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The various Weapons from Into The Breach.

Description

Each of the Mechs have a Weapon equipped, and will do different things depending on how you want to use them. Note that all weapons have friendly fire ON, so if you don't plan properly you can damage your own Mechs.

List of weapons

Prime-class

Name Damage Power Effect Upgrade 1 Upgrade 2
Prime punchmech
Titan Fist
2 (Power off small) Punch an adjacent tile, damaging and pushing it.
Dash (Power off small Power off small)
Charge any distance before punching the target.
+2 Damage (Power off small Power off small Power off small)
Increases damage by 2.
Prime lightning
Electric Whip
2 (Power off small Power off small) Chain damage through adjacent targets.
Building Chain (Power off small)
Chain through Grid Buildings without causing damage.
+1 Damage (Power off small Power off small Power off small)
Deals +1 damage to all affected tiles.
Prime lasermech
Burst Beam
3 (Power off small) Fire a piercing beam that decreases in damage the further it goes.
Ally Immune (Power off small)
Friendly units will not take damage from this attack.
+1 Damage (Power off small Power off small Power off small)
Increases the starting damage by 1.
Prime shieldbash
Spartan Shield
2 (Power off small) Bash the enemy, flipping its attack direction.
Gain Shield (Power off small)
Gain a Shield when bashing.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Prime rockmech
Rock Launcher
2 Throw a rock at a chosen target. Rock remains as an obstacle.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Prime righthook
Sidewinder Fist
2 (Power off small) Punch an adjacent tile, damaging and pushing it to the left.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Prime rocketpunch
Rocket Fist
2 Punch an adjacent tile. Upgrades to launch as a projectile.
Rocket
Launch the fist. Pushes the Mech if target is not adjacent.
+2 Damage
Increases damage by 2.
Prime shift
Vice Fist
1 (Power off small) Grab a unit and toss it behind you.
Ally Immune (Power off small)
Deals no damage to allies.
+2 Damage
Increases damage by 2.
Prime flamethrower
Flame Thrower
2 (Power off small) Push target tile and light tiles on Fire. Damage units already on Fire.
+1 Range (Power off small)
Extends flamethrower range by 1 tile.
+1 Range (Power off small Power off small Power off small)
Extends flamethrower range by 1 tile.
Prime areablast
Explosive Vents
1 Blast all adjacent tiles.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Prime spear
Prime Spear
2 (Power off small Power off small) Stab multiple tiles and push the furthest hit tile.
A.C.I.D. Tip (Power off small)
Adds A.C.I.D. to the furthest hit enemy.
+1 Range (Power off small Power off small)
Increases the maximum number of hit tiles by 1.
Prime leap
Hydraulic Legs
1 Leap to a tile, damaging self and adjacent tiles.
+1 Damage Each (Power off small)
Increases damage to self and targets by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage to targets by 1.
Prime spinfist
Vortex Fist
Damage and push all adjacent tiles to the left.
-1 Self Damage
Reduces the damage the Mech takes when using this weapon by 1.
+1 Damage
Increases damage to targets by 1.
Prime sword
Titanite Blade
Swing a massive sword to damage and push 3 tiles.
+1 Use
Increases uses per battle by 1.
+2 Damage
Increases damage on each affected tile by 2.
Prime smash
Mercury Fist
4 Smash the ground, dealing huge damage and pushing adjacent tiles.
+1 Use (Power off small Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small)
Increases damage by 1.

Brute-class

Name Damage Power Effect Upgrade 1 Upgrade 2
Brute tankmech
Taurus Cannon
1 Fires a powerful projectile that damages and pushes its target.
+1 Damage (Power off small Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Brute jetmech
Aerial Bombs
1 Fly over a target, dropping an explosive smoke bomb.
+1 Damage
Increases damage by 1.
+1 Range
Allows jumping over and attacking an additional target.
Brute mirror
Janus Cannon
1 Fire two projectiles in opposite directions.
+1 Damage (Power off small)
Increases damage by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage by 1.
Brute phaseshot
Phase Cannon
1 Shoot a projectile that phases through objects.
Phase Shield (Power off small Power off small)
Applies a Shield to buildings it passes through.
+1 Damage
Increases damage by 1.
Brute grapple
Grappling Hook
0 Free Use a grapple to pull Mech towards objects, or units to the Mech.
Shield Ally (Power off small)
If used on an ally unit it gives them a Shield.
Brute shrapnel
Def. Shrapnel
0 Free Fire a non-damaging projectile that pushes tiles around the target.
Brute sniper
Rail Cannon
Projectile that does more damage to targets that are further away.
+1 Max Damage
Increases max damage by 1.
+1 Max Damage
Increases max damage by 1.
Brute shockblast
Shock Cannon
1 Fire a projectile that hits 2 tiles, pushing them in opposite directions.
+1 Damage
Increases damage by 1.
+1 Damage
Increases damage by 1.
Brute beetle
Ramming Engines
2 Fly in a line and slam into the target, pushing it and hurting yourself.
+1 Damage Each (Power off small)
Increases damage to self and target by 1.
+1 Damage (Power off small Power off small Power off small)
Increases damage to target by 1.
Brute unstable
Unstable Cannon
2 Powerful projectile that causes damage to shooter as well as target.
+1 Damage Each (Power off small)
Increases damage to self and target by 1.
+1 Damage (Power off small Power off small Power off small)
Increases target damage by 1.
Brute heavyrocket
Heavy Rocket
3 Fire a projectile that heavily damages a target and pushes adjacent tiles.
+1 Use
Increases uses per battle by 1.
+2 Damage
Increases damage by 2.
Brute splitshot
Shrapnel Cannon
Shoot a projectile that damages and pushes the targeted tile and the tiles to its left and right.
+1 Use
Increases uses per battle by 1.
+1 Damage
Increases damage by 2.
Brute bombrun
Astra Bombs
1 Leap over any distance dropping a bomb on each tile you pass.
+1 Use
Increases uses per battle by 1.
+2 Damage
Increases damage to all tiles by 2.
Brute sonic
Hermes Engines
0 Dash in a line, pushing adjacent tiles away.

Ranged-class

Name Damage Power Effect Upgrade 1 Upgrade 2
Ranged artillery
Artemis Artillery
1 Powerful artillery strike, damaging a single tile and pushing adjacent tiles.
Buildings Immune (Power off small)
This attack will no longer damage Grid Buildings.
+2 Damage
Increases damage by 2.
Ranged rockthrow
Rock Accelerator
2 (Power off small) Launch a rock at a tile, pushing adjacent tiles.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Ranged defensestrike
Cluster Artillery
1 Protect a tile by damaging and pushing adjacent tiles.
Buildings Immune
This attack will no longer damage Grid Buildings.
+1 Damage
Increases damage to adjacent tiles by 1.
Ranged rocket
Rocket Artillery
2 Fires a pushing artillery and creates Smoke behind the shooter.
+1 Damage
Increases damage by 1.
+1 Damage
Increases damage by 1.
Ranged ignite
Vulcan Artillery
0 (Power off small) Light the target on Fire and push adjacent tiles.
Backburn (Power off small)
Light the tile behind the Mech on Fire.
+2 Damage (Power off small Power off small Power off small)
Adds 2 damage to targeted tiles.
Ranged scattershot
Micro-Artillery
Artillery with potential to launch multiple small projectiles.
+2 Tiles
Add additional missiles to hit adjacent tiles.
+1 Damage
Increases damage to all tiles by 1.
Ranged backshot
Aegon Mortar
1 Deals damage to two tiles, pushing one forwards and one backwards.
+1 Damage (Power off small)
Increases damage to both tiles by 1.
+1 Damage (Power off small Power off small)
Increases damage to both tiles by 1.
Ranged ice
Cryo-Launcher
0 Freeze yourself and the target.
Ranged smokeblast
Smoke Mortar
Artillery shot that applies Smoke and pushes two adjacent tiles.
Ranged fireball
Burning Mortar
0 Artillery attack that sets 5 tiles on Fire.
No Self Damage
This attack will no longer damage the Mech that uses it.
Ranged rainingvolley
Raining Death
A dangerous projectile that damages everything it passes.
Buildings Immune
This attack will no longer damage Grid Buildings.
+1 Damage Each
Increases damage to self and targets by 1.
Ranged wide
Heavy Artillery
2 (Power off small) Powerful attack that damages a large area.
+1 Use (Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small Power off small)
Increases damage by 1.
Ranged dual
Gemini Missiles
3 Launch two missiles, damaging and pushing two targets
+1 Use (Power off small)
Increases uses per battle by 1.
+1 Damage (Power off small)
Increases damage by 1.

Science-class

Name Power Effect Upgrade 1 Upgrade 2
Science pullmech
Attraction Pulse
Free Pull target towards you 1 tile.
Science gravwell
Grav Well
Free Artillery weapon that pulls its target towards you.
Science repulse
Repulse
Push all adjacent tiles.
Shield Self
Creates a personal Shield when used.
Shield Friendly
Shield adjacent ally or Building.
Science swap
Teleporter
Free Swap places with a nearby tile.
+1 Range (Power off small)
Extends range of the swap by 1 tile.
+2 Range (Power off small Power off small)
Extends range of the swap by 2 tiles.
Science pushbeam
A.C.I.D. Projector
Fire a projectile that applies A.C.I.D. and pushes.
Science confuse
Confuse Shot
Fire a projectile that flips a target's attack direction.
Science smokedefense
Smoke Pellets
Surround yourself with Smoke to defend against nearby enemies.
Ally Immune (Power off small)
No longer applies Smoke on self or allies.
+1 Use (Power off small)
Increases uses per battle by 1.
Science shield
Shield Projector
Shield tiles from damage.
+1 Use
Increases uses per battle by 1.
+3 Area
Shields 3 additional tiles.
Science firebeam
Fire Beam
Fire a beam that applies Fire in a line.
+1 Use
Increases uses per battle by 1.
Science freezebeam
Frost Beam
(Power off small Power off small) Fire a beam that Freezes everything in a line.
+1 Use (Power off small Power off small)
Increases uses per battle by 1.
Science localshield
Shield Array
Apply a Shield on nearby tiles.
+1 Size
Area of effect increased by 2 tiles.
+1 Use
Increases uses per battle by 1.
Science pushbeam
Push Beam
Pushes all units in a line.
Unlimited Use
Removes use restriction in battles.

Support

Name Power Effect Upgrade 1 Upgrade 2
Brute boosters
Boosters
Jump forward and push adjacent tiles away.
Support smoke
Smoke Bombs
Fly over the targets while dropping Smoke.
+1 Range
Increases potential movement range by 1.
+1 Range
Increases potential movement range by 1.
Support refrigerate
Heat Converter
Freeze the tile in front but light the tile behind on Fire in the process.
+1 Use
Increases uses per battle by 1.
Support destruct
Self-Destruct
Free Mech explodes, killing self and anything adjacent to Mech.
Support missiles
Targeted Strike
Call in an air strike on a single tile anywhere on the map.
Support smokedrop
Smoke Drop
Drops Smoke on 5 tiles anywhere on the map.
Support repair
Repair Drop
Free Heal all player units (including disabled Mechs).
Support missiles
Missile Barrage
Fires a missile barrage that hits every enemy on the map.
+1 Damage
Increases damage by 1.
Support wind
Wind Torrent
Push all units in a single direction.
Unlimited Uses
Removes use restriction in battles.
Support blizzard
Ice Generator
(Power off small Power off small) Freeze yourself and nearby tiles.
+1 Size (Power off small)
Area of effect increased by 1 tile.
+1 Size (Power off small Power off small)
Area of effect increased by 1 tile.

Deployables

Name Power Effect Upgrade 1 Upgrade 2
Deployskill tank
Light Tank
Deploy a small tank to help in combat.
+2 Health
Increases the Tank's max health to 3.
+2 Damage
Increases the Tank's attack damage to 2.
Deployskill shieldtank
Shield-Tank
Deploy a Shield-Tank that can give Shields to allies.
+2 Health
Increases the Shield-Tank's max health to 3.
Projectile
The Shield-Tank instead fires a projectile, allowing you to Shield distant targets.
Deployskill acidtank
A.C.I.D. Tank
Deploy a Tank that can apply A.C.I.D. to targets.
+2 Health
Increases the Tank's max health to 3.
+Push
The tank's attack also pushes its target.
Deployskill pulltank
Pull-Tank
Deploy a Pull-Tank that can pull targets with a projectile.
+2 Health
Increases the Pull-Tank's max health to 3.
Flying
Gives the Pull-Tank the ability to fly.

Cyborg-class

Name Damage Power Effect Upgrade 1 Upgrade 2
Vek beetle weap
Ramming Speed
2 Dash across the map, damaging and pushing the target tile.
Smoke Behind
Tile behind you gains Smoke.
+2 Damage
Increases damage by 2.
Vek hornet weap
Needle Shot
1 Throw needles at the enemy, pushing the furthest hit tile.
Range & Damage
Increases potential hit tiles by 1 and damage on all tiles by 1.
Range & Damage
Increases potential hit tiles by 1 and damage on all tiles by 1.
Vek scarab weap
Explosive Goo
1 Artillery attack that damages a tile and pushes adjacent tiles away.
+1 Tile
Increases area hit by 1 tile.
+2 Damage
Increases damage by 2.

See Also

Media

Icon Support Strike Icon Grav Well Icon Titan Fist Icon Shift Unit

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