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(→‎Science-class: teleporter does not break webbing)
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! [[File:science_swap.png|center|x50px]] Teleporter
 
! [[File:science_swap.png|center|x50px]] Teleporter
 
|Free
 
|Free
| Swap places with a nearby tile.
+
| Swap places with a nearby tile. (Note: if you are webbed and swap places with another unit, the other unit will become webbed.)
 
|
 
|
 
;+1 Range {{Template:1power}}: Extends range of the swap by 1 tile.
 
;+1 Range {{Template:1power}}: Extends range of the swap by 1 tile.

Revision as of 13:32, 9 April 2018

The various Weapons from Into The Breach.

Description

Each of the Mechs have a Weapon equipped, and will do different things depending on how you want to use them. Note that all weapons have friendly fire ON, so if you don't plan properly you can damage your own Mechs.

List of weapons

Prime-class

Name Damage Power Effect Upgrade 1 Upgrade 2
Prime punchmech
Titan Fist
2 (Power off small) Punch an adjacent tile, damaging and pushing it.
Dash (Power off small Power off small)
Charge any distance before punching the target.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Prime lightning
Electric Whip
2 (Power off small Power off small) Chain damage through adjacent targets.
Building Chain (Power off small)
Chain through Grid Buildings without causing damage.
+1 Damage (Power off small Power off small Power off small)
Deals +1 damage to all affected tiles.
Prime lasermech
Burst Beam
3 (Power off small) Fire a piercing beam that decreases in damage the further it goes.
Ally Immune (Power off small)
Friendly units will not take damage from this attack.
+1 Damage (Power off small Power off small Power off small)
Increases the starting damage by 1.
Prime shieldbash
Spartan Shield
2 (Power off small) Bash the enemy, flipping its attack direction.
Gain Shield (Power off small)
Gain a Shield when bashing.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Prime rockmech
Rock Launcher
2 (Power off small) Throw a rock at a chosen target. Rock remains as an obstacle.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Prime righthook
Sidewinder Fist
2 (Power off small) Punch an adjacent tile, damaging and pushing it to the left.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Prime rocketpunch
Rocket Fist
2 Punch an adjacent tile. Upgrades to launch as a projectile.
Rocket
Launch the fist. Pushes the Mech if target is not adjacent.
+2 Damage
Increases damage by 2.
Prime shift
Vice Fist
1 Free Grab a unit and toss it behind you.
Ally Immune (Power off small)
Deals no damage to allies.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Prime flamethrower
Flame Thrower
2 (Power off small) Push target tile and light tiles on Fire. Damage units already on Fire.
+1 Range (Power off small)
Extends flamethrower range by 1 tile.
+1 Range (Power off small Power off small Power off small)
Extends flamethrower range by 1 tile.
Prime areablast
Explosive Vents
1 (Power off small) Blast all adjacent tiles.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Prime spear
Prime Spear
2 (Power off small Power off small) Stab multiple tiles and push the furthest hit tile.
A.C.I.D. Tip (Power off small)
Adds A.C.I.D. to the furthest hit enemy.
+1 Range (Power off small Power off small)
Increases the maximum number of hit tiles by 1.
Prime leap
Hydraulic Legs
1

(1 self)

(Power off small) Leap to a tile, damaging self and adjacent tiles.
+1 Damage Each (Power off small)
Increases damage to self and targets by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage to targets by 1.
Prime spinfist
Vortex Fist
2

(2 self)

Damage and push all adjacent tiles to the left.
-1 Self Damage
Reduces the damage the Mech takes when using this weapon by 1.
+1 Damage
Increases damage to targets by 1.
Prime sword
Titanite Blade
2 (Power off small) Swing a massive sword to damage and push 3 tiles.
+1 Use (Power off small)
Increases uses per battle by 1.
+2 Damage (Power off small Power off small Power off small)
Increases damage on each affected tile by 2.
Prime smash
Mercury Fist
4 Smash the ground, dealing huge damage and pushing adjacent tiles.
+1 Use (Power off small Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small)
Increases damage by 1.

Brute-class

Name Damage Power Effect Upgrade 1 Upgrade 2
Brute tankmech
Taurus Cannon
1 (Power off small) Fires a powerful projectile that damages and pushes its target.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Brute jetmech
Aerial Bombs
1 (Power off small) Fly over a target, dropping an explosive smoke bomb.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Range (Power off small Power off small)
Allows jumping over and attacking an additional target.
Brute mirror
Janus Cannon
1 (Power off small) Fire two projectiles in opposite directions.
+1 Damage (Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Brute phaseshot
Phase Cannon
1 Shoot a projectile that phases through objects.
Phase Shield (Power off small Power off small)
Applies a Shield to buildings it passes through.
+1 Damage
Increases damage by 1.
Brute grapple
Grappling Hook
0 Free Use a grapple to pull Mech towards objects, or units to the Mech.
Shield Ally (Power off small)
If used on an ally unit it gives them a Shield.
Brute shrapnel
Def. Shrapnel
0 Free Fire a non-damaging projectile that pushes tiles around the target.
Brute sniper
Rail Cannon
0 - 2 (Power off small) Projectile that does more damage to targets that are further away.
+1 Max Damage (Power off small)
Increases max damage by 1.
+1 Max Damage (Power off small)
Increases max damage by 1.
Brute shockblast
Shock Cannon
1 Fire a projectile that hits 2 tiles, pushing them in opposite directions.
+1 Damage
Increases damage by 1.
+1 Damage
Increases damage by 1.
Brute beetle
Ramming Engines
2

(1 self)

(Power off small) Fly in a line and slam into the target, pushing it and hurting yourself.
+1 Damage Each (Power off small)
Increases damage to self and target by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage to target by 1.
Brute unstable
Unstable Cannon
2

(1 self)

(Power off small) Powerful projectile that causes damage to shooter as well as target.
+1 Damage Each (Power off small)
Increases damage to self and target by 1.
+1 Damage (Power off small Power off small Power off small)
Increases target damage by 1.
Brute heavyrocket
Heavy Rocket
3 Fire a projectile that heavily damages a target and pushes adjacent tiles.
+1 Use
Increases uses per battle by 1.
+2 Damage
Increases damage by 2.
Brute splitshot
Shrapnel Cannon
2 (Power off small) Shoot a projectile that damages and pushes the targeted tile and the tiles to its left and right.
+1 Use (Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small Power off small)
Increases damage by 2.
Brute bombrun
Astra Bombs
1 (Power off small) Leap over any distance dropping a bomb on each tile you pass.
+1 Use (Power off small)
Increases uses per battle by 1.
+2 Damage (Power off small Power off small Power off small)
Increases damage to all tiles by 2.
Brute sonic
Hermes Engines
0 (Power off small) Dash in a line, pushing adjacent tiles away.

Ranged-class

Name Damage Power Effect Upgrade 1 Upgrade 2
Ranged artillery
Artemis Artillery
1 (Power off small) Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
Buildings Immune (Power off small)
This attack will no longer damage Grid Buildings.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Ranged rockthrow
Rock Accelerator
2 (Power off small) Launch a rock at a tile, pushing adjacent tiles.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Ranged defensestrike
Cluster Artillery
1 (Power off small) Protect a tile by damaging and pushing adjacent tiles.
Buildings Immune (Power off small Power off small)
This attack will no longer damage Grid Buildings.
+1 Damage (Power off small Power off small)
Increases damage to adjacent tiles by 1.
Ranged rocket
Rocket Artillery
2 (Power off small) Fires a pushing artillery and creates Smoke behind the shooter.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Ranged ignite
Vulcan Artillery
0 (Power off small) Light the target on Fire and push adjacent tiles.
Backburn (Power off small)
Light the tile behind the Mech on Fire.
+2 Damage (Power off small Power off small Power off small)
Adds 2 damage to targeted tiles.
Ranged scattershot
Micro-Artillery
1 (Power off small) Artillery with potential to launch multiple small projectiles.
+2 Tiles (Power off small)
Add additional missiles to hit adjacent tiles.
+1 Damage (Power off small Power off small)
Increases damage to all tiles by 1.
Ranged backshot
Aegon Mortar
1 (Power off small) Deals damage to two tiles, pushing one forwards and one backwards.
+1 Damage (Power off small)
Increases damage to both tiles by 1.
+1 Damage (Power off small Power off small)
Increases damage to both tiles by 1.
Ranged ice
Cryo-Launcher
0 (Power off small Power off small) Freeze yourself and the target.
Ranged smokeblast
Smoke Mortar
Artillery shot that applies Smoke and pushes two adjacent tiles.
Ranged fireball
Burning Mortar
0

(1 self)

(Power off small) Artillery attack that sets 5 tiles on Fire.
No Self Damage (Power off small Power off small)
This attack will no longer damage the Mech that uses it.
Ranged rainingvolley
Raining Death
2

(1 self)

(Power off small) A dangerous projectile that damages everything it passes.
Buildings Immune (Power off small Power off small)
This attack will no longer damage Grid Buildings.
+1 Damage Each (Power off small Power off small)
Increases damage to self and targets by 1.
Ranged wide
Heavy Artillery
2 (Power off small) Powerful attack that damages a large area.
+1 Use (Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Ranged dual
Gemini Missiles
3 (Power off small Power off small) Launch two missiles, damaging and pushing two targets
+1 Use (Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small)
Increases damage by 1.

Science-class

Name Power Effect Upgrade 1 Upgrade 2
Science pullmech
Attraction Pulse
Free Pull target towards you 1 tile.
Science gravwell
Grav Well
Free Artillery weapon that pulls its target towards you.
Science repulse
Repulse
(Power off small) Push all adjacent tiles.
Shield Self (Power off small)
Creates a personal Shield when used.
Shield Friendly (Power off small Power off small)
Shield adjacent ally or Building.
Science swap
Teleporter
Free Swap places with a nearby tile. (Note: if you are webbed and swap places with another unit, the other unit will become webbed.)
+1 Range (Power off small)
Extends range of the swap by 1 tile.
+2 Range (Power off small Power off small)
Extends range of the swap by 2 tiles.
Science acidprojector
A.C.I.D. Projector
Free Fire a projectile that applies A.C.I.D. and pushes.
Science confuse
Confuse Shot
Free Fire a projectile that flips a target's attack direction.
Science smokedefense
Smoke Pellets
Free Surround yourself with Smoke to defend against nearby enemies.
Ally Immune (Power off small)
No longer applies Smoke on self or allies.
+1 Use (Power off small)
Increases uses per battle by 1.
Science shield
Shield Projector
(Power off small) Shield tiles from damage.
+1 Use (Power off small Power off small)
Increases uses per battle by 1.
+3 Area (Power off small Power off small)
Shields 3 additional tiles.
Science firebeam
Fire Beam
(Power off small) Fire a beam that applies Fire in a line.
+1 Use (Power off small)
Increases uses per battle by 1.
Science freezebeam
Frost Beam
(Power off small Power off small) Fire a beam that Freezes everything in a line.
+1 Use (Power off small Power off small)
Increases uses per battle by 1.
Science localshield
Shield Array
(Power off small) Apply a Shield on nearby tiles.
+1 Size (Power off small)
Area of effect increased by 2 tiles.
+1 Use (Power off small)
Increases uses per battle by 1.
Science pushbeam
Push Beam
(Power off small) Pushes all units in a line.
Unlimited Use (Power off small)
Removes use restriction in battles.

Support

Name Power Effect Upgrade 1 Upgrade 2
Brute boosters
Boosters
Free Jump forward and push adjacent tiles away.
Support smoke
Smoke Bombs
Free Fly over the targets while dropping Smoke.
+1 Range (Power off small)
Increases potential movement range by 1.
+1 Range (Power off small)
Increases potential movement range by 1.
Support refrigerate
Heat Converter
(Power off small) Freeze the tile in front but light the tile behind on Fire in the process.
+1 Use (Power off small)
Increases uses per battle by 1.
Support destruct
Self-Destruct
Free Mech explodes, killing self and anything adjacent to Mech.
Support missiles
Targeted Strike
Free Call in an air strike on a single tile anywhere on the map.
Support smokedrop
Smoke Drop
Free Drops Smoke on 5 tiles anywhere on the map.
Support repair
Repair Drop
Free Heal all player units (including disabled Mechs).
Support missiles
Missile Barrage
Fires a missile barrage that hits every enemy on the map.
+1 Damage
Increases damage by 1.
Support wind
Wind Torrent
Push all units in a single direction.
Unlimited Uses
Removes use restriction in battles.
Support blizzard
Ice Generator
(Power off small Power off small) Freeze yourself and nearby tiles.
+1 Size (Power off small)
Area of effect increased by 1 tile.
+1 Size (Power off small Power off small)
Area of effect increased by 1 tile.

Deployables

Name Power Effect Upgrade 1 Upgrade 2
Deployskill tank
Light Tank
(Power off small Power off small) Deploy a small tank to help in combat.
+2 Health (Power off small)
Increases the Tank's max health to 3.
+2 Damage (Power off small Power off small Power off small)
Increases the Tank's attack damage to 2.
Deployskill shieldtank
Shield-Tank
(Power off small Power off small) Deploy a Shield-Tank that can give Shields to allies.
+2 Health (Power off small)
Increases the Shield-Tank's max health to 3.
Projectile (Power off small)
The Shield-Tank instead fires a projectile, allowing you to Shield distant targets.
Deployskill acidtank
A.C.I.D. Tank
(Power off small Power off small) Deploy a Tank that can apply A.C.I.D. to targets.
+2 Health (Power off small)
Increases the Tank's max health to 3.
+Push (Power off small)
The tank's attack also pushes its target.
Deployskill pulltank
Pull-Tank
(Power off small Power off small) Deploy a Pull-Tank that can pull targets with a projectile.
+2 Health (Power off small)
Increases the Pull-Tank's max health to 3.
Flying (Power off small)
Gives the Pull-Tank the ability to fly.

Cyborg-class

Name Damage Power Effect Upgrade 1 Upgrade 2
Vek beetle weap
Ramming Speed
1 Free Dash across the map, damaging and pushing the target tile.
Smoke Behind (Power off small)
Tile behind you gains Smoke.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Vek hornet weap
Needle Shot
1 Free Throw needles at the enemy, pushing the furthest hit tile.
Range & Damage (Power off small Power off small)
Increases potential hit tiles by 1 and damage on all tiles by 1.
Range & Damage (Power off small Power off small Power off small)
Increases potential hit tiles by 1 and damage on all tiles by 1.
Vek scarab weap
Explosive Goo
1 Free Artillery attack that damages a tile and pushes adjacent tiles away.
+1 Tile (Power off small)
Increases area hit by 1 tile.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.

See Also