No edit summary Tag: Visual edit: Switched |
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(3 intermediate revisions by 3 users not shown) | |||
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! Upgrade 1 |
! Upgrade 1 |
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! Upgrade 2 |
! Upgrade 2 |
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+ | !Debug Name |
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|- |
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! [[File:prime_punchmech.png|center|x50px]] [[Titan Fist]] |
! [[File:prime_punchmech.png|center|x50px]] [[Titan Fist]] |
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;+2 Damage {{Template:3power}}: Increases damage by 2. |
;+2 Damage {{Template:3power}}: Increases damage by 2. |
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+ | |Prime_Punchmech |
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|- |
|- |
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! [[File:prime_lightning.png|center|x50px]] [[Electric Whip]] |
! [[File:prime_lightning.png|center|x50px]] [[Electric Whip]] |
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;+1 Damage {{Template:3power}}: Deals +1 damage to all affected tiles. |
;+1 Damage {{Template:3power}}: Deals +1 damage to all affected tiles. |
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+ | |Prime_Lightning |
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|- |
|- |
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! [[File:prime_lasermech.png|center|x50px]] [[Burst Beam]] |
! [[File:prime_lasermech.png|center|x50px]] [[Burst Beam]] |
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;+1 Damage {{Template:3power}}: Increases the starting damage by 1. |
;+1 Damage {{Template:3power}}: Increases the starting damage by 1. |
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+ | |Prime_Lasermech |
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|- |
|- |
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! [[File:prime_shieldbash.png|center|x50px]] [[Spartan Shield]] |
! [[File:prime_shieldbash.png|center|x50px]] [[Spartan Shield]] |
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;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
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+ | |Prime_ShieldBash |
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|- |
|- |
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! [[File:prime_rockmech.png|center|x50px]] [[Rock Launcher]] |
! [[File:prime_rockmech.png|center|x50px]] [[Rock Launcher]] |
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;+1 Damage {{Template:3power}}: Increases damage by 1. |
;+1 Damage {{Template:3power}}: Increases damage by 1. |
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+ | |Prime_Rockmech |
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|- |
|- |
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! [[File:prime_righthook.png|center|x50px]] [[Sidewinder Fist]] |
! [[File:prime_righthook.png|center|x50px]] [[Sidewinder Fist]] |
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;+1 Damage {{Template:2power}}: Increases damage by 1. (Powering both upgrades allows you to move a square when you attack) |
;+1 Damage {{Template:2power}}: Increases damage by 1. (Powering both upgrades allows you to move a square when you attack) |
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+ | |Prime_RightHook |
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|- |
|- |
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! [[File:prime_rocketpunch.png|center|x50px]] [[Rocket Fist]] |
! [[File:prime_rocketpunch.png|center|x50px]] [[Rocket Fist]] |
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;+2 Damage {{Template:2power}}: Increases damage by 2. |
;+2 Damage {{Template:2power}}: Increases damage by 2. |
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+ | |Prime_RocketPunch |
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|- |
|- |
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! [[File:prime_shift.png|center|x50px]] [[Vice Fist]] |
! [[File:prime_shift.png|center|x50px]] [[Vice Fist]] |
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;+2 Damage {{Template:3power}}: Increases damage by 2. |
;+2 Damage {{Template:3power}}: Increases damage by 2. |
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+ | |Prime_Shift |
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|- |
|- |
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! [[File:prime_flamethrower.png|center|x50px]] [[Flame Thrower]] |
! [[File:prime_flamethrower.png|center|x50px]] [[Flame Thrower]] |
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;+1 Range {{Template:3power}}: Extends flamethrower range by 1 tile. |
;+1 Range {{Template:3power}}: Extends flamethrower range by 1 tile. |
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+ | |Prime_Flamethrower |
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|- |
|- |
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! [[File:prime_areablast.png|center|x50px]] [[Explosive Vents]] |
! [[File:prime_areablast.png|center|x50px]] [[Explosive Vents]] |
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;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
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+ | |Prime_Areablast |
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|- |
|- |
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! [[File:prime_spear.png|center|x50px]] [[Prime Spear]] |
! [[File:prime_spear.png|center|x50px]] [[Prime Spear]] |
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;+1 Range {{Template:2power}}: Increases the maximum number of hit tiles by 1. |
;+1 Range {{Template:2power}}: Increases the maximum number of hit tiles by 1. |
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+ | |Prime_Spear |
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|- |
|- |
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! [[File:prime_leap.png|center|x50px]] [[Hydraulic Legs]] |
! [[File:prime_leap.png|center|x50px]] [[Hydraulic Legs]] |
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;+1 Damage {{Template:3power}}: Increases damage to targets by 1. |
;+1 Damage {{Template:3power}}: Increases damage to targets by 1. |
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+ | |Prime_Leap |
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|- |
|- |
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! [[File:prime_spinfist.png|center|x50px]] [[Vortex Fist]] |
! [[File:prime_spinfist.png|center|x50px]] [[Vortex Fist]] |
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;+1 Damage {{Template:3power}}: Increases damage to targets by 1. |
;+1 Damage {{Template:3power}}: Increases damage to targets by 1. |
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+ | |Prime_SpinFist |
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|- |
|- |
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! [[File:prime_sword.png|center|x50px]] [[Titanite Blade]] |
! [[File:prime_sword.png|center|x50px]] [[Titanite Blade]] |
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;+2 Damage {{Template:3power}}: Increases damage on each affected tile by 2. |
;+2 Damage {{Template:3power}}: Increases damage on each affected tile by 2. |
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+ | |Prime_Sword |
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|- |
|- |
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! [[File:prime_smash.png|center|x50px]] [[Mercury Fist]] |
! [[File:prime_smash.png|center|x50px]] [[Mercury Fist]] |
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;+1 Damage {{Template:1power}}: Increases damage by 1. |
;+1 Damage {{Template:1power}}: Increases damage by 1. |
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+ | |Prime_Smash |
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|- |
|- |
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! Upgrade 1 |
! Upgrade 1 |
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! Upgrade 2 |
! Upgrade 2 |
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+ | !Debug Name |
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|- |
|- |
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! [[File:brute_tankmech.png|center|x50px]] Taurus Cannon |
! [[File:brute_tankmech.png|center|x50px]] Taurus Cannon |
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;+1 Damage {{Template:3power}}: Increases damage by 1. |
;+1 Damage {{Template:3power}}: Increases damage by 1. |
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+ | |Brute_Tankmech |
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|- |
|- |
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! [[File:brute_jetmech.png|center|x50px]] Aerial Bombs |
! [[File:brute_jetmech.png|center|x50px]] Aerial Bombs |
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;+1 Range {{Template:2power}}: Allows jumping over and attacking an additional target. |
;+1 Range {{Template:2power}}: Allows jumping over and attacking an additional target. |
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+ | |Brute_Jetmech |
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|- |
|- |
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![[File:Brute mirror.png|center|60x60px]]Janus Cannon |
![[File:Brute mirror.png|center|60x60px]]Janus Cannon |
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;+1 Damage {{Template:3power}}: Increases damage by 1. |
;+1 Damage {{Template:3power}}: Increases damage by 1. |
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+ | |Brute_Mirrorshot |
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|- |
|- |
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! [[File:brute_phaseshot.png|center|x50px]] Phase Cannon |
! [[File:brute_phaseshot.png|center|x50px]] Phase Cannon |
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;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
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+ | |Brute_PhaseShot |
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|- |
|- |
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! [[File:brute_grapple.png|center|x50px]] Grappling Hook |
! [[File:brute_grapple.png|center|x50px]] Grappling Hook |
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;Shield Ally {{Template:1power}}: If used on an ally unit it gives them a Shield. |
;Shield Ally {{Template:1power}}: If used on an ally unit it gives them a Shield. |
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+ | |Brute_Grapple |
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− | |||
|- |
|- |
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! [[File:brute_shrapnel.png|center|x50px]] Def. Shrapnel |
! [[File:brute_shrapnel.png|center|x50px]] Def. Shrapnel |
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+ | |Brute_Shrapnel |
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− | |||
|- |
|- |
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! [[File:brute_sniper.png|center|x50px]] Rail Cannon |
! [[File:brute_sniper.png|center|x50px]] Rail Cannon |
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;+1 Max Damage {{Template:1power}}: Increases max damage by 1. |
;+1 Max Damage {{Template:1power}}: Increases max damage by 1. |
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+ | |Brute_Sniper |
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|- |
|- |
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! [[File:brute_shockblast.png|center|x50px]] Shock Cannon |
! [[File:brute_shockblast.png|center|x50px]] Shock Cannon |
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;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
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+ | |Brute_Shockblast |
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|- |
|- |
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! [[File:brute_beetle.png|center|x50px]] Ramming Engines |
! [[File:brute_beetle.png|center|x50px]] Ramming Engines |
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;+1 Damage {{Template:3power}}: Increases damage to target by 1. |
;+1 Damage {{Template:3power}}: Increases damage to target by 1. |
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+ | |Brute_Beetle |
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|- |
|- |
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! [[File:brute_unstable.png|center|x50px]] Unstable Cannon |
! [[File:brute_unstable.png|center|x50px]] Unstable Cannon |
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;+1 Damage {{Template:3power}}: Increases target damage by 1. |
;+1 Damage {{Template:3power}}: Increases target damage by 1. |
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+ | |Brute_Unstable |
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|- |
|- |
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! [[File:brute_heavyrocket.png|center|x50px]] Heavy Rocket |
! [[File:brute_heavyrocket.png|center|x50px]] Heavy Rocket |
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;+2 Damage {{Template:2power}}: Increases damage by 2. |
;+2 Damage {{Template:2power}}: Increases damage by 2. |
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+ | |Brute_Heavyrocket |
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|- |
|- |
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! [[File:brute_splitshot.png|center|x50px]] Shrapnel Cannon |
! [[File:brute_splitshot.png|center|x50px]] Shrapnel Cannon |
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;+1 Damage {{Template:2power}}:Increases damage by 1. |
;+1 Damage {{Template:2power}}:Increases damage by 1. |
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+ | |Brute_Splitshot |
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|- |
|- |
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! [[File:brute_bombrun.png|center|x50px]] Astra Bombs |
! [[File:brute_bombrun.png|center|x50px]] Astra Bombs |
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;+2 Damage {{Template:3power}}: Increases damage to all tiles by 2. |
;+2 Damage {{Template:3power}}: Increases damage to all tiles by 2. |
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+ | |Brute_Bombrun |
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|- |
|- |
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! [[File:brute_sonic.png|center|x50px]] Hermes Engines |
! [[File:brute_sonic.png|center|x50px]] Hermes Engines |
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+ | |Brute_Sonic |
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− | |||
|- |
|- |
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! Upgrade 1 |
! Upgrade 1 |
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! Upgrade 2 |
! Upgrade 2 |
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+ | !Debug Name |
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|- |
|- |
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![[File:Ranged artillery.png|center|60x60px]]Artemis Artillery |
![[File:Ranged artillery.png|center|60x60px]]Artemis Artillery |
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;+2 Damage {{Template:3power}}: Increases damage by 2. |
;+2 Damage {{Template:3power}}: Increases damage by 2. |
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+ | |Ranged_Artillerymech |
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|- |
|- |
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! [[File:ranged_rockthrow.png|center|x50px]] Rock Accelerator |
! [[File:ranged_rockthrow.png|center|x50px]] Rock Accelerator |
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;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
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+ | |Ranged_Rockthrow |
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− | |||
|- |
|- |
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! [[File:ranged_defensestrike.png|center|x50px]] Cluster Artillery |
! [[File:ranged_defensestrike.png|center|x50px]] Cluster Artillery |
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;+1 Damage {{Template:2power}}: Increases damage to adjacent tiles by 1. |
;+1 Damage {{Template:2power}}: Increases damage to adjacent tiles by 1. |
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+ | |Ranged_Defensestrike |
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|- |
|- |
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! [[File:ranged_rocket.png|center|x50px]] Rocket Artillery |
! [[File:ranged_rocket.png|center|x50px]] Rocket Artillery |
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;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
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+ | |Ranged_Rocket |
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|- |
|- |
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! [[File:ranged_ignite.png|center|x50px]] Vulcan Artillery |
! [[File:ranged_ignite.png|center|x50px]] Vulcan Artillery |
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;+2 Damage {{Template:3power}}: Adds 2 damage to targeted tiles. |
;+2 Damage {{Template:3power}}: Adds 2 damage to targeted tiles. |
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+ | |Ranged_Ignite |
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|- |
|- |
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! [[File:ranged_scattershot.png|center|x50px]] Micro-Artillery |
! [[File:ranged_scattershot.png|center|x50px]] Micro-Artillery |
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;+1 Damage {{Template:2power}}: Increases damage to all tiles by 1. |
;+1 Damage {{Template:2power}}: Increases damage to all tiles by 1. |
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+ | |Ranged_ScatterShot |
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|- |
|- |
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! [[File:ranged_backshot.png|center|x50px]] Aegon Mortar |
! [[File:ranged_backshot.png|center|x50px]] Aegon Mortar |
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;+1 Damage {{Template:2power}}: Increases damage to both tiles by 1. |
;+1 Damage {{Template:2power}}: Increases damage to both tiles by 1. |
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+ | |Ranged_BackShot |
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|- |
|- |
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! [[File:ranged_ice.png|center|x50px]] Cryo-Launcher |
! [[File:ranged_ice.png|center|x50px]] Cryo-Launcher |
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+ | |Ranged_Ice |
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− | |||
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|- |
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! [[File:ranged_smokeblast.png|center|x50px]] Smoke Mortar |
! [[File:ranged_smokeblast.png|center|x50px]] Smoke Mortar |
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+ | |Ranged_SmokeBlast |
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− | |||
|- |
|- |
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! [[File:ranged_fireball.png|center|x50px]] Burning Mortar |
! [[File:ranged_fireball.png|center|x50px]] Burning Mortar |
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;No Self Damage {{Template:2power}}: This attack will no longer damage the Mech that uses it. |
;No Self Damage {{Template:2power}}: This attack will no longer damage the Mech that uses it. |
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+ | |Ranged_Fireball |
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− | |||
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|- |
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! [[File:ranged_rainingvolley.png|center|x50px]] Raining Death |
! [[File:ranged_rainingvolley.png|center|x50px]] Raining Death |
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;+1 Damage Each {{Template:2power}}: Increases damage to self and targets by 1. |
;+1 Damage Each {{Template:2power}}: Increases damage to self and targets by 1. |
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+ | |Ranged_RainingVolley |
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|- |
|- |
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! [[File:ranged_wide.png|center|x50px]] Heavy Artillery |
! [[File:ranged_wide.png|center|x50px]] Heavy Artillery |
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;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
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+ | |Ranged_Wide |
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|- |
|- |
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! [[File:ranged_dual.png|center|x50px]] Gemini Missiles |
! [[File:ranged_dual.png|center|x50px]] Gemini Missiles |
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;+1 Damage {{Template:1power}}: Increases damage by 1. |
;+1 Damage {{Template:1power}}: Increases damage by 1. |
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+ | |Ranged_Dual |
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|- |
|- |
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! Upgrade 1 |
! Upgrade 1 |
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! Upgrade 2 |
! Upgrade 2 |
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+ | !Debug Name |
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|- |
|- |
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! [[File:science_pullmech.png|center|x50px]] [[Attraction Pulse]] |
! [[File:science_pullmech.png|center|x50px]] [[Attraction Pulse]] |
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|Free |
|Free |
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− | | |
+ | | Fires a projectile, pulling target towards you 1 tile. |
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+ | |Science_Pullmech |
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− | |||
|- |
|- |
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! [[File:science_gravwell.png|center|x50px]] [[Grav Well]] |
! [[File:science_gravwell.png|center|x50px]] [[Grav Well]] |
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+ | |Science_Gravwell |
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− | |||
|- |
|- |
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! [[File:science_repulse.png|center|x50px]] [[Repulse]] |
! [[File:science_repulse.png|center|x50px]] [[Repulse]] |
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Line 481: | Line 520: | ||
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;Shield Friendly {{Template:2power}}: Shield adjacent ally or Building. |
;Shield Friendly {{Template:2power}}: Shield adjacent ally or Building. |
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+ | |Science_Repulse |
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|- |
|- |
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! [[File:science_swap.png|center|x50px]] [[Teleporter]] |
! [[File:science_swap.png|center|x50px]] [[Teleporter]] |
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;+2 Range {{Template:2power}}: Extends range of the swap by 2 tiles. |
;+2 Range {{Template:2power}}: Extends range of the swap by 2 tiles. |
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+ | |Science_Swap |
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|- |
|- |
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![[File:Science acidprojector.png|center|x50px]][[A.C.I.D. Projector]] |
![[File:Science acidprojector.png|center|x50px]][[A.C.I.D. Projector]] |
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Line 496: | Line 537: | ||
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+ | |Science_AcidShot |
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− | |||
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|- |
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! [[File:science_confuse.png|center|x50px]] [[Confuse Shot]] |
! [[File:science_confuse.png|center|x50px]] [[Confuse Shot]] |
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Line 504: | Line 545: | ||
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+ | |Science_Confuse |
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− | |||
|- |
|- |
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! [[File:science_smokedefense.png|center|x50px]] [[Smoke Pellets]] |
! [[File:science_smokedefense.png|center|x50px]] [[Smoke Pellets]] |
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Line 515: | Line 556: | ||
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;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
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+ | |Science_SmokeDefense |
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|- |
|- |
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! [[File:science_shield.png|center|x50px]] [[Shield Projector]] |
! [[File:science_shield.png|center|x50px]] [[Shield Projector]] |
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Line 525: | Line 567: | ||
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;+3 Area {{Template:2power}}: Shields 3 additional tiles. |
;+3 Area {{Template:2power}}: Shields 3 additional tiles. |
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+ | |Science_Shield |
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|- |
|- |
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! [[File:science_firebeam.png|center|x50px]] [[Fire Beam]] |
! [[File:science_firebeam.png|center|x50px]] [[Fire Beam]] |
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Line 534: | Line 577: | ||
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
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| |
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+ | |Science_FireBeam |
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− | |||
|- |
|- |
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! [[File:science_freezebeam.png|center|x50px]] [[Frost Beam]] |
! [[File:science_freezebeam.png|center|x50px]] [[Frost Beam]] |
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Line 544: | Line 587: | ||
;+1 Use {{Template:2power}}: Increases uses per battle by 1. |
;+1 Use {{Template:2power}}: Increases uses per battle by 1. |
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| |
| |
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+ | |Science_FreezeBeam |
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− | |||
|- |
|- |
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! [[File:science_localshield.png|center|x50px]] [[Shield Array]] |
! [[File:science_localshield.png|center|x50px]] [[Shield Array]] |
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Line 555: | Line 598: | ||
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;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
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+ | |Science_LocalShield |
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|- |
|- |
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! [[File:science_pushbeam.png|center|x50px]] [[Push Beam]] |
! [[File:science_pushbeam.png|center|x50px]] [[Push Beam]] |
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Line 564: | Line 608: | ||
;Unlimited Use {{Template:1power}}: Removes use restriction in battles. |
;Unlimited Use {{Template:1power}}: Removes use restriction in battles. |
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| |
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+ | |Science_PushBeam |
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− | |||
|- |
|- |
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Line 576: | Line 620: | ||
! Upgrade 1 |
! Upgrade 1 |
||
! Upgrade 2 |
! Upgrade 2 |
||
+ | !Debug Name |
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|- |
|- |
||
! [[File:brute_boosters.png|center|x50px]] [[Boosters]] |
! [[File:brute_boosters.png|center|x50px]] [[Boosters]] |
||
Line 583: | Line 628: | ||
| |
| |
||
+ | |Support_Boosters |
||
− | |||
|- |
|- |
||
! [[File:support_smoke.png|center|x50px]] [[Smoke Bombs]] |
! [[File:support_smoke.png|center|x50px]] [[Smoke Bombs]] |
||
Line 592: | Line 637: | ||
| |
| |
||
;+1 Range {{Template:1power}}: Increases potential movement range by 1. |
;+1 Range {{Template:1power}}: Increases potential movement range by 1. |
||
+ | |Support_Smoke |
||
|- |
|- |
||
! [[File:support_refrigerate.png|center|x50px]] [[Heat Converter]] |
! [[File:support_refrigerate.png|center|x50px]] [[Heat Converter]] |
||
Line 601: | Line 647: | ||
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
;+1 Use {{Template:1power}}: Increases uses per battle by 1. |
||
| |
| |
||
+ | |Support_Refrigerate |
||
− | |||
|- |
|- |
||
! [[File:support_destruct.png|center|x50px]] [[Self-Destruct]] |
! [[File:support_destruct.png|center|x50px]] [[Self-Destruct]] |
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Line 611: | Line 657: | ||
| |
| |
||
+ | |Support_Destruct |
||
− | |||
|- |
|- |
||
! [[File:structure_force.png|center|x50px]] [[Targeted Strike]] |
! [[File:structure_force.png|center|x50px]] [[Targeted Strike]] |
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Line 621: | Line 667: | ||
| |
| |
||
+ | |Support_Force |
||
− | |||
|- |
|- |
||
! [[File:support_smokedrop.png|center|x50px]] [[Smoke Drop]] |
! [[File:support_smokedrop.png|center|x50px]] [[Smoke Drop]] |
||
Line 631: | Line 677: | ||
| |
| |
||
+ | |Support_SmokeDrop |
||
− | |||
|- |
|- |
||
! [[File:support_repair.png|center|x50px]] [[Repair Drop]] |
! [[File:support_repair.png|center|x50px]] [[Repair Drop]] |
||
Line 641: | Line 687: | ||
| |
| |
||
+ | |Support_Repair |
||
− | |||
|- |
|- |
||
! [[File:support_missiles.png|center|x50px]] [[Missile Barrage]] |
! [[File:support_missiles.png|center|x50px]] [[Missile Barrage]] |
||
Line 651: | Line 697: | ||
;+1 Damage {{Template:2power}}: Increases damage by 1. |
;+1 Damage {{Template:2power}}: Increases damage by 1. |
||
| |
| |
||
+ | |Support_Missiles |
||
− | |||
|- |
|- |
||
! [[File:support_wind.png|center|x50px]] [[Wind Torrent]] |
! [[File:support_wind.png|center|x50px]] [[Wind Torrent]] |
||
Line 661: | Line 707: | ||
;Unlimited Uses {{Template:1power}}: Removes use restriction in battles. |
;Unlimited Uses {{Template:1power}}: Removes use restriction in battles. |
||
| |
| |
||
+ | |Support_Wind |
||
− | |||
|- |
|- |
||
! [[File:support_blizzard.png|center|x50px]] [[Ice Generator]] |
! [[File:support_blizzard.png|center|x50px]] [[Ice Generator]] |
||
Line 672: | Line 718: | ||
| |
| |
||
;+1 Size {{Template:2power}}: Area of effect increased by 1 tile. |
;+1 Size {{Template:2power}}: Area of effect increased by 1 tile. |
||
+ | |Support_Blizzard |
||
|- |
|- |
||
Line 685: | Line 732: | ||
! Upgrade 1 |
! Upgrade 1 |
||
! Upgrade 2 |
! Upgrade 2 |
||
+ | !Debug Name |
||
|- |
|- |
||
− | ! [[File:deployskill_tank.png|center|x50px]] Light Tank |
+ | ! [[File:deployskill_tank.png|center|x50px]] [[Light Tank]] |
|{{Template:2power}} |
|{{Template:2power}} |
||
| Deploy a small tank to help in combat. |
| Deploy a small tank to help in combat. |
||
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| |
| |
||
;+2 Damage {{Template:3power}}: Increases the Tank's attack damage to 2. |
;+2 Damage {{Template:3power}}: Increases the Tank's attack damage to 2. |
||
+ | |DeploySkill_Tank |
||
|- |
|- |
||
− | ! [[File:deployskill_shieldtank.png|center|x50px]] Shield-Tank |
+ | ! [[File:deployskill_shieldtank.png|center|x50px]] [[Shield-Tank]] |
|{{Template:2power}} |
|{{Template:2power}} |
||
| Deploy a Shield-Tank that can give Shields to allies. |
| Deploy a Shield-Tank that can give Shields to allies. |
||
Line 709: | Line 758: | ||
| |
| |
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;Projectile {{Template:1power}}: The Shield-Tank instead fires a projectile, allowing you to Shield distant targets. |
;Projectile {{Template:1power}}: The Shield-Tank instead fires a projectile, allowing you to Shield distant targets. |
||
+ | |DeploySkill_ShieldTank |
||
+ | DeploySkill_SGenerator |
||
|- |
|- |
||
− | ! [[File:deployskill_acidtank.png|center|x50px]] A.C.I.D. Tank |
+ | ! [[File:deployskill_acidtank.png|center|x50px]] [[A.C.I.D. Tank]] |
|{{Template:2power}} |
|{{Template:2power}} |
||
| Deploy a Tank that can apply A.C.I.D. to targets. |
| Deploy a Tank that can apply A.C.I.D. to targets. |
||
Line 720: | Line 771: | ||
;+2 Health {{Template:1power}}: Increases the Tank's max health to 3. |
;+2 Health {{Template:1power}}: Increases the Tank's max health to 3. |
||
| |
| |
||
− | ; |
+ | ;Push {{Template:1power}}: The tank's attack also pushes its target. |
+ | |DeploySkill_AcidTank |
||
|- |
|- |
||
− | ! [[File:deployskill_pulltank.png|center|x50px]] Pull-Tank |
+ | ! [[File:deployskill_pulltank.png|center|x50px]] [[Pull-Tank]] |
|{{Template:2power}} |
|{{Template:2power}} |
||
| Deploy a Pull-Tank that can pull targets with a projectile. |
| Deploy a Pull-Tank that can pull targets with a projectile. |
||
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| |
| |
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;Flying {{Template:1power}}: Gives the Pull-Tank the ability to fly. |
;Flying {{Template:1power}}: Gives the Pull-Tank the ability to fly. |
||
+ | |DeploySkill_PullTank |
||
+ | |- |
||
+ | !(N/A) |
||
+ | Support IceTank |
||
+ | |{{Template:2power}} |
||
+ | |Deploy an Ice-Tank to that can freeze its targets. (Only available through debug) |
||
+ | Single-use. |
||
+ | |3 |
||
+ | |3 |
||
+ | |N/A {{Template:1power}} |
||
+ | |N/A {{Template:1power}}<br /> |
||
+ | |DeploySkill_IceTank |
||
|- |
|- |
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Line 745: | Line 809: | ||
! Upgrade 1 |
! Upgrade 1 |
||
! Upgrade 2 |
! Upgrade 2 |
||
+ | !Debug Name |
||
|- |
|- |
||
! [[File:vek_beetle weap.png|center|x50px]] [[Ramming Speed (weapon)|Ramming Speed]] |
! [[File:vek_beetle weap.png|center|x50px]] [[Ramming Speed (weapon)|Ramming Speed]] |
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| |
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;+2 Damage {{Template:3power}}: Increases damage by 2. |
;+2 Damage {{Template:3power}}: Increases damage by 2. |
||
+ | |Vek_Beetle |
||
|- |
|- |
||
! [[File:vek_hornet weap.png|center|x50px]] [[Needle Shot]] |
! [[File:vek_hornet weap.png|center|x50px]] [[Needle Shot]] |
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Line 763: | Line 829: | ||
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| |
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;Range & Damage {{Template:3power}}: Increases potential hit tiles by 1 and damage on all tiles by 1. |
;Range & Damage {{Template:3power}}: Increases potential hit tiles by 1 and damage on all tiles by 1. |
||
+ | |Vek_Hornet |
||
|- |
|- |
||
! [[File:vek_scarab weap.png|center|x50px]] [[Explosive Goo]] |
! [[File:vek_scarab weap.png|center|x50px]] [[Explosive Goo]] |
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| |
| |
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;+2 Damage {{Template:3power}}: Increases damage by 2. |
;+2 Damage {{Template:3power}}: Increases damage by 2. |
||
+ | |Vek_Scarab |
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|- |
|- |
||
Revision as of 08:04, 18 February 2021
The various Weapons from Into The Breach.
Description
Each of the Mechs have a Weapon equipped, and will do different things depending on how you want to use them. Note that all weapons have friendly fire ON (unless an exception is mentioned) so if you don't plan properly you can damage your own Mechs.
Most weapons come with an upgrade or two, at the cost of additional Reactor Core usage. Upgrades are not purchased separately from their base weapons, they are included.
Note that powering Upgrade 1 is never a prerequisite for powering Upgrade 2.
List of weapons
Prime-class
Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|---|
Titan Fist | 2 | () | Punch an adjacent tile, damaging and pushing it. |
|
|
Prime_Punchmech |
Electric Whip | 2 | ( ) | Chain damage through adjacent targets. |
|
|
Prime_Lightning |
Burst Beam | 3 | () | Fire a piercing beam that decreases in damage the further it goes. |
|
|
Prime_Lasermech |
Spartan Shield | 2 | () | Bash the enemy, flipping its attack direction. (Doesn't affect multi-directional attacks) |
|
|
Prime_ShieldBash |
Rock Launcher | 2 | () | Throw a rock at a chosen target. Rock remains as an obstacle. |
|
|
Prime_Rockmech |
Sidewinder Fist | 2 | () | Punch an adjacent tile, damaging and pushing it to the left. |
|
|
Prime_RightHook |
Rocket Fist | 2 | () | Punch an adjacent tile. Upgrades to launch as a projectile. |
|
|
Prime_RocketPunch |
Vice Fist | 1 | Free | Grab a unit and toss it behind you.
(If an unit is thrown onto ACID, ACID will apply first then damage) |
|
|
Prime_Shift |
Flame Thrower | 2 | () | Push target tile and light tiles on Fire. Damage units already on Fire. |
|
|
Prime_Flamethrower |
Explosive Vents | 1 | () | Blast all adjacent tiles. |
|
|
Prime_Areablast |
Prime Spear | 2 | ( ) | Stab multiple tiles and push the furthest hit tile. |
|
|
Prime_Spear |
Hydraulic Legs | 1
(1 self) |
() | Leap to a tile, damaging self and adjacent tiles. |
|
|
Prime_Leap |
Vortex Fist | 2
(2 self) |
() | Damage and push all adjacent tiles to the left. |
|
|
Prime_SpinFist |
Titanite Blade | 2 | () | Swing a massive sword to damage and push 3 tiles.
Single-use. |
|
|
Prime_Sword |
Mercury Fist | 4 | () | Smash the ground, dealing huge damage and pushing adjacent tiles.
Single-use. |
|
|
Prime_Smash |
Brute-class
Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|---|
Taurus Cannon | 1 | () | Fires a powerful projectile that damages and pushes its target. |
|
|
Brute_Tankmech |
Aerial Bombs | 1 | () | Fly over a target, dropping an explosive smoke bomb. |
|
|
Brute_Jetmech |
Janus Cannon | 1 | () | Fire two projectiles in opposite directions. |
|
|
Brute_Mirrorshot |
Phase Cannon | 1 | () | Shoot a projectile that phases through Grid Buildings. |
|
|
Brute_PhaseShot |
Grappling Hook | 0 | Free | Use a grapple to pull Mech towards immovable objects, or units to the Mech. |
|
Brute_Grapple | |
Def. Shrapnel | 0 | Free | Fire a non-damaging projectile that pushes tiles around the target. | Brute_Shrapnel | ||
Rail Cannon | 0 - 2 | () | Projectile that does more damage to targets that are further away. |
|
|
Brute_Sniper |
Shock Cannon | 1 | ( ) | Fire a projectile that hits 2 tiles, pushing them in opposite directions. |
|
|
Brute_Shockblast |
Ramming Engines | 2
(1 self) |
() | Fly in a line and slam into the target, pushing it and hurting yourself.
(The self damage is also considered as attack to terrain) |
|
|
Brute_Beetle |
Unstable Cannon | 2
(1 self) |
() | Powerful projectile that causes damage to shooter as well as target. |
|
|
Brute_Unstable |
Heavy Rocket | 3 | () | Fire a projectile that heavily damages a target and pushes adjacent tiles.
Single-use. |
|
|
Brute_Heavyrocket |
Shrapnel Cannon | 2 | () | Shoot a projectile that damages and pushes the targeted tile and the tiles to its left and right.
Single-use. |
|
|
Brute_Splitshot |
Astra Bombs | 1 | () | Leap over any distance dropping a bomb on each tile you pass.
Single-use. |
|
|
Brute_Bombrun |
Hermes Engines | 0 | () | Dash in a line, pushing adjacent tiles away. | Brute_Sonic |
Ranged-class
Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|---|
Artemis Artillery | 1 | () | Powerful artillery strike, damaging a single tile and pushing adjacent tiles. |
|
|
Ranged_Artillerymech |
Rock Accelerator | 2 | () | Launch a rock at a tile, pushing adjacent tiles. |
|
Ranged_Rockthrow | |
Cluster Artillery | 1 | () | Protect a tile by damaging and pushing adjacent tiles. |
|
|
Ranged_Defensestrike |
Rocket Artillery | 2 | () | Fires a pushing artillery and creates Smoke behind the shooter. |
|
|
Ranged_Rocket |
Vulcan Artillery | 0 | () | Light the target on Fire and push adjacent tiles. |
|
|
Ranged_Ignite |
Micro-Artillery | 1 | () | Artillery with potential to launch multiple small projectiles. |
|
|
Ranged_ScatterShot |
Aegon Mortar | 1 | () | Deals damage to two tiles, pushing one forwards and one backwards. |
|
|
Ranged_BackShot |
Cryo-Launcher | 0 | ( ) | Freeze yourself and the target. | Ranged_Ice | ||
Smoke Mortar | () | Artillery shot that applies Smoke and pushes two adjacent tiles. | Ranged_SmokeBlast | |||
Burning Mortar | 0
(1 self) |
() | Artillery attack that sets 5 tiles on Fire. |
|
Ranged_Fireball | |
Raining Death | 2
(1 self) |
() | A dangerous projectile that damages everything it passes. |
|
|
Ranged_RainingVolley |
Heavy Artillery | 2 | () | Powerful attack that damages a large area.
Single-use. |
|
|
Ranged_Wide |
Gemini Missiles | 3 | ( ) | Launch two missiles, damaging and pushing two targets.
Single-use. |
|
|
Ranged_Dual |
Science-class
Name | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|
Attraction Pulse | Free | Fires a projectile, pulling target towards you 1 tile. | Science_Pullmech | ||
Grav Well | Free | Artillery weapon that pulls its target towards you. | Science_Gravwell | ||
Repulse | () | Push all adjacent tiles. |
|
|
Science_Repulse |
Teleporter | Free | Swap places with a nearby tile. (Note: if you are webbed and swap places with another unit, the other unit will become webbed.) |
|
|
Science_Swap |
A.C.I.D. Projector | Free | Fire a projectile that applies A.C.I.D. and pushes. | Science_AcidShot | ||
Confuse Shot | Free | Fire a projectile that flips a target's attack direction. | Science_Confuse | ||
Smoke Pellets | Free | Surround yourself with Smoke to defend against nearby enemies.
Single-use. |
|
|
Science_SmokeDefense |
Shield Projector | () | Shield tiles from damage.
2 uses per battle. |
|
|
Science_Shield |
Fire Beam | () | Fire a beam that applies Fire in a line.
Single-use. |
|
Science_FireBeam | |
Frost Beam | ( ) | Fire a beam that Freezes everything in a line.
Single-use. |
|
Science_FreezeBeam | |
Shield Array | () | Apply a Shield on nearby tiles.
Single-use. |
|
|
Science_LocalShield |
Push Beam | () | Pushes all units in a line.
Single-use. |
|
Science_PushBeam |
Any Class
Name | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|
Boosters | Free | Jump forward and push adjacent tiles away. | Support_Boosters | ||
Smoke Bombs | Free | Fly over the targets while dropping Smoke. |
|
|
Support_Smoke |
Heat Converter | () | Freeze the tile in front but light the tile behind on Fire in the process.
Single-use. |
|
Support_Refrigerate | |
Self-Destruct | Free | Mech explodes, killing self and anything adjacent to Mech.
Single-use. |
Support_Destruct | ||
Targeted Strike | Free | Call in an air strike on a single tile anywhere on the map.
Single-use. |
Support_Force | ||
Smoke Drop | Free | Drops Smoke on 5 tiles anywhere on the map.
Single-use. |
Support_SmokeDrop | ||
Repair Drop | Free | Heal all player units (including disabled Mechs).
Single-use. |
Support_Repair | ||
Missile Barrage | () | Fires a missile barrage that hits every enemy on the map.
Single-use. |
|
Support_Missiles | |
Wind Torrent | () | Push all units in a single direction.
Single-use. |
|
Support_Wind | |
Ice Generator | ( ) | Freeze yourself and nearby tiles.
Single-use. |
|
|
Support_Blizzard |
Deployables
Name | Power | Effect | Health | Move | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|---|---|
Light Tank | ( ) | Deploy a small tank to help in combat.
Single-use. |
1 | 3 |
|
|
DeploySkill_Tank |
Shield-Tank | ( ) | Deploy a Shield-Tank that can give Shields to allies.
Single-use. |
1 | 3 |
|
|
DeploySkill_ShieldTank
DeploySkill_SGenerator |
A.C.I.D. Tank | ( ) | Deploy a Tank that can apply A.C.I.D. to targets.
Single-use. |
1 | 3 |
|
|
DeploySkill_AcidTank |
Pull-Tank | ( ) | Deploy a Pull-Tank that can pull targets with a projectile.
Single-use. |
1 | 3 |
|
|
DeploySkill_PullTank |
(N/A)
Support IceTank |
( ) | Deploy an Ice-Tank to that can freeze its targets. (Only available through debug)
Single-use. |
3 | 3 | N/A () | N/A () |
DeploySkill_IceTank |
Cyborg-class
Name | Damage | Power | Effect | Upgrade 1 | Upgrade 2 | Debug Name |
---|---|---|---|---|---|---|
Ramming Speed | 1 | Free | Dash across the map, damaging and pushing the target tile. |
|
|
Vek_Beetle |
Needle Shot | 1 | Free | Throw needles at the enemy, pushing the furthest hit tile. |
|
|
Vek_Hornet |
Explosive Goo | 1 | Free | Artillery attack that damages a tile and pushes adjacent tiles away. |
|
|
Vek_Scarab |