Into the Breach Wiki
No edit summary
Tag: Visual edit: Switched
(3 intermediate revisions by 3 users not shown)
Line 21: Line 21:
 
! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
 
! [[File:prime_punchmech.png|center|x50px]] [[Titan Fist]]
 
! [[File:prime_punchmech.png|center|x50px]] [[Titan Fist]]
Line 30: Line 31:
 
|
 
|
 
;+2 Damage {{Template:3power}}: Increases damage by 2.
 
;+2 Damage {{Template:3power}}: Increases damage by 2.
  +
|Prime_Punchmech
 
|-
 
|-
 
! [[File:prime_lightning.png|center|x50px]] [[Electric Whip]]
 
! [[File:prime_lightning.png|center|x50px]] [[Electric Whip]]
Line 39: Line 41:
 
|
 
|
 
;+1 Damage {{Template:3power}}: Deals +1 damage to all affected tiles.
 
;+1 Damage {{Template:3power}}: Deals +1 damage to all affected tiles.
  +
|Prime_Lightning
 
|-
 
|-
 
! [[File:prime_lasermech.png|center|x50px]] [[Burst Beam]]
 
! [[File:prime_lasermech.png|center|x50px]] [[Burst Beam]]
Line 48: Line 51:
 
|
 
|
 
;+1 Damage {{Template:3power}}: Increases the starting damage by 1.
 
;+1 Damage {{Template:3power}}: Increases the starting damage by 1.
  +
|Prime_Lasermech
 
|-
 
|-
 
! [[File:prime_shieldbash.png|center|x50px]] [[Spartan Shield]]
 
! [[File:prime_shieldbash.png|center|x50px]] [[Spartan Shield]]
Line 57: Line 61:
 
|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
  +
|Prime_ShieldBash
 
|-
 
|-
 
! [[File:prime_rockmech.png|center|x50px]] [[Rock Launcher]]
 
! [[File:prime_rockmech.png|center|x50px]] [[Rock Launcher]]
Line 66: Line 71:
 
|
 
|
 
;+1 Damage {{Template:3power}}: Increases damage by 1.
 
;+1 Damage {{Template:3power}}: Increases damage by 1.
  +
|Prime_Rockmech
 
|-
 
|-
 
! [[File:prime_righthook.png|center|x50px]] [[Sidewinder Fist]]
 
! [[File:prime_righthook.png|center|x50px]] [[Sidewinder Fist]]
Line 75: Line 81:
 
|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage by 1. (Powering both upgrades allows you to move a square when you attack)
 
;+1 Damage {{Template:2power}}: Increases damage by 1. (Powering both upgrades allows you to move a square when you attack)
  +
|Prime_RightHook
 
|-
 
|-
 
! [[File:prime_rocketpunch.png|center|x50px]] [[Rocket Fist]]
 
! [[File:prime_rocketpunch.png|center|x50px]] [[Rocket Fist]]
Line 84: Line 91:
 
|
 
|
 
;+2 Damage {{Template:2power}}: Increases damage by 2.
 
;+2 Damage {{Template:2power}}: Increases damage by 2.
  +
|Prime_RocketPunch
 
|-
 
|-
 
! [[File:prime_shift.png|center|x50px]] [[Vice Fist]]
 
! [[File:prime_shift.png|center|x50px]] [[Vice Fist]]
Line 94: Line 102:
 
|
 
|
 
;+2 Damage {{Template:3power}}: Increases damage by 2.
 
;+2 Damage {{Template:3power}}: Increases damage by 2.
  +
|Prime_Shift
 
|-
 
|-
 
! [[File:prime_flamethrower.png|center|x50px]] [[Flame Thrower]]
 
! [[File:prime_flamethrower.png|center|x50px]] [[Flame Thrower]]
Line 103: Line 112:
 
|
 
|
 
;+1 Range {{Template:3power}}: Extends flamethrower range by 1 tile.
 
;+1 Range {{Template:3power}}: Extends flamethrower range by 1 tile.
  +
|Prime_Flamethrower
 
|-
 
|-
 
! [[File:prime_areablast.png|center|x50px]] [[Explosive Vents]]
 
! [[File:prime_areablast.png|center|x50px]] [[Explosive Vents]]
Line 112: Line 122:
 
|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
  +
|Prime_Areablast
 
|-
 
|-
 
! [[File:prime_spear.png|center|x50px]] [[Prime Spear]]
 
! [[File:prime_spear.png|center|x50px]] [[Prime Spear]]
Line 121: Line 132:
 
|
 
|
 
;+1 Range {{Template:2power}}: Increases the maximum number of hit tiles by 1.
 
;+1 Range {{Template:2power}}: Increases the maximum number of hit tiles by 1.
  +
|Prime_Spear
 
|-
 
|-
 
! [[File:prime_leap.png|center|x50px]] [[Hydraulic Legs]]
 
! [[File:prime_leap.png|center|x50px]] [[Hydraulic Legs]]
Line 131: Line 143:
 
|
 
|
 
;+1 Damage {{Template:3power}}: Increases damage to targets by 1.
 
;+1 Damage {{Template:3power}}: Increases damage to targets by 1.
  +
|Prime_Leap
 
|-
 
|-
 
! [[File:prime_spinfist.png|center|x50px]] [[Vortex Fist]]
 
! [[File:prime_spinfist.png|center|x50px]] [[Vortex Fist]]
Line 142: Line 155:
 
|
 
|
 
;+1 Damage {{Template:3power}}: Increases damage to targets by 1.
 
;+1 Damage {{Template:3power}}: Increases damage to targets by 1.
  +
|Prime_SpinFist
 
|-
 
|-
 
! [[File:prime_sword.png|center|x50px]] [[Titanite Blade]]
 
! [[File:prime_sword.png|center|x50px]] [[Titanite Blade]]
Line 153: Line 167:
 
|
 
|
 
;+2 Damage {{Template:3power}}: Increases damage on each affected tile by 2.
 
;+2 Damage {{Template:3power}}: Increases damage on each affected tile by 2.
  +
|Prime_Sword
 
|-
 
|-
 
! [[File:prime_smash.png|center|x50px]] [[Mercury Fist]]
 
! [[File:prime_smash.png|center|x50px]] [[Mercury Fist]]
Line 164: Line 179:
 
|
 
|
 
;+1 Damage {{Template:1power}}: Increases damage by 1.
 
;+1 Damage {{Template:1power}}: Increases damage by 1.
  +
|Prime_Smash
 
|-
 
|-
   
Line 176: Line 192:
 
! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
 
! [[File:brute_tankmech.png|center|x50px]] Taurus Cannon
 
! [[File:brute_tankmech.png|center|x50px]] Taurus Cannon
Line 185: Line 202:
 
|
 
|
 
;+1 Damage {{Template:3power}}: Increases damage by 1.
 
;+1 Damage {{Template:3power}}: Increases damage by 1.
  +
|Brute_Tankmech
 
|-
 
|-
 
! [[File:brute_jetmech.png|center|x50px]] Aerial Bombs
 
! [[File:brute_jetmech.png|center|x50px]] Aerial Bombs
Line 194: Line 212:
 
|
 
|
 
;+1 Range {{Template:2power}}: Allows jumping over and attacking an additional target.
 
;+1 Range {{Template:2power}}: Allows jumping over and attacking an additional target.
  +
|Brute_Jetmech
 
|-
 
|-
 
![[File:Brute mirror.png|center|60x60px]]Janus Cannon
 
![[File:Brute mirror.png|center|60x60px]]Janus Cannon
Line 203: Line 222:
 
|
 
|
 
;+1 Damage {{Template:3power}}: Increases damage by 1.
 
;+1 Damage {{Template:3power}}: Increases damage by 1.
  +
|Brute_Mirrorshot
 
|-
 
|-
 
! [[File:brute_phaseshot.png|center|x50px]] Phase Cannon
 
! [[File:brute_phaseshot.png|center|x50px]] Phase Cannon
Line 212: Line 232:
 
|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
  +
|Brute_PhaseShot
 
|-
 
|-
 
! [[File:brute_grapple.png|center|x50px]] Grappling Hook
 
! [[File:brute_grapple.png|center|x50px]] Grappling Hook
Line 220: Line 241:
 
;Shield Ally {{Template:1power}}: If used on an ally unit it gives them a Shield.
 
;Shield Ally {{Template:1power}}: If used on an ally unit it gives them a Shield.
 
|
 
|
  +
|Brute_Grapple
 
 
|-
 
|-
 
! [[File:brute_shrapnel.png|center|x50px]] Def. Shrapnel
 
! [[File:brute_shrapnel.png|center|x50px]] Def. Shrapnel
Line 229: Line 250:
 
 
 
|
 
|
  +
|Brute_Shrapnel
 
 
|-
 
|-
 
! [[File:brute_sniper.png|center|x50px]] Rail Cannon
 
! [[File:brute_sniper.png|center|x50px]] Rail Cannon
Line 239: Line 260:
 
|
 
|
 
;+1 Max Damage {{Template:1power}}: Increases max damage by 1.
 
;+1 Max Damage {{Template:1power}}: Increases max damage by 1.
  +
|Brute_Sniper
 
|-
 
|-
 
! [[File:brute_shockblast.png|center|x50px]] Shock Cannon
 
! [[File:brute_shockblast.png|center|x50px]] Shock Cannon
Line 248: Line 270:
 
|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
  +
|Brute_Shockblast
 
|-
 
|-
 
! [[File:brute_beetle.png|center|x50px]] Ramming Engines
 
! [[File:brute_beetle.png|center|x50px]] Ramming Engines
Line 259: Line 282:
 
|
 
|
 
;+1 Damage {{Template:3power}}: Increases damage to target by 1.
 
;+1 Damage {{Template:3power}}: Increases damage to target by 1.
  +
|Brute_Beetle
 
|-
 
|-
 
! [[File:brute_unstable.png|center|x50px]] Unstable Cannon
 
! [[File:brute_unstable.png|center|x50px]] Unstable Cannon
Line 269: Line 293:
 
|
 
|
 
;+1 Damage {{Template:3power}}: Increases target damage by 1.
 
;+1 Damage {{Template:3power}}: Increases target damage by 1.
  +
|Brute_Unstable
 
|-
 
|-
 
! [[File:brute_heavyrocket.png|center|x50px]] Heavy Rocket
 
! [[File:brute_heavyrocket.png|center|x50px]] Heavy Rocket
Line 279: Line 304:
 
|
 
|
 
;+2 Damage {{Template:2power}}: Increases damage by 2.
 
;+2 Damage {{Template:2power}}: Increases damage by 2.
  +
|Brute_Heavyrocket
 
|-
 
|-
 
! [[File:brute_splitshot.png|center|x50px]] Shrapnel Cannon
 
! [[File:brute_splitshot.png|center|x50px]] Shrapnel Cannon
Line 290: Line 316:
 
|
 
|
 
;+1 Damage {{Template:2power}}:Increases damage by 1.
 
;+1 Damage {{Template:2power}}:Increases damage by 1.
  +
|Brute_Splitshot
 
|-
 
|-
 
! [[File:brute_bombrun.png|center|x50px]] Astra Bombs
 
! [[File:brute_bombrun.png|center|x50px]] Astra Bombs
Line 301: Line 328:
 
|
 
|
 
;+2 Damage {{Template:3power}}: Increases damage to all tiles by 2.
 
;+2 Damage {{Template:3power}}: Increases damage to all tiles by 2.
  +
|Brute_Bombrun
 
|-
 
|-
 
! [[File:brute_sonic.png|center|x50px]] Hermes Engines
 
! [[File:brute_sonic.png|center|x50px]] Hermes Engines
Line 309: Line 337:
 
 
 
|
 
|
  +
|Brute_Sonic
 
 
|-
 
|-
   
Line 322: Line 350:
 
! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
 
![[File:Ranged artillery.png|center|60x60px]]Artemis Artillery
 
![[File:Ranged artillery.png|center|60x60px]]Artemis Artillery
Line 331: Line 360:
 
|
 
|
 
;+2 Damage {{Template:3power}}: Increases damage by 2.
 
;+2 Damage {{Template:3power}}: Increases damage by 2.
  +
|Ranged_Artillerymech
 
|-
 
|-
 
! [[File:ranged_rockthrow.png|center|x50px]] Rock Accelerator
 
! [[File:ranged_rockthrow.png|center|x50px]] Rock Accelerator
Line 339: Line 369:
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
|
 
|
  +
|Ranged_Rockthrow
 
 
|-
 
|-
 
! [[File:ranged_defensestrike.png|center|x50px]] Cluster Artillery
 
! [[File:ranged_defensestrike.png|center|x50px]] Cluster Artillery
Line 349: Line 379:
 
|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage to adjacent tiles by 1.
 
;+1 Damage {{Template:2power}}: Increases damage to adjacent tiles by 1.
  +
|Ranged_Defensestrike
 
|-
 
|-
 
! [[File:ranged_rocket.png|center|x50px]] Rocket Artillery
 
! [[File:ranged_rocket.png|center|x50px]] Rocket Artillery
Line 358: Line 389:
 
|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
  +
|Ranged_Rocket
 
|-
 
|-
 
! [[File:ranged_ignite.png|center|x50px]] Vulcan Artillery
 
! [[File:ranged_ignite.png|center|x50px]] Vulcan Artillery
Line 367: Line 399:
 
|
 
|
 
;+2 Damage {{Template:3power}}: Adds 2 damage to targeted tiles.
 
;+2 Damage {{Template:3power}}: Adds 2 damage to targeted tiles.
  +
|Ranged_Ignite
 
|-
 
|-
 
! [[File:ranged_scattershot.png|center|x50px]] Micro-Artillery
 
! [[File:ranged_scattershot.png|center|x50px]] Micro-Artillery
Line 376: Line 409:
 
|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage to all tiles by 1.
 
;+1 Damage {{Template:2power}}: Increases damage to all tiles by 1.
  +
|Ranged_ScatterShot
 
|-
 
|-
 
! [[File:ranged_backshot.png|center|x50px]] Aegon Mortar
 
! [[File:ranged_backshot.png|center|x50px]] Aegon Mortar
Line 385: Line 419:
 
|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage to both tiles by 1.
 
;+1 Damage {{Template:2power}}: Increases damage to both tiles by 1.
  +
|Ranged_BackShot
 
|-
 
|-
 
! [[File:ranged_ice.png|center|x50px]] Cryo-Launcher
 
! [[File:ranged_ice.png|center|x50px]] Cryo-Launcher
Line 393: Line 428:
 
 
 
|
 
|
  +
|Ranged_Ice
 
 
|-
 
|-
 
! [[File:ranged_smokeblast.png|center|x50px]] Smoke Mortar
 
! [[File:ranged_smokeblast.png|center|x50px]] Smoke Mortar
Line 402: Line 437:
 
 
 
|
 
|
  +
|Ranged_SmokeBlast
 
 
|-
 
|-
 
! [[File:ranged_fireball.png|center|x50px]] Burning Mortar
 
! [[File:ranged_fireball.png|center|x50px]] Burning Mortar
Line 412: Line 447:
 
;No Self Damage {{Template:2power}}: This attack will no longer damage the Mech that uses it.
 
;No Self Damage {{Template:2power}}: This attack will no longer damage the Mech that uses it.
 
|
 
|
  +
|Ranged_Fireball
 
 
|-
 
|-
 
! [[File:ranged_rainingvolley.png|center|x50px]] Raining Death
 
! [[File:ranged_rainingvolley.png|center|x50px]] Raining Death
Line 424: Line 459:
 
|
 
|
 
;+1 Damage Each {{Template:2power}}: Increases damage to self and targets by 1.
 
;+1 Damage Each {{Template:2power}}: Increases damage to self and targets by 1.
  +
|Ranged_RainingVolley
 
|-
 
|-
 
! [[File:ranged_wide.png|center|x50px]] Heavy Artillery
 
! [[File:ranged_wide.png|center|x50px]] Heavy Artillery
Line 435: Line 471:
 
|
 
|
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
  +
|Ranged_Wide
 
|-
 
|-
 
! [[File:ranged_dual.png|center|x50px]] Gemini Missiles
 
! [[File:ranged_dual.png|center|x50px]] Gemini Missiles
Line 446: Line 483:
 
|
 
|
 
;+1 Damage {{Template:1power}}: Increases damage by 1.
 
;+1 Damage {{Template:1power}}: Increases damage by 1.
  +
|Ranged_Dual
 
|-
 
|-
   
Line 457: Line 495:
 
! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
 
! [[File:science_pullmech.png|center|x50px]] [[Attraction Pulse]]
 
! [[File:science_pullmech.png|center|x50px]] [[Attraction Pulse]]
 
|Free
 
|Free
| Pull target towards you 1 tile.
+
| Fires a projectile, pulling target towards you 1 tile.
 
|
 
|
 
 
 
|
 
|
  +
|Science_Pullmech
 
 
|-
 
|-
 
! [[File:science_gravwell.png|center|x50px]] [[Grav Well]]
 
! [[File:science_gravwell.png|center|x50px]] [[Grav Well]]
Line 472: Line 511:
 
 
 
|
 
|
  +
|Science_Gravwell
 
 
|-
 
|-
 
! [[File:science_repulse.png|center|x50px]] [[Repulse]]
 
! [[File:science_repulse.png|center|x50px]] [[Repulse]]
Line 481: Line 520:
 
|
 
|
 
;Shield Friendly {{Template:2power}}: Shield adjacent ally or Building.
 
;Shield Friendly {{Template:2power}}: Shield adjacent ally or Building.
  +
|Science_Repulse
 
|-
 
|-
 
! [[File:science_swap.png|center|x50px]] [[Teleporter]]
 
! [[File:science_swap.png|center|x50px]] [[Teleporter]]
Line 489: Line 529:
 
|
 
|
 
;+2 Range {{Template:2power}}: Extends range of the swap by 2 tiles.
 
;+2 Range {{Template:2power}}: Extends range of the swap by 2 tiles.
  +
|Science_Swap
 
|-
 
|-
 
![[File:Science acidprojector.png|center|x50px]][[A.C.I.D. Projector]]
 
![[File:Science acidprojector.png|center|x50px]][[A.C.I.D. Projector]]
Line 496: Line 537:
 
 
 
|
 
|
  +
|Science_AcidShot
 
 
|-
 
|-
 
! [[File:science_confuse.png|center|x50px]] [[Confuse Shot]]
 
! [[File:science_confuse.png|center|x50px]] [[Confuse Shot]]
Line 504: Line 545:
 
 
 
|
 
|
  +
|Science_Confuse
 
 
|-
 
|-
 
! [[File:science_smokedefense.png|center|x50px]] [[Smoke Pellets]]
 
! [[File:science_smokedefense.png|center|x50px]] [[Smoke Pellets]]
Line 515: Line 556:
 
|
 
|
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
  +
|Science_SmokeDefense
 
|-
 
|-
 
! [[File:science_shield.png|center|x50px]] [[Shield Projector]]
 
! [[File:science_shield.png|center|x50px]] [[Shield Projector]]
Line 525: Line 567:
 
|
 
|
 
;+3 Area {{Template:2power}}: Shields 3 additional tiles.
 
;+3 Area {{Template:2power}}: Shields 3 additional tiles.
  +
|Science_Shield
 
|-
 
|-
 
! [[File:science_firebeam.png|center|x50px]] [[Fire Beam]]
 
! [[File:science_firebeam.png|center|x50px]] [[Fire Beam]]
Line 534: Line 577:
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
|
 
|
  +
|Science_FireBeam
 
 
|-
 
|-
 
! [[File:science_freezebeam.png|center|x50px]] [[Frost Beam]]
 
! [[File:science_freezebeam.png|center|x50px]] [[Frost Beam]]
Line 544: Line 587:
 
;+1 Use {{Template:2power}}: Increases uses per battle by 1.
 
;+1 Use {{Template:2power}}: Increases uses per battle by 1.
 
|
 
|
  +
|Science_FreezeBeam
 
 
|-
 
|-
 
! [[File:science_localshield.png|center|x50px]] [[Shield Array]]
 
! [[File:science_localshield.png|center|x50px]] [[Shield Array]]
Line 555: Line 598:
 
|
 
|
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
  +
|Science_LocalShield
 
|-
 
|-
 
! [[File:science_pushbeam.png|center|x50px]] [[Push Beam]]
 
! [[File:science_pushbeam.png|center|x50px]] [[Push Beam]]
Line 564: Line 608:
 
;Unlimited Use {{Template:1power}}: Removes use restriction in battles.
 
;Unlimited Use {{Template:1power}}: Removes use restriction in battles.
 
|
 
|
  +
|Science_PushBeam
 
 
|-
 
|-
   
Line 576: Line 620:
 
! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
 
! [[File:brute_boosters.png|center|x50px]] [[Boosters]]
 
! [[File:brute_boosters.png|center|x50px]] [[Boosters]]
Line 583: Line 628:
 
 
 
|
 
|
  +
|Support_Boosters
 
 
|-
 
|-
 
! [[File:support_smoke.png|center|x50px]] [[Smoke Bombs]]
 
! [[File:support_smoke.png|center|x50px]] [[Smoke Bombs]]
Line 592: Line 637:
 
|
 
|
 
;+1 Range {{Template:1power}}: Increases potential movement range by 1.
 
;+1 Range {{Template:1power}}: Increases potential movement range by 1.
  +
|Support_Smoke
 
|-
 
|-
 
! [[File:support_refrigerate.png|center|x50px]] [[Heat Converter]]
 
! [[File:support_refrigerate.png|center|x50px]] [[Heat Converter]]
Line 601: Line 647:
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
;+1 Use {{Template:1power}}: Increases uses per battle by 1.
 
|
 
|
  +
|Support_Refrigerate
 
 
|-
 
|-
 
! [[File:support_destruct.png|center|x50px]] [[Self-Destruct]]
 
! [[File:support_destruct.png|center|x50px]] [[Self-Destruct]]
Line 611: Line 657:
 
 
 
|
 
|
  +
|Support_Destruct
 
 
|-
 
|-
 
! [[File:structure_force.png|center|x50px]] [[Targeted Strike]]
 
! [[File:structure_force.png|center|x50px]] [[Targeted Strike]]
Line 621: Line 667:
 
 
 
|
 
|
  +
|Support_Force
 
 
|-
 
|-
 
! [[File:support_smokedrop.png|center|x50px]] [[Smoke Drop]]
 
! [[File:support_smokedrop.png|center|x50px]] [[Smoke Drop]]
Line 631: Line 677:
 
 
 
|
 
|
  +
|Support_SmokeDrop
 
 
|-
 
|-
 
! [[File:support_repair.png|center|x50px]] [[Repair Drop]]
 
! [[File:support_repair.png|center|x50px]] [[Repair Drop]]
Line 641: Line 687:
 
 
 
|
 
|
  +
|Support_Repair
 
 
|-
 
|-
 
! [[File:support_missiles.png|center|x50px]] [[Missile Barrage]]
 
! [[File:support_missiles.png|center|x50px]] [[Missile Barrage]]
Line 651: Line 697:
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
;+1 Damage {{Template:2power}}: Increases damage by 1.
 
|
 
|
  +
|Support_Missiles
 
 
|-
 
|-
 
! [[File:support_wind.png|center|x50px]] [[Wind Torrent]]
 
! [[File:support_wind.png|center|x50px]] [[Wind Torrent]]
Line 661: Line 707:
 
;Unlimited Uses {{Template:1power}}: Removes use restriction in battles.
 
;Unlimited Uses {{Template:1power}}: Removes use restriction in battles.
 
|
 
|
  +
|Support_Wind
 
 
|-
 
|-
 
! [[File:support_blizzard.png|center|x50px]] [[Ice Generator]]
 
! [[File:support_blizzard.png|center|x50px]] [[Ice Generator]]
Line 672: Line 718:
 
|
 
|
 
;+1 Size {{Template:2power}}: Area of effect increased by 1 tile.
 
;+1 Size {{Template:2power}}: Area of effect increased by 1 tile.
  +
|Support_Blizzard
 
|-
 
|-
   
Line 685: Line 732:
 
! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
! [[File:deployskill_tank.png|center|x50px]] Light Tank
+
! [[File:deployskill_tank.png|center|x50px]] [[Light Tank]]
 
|{{Template:2power}}
 
|{{Template:2power}}
 
| Deploy a small tank to help in combat.
 
| Deploy a small tank to help in combat.
Line 697: Line 745:
 
|
 
|
 
;+2 Damage {{Template:3power}}: Increases the Tank's attack damage to 2.
 
;+2 Damage {{Template:3power}}: Increases the Tank's attack damage to 2.
  +
|DeploySkill_Tank
 
|-
 
|-
! [[File:deployskill_shieldtank.png|center|x50px]] Shield-Tank
+
! [[File:deployskill_shieldtank.png|center|x50px]] [[Shield-Tank]]
 
|{{Template:2power}}
 
|{{Template:2power}}
 
| Deploy a Shield-Tank that can give Shields to allies.
 
| Deploy a Shield-Tank that can give Shields to allies.
Line 709: Line 758:
 
|
 
|
 
;Projectile {{Template:1power}}: The Shield-Tank instead fires a projectile, allowing you to Shield distant targets.
 
;Projectile {{Template:1power}}: The Shield-Tank instead fires a projectile, allowing you to Shield distant targets.
  +
|DeploySkill_ShieldTank
  +
DeploySkill_SGenerator
 
|-
 
|-
! [[File:deployskill_acidtank.png|center|x50px]] A.C.I.D. Tank
+
! [[File:deployskill_acidtank.png|center|x50px]] [[A.C.I.D. Tank]]
 
|{{Template:2power}}
 
|{{Template:2power}}
 
| Deploy a Tank that can apply A.C.I.D. to targets.
 
| Deploy a Tank that can apply A.C.I.D. to targets.
Line 720: Line 771:
 
;+2 Health {{Template:1power}}: Increases the Tank's max health to 3.
 
;+2 Health {{Template:1power}}: Increases the Tank's max health to 3.
 
|
 
|
;+Push {{Template:1power}}: The tank's attack also pushes its target.
+
;Push {{Template:1power}}: The tank's attack also pushes its target.
  +
|DeploySkill_AcidTank
 
|-
 
|-
! [[File:deployskill_pulltank.png|center|x50px]] Pull-Tank
+
! [[File:deployskill_pulltank.png|center|x50px]] [[Pull-Tank]]
 
|{{Template:2power}}
 
|{{Template:2power}}
 
| Deploy a Pull-Tank that can pull targets with a projectile.
 
| Deploy a Pull-Tank that can pull targets with a projectile.
Line 733: Line 785:
 
|
 
|
 
;Flying {{Template:1power}}: Gives the Pull-Tank the ability to fly.
 
;Flying {{Template:1power}}: Gives the Pull-Tank the ability to fly.
  +
|DeploySkill_PullTank
  +
|-
  +
!(N/A)
  +
Support IceTank
  +
|{{Template:2power}}
  +
|Deploy an Ice-Tank to that can freeze its targets. (Only available through debug)
  +
Single-use.
  +
|3
  +
|3
  +
|N/A {{Template:1power}}
  +
|N/A {{Template:1power}}<br />
  +
|DeploySkill_IceTank
 
|-
 
|-
   
Line 745: Line 809:
 
! Upgrade 1
 
! Upgrade 1
 
! Upgrade 2
 
! Upgrade 2
  +
!Debug Name
 
|-
 
|-
 
! [[File:vek_beetle weap.png|center|x50px]] [[Ramming Speed (weapon)|Ramming Speed]]
 
! [[File:vek_beetle weap.png|center|x50px]] [[Ramming Speed (weapon)|Ramming Speed]]
Line 754: Line 819:
 
|
 
|
 
;+2 Damage {{Template:3power}}: Increases damage by 2.
 
;+2 Damage {{Template:3power}}: Increases damage by 2.
  +
|Vek_Beetle
 
|-
 
|-
 
! [[File:vek_hornet weap.png|center|x50px]] [[Needle Shot]]
 
! [[File:vek_hornet weap.png|center|x50px]] [[Needle Shot]]
Line 763: Line 829:
 
|
 
|
 
;Range & Damage {{Template:3power}}: Increases potential hit tiles by 1 and damage on all tiles by 1.
 
;Range & Damage {{Template:3power}}: Increases potential hit tiles by 1 and damage on all tiles by 1.
  +
|Vek_Hornet
 
|-
 
|-
 
! [[File:vek_scarab weap.png|center|x50px]] [[Explosive Goo]]
 
! [[File:vek_scarab weap.png|center|x50px]] [[Explosive Goo]]
Line 772: Line 839:
 
|
 
|
 
;+2 Damage {{Template:3power}}: Increases damage by 2.
 
;+2 Damage {{Template:3power}}: Increases damage by 2.
  +
|Vek_Scarab
 
|-
 
|-
   

Revision as of 08:04, 18 February 2021

The various Weapons from Into The Breach.

Description

Each of the Mechs have a Weapon equipped, and will do different things depending on how you want to use them. Note that all weapons have friendly fire ON (unless an exception is mentioned) so if you don't plan properly you can damage your own Mechs.

Most weapons come with an upgrade or two, at the cost of additional Reactor Core usage. Upgrades are not purchased separately from their base weapons, they are included.

Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.

List of weapons

Prime-class

Name Damage Power Effect Upgrade 1 Upgrade 2 Debug Name
Prime punchmech
Titan Fist
2 (Power off small) Punch an adjacent tile, damaging and pushing it.
Dash (Power off small Power off small)
Charge any distance before punching the target.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Prime_Punchmech
Prime lightning
Electric Whip
2 (Power off small Power off small) Chain damage through adjacent targets.
Building Chain (Power off small)
Chain through Grid Buildings without causing damage.
+1 Damage (Power off small Power off small Power off small)
Deals +1 damage to all affected tiles.
Prime_Lightning
Prime lasermech
Burst Beam
3 (Power off small) Fire a piercing beam that decreases in damage the further it goes.
Ally Immune (Power off small)
Friendly units will not take damage from this attack. (Buildings will still be damaged)
+1 Damage (Power off small Power off small Power off small)
Increases the starting damage by 1.
Prime_Lasermech
Prime shieldbash
Spartan Shield
2 (Power off small) Bash the enemy, flipping its attack direction. (Doesn't affect multi-directional attacks)
Gain Shield (Power off small)
Gain a Shield when bashing.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Prime_ShieldBash
Prime rockmech
Rock Launcher
2 (Power off small) Throw a rock at a chosen target. Rock remains as an obstacle.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Prime_Rockmech
Prime righthook
Sidewinder Fist
2 (Power off small) Punch an adjacent tile, damaging and pushing it to the left.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1. (Powering both upgrades allows you to move a square when you attack)
Prime_RightHook
Prime rocketpunch
Rocket Fist
2 (Power off small) Punch an adjacent tile. Upgrades to launch as a projectile.
Rocket (Power off small Power off small)
Launch the fist. Pushes the Mech if target is not adjacent.
+2 Damage (Power off small Power off small)
Increases damage by 2.
Prime_RocketPunch
Prime shift
Vice Fist
1 Free Grab a unit and toss it behind you.

(If an unit is thrown onto ACID, ACID will apply first then damage)

Ally Immune (Power off small)
Deals no damage to allies.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Prime_Shift
Prime flamethrower
Flame Thrower
2 (Power off small) Push target tile and light tiles on Fire. Damage units already on Fire.
+1 Range (Power off small)
Extends flamethrower range by 1 tile.
+1 Range (Power off small Power off small Power off small)
Extends flamethrower range by 1 tile.
Prime_Flamethrower
Prime areablast
Explosive Vents
1 (Power off small) Blast all adjacent tiles.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Prime_Areablast
Prime spear
Prime Spear
2 (Power off small Power off small) Stab multiple tiles and push the furthest hit tile.
A.C.I.D. Tip (Power off small)
Adds A.C.I.D. to the furthest hit enemy.
+1 Range (Power off small Power off small)
Increases the maximum number of hit tiles by 1.
Prime_Spear
Prime leap
Hydraulic Legs
1

(1 self)

(Power off small) Leap to a tile, damaging self and adjacent tiles.
+1 Damage Each (Power off small)
Increases damage to self and targets by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage to targets by 1.
Prime_Leap
Prime spinfist
Vortex Fist
2

(2 self)

(Power off small) Damage and push all adjacent tiles to the left.
-1 Self Damage (Power off small)
Reduces the damage the Mech takes when using this weapon by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage to targets by 1.
Prime_SpinFist
Prime sword
Titanite Blade
2 (Power off small) Swing a massive sword to damage and push 3 tiles.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
+2 Damage (Power off small Power off small Power off small)
Increases damage on each affected tile by 2.
Prime_Sword
Prime smash
Mercury Fist
4 (Power off small) Smash the ground, dealing huge damage and pushing adjacent tiles.

Single-use.

+1 Use (Power off small Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small)
Increases damage by 1.
Prime_Smash

Brute-class

Name Damage Power Effect Upgrade 1 Upgrade 2 Debug Name
Brute tankmech
Taurus Cannon
1 (Power off small) Fires a powerful projectile that damages and pushes its target.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Brute_Tankmech
Brute jetmech
Aerial Bombs
1 (Power off small) Fly over a target, dropping an explosive smoke bomb.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Range (Power off small Power off small)
Allows jumping over and attacking an additional target.
Brute_Jetmech
Brute mirror
Janus Cannon
1 (Power off small) Fire two projectiles in opposite directions.
+1 Damage (Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Brute_Mirrorshot
Brute phaseshot
Phase Cannon
1 (Power off small) Shoot a projectile that phases through Grid Buildings.
Phase Shield (Power off small Power off small)
Applies a Shield to buildings it passes through.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Brute_PhaseShot
Brute grapple
Grappling Hook
0 Free Use a grapple to pull Mech towards immovable objects, or units to the Mech.
Shield Ally (Power off small)
If used on an ally unit it gives them a Shield.
Brute_Grapple
Brute shrapnel
Def. Shrapnel
0 Free Fire a non-damaging projectile that pushes tiles around the target. Brute_Shrapnel
Brute sniper
Rail Cannon
0 - 2 (Power off small) Projectile that does more damage to targets that are further away.
+1 Max Damage (Power off small)
Increases max damage by 1.
+1 Max Damage (Power off small)
Increases max damage by 1.
Brute_Sniper
Brute shockblast
Shock Cannon
1 (Power off small Power off small) Fire a projectile that hits 2 tiles, pushing them in opposite directions.
+1 Damage (Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Brute_Shockblast
Brute beetle
Ramming Engines
2

(1 self)

(Power off small) Fly in a line and slam into the target, pushing it and hurting yourself.

(The self damage is also considered as attack to terrain)

+1 Damage Each (Power off small)
Increases damage to self and target by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage to target by 1.
Brute_Beetle
Brute unstable
Unstable Cannon
2

(1 self)

(Power off small) Powerful projectile that causes damage to shooter as well as target.
+1 Damage Each (Power off small)
Increases damage to self and target by 1.
+1 Damage (Power off small Power off small Power off small)
Increases target damage by 1.
Brute_Unstable
Brute heavyrocket
Heavy Rocket
3 (Power off small) Fire a projectile that heavily damages a target and pushes adjacent tiles.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
+2 Damage (Power off small Power off small)
Increases damage by 2.
Brute_Heavyrocket
Brute splitshot
Shrapnel Cannon
2 (Power off small) Shoot a projectile that damages and pushes the targeted tile and the tiles to its left and right.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Brute_Splitshot
Brute bombrun
Astra Bombs
1 (Power off small) Leap over any distance dropping a bomb on each tile you pass.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
+2 Damage (Power off small Power off small Power off small)
Increases damage to all tiles by 2.
Brute_Bombrun
Brute sonic
Hermes Engines
0 (Power off small) Dash in a line, pushing adjacent tiles away. Brute_Sonic

Ranged-class

Name Damage Power Effect Upgrade 1 Upgrade 2 Debug Name
Ranged artillery
Artemis Artillery
1 (Power off small) Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
Buildings Immune (Power off small)
This attack will no longer damage Grid Buildings.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Ranged_Artillerymech
Ranged rockthrow
Rock Accelerator
2 (Power off small) Launch a rock at a tile, pushing adjacent tiles.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Ranged_Rockthrow
Ranged defensestrike
Cluster Artillery
1 (Power off small) Protect a tile by damaging and pushing adjacent tiles.
Buildings Immune (Power off small Power off small)
This attack will no longer damage Grid Buildings.
+1 Damage (Power off small Power off small)
Increases damage to adjacent tiles by 1.
Ranged_Defensestrike
Ranged rocket
Rocket Artillery
2 (Power off small) Fires a pushing artillery and creates Smoke behind the shooter.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Ranged_Rocket
Ranged ignite
Vulcan Artillery
0 (Power off small) Light the target on Fire and push adjacent tiles.
Backburn (Power off small)
Light the tile behind the Mech on Fire.
+2 Damage (Power off small Power off small Power off small)
Adds 2 damage to targeted tiles.
Ranged_Ignite
Ranged scattershot
Micro-Artillery
1 (Power off small) Artillery with potential to launch multiple small projectiles.
+2 Tiles (Power off small)
Add additional missiles to hit adjacent tiles.
+1 Damage (Power off small Power off small)
Increases damage to all tiles by 1.
Ranged_ScatterShot
Ranged backshot
Aegon Mortar
1 (Power off small) Deals damage to two tiles, pushing one forwards and one backwards.
+1 Damage (Power off small)
Increases damage to both tiles by 1.
+1 Damage (Power off small Power off small)
Increases damage to both tiles by 1.
Ranged_BackShot
Ranged ice
Cryo-Launcher
0 (Power off small Power off small) Freeze yourself and the target. Ranged_Ice
Ranged smokeblast
Smoke Mortar
(Power off small) Artillery shot that applies Smoke and pushes two adjacent tiles. Ranged_SmokeBlast
Ranged fireball
Burning Mortar
0

(1 self)

(Power off small) Artillery attack that sets 5 tiles on Fire.
No Self Damage (Power off small Power off small)
This attack will no longer damage the Mech that uses it.
Ranged_Fireball
Ranged rainingvolley
Raining Death
2

(1 self)

(Power off small) A dangerous projectile that damages everything it passes.
Buildings Immune (Power off small Power off small)
This attack will no longer damage Grid Buildings.
+1 Damage Each (Power off small Power off small)
Increases damage to self and targets by 1.
Ranged_RainingVolley
Ranged wide
Heavy Artillery
2 (Power off small) Powerful attack that damages a large area.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Ranged_Wide
Ranged dual
Gemini Missiles
3 (Power off small Power off small) Launch two missiles, damaging and pushing two targets.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small)
Increases damage by 1.
Ranged_Dual

Science-class

Name Power Effect Upgrade 1 Upgrade 2 Debug Name
Science pullmech
Attraction Pulse
Free Fires a projectile, pulling target towards you 1 tile. Science_Pullmech
Science gravwell
Grav Well
Free Artillery weapon that pulls its target towards you. Science_Gravwell
Science repulse
Repulse
(Power off small) Push all adjacent tiles.
Shield Self (Power off small)
Creates a personal Shield when used.
Shield Friendly (Power off small Power off small)
Shield adjacent ally or Building.
Science_Repulse
Science swap
Teleporter
Free Swap places with a nearby tile. (Note: if you are webbed and swap places with another unit, the other unit will become webbed.)
+1 Range (Power off small)
Extends range of the swap by 1 tile.
+2 Range (Power off small Power off small)
Extends range of the swap by 2 tiles.
Science_Swap
Science acidprojector
A.C.I.D. Projector
Free Fire a projectile that applies A.C.I.D. and pushes. Science_AcidShot
Science confuse
Confuse Shot
Free Fire a projectile that flips a target's attack direction. Science_Confuse
Science smokedefense
Smoke Pellets
Free Surround yourself with Smoke to defend against nearby enemies.

Single-use.

Ally Immune (Power off small)
No longer applies Smoke on self or allies.
+1 Use (Power off small)
Increases uses per battle by 1.
Science_SmokeDefense
Science shield
Shield Projector
(Power off small) Shield tiles from damage.

2 uses per battle.

+1 Use (Power off small Power off small)
Increases uses per battle by 1.
+3 Area (Power off small Power off small)
Shields 3 additional tiles.
Science_Shield
Science firebeam
Fire Beam
(Power off small) Fire a beam that applies Fire in a line.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
Science_FireBeam
Science freezebeam
Frost Beam
(Power off small Power off small) Fire a beam that Freezes everything in a line.

Single-use.

+1 Use (Power off small Power off small)
Increases uses per battle by 1.
Science_FreezeBeam
Science localshield
Shield Array
(Power off small) Apply a Shield on nearby tiles.

Single-use.

+1 Size (Power off small)
Area of effect increased by 2 tiles.
+1 Use (Power off small)
Increases uses per battle by 1.
Science_LocalShield
Science pushbeam
Push Beam
(Power off small) Pushes all units in a line.

Single-use.

Unlimited Use (Power off small)
Removes use restriction in battles.
Science_PushBeam

Any Class

Name Power Effect Upgrade 1 Upgrade 2 Debug Name
Brute boosters
Boosters
Free Jump forward and push adjacent tiles away. Support_Boosters
Support smoke
Smoke Bombs
Free Fly over the targets while dropping Smoke.
+1 Range (Power off small)
Increases potential movement range by 1.
+1 Range (Power off small)
Increases potential movement range by 1.
Support_Smoke
Support refrigerate
Heat Converter
(Power off small) Freeze the tile in front but light the tile behind on Fire in the process.

Single-use.

+1 Use (Power off small)
Increases uses per battle by 1.
Support_Refrigerate
Support destruct
Self-Destruct
Free Mech explodes, killing self and anything adjacent to Mech.

Single-use.

Support_Destruct
Structure force
Targeted Strike
Free Call in an air strike on a single tile anywhere on the map.

Single-use.

Support_Force
Support smokedrop
Smoke Drop
Free Drops Smoke on 5 tiles anywhere on the map.

Single-use.

Support_SmokeDrop
Support repair
Repair Drop
Free Heal all player units (including disabled Mechs).

Single-use.

Support_Repair
Support missiles
Missile Barrage
(Power off small) Fires a missile barrage that hits every enemy on the map.

Single-use.

+1 Damage (Power off small Power off small)
Increases damage by 1.
Support_Missiles
Support wind
Wind Torrent
(Power off small) Push all units in a single direction.

Single-use.

Unlimited Uses (Power off small)
Removes use restriction in battles.
Support_Wind
Support blizzard
Ice Generator
(Power off small Power off small) Freeze yourself and nearby tiles.

Single-use.

+1 Size (Power off small)
Area of effect increased by 1 tile.
+1 Size (Power off small Power off small)
Area of effect increased by 1 tile.
Support_Blizzard

Deployables

Name Power Effect Health Move Upgrade 1 Upgrade 2 Debug Name
Deployskill tank
Light Tank
(Power off small Power off small) Deploy a small tank to help in combat.

Single-use.

1 3
+2 Health (Power off small)
Increases the Tank's max health to 3.
+2 Damage (Power off small Power off small Power off small)
Increases the Tank's attack damage to 2.
DeploySkill_Tank
Deployskill shieldtank
Shield-Tank
(Power off small Power off small) Deploy a Shield-Tank that can give Shields to allies.

Single-use.

1 3
+2 Health (Power off small)
Increases the Shield-Tank's max health to 3.
Projectile (Power off small)
The Shield-Tank instead fires a projectile, allowing you to Shield distant targets.
DeploySkill_ShieldTank

DeploySkill_SGenerator

Deployskill acidtank
A.C.I.D. Tank
(Power off small Power off small) Deploy a Tank that can apply A.C.I.D. to targets.

Single-use.

1 3
+2 Health (Power off small)
Increases the Tank's max health to 3.
Push (Power off small)
The tank's attack also pushes its target.
DeploySkill_AcidTank
Deployskill pulltank
Pull-Tank
(Power off small Power off small) Deploy a Pull-Tank that can pull targets with a projectile.

Single-use.

1 3
+2 Health (Power off small)
Increases the Pull-Tank's max health to 3.
Flying (Power off small)
Gives the Pull-Tank the ability to fly.
DeploySkill_PullTank
(N/A)

Support IceTank

(Power off small Power off small) Deploy an Ice-Tank to that can freeze its targets. (Only available through debug)

Single-use.

3 3 N/A (Power off small) N/A (Power off small)
DeploySkill_IceTank

Cyborg-class

Name Damage Power Effect Upgrade 1 Upgrade 2 Debug Name
Vek beetle weap
Ramming Speed
1 Free Dash across the map, damaging and pushing the target tile.
Smoke Behind (Power off small)
Tile behind you gains Smoke.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Vek_Beetle
Vek hornet weap
Needle Shot
1 Free Throw needles at the enemy, pushing the furthest hit tile.
Range & Damage (Power off small Power off small)
Increases potential hit tiles by 1 and damage on all tiles by 1.
Range & Damage (Power off small Power off small Power off small)
Increases potential hit tiles by 1 and damage on all tiles by 1.
Vek_Hornet
Vek scarab weap
Explosive Goo
1 Free Artillery attack that damages a tile and pushes adjacent tiles away.
+1 Tile (Power off small)
Increases area hit by 1 tile.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Vek_Scarab

See Also