per battle by 1. |
+ | ;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
| |
| |
||
− | ;+2 Damage: Increases damage on each affected tile by 2. |
+ | ;+2 Damage {{Template:3power}}: Increases damage on each affected tile by 2. |
+ | |Prime_Sword |
||
|- |
|- |
||
− | ! [[File:prime_smash.png|center|x50px]] Mercury Fist |
+ | ! [[File:prime_smash.png|center|x50px]] [[Mercury Fist]] |
|4 |
|4 |
||
+ | |{{Template:1power}} |
||
− | | |
||
| Smash the ground, dealing huge damage and pushing adjacent tiles. |
| Smash the ground, dealing huge damage and pushing adjacent tiles. |
||
+ | |||
+ | Single-use. |
||
| |
| |
||
;+1 Use {{Template:2power}}: Increases uses per battle by 1. |
;+1 Use {{Template:2power}}: Increases uses per battle by 1. |
||
| |
| |
||
;+1 Damage {{Template:1power}}: Increases damage by 1. |
;+1 Damage {{Template:1power}}: Increases damage by 1. |
||
+ | |Prime_Smash |
||
|- |
|- |
||
Line 167: | Line 192: | ||
! Upgrade 1 |
! Upgrade 1 |
||
! Upgrade 2 |
! Upgrade 2 |
||
+ | !Debug Name |
||
|- |
|- |
||
! [[File:brute_tankmech.png|center|x50px]] Taurus Cannon |
! [[File:brute_tankmech.png|center|x50px]] Taurus Cannon |
||
Line 176: | Line 202: | ||
| |
| |
||
;+1 Damage {{Template:3power}}: Increases damage by 1. |
;+1 Damage {{Template:3power}}: Increases damage by 1. |
||
+ | |Brute_Tankmech |
||
|- |
|- |
||
! [[File:brute_jetmech.png|center|x50px]] Aerial Bombs |
! [[File:brute_jetmech.png|center|x50px]] Aerial Bombs |
||
Line 185: | Line 212: | ||
| |
| |
||
;+1 Range {{Template:2power}}: Allows jumping over and attacking an additional target. |
;+1 Range {{Template:2power}}: Allows jumping over and attacking an additional target. |
||
+ | |Brute_Jetmech |
||
|- |
|- |
||
![[File:Brute mirror.png|center|60x60px]]Janus Cannon |
![[File:Brute mirror.png|center|60x60px]]Janus Cannon |
||
Line 194: | Line 222: | ||
| |
| |
||
;+1 Damage {{Template:3power}}: Increases damage by 1. |
;+1 Damage {{Template:3power}}: Increases damage by 1. |
||
+ | |Brute_Mirrorshot |
||
|- |
|- |
||
! [[File:brute_phaseshot.png|center|x50px]] Phase Cannon |
! [[File:brute_phaseshot.png|center|x50px]] Phase Cannon |
||
|1 |
|1 |
||
+ | |{{Template:1power}} |
||
− | | |
||
− | | Shoot a projectile that phases through |
+ | | Shoot a projectile that phases through Grid Buildings. |
| |
| |
||
;Phase Shield {{Template:2power}}: Applies a Shield to buildings it passes through. |
;Phase Shield {{Template:2power}}: Applies a Shield to buildings it passes through. |
||
| |
| |
||
− | ;+1 Damage: Increases damage by 1. |
+ | ;+1 Damage {{Template:2power}}: Increases damage by 1. |
+ | |Brute_PhaseShot |
||
|- |
|- |
||
! [[File:brute_grapple.png|center|x50px]] Grappling Hook |
! [[File:brute_grapple.png|center|x50px]] Grappling Hook |
||
|0 |
|0 |
||
|Free |
|Free |
||
− | | Use a grapple to pull Mech towards objects, or units to the Mech. |
+ | | Use a grapple to pull Mech towards immovable objects, or units to the Mech. |
| |
| |
||
;Shield Ally {{Template:1power}}: If used on an ally unit it gives them a Shield. |
;Shield Ally {{Template:1power}}: If used on an ally unit it gives them a Shield. |
||
| |
| |
||
+ | |Brute_Grapple |
||
− | |||
|- |
|- |
||
! [[File:brute_shrapnel.png|center|x50px]] Def. Shrapnel |
! [[File:brute_shrapnel.png|center|x50px]] Def. Shrapnel |
||
Line 220: | Line 250: | ||
| |
| |
||
+ | |Brute_Shrapnel |
||
− | |||
|- |
|- |
||
! [[File:brute_sniper.png|center|x50px]] Rail Cannon |
! [[File:brute_sniper.png|center|x50px]] Rail Cannon |
||
+ | |0 - 2 |
||
− | | |
||
+ | |{{Template:1power}} |
||
− | | |
||
| Projectile that does more damage to targets that are further away. |
| Projectile that does more damage to targets that are further away. |
||
| |
| |
||
− | ;+1 Max Damage: Increases max damage by 1. |
+ | ;+1 Max Damage {{Template:1power}}: Increases max damage by 1. |
| |
| |
||
− | ;+1 Max Damage: Increases max damage by 1. |
+ | ;+1 Max Damage {{Template:1power}}: Increases max damage by 1. |
+ | |Brute_Sniper |
||
|- |
|- |
||
! [[File:brute_shockblast.png|center|x50px]] Shock Cannon |
! [[File:brute_shockblast.png|center|x50px]] Shock Cannon |
||
|1 |
|1 |
||
+ | |{{Template:2power}} |
||
− | | |
||
| Fire a projectile that hits 2 tiles, pushing them in opposite directions. |
| Fire a projectile that hits 2 tiles, pushing them in opposite directions. |
||
⚫ | |||
⚫ | |||
| |
| |
||
− | ;+1 Damage: Increases damage by 1. |
+ | ;+1 Damage {{Template:2power}}: Increases damage by 1. |
+ | |Brute_Shockblast |
||
− | | |
||
⚫ | |||
|- |
|- |
||
! [[File:brute_beetle.png|center|x50px]] Ramming Engines |
! [[File:brute_beetle.png|center|x50px]] Ramming Engines |
||
|2 |
|2 |
||
(1 self) |
(1 self) |
||
+ | |{{Template:1power}} |
||
− | | |
||
− | | Fly in a line and slam into the target, pushing it and hurting yourself. |
+ | | Fly in a line and slam into the target, pushing it and hurting yourself. |
+ | (The self damage is also considered as attack to terrain) |
||
| |
| |
||
;+1 Damage Each {{Template:1power}}: Increases damage to self and target by 1. |
;+1 Damage Each {{Template:1power}}: Increases damage to self and target by 1. |
||
| |
| |
||
;+1 Damage {{Template:3power}}: Increases damage to target by 1. |
;+1 Damage {{Template:3power}}: Increases damage to target by 1. |
||
+ | |Brute_Beetle |
||
|- |
|- |
||
! [[File:brute_unstable.png|center|x50px]] Unstable Cannon |
! [[File:brute_unstable.png|center|x50px]] Unstable Cannon |
||
Line 259: | Line 293: | ||
| |
| |
||
;+1 Damage {{Template:3power}}: Increases target damage by 1. |
;+1 Damage {{Template:3power}}: Increases target damage by 1. |
||
+ | |Brute_Unstable |
||
|- |
|- |
||
! [[File:brute_heavyrocket.png|center|x50px]] Heavy Rocket |
! [[File:brute_heavyrocket.png|center|x50px]] Heavy Rocket |
||
|3 |
|3 |
||
+ | |{{Template:1power}} |
||
⚫ | |||
+ | Single-use. |
||
| |
| |
||
⚫ | |||
⚫ | |||
− | | |
||
⚫ | |||
| |
| |
||
− | ;+2 Damage: Increases damage by 2. |
+ | ;+2 Damage {{Template:2power}}: Increases damage by 2. |
+ | |Brute_Heavyrocket |
||
|- |
|- |
||
! [[File:brute_splitshot.png|center|x50px]] Shrapnel Cannon |
! [[File:brute_splitshot.png|center|x50px]] Shrapnel Cannon |
||
|2 |
|2 |
||
|{{Template:1power}} |
|{{Template:1power}} |
||
− | | Shoot a projectile that damages and pushes the targeted tile and the tiles to its left and right. |
+ | | Shoot a projectile that damages and pushes the targeted tile and the tiles to its left and right. |
+ | |||
+ | Single-use. |
||
| |
| |
||
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
||
| |
| |
||
− | ;+1 Damage {{Template:2power}}: |
+ | ;+1 Damage {{Template:2power}}:Increases damage by 1. |
+ | |Brute_Splitshot |
||
|- |
|- |
||
! [[File:brute_bombrun.png|center|x50px]] Astra Bombs |
! [[File:brute_bombrun.png|center|x50px]] Astra Bombs |
||
|1 |
|1 |
||
+ | |{{Template:1power}} |
||
− | | |
||
− | | Leap over any distance dropping a bomb on each tile you pass. |
+ | | Leap over any distance dropping a bomb on each tile you pass. |
+ | |||
+ | Single-use. |
||
| |
| |
||
− | ;+1 Use: Increases uses per battle by 1. |
+ | ;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
| |
| |
||
− | ;+2 Damage: Increases damage to all tiles by 2. |
+ | ;+2 Damage {{Template:3power}}: Increases damage to all tiles by 2. |
+ | |Brute_Bombrun |
||
|- |
|- |
||
! [[File:brute_sonic.png|center|x50px]] Hermes Engines |
! [[File:brute_sonic.png|center|x50px]] Hermes Engines |
||
|0 |
|0 |
||
+ | |{{Template:1power}} |
||
− | | |
||
| Dash in a line, pushing adjacent tiles away. |
| Dash in a line, pushing adjacent tiles away. |
||
| |
| |
||
| |
| |
||
+ | |Brute_Sonic |
||
− | |||
|- |
|- |
||
Line 307: | Line 350: | ||
! Upgrade 1 |
! Upgrade 1 |
||
! Upgrade 2 |
! Upgrade 2 |
||
+ | !Debug Name |
||
|- |
|- |
||
![[File:Ranged artillery.png|center|60x60px]]Artemis Artillery |
![[File:Ranged artillery.png|center|60x60px]]Artemis Artillery |
||
Line 316: | Line 360: | ||
| |
| |
||
;+2 Damage {{Template:3power}}: Increases damage by 2. |
;+2 Damage {{Template:3power}}: Increases damage by 2. |
||
+ | |Ranged_Artillerymech |
||
|- |
|- |
||
! [[File:ranged_rockthrow.png|center|x50px]] Rock Accelerator |
! [[File:ranged_rockthrow.png|center|x50px]] Rock Accelerator |
||
Line 324: | Line 369: | ||
;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
||
| |
| |
||
+ | |Ranged_Rockthrow |
||
− | |||
|- |
|- |
||
! [[File:ranged_defensestrike.png|center|x50px]] Cluster Artillery |
! [[File:ranged_defensestrike.png|center|x50px]] Cluster Artillery |
||
Line 334: | Line 379: | ||
| |
| |
||
;+1 Damage {{Template:2power}}: Increases damage to adjacent tiles by 1. |
;+1 Damage {{Template:2power}}: Increases damage to adjacent tiles by 1. |
||
+ | |Ranged_Defensestrike |
||
|- |
|- |
||
! [[File:ranged_rocket.png|center|x50px]] Rocket Artillery |
! [[File:ranged_rocket.png|center|x50px]] Rocket Artillery |
||
Line 343: | Line 389: | ||
| |
| |
||
;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
||
+ | |Ranged_Rocket |
||
|- |
|- |
||
! [[File:ranged_ignite.png|center|x50px]] Vulcan Artillery |
! [[File:ranged_ignite.png|center|x50px]] Vulcan Artillery |
||
Line 352: | Line 399: | ||
| |
| |
||
;+2 Damage {{Template:3power}}: Adds 2 damage to targeted tiles. |
;+2 Damage {{Template:3power}}: Adds 2 damage to targeted tiles. |
||
+ | |Ranged_Ignite |
||
|- |
|- |
||
! [[File:ranged_scattershot.png|center|x50px]] Micro-Artillery |
! [[File:ranged_scattershot.png|center|x50px]] Micro-Artillery |
||
− | | |
+ | |1 |
+ | |{{Template:1power}} |
||
− | | |
||
| Artillery with potential to launch multiple small projectiles. |
| Artillery with potential to launch multiple small projectiles. |
||
| |
| |
||
− | ;+2 Tiles: Add additional missiles to hit adjacent tiles. |
+ | ;+2 Tiles {{Template:1power}}: Add additional missiles to hit adjacent tiles. |
| |
| |
||
− | ;+1 Damage: Increases damage to all tiles by 1. |
+ | ;+1 Damage {{Template:2power}}: Increases damage to all tiles by 1. |
+ | |Ranged_ScatterShot |
||
|- |
|- |
||
! [[File:ranged_backshot.png|center|x50px]] Aegon Mortar |
! [[File:ranged_backshot.png|center|x50px]] Aegon Mortar |
||
Line 370: | Line 419: | ||
| |
| |
||
;+1 Damage {{Template:2power}}: Increases damage to both tiles by 1. |
;+1 Damage {{Template:2power}}: Increases damage to both tiles by 1. |
||
+ | |Ranged_BackShot |
||
|- |
|- |
||
! [[File:ranged_ice.png|center|x50px]] Cryo-Launcher |
! [[File:ranged_ice.png|center|x50px]] Cryo-Launcher |
||
Line 378: | Line 428: | ||
| |
| |
||
+ | |Ranged_Ice |
||
− | |||
|- |
|- |
||
! [[File:ranged_smokeblast.png|center|x50px]] Smoke Mortar |
! [[File:ranged_smokeblast.png|center|x50px]] Smoke Mortar |
||
| |
| |
||
+ | |{{Template:1power}} |
||
− | | |
||
| Artillery shot that applies Smoke and pushes two adjacent tiles. |
| Artillery shot that applies Smoke and pushes two adjacent tiles. |
||
| |
| |
||
| |
| |
||
+ | |Ranged_SmokeBlast |
||
− | |||
|- |
|- |
||
! [[File:ranged_fireball.png|center|x50px]] Burning Mortar |
! [[File:ranged_fireball.png|center|x50px]] Burning Mortar |
||
|0 |
|0 |
||
+ | (1 self) |
||
− | | |
||
+ | |{{Template:1power}} |
||
| Artillery attack that sets 5 tiles on Fire. |
| Artillery attack that sets 5 tiles on Fire. |
||
| |
| |
||
− | ;No Self Damage: This attack will no longer damage the Mech that uses it. |
+ | ;No Self Damage {{Template:2power}}: This attack will no longer damage the Mech that uses it. |
| |
| |
||
+ | |Ranged_Fireball |
||
− | |||
|- |
|- |
||
! [[File:ranged_rainingvolley.png|center|x50px]] Raining Death |
! [[File:ranged_rainingvolley.png|center|x50px]] Raining Death |
||
Line 408: | Line 459: | ||
| |
| |
||
;+1 Damage Each {{Template:2power}}: Increases damage to self and targets by 1. |
;+1 Damage Each {{Template:2power}}: Increases damage to self and targets by 1. |
||
+ | |Ranged_RainingVolley |
||
|- |
|- |
||
! [[File:ranged_wide.png|center|x50px]] Heavy Artillery |
! [[File:ranged_wide.png|center|x50px]] Heavy Artillery |
||
|2 |
|2 |
||
|{{Template:1power}} |
|{{Template:1power}} |
||
− | | Powerful attack that damages a large area. |
+ | | Powerful attack that damages a large area. |
+ | |||
+ | Single-use. |
||
| |
| |
||
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
||
| |
| |
||
;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
||
+ | |Ranged_Wide |
||
|- |
|- |
||
! [[File:ranged_dual.png|center|x50px]] Gemini Missiles |
! [[File:ranged_dual.png|center|x50px]] Gemini Missiles |
||
|3 |
|3 |
||
|{{Template:2power}} |
|{{Template:2power}} |
||
− | | Launch two missiles, damaging and pushing two targets |
+ | | Launch two missiles, damaging and pushing two targets. |
+ | |||
+ | Single-use. |
||
| |
| |
||
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
||
| |
| |
||
;+1 Damage {{Template:1power}}: Increases damage by 1. |
;+1 Damage {{Template:1power}}: Increases damage by 1. |
||
+ | |Ranged_Dual |
||
|- |
|- |
||
Line 437: | Line 495: | ||
! Upgrade 1 |
! Upgrade 1 |
||
! Upgrade 2 |
! Upgrade 2 |
||
+ | !Debug Name |
||
|- |
|- |
||
− | ! [[File:science_pullmech.png|center|x50px]] Attraction Pulse |
+ | ! [[File:science_pullmech.png|center|x50px]] [[Attraction Pulse]] |
|Free |
|Free |
||
− | | |
+ | | Fires a projectile, pulling target towards you 1 tile. |
| |
| |
||
| |
| |
||
+ | |Science_Pullmech |
||
− | |||
|- |
|- |
||
− | ! [[File:science_gravwell.png|center|x50px]] Grav Well |
+ | ! [[File:science_gravwell.png|center|x50px]] [[Grav Well]] |
|Free |
|Free |
||
| Artillery weapon that pulls its target towards you. |
| Artillery weapon that pulls its target towards you. |
||
Line 452: | Line 511: | ||
| |
| |
||
+ | |Science_Gravwell |
||
− | |||
|- |
|- |
||
− | ! [[File:science_repulse.png|center|x50px]] Repulse |
+ | ! [[File:science_repulse.png|center|x50px]] [[Repulse]] |
|{{Template:1power}} |
|{{Template:1power}} |
||
| Push all adjacent tiles. |
| Push all adjacent tiles. |
||
Line 461: | Line 520: | ||
| |
| |
||
;Shield Friendly {{Template:2power}}: Shield adjacent ally or Building. |
;Shield Friendly {{Template:2power}}: Shield adjacent ally or Building. |
||
+ | |Science_Repulse |
||
|- |
|- |
||
− | ! [[File:science_swap.png|center|x50px]] Teleporter |
+ | ! [[File:science_swap.png|center|x50px]] [[Teleporter]] |
|Free |
|Free |
||
− | | Swap places with a nearby tile. |
+ | | Swap places with a nearby tile. (Note: if you are webbed and swap places with another unit, the other unit will become webbed.) |
| |
| |
||
;+1 Range {{Template:1power}}: Extends range of the swap by 1 tile. |
;+1 Range {{Template:1power}}: Extends range of the swap by 1 tile. |
||
| |
| |
||
;+2 Range {{Template:2power}}: Extends range of the swap by 2 tiles. |
;+2 Range {{Template:2power}}: Extends range of the swap by 2 tiles. |
||
+ | |Science_Swap |
||
|- |
|- |
||
− | ![[File:Science |
+ | ![[File:Science acidprojector.png|center|x50px]][[A.C.I.D. Projector]] |
|Free |
|Free |
||
| Fire a projectile that applies A.C.I.D. and pushes. |
| Fire a projectile that applies A.C.I.D. and pushes. |
||
Line 476: | Line 537: | ||
| |
| |
||
+ | |Science_AcidShot |
||
− | |||
|- |
|- |
||
− | ! [[File:science_confuse.png|center|x50px]] Confuse Shot |
+ | ! [[File:science_confuse.png|center|x50px]] [[Confuse Shot]] |
|Free |
|Free |
||
| Fire a projectile that flips a target's attack direction. |
| Fire a projectile that flips a target's attack direction. |
||
Line 484: | Line 545: | ||
| |
| |
||
+ | |Science_Confuse |
||
− | |||
|- |
|- |
||
− | ! [[File:science_smokedefense.png|center|x50px]] Smoke Pellets |
+ | ! [[File:science_smokedefense.png|center|x50px]] [[Smoke Pellets]] |
+ | |Free |
||
− | | |
||
− | | Surround yourself with Smoke to defend against nearby enemies. |
+ | | Surround yourself with Smoke to defend against nearby enemies. |
+ | |||
+ | Single-use. |
||
| |
| |
||
;Ally Immune {{Template:1power}}: No longer applies Smoke on self or allies. |
;Ally Immune {{Template:1power}}: No longer applies Smoke on self or allies. |
||
| |
| |
||
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
||
+ | |Science_SmokeDefense |
||
|- |
|- |
||
− | ! [[File:science_shield.png|center|x50px]] Shield Projector |
+ | ! [[File:science_shield.png|center|x50px]] [[Shield Projector]] |
|{{Template:1power}} |
|{{Template:1power}} |
||
| Shield tiles from damage. |
| Shield tiles from damage. |
||
+ | |||
+ | 2 uses per battle. |
||
| |
| |
||
;+1 Use {{Template:2power}}: Increases uses per battle by 1. |
;+1 Use {{Template:2power}}: Increases uses per battle by 1. |
||
| |
| |
||
;+3 Area {{Template:2power}}: Shields 3 additional tiles. |
;+3 Area {{Template:2power}}: Shields 3 additional tiles. |
||
+ | |Science_Shield |
||
|- |
|- |
||
− | ! [[File:science_firebeam.png|center|x50px]] Fire Beam |
+ | ! [[File:science_firebeam.png|center|x50px]] [[Fire Beam]] |
|{{Template:1power}} |
|{{Template:1power}} |
||
− | | Fire a beam that applies Fire in a line. |
+ | | Fire a beam that applies Fire in a line. |
+ | |||
+ | Single-use. |
||
| |
| |
||
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
||
| |
| |
||
+ | |Science_FireBeam |
||
− | |||
|- |
|- |
||
− | ! [[File:science_freezebeam.png|center|x50px]] Frost Beam |
+ | ! [[File:science_freezebeam.png|center|x50px]] [[Frost Beam]] |
|{{Template:2power}} |
|{{Template:2power}} |
||
− | | Fire a beam that Freezes everything in a line. |
+ | | Fire a beam that Freezes everything in a line. |
+ | |||
+ | Single-use. |
||
| |
| |
||
;+1 Use {{Template:2power}}: Increases uses per battle by 1. |
;+1 Use {{Template:2power}}: Increases uses per battle by 1. |
||
| |
| |
||
+ | |Science_FreezeBeam |
||
− | |||
|- |
|- |
||
− | ! [[File:science_localshield.png|center|x50px]] Shield Array |
+ | ! [[File:science_localshield.png|center|x50px]] [[Shield Array]] |
|{{Template:1power}} |
|{{Template:1power}} |
||
− | | Apply a Shield on nearby tiles. |
+ | | Apply a Shield on nearby tiles. |
+ | |||
+ | Single-use. |
||
| |
| |
||
;+1 Size {{Template:1power}}: Area of effect increased by 2 tiles. |
;+1 Size {{Template:1power}}: Area of effect increased by 2 tiles. |
||
| |
| |
||
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
||
+ | |Science_LocalShield |
||
|- |
|- |
||
− | ! [[File:science_pushbeam.png|center|x50px]] Push Beam |
+ | ! [[File:science_pushbeam.png|center|x50px]] [[Push Beam]] |
+ | |{{Template:1power}} |
||
− | | |
||
− | | Pushes all units in a line. |
+ | | Pushes all units in a line. |
+ | |||
+ | Single-use. |
||
| |
| |
||
− | ;Unlimited Use: Removes use restriction in battles. |
+ | ;Unlimited Use {{Template:1power}}: Removes use restriction in battles. |
| |
| |
||
+ | |Science_PushBeam |
||
− | |||
|- |
|- |
||
|} |
|} |
||
− | === |
+ | ===Any Class=== |
{| class="wikitable" |
{| class="wikitable" |
||
! Name |
! Name |
||
Line 544: | Line 620: | ||
! Upgrade 1 |
! Upgrade 1 |
||
! Upgrade 2 |
! Upgrade 2 |
||
+ | !Debug Name |
||
|- |
|- |
||
− | ! [[File:brute_boosters.png|center|x50px]] Boosters |
+ | ! [[File:brute_boosters.png|center|x50px]] [[Boosters]] |
|Free |
|Free |
||
| Jump forward and push adjacent tiles away. |
| Jump forward and push adjacent tiles away. |
||
Line 551: | Line 628: | ||
| |
| |
||
+ | |Support_Boosters |
||
− | |||
|- |
|- |
||
− | ! [[File:support_smoke.png|center|x50px]] Smoke Bombs |
+ | ! [[File:support_smoke.png|center|x50px]] [[Smoke Bombs]] |
+ | |Free |
||
− | | |
||
| Fly over the targets while dropping Smoke. |
| Fly over the targets while dropping Smoke. |
||
| |
| |
||
− | ;+1 Range: Increases potential movement range by 1. |
+ | ;+1 Range {{Template:1power}}: Increases potential movement range by 1. |
| |
| |
||
− | ;+1 Range: Increases potential movement range by 1. |
+ | ;+1 Range {{Template:1power}}: Increases potential movement range by 1. |
+ | |Support_Smoke |
||
|- |
|- |
||
− | ! [[File:support_refrigerate.png|center|x50px]] Heat Converter |
+ | ! [[File:support_refrigerate.png|center|x50px]] [[Heat Converter]] |
+ | |{{Template:1power}} |
||
− | | |
||
− | | Freeze the tile in front but light the tile behind on Fire in the process. |
+ | | Freeze the tile in front but light the tile behind on Fire in the process. |
+ | |||
+ | Single-use. |
||
| |
| |
||
− | ;+1 Use: Increases uses per battle by 1. |
+ | ;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
| |
| |
||
+ | |Support_Refrigerate |
||
− | |||
|- |
|- |
||
− | ! [[File:support_destruct.png|center|x50px]] Self-Destruct |
+ | ! [[File:support_destruct.png|center|x50px]] [[Self-Destruct]] |
|Free |
|Free |
||
− | | Mech explodes, killing self and anything adjacent to Mech. |
+ | | Mech explodes, killing self and anything adjacent to Mech. |
+ | |||
+ | Single-use. |
||
| |
| |
||
| |
| |
||
+ | |Support_Destruct |
||
− | |||
|- |
|- |
||
− | ! [[File: |
+ | ! [[File:structure_force.png|center|x50px]] [[Targeted Strike]] |
|Free |
|Free |
||
− | | Call in an air strike on a single tile anywhere on the map. |
+ | | Call in an air strike on a single tile anywhere on the map. |
+ | |||
+ | Single-use. |
||
| |
| |
||
| |
| |
||
+ | |Support_Force |
||
− | |||
|- |
|- |
||
− | ! [[File:support_smokedrop.png|center|x50px]] Smoke Drop |
+ | ! [[File:support_smokedrop.png|center|x50px]] [[Smoke Drop]] |
+ | |Free |
||
− | | |
||
− | | Drops Smoke on 5 tiles anywhere on the map. |
+ | | Drops Smoke on 5 tiles anywhere on the map. |
+ | |||
+ | Single-use. |
||
| |
| |
||
| |
| |
||
+ | |Support_SmokeDrop |
||
− | |||
|- |
|- |
||
− | ! [[File:support_repair.png|center|x50px]] Repair Drop |
+ | ! [[File:support_repair.png|center|x50px]] [[Repair Drop]] |
|Free |
|Free |
||
− | | Heal all player units (including disabled Mechs). |
+ | | Heal all player units (including disabled Mechs). |
+ | |||
+ | Single-use. |
||
| |
| |
||
| |
| |
||
+ | |Support_Repair |
||
− | |||
|- |
|- |
||
− | ! [[File:support_missiles.png|center|x50px]] Missile Barrage |
+ | ! [[File:support_missiles.png|center|x50px]] [[Missile Barrage]] |
+ | |{{Template:1power}} |
||
− | | |
||
− | | Fires a missile barrage that hits every enemy on the map. |
+ | | Fires a missile barrage that hits every enemy on the map. |
+ | |||
+ | Single-use. |
||
| |
| |
||
− | ;+1 Damage: Increases damage by 1. |
+ | ;+1 Damage {{Template:2power}}: Increases damage by 1. |
| |
| |
||
+ | |Support_Missiles |
||
− | |||
|- |
|- |
||
− | ! [[File:support_wind.png|center|x50px]] Wind Torrent |
+ | ! [[File:support_wind.png|center|x50px]] [[Wind Torrent]] |
+ | |{{Template:1power}} |
||
− | | |
||
− | | Push all units in a single direction. |
+ | | Push all units in a single direction. |
+ | |||
+ | Single-use. |
||
| |
| |
||
− | ;Unlimited Uses: Removes use restriction in battles. |
+ | ;Unlimited Uses {{Template:1power}}: Removes use restriction in battles. |
| |
| |
||
+ | |Support_Wind |
||
− | |||
|- |
|- |
||
− | ! [[File:support_blizzard.png|center|x50px]] Ice Generator |
+ | ! [[File:support_blizzard.png|center|x50px]] [[Ice Generator]] |
|{{Template:2power}} |
|{{Template:2power}} |
||
− | | Freeze yourself and nearby tiles. |
+ | | Freeze yourself and nearby tiles. |
+ | |||
+ | Single-use. |
||
| |
| |
||
;+1 Size {{Template:1power}}: Area of effect increased by 1 tile. |
;+1 Size {{Template:1power}}: Area of effect increased by 1 tile. |
||
| |
| |
||
;+1 Size {{Template:2power}}: Area of effect increased by 1 tile. |
;+1 Size {{Template:2power}}: Area of effect increased by 1 tile. |
||
+ | |Support_Blizzard |
||
|- |
|- |
||
Line 633: | Line 728: | ||
!Power |
!Power |
||
! Effect |
! Effect |
||
+ | !width="50px" |Health |
||
+ | !width="50px" |Move |
||
! Upgrade 1 |
! Upgrade 1 |
||
! Upgrade 2 |
! Upgrade 2 |
||
+ | !Debug Name |
||
|- |
|- |
||
− | ! [[File:deployskill_tank.png|center|x50px]] Light Tank |
+ | ! [[File:deployskill_tank.png|center|x50px]] [[Light Tank]] |
+ | |{{Template:2power}} |
||
− | | |
||
− | | Deploy a small tank to help in combat. |
+ | | Deploy a small tank to help in combat. |
+ | |||
+ | Single-use. |
||
+ | |align="center"|1 |
||
+ | |align="center"|3 |
||
| |
| |
||
− | ;+2 Health: Increases the Tank's max health to 3. |
+ | ;+2 Health {{Template:1power}}: Increases the Tank's max health to 3. |
| |
| |
||
− | ;+2 Damage: Increases the Tank's attack damage to 2. |
+ | ;+2 Damage {{Template:3power}}: Increases the Tank's attack damage to 2. |
+ | |DeploySkill_Tank |
||
|- |
|- |
||
− | ! [[File:deployskill_shieldtank.png|center|x50px]] Shield-Tank |
+ | ! [[File:deployskill_shieldtank.png|center|x50px]] [[Shield-Tank]] |
+ | |{{Template:2power}} |
||
− | | |
||
− | | Deploy a Shield-Tank that can give Shields to allies. |
+ | | Deploy a Shield-Tank that can give Shields to allies. |
+ | |||
+ | Single-use. |
||
+ | |align="center"|1 |
||
+ | |align="center"|3 |
||
| |
| |
||
− | ;+2 Health: Increases the Shield-Tank's max health to 3. |
+ | ;+2 Health {{Template:1power}}: Increases the Shield-Tank's max health to 3. |
| |
| |
||
− | ;Projectile: The Shield-Tank instead fires a projectile, allowing you to Shield distant targets. |
+ | ;Projectile {{Template:1power}}: The Shield-Tank instead fires a projectile, allowing you to Shield distant targets. |
+ | |DeploySkill_ShieldTank |
||
+ | DeploySkill_SGenerator |
||
|- |
|- |
||
− | ! [[File:deployskill_acidtank.png|center|x50px]] A.C.I.D. Tank |
+ | ! [[File:deployskill_acidtank.png|center|x50px]] [[A.C.I.D. Tank]] |
+ | |{{Template:2power}} |
||
− | | |
||
− | | Deploy a Tank that can apply A.C.I.D. to targets. |
+ | | Deploy a Tank that can apply A.C.I.D. to targets. |
+ | |||
+ | Single-use. |
||
+ | |align="center"|1 |
||
+ | |align="center"|3 |
||
| |
| |
||
− | ;+2 Health: Increases the Tank's max health to 3. |
+ | ;+2 Health {{Template:1power}}: Increases the Tank's max health to 3. |
| |
| |
||
− | ; |
+ | ;Push {{Template:1power}}: The tank's attack also pushes its target. |
+ | |DeploySkill_AcidTank |
||
|- |
|- |
||
− | ! [[File:deployskill_pulltank.png|center|x50px]] Pull-Tank |
+ | ! [[File:deployskill_pulltank.png|center|x50px]] [[Pull-Tank]] |
+ | |{{Template:2power}} |
||
− | | |
||
− | | Deploy a Pull-Tank that can pull targets with a projectile. |
+ | | Deploy a Pull-Tank that can pull targets with a projectile. |
+ | |||
+ | Single-use. |
||
+ | |align="center"|1 |
||
+ | |align="center"|3 |
||
| |
| |
||
− | ;+2 Health: Increases the Pull-Tank's max health to 3. |
+ | ;+2 Health {{Template:1power}}: Increases the Pull-Tank's max health to 3. |
| |
| |
||
− | ;Flying: Gives the Pull-Tank the ability to fly. |
+ | ;Flying {{Template:1power}}: Gives the Pull-Tank the ability to fly. |
+ | |DeploySkill_PullTank |
||
⚫ | |||
+ | !(N/A) |
||
+ | Support IceTank |
||
+ | |{{Template:2power}} |
||
+ | |Deploy an Ice-Tank to that can freeze its targets. (Only available through debug) |
||
+ | Single-use. |
||
⚫ | |||
⚫ | |||
+ | |N/A {{Template:1power}} |
||
+ | |N/A {{Template:1power}}<br /> |
||
+ | |DeploySkill_IceTank |
||
|- |
|- |
||
Line 679: | Line 809: | ||
! Upgrade 1 |
! Upgrade 1 |
||
! Upgrade 2 |
! Upgrade 2 |
||
+ | !Debug Name |
||
|- |
|- |
||
− | ! [[File:vek_beetle weap.png|center|x50px]] Ramming Speed |
+ | ! [[File:vek_beetle weap.png|center|x50px]] [[Ramming Speed (weapon)|Ramming Speed]] |
− | | |
+ | |1 |
+ | |Free |
||
− | | |
||
| Dash across the map, damaging and pushing the target tile. |
| Dash across the map, damaging and pushing the target tile. |
||
| |
| |
||
− | ;Smoke Behind: Tile behind you gains Smoke. |
+ | ;Smoke Behind {{Template:1power}}: Tile behind you gains Smoke. |
| |
| |
||
− | ;+2 Damage: Increases damage by 2. |
+ | ;+2 Damage {{Template:3power}}: Increases damage by 2. |
+ | |Vek_Beetle |
||
|- |
|- |
||
− | ! [[File:vek_hornet weap.png|center|x50px]] Needle Shot |
+ | ! [[File:vek_hornet weap.png|center|x50px]] [[Needle Shot]] |
|1 |
|1 |
||
+ | |Free |
||
− | | |
||
| Throw needles at the enemy, pushing the furthest hit tile. |
| Throw needles at the enemy, pushing the furthest hit tile. |
||
| |
| |
||
− | ;Range & Damage: Increases potential hit tiles by 1 and damage on all tiles by 1. |
+ | ;Range & Damage {{Template:2power}}: Increases potential hit tiles by 1 and damage on all tiles by 1. |
| |
| |
||
− | ;Range & Damage: Increases potential hit tiles by 1 and damage on all tiles by 1. |
+ | ;Range & Damage {{Template:3power}}: Increases potential hit tiles by 1 and damage on all tiles by 1. |
+ | |Vek_Hornet |
||
|- |
|- |
||
− | ! [[File:vek_scarab weap.png|center|x50px]] Explosive Goo |
+ | ! [[File:vek_scarab weap.png|center|x50px]] [[Explosive Goo]] |
|1 |
|1 |
||
+ | |Free |
||
− | | |
||
| Artillery attack that damages a tile and pushes adjacent tiles away. |
| Artillery attack that damages a tile and pushes adjacent tiles away. |
||
| |
| |
||
− | ;+1 Tile: Increases area hit by 1 tile. |
+ | ;+1 Tile {{Template:1power}}: Increases area hit by 1 tile. |
| |
| |
||
− | ;+2 Damage: Increases damage by 2. |
+ | ;+2 Damage {{Template:3power}}: Increases damage by 2. |
+ | |Vek_Scarab |
||
|- |
|- |
||
Line 712: | Line 846: | ||
==See Also== |
==See Also== |
||
* [[Passives]] |
* [[Passives]] |
||
− | |||
− | ==Media== |
||
− | [[File:Icon Support Strike.png|125px]] [[File:Icon Grav Well.png|125px]] [[File:Icon Titan Fist.png|125px]] [[File:Icon Shift Unit.png|125px]] |
||
[[Category:Weapons| ]] |
[[Category:Weapons| ]] |
Revision as of 08:04, 18 February 2021
The various Weapons from Into The Breach.
Description
Each of the Mechs have a Weapon equipped, and will do different things depending on how you want to use them. Note that all weapons have friendly fire ON (unless an exception is mentioned) so if you don't plan properly you can damage your own Mechs.
Most weapons come with an upgrade or two, at the cost of additional Reactor Core usage. Upgrades are not purchased separately from their base weapons, they are included.
Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.
List of weapons
Prime-class
Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|---|
Titan Fist | 2 | () | Punch an adjacent tile, damaging and pushing it. |
|
|
Prime_Punchmech |
Electric Whip | 2 | ( ) | Chain damage through adjacent targets. |
|
|
Prime_Lightning |
Burst Beam | 3 | () | Fire a piercing beam that decreases in damage the further it goes. |
|
|
Prime_Lasermech |
Spartan Shield | 2 | () | Bash the enemy, flipping its attack direction. (Doesn't affect multi-directional attacks) |
|
|
Prime_ShieldBash |
Rock Launcher | 2 | () | Throw a rock at a chosen target. Rock remains as an obstacle. |
|
|
Prime_Rockmech |
Sidewinder Fist | 2 | () | Punch an adjacent tile, damaging and pushing it to the left. |
|
|
Prime_RightHook |
Rocket Fist | 2 | () | Punch an adjacent tile. Upgrades to launch as a projectile. |
|
|
Prime_RocketPunch |
Vice Fist | 1 | Free | Grab a unit and toss it behind you.
(If an unit is thrown onto ACID, ACID will apply first then damage) |
|
|
Prime_Shift |
Flame Thrower | 2 | () | Push target tile and light tiles on Fire. Damage units already on Fire. |
|
|
Prime_Flamethrower |
Explosive Vents | 1 | () | Blast all adjacent tiles. |
|
|
Prime_Areablast |
Prime Spear | 2 | ( ) | Stab multiple tiles and push the furthest hit tile. |
|
|
Prime_Spear |
Hydraulic Legs | 1
(1 self) |
() | Leap to a tile, damaging self and adjacent tiles. |
|
|
Prime_Leap |
Vortex Fist | 2
(2 self) |
() | Damage and push all adjacent tiles to the left. |
|
|
Prime_SpinFist |
Titanite Blade | 2 | () | Swing a massive sword to damage and push 3 tiles.
Single-use. |
|
|
Prime_Sword |
Mercury Fist | 4 | () | Smash the ground, dealing huge damage and pushing adjacent tiles.
Single-use. |
|
|
Prime_Smash |
Brute-class
Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|---|
Taurus Cannon | 1 | () | Fires a powerful projectile that damages and pushes its target. |
|
|
Brute_Tankmech |
Aerial Bombs | 1 | () | Fly over a target, dropping an explosive smoke bomb. |
|
|
Brute_Jetmech |
Janus Cannon | 1 | () | Fire two projectiles in opposite directions. |
|
|
Brute_Mirrorshot |
Phase Cannon | 1 | () | Shoot a projectile that phases through Grid Buildings. |
|
|
Brute_PhaseShot |
Grappling Hook | 0 | Free | Use a grapple to pull Mech towards immovable objects, or units to the Mech. |
|
Brute_Grapple | |
Def. Shrapnel | 0 | Free | Fire a non-damaging projectile that pushes tiles around the target. | Brute_Shrapnel | ||
Rail Cannon | 0 - 2 | () | Projectile that does more damage to targets that are further away. |
|
|
Brute_Sniper |
Shock Cannon | 1 | ( ) | Fire a projectile that hits 2 tiles, pushing them in opposite directions. |
|
|
Brute_Shockblast |
Ramming Engines | 2
(1 self) |
() | Fly in a line and slam into the target, pushing it and hurting yourself.
(The self damage is also considered as attack to terrain) |
|
|
Brute_Beetle |
Unstable Cannon | 2
(1 self) |
() | Powerful projectile that causes damage to shooter as well as target. |
|
|
Brute_Unstable |
Heavy Rocket | 3 | () | Fire a projectile that heavily damages a target and pushes adjacent tiles.
Single-use. |
|
|
Brute_Heavyrocket |
Shrapnel Cannon | 2 | () | Shoot a projectile that damages and pushes the targeted tile and the tiles to its left and right.
Single-use. |
|
|
Brute_Splitshot |
Astra Bombs | 1 | () | Leap over any distance dropping a bomb on each tile you pass.
Single-use. |
|
|
Brute_Bombrun |
Hermes Engines | 0 | () | Dash in a line, pushing adjacent tiles away. | Brute_Sonic |
Ranged-class
Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|---|
Artemis Artillery | 1 | () | Powerful artillery strike, damaging a single tile and pushing adjacent tiles. |
|
|
Ranged_Artillerymech |
Rock Accelerator | 2 | () | Launch a rock at a tile, pushing adjacent tiles. |
|
Ranged_Rockthrow | |
Cluster Artillery | 1 | () | Protect a tile by damaging and pushing adjacent tiles. |
|
|
Ranged_Defensestrike |
Rocket Artillery | 2 | () | Fires a pushing artillery and creates Smoke behind the shooter. |
|
|
Ranged_Rocket |
Vulcan Artillery | 0 | () | Light the target on Fire and push adjacent tiles. |
|
|
Ranged_Ignite |
Micro-Artillery | 1 | () | Artillery with potential to launch multiple small projectiles. |
|
|
Ranged_ScatterShot |
Aegon Mortar | 1 | () | Deals damage to two tiles, pushing one forwards and one backwards. |
|
|
Ranged_BackShot |
Cryo-Launcher | 0 | ( ) | Freeze yourself and the target. | Ranged_Ice | ||
Smoke Mortar | () | Artillery shot that applies Smoke and pushes two adjacent tiles. | Ranged_SmokeBlast | |||
Burning Mortar | 0
(1 self) |
() | Artillery attack that sets 5 tiles on Fire. |
|
Ranged_Fireball | |
Raining Death | 2
(1 self) |
() | A dangerous projectile that damages everything it passes. |
|
|
Ranged_RainingVolley |
Heavy Artillery | 2 | () | Powerful attack that damages a large area.
Single-use. |
|
|
Ranged_Wide |
Gemini Missiles | 3 | ( ) | Launch two missiles, damaging and pushing two targets.
Single-use. |
|
|
Ranged_Dual |
Science-class
Name | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|
Attraction Pulse | Free | Fires a projectile, pulling target towards you 1 tile. | Science_Pullmech | ||
Grav Well | Free | Artillery weapon that pulls its target towards you. | Science_Gravwell | ||
Repulse | () | Push all adjacent tiles. |
|
|
Science_Repulse |
Teleporter | Free | Swap places with a nearby tile. (Note: if you are webbed and swap places with another unit, the other unit will become webbed.) |
|
|
Science_Swap |
A.C.I.D. Projector | Free | Fire a projectile that applies A.C.I.D. and pushes. | Science_AcidShot | ||
Confuse Shot | Free | Fire a projectile that flips a target's attack direction. | Science_Confuse | ||
Smoke Pellets | Free | Surround yourself with Smoke to defend against nearby enemies.
Single-use. |
|
|
Science_SmokeDefense |
Shield Projector | () | Shield tiles from damage.
2 uses per battle. |
|
|
Science_Shield |
Fire Beam | () | Fire a beam that applies Fire in a line.
Single-use. |
|
Science_FireBeam | |
Frost Beam | ( ) | Fire a beam that Freezes everything in a line.
Single-use. |
|
Science_FreezeBeam | |
Shield Array | () | Apply a Shield on nearby tiles.
Single-use. |
|
|
Science_LocalShield |
Push Beam | () | Pushes all units in a line.
Single-use. |
|
Science_PushBeam |
Any Class
Name | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|
Boosters | Free | Jump forward and push adjacent tiles away. | Support_Boosters | ||
Smoke Bombs | Free | Fly over the targets while dropping Smoke. |
|
|
Support_Smoke |
Heat Converter | () | Freeze the tile in front but light the tile behind on Fire in the process.
Single-use. |
|
Support_Refrigerate | |
Self-Destruct | Free | Mech explodes, killing self and anything adjacent to Mech.
Single-use. |
Support_Destruct | ||
Targeted Strike | Free | Call in an air strike on a single tile anywhere on the map.
Single-use. |
Support_Force | ||
Smoke Drop | Free | Drops Smoke on 5 tiles anywhere on the map.
Single-use. |
Support_SmokeDrop | ||
Repair Drop | Free | Heal all player units (including disabled Mechs).
Single-use. |
Support_Repair | ||
Missile Barrage | () | Fires a missile barrage that hits every enemy on the map.
Single-use. |
|
Support_Missiles | |
Wind Torrent | () | Push all units in a single direction.
Single-use. |
|
Support_Wind | |
Ice Generator | ( ) | Freeze yourself and nearby tiles.
Single-use. |
|
|
Support_Blizzard |
Deployables
Name | Power | Effect | Health | Move | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|---|---|
Light Tank | ( ) | Deploy a small tank to help in combat.
Single-use. |
1 | 3 |
|
|
DeploySkill_Tank |
Shield-Tank | ( ) | Deploy a Shield-Tank that can give Shields to allies.
Single-use. |
1 | 3 |
|
|
DeploySkill_ShieldTank
DeploySkill_SGenerator |
A.C.I.D. Tank | ( ) | Deploy a Tank that can apply A.C.I.D. to targets.
Single-use. |
1 | 3 |
|
|
DeploySkill_AcidTank |
Pull-Tank | ( ) | Deploy a Pull-Tank that can pull targets with a projectile.
Single-use. |
1 | 3 |
|
|
DeploySkill_PullTank |
(N/A)
Support IceTank |
( ) | Deploy an Ice-Tank to that can freeze its targets. (Only available through debug)
Single-use. |
3 | 3 | N/A () | N/A () |
DeploySkill_IceTank |
Cyborg-class
Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|---|
Ramming Speed | 1 | Free | Dash across the map, damaging and pushing the target tile. |
|
|
Vek_Beetle |
Needle Shot | 1 | Free | Throw needles at the enemy, pushing the furthest hit tile. |
|
|
Vek_Hornet |
Explosive Goo | 1 | Free | Artillery attack that damages a tile and pushes adjacent tiles away. |
|
|
Vek_Scarab |